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To my suprise gods and heroes is not in the most anticipated list anymore.
This is sad sins it one of the few new upcomming with really new setting and trying a new concept. Sure WAR is my most anticipated game as it is for many of use. But gods and heroes minnion system is a new concept in MMO land this with a very solid game design, incredible good scripted mobs that really give you a feel of fighting a specific monster, so many qeust already in beta that beta players complaining there are too much qeust already, finally a mmorpg with not the normal fantasy or space setting that is really worked out, beautifull graphics, they fact that minions gives a new strategic part too mmo's i could go on and on about they features that make this game deserve a spot there.
And yes al games on they list look great and are really anticipated but a lot of the ones on they list won't have a big general appeal to it and focus on a specific part of the mmorpg players where Gods and Heroes will appeal a much larger public. Also many of themhave taken concepts of games.
Just a few examples,
warhammer online (remake and improved DAoC(he they admit it themselfs that a lot of the features come from DAoC))
Age of conan (remake and improved lineage II(it sounds like that to me, only thing that AoC has but lineage II hasn't is the combat system)
darkfall (remake and improved shadowbane(if you really know shadowbane it sounds really like shadowbane with better graphics)
Aion (final fantasy IX with new graphics)
chronicles of spellborn (not taken from a other mmo but isn't this magic (or any other card game like it) transfered to a mmorpg ?)
All of them have potential but only warhammer is anticipated by me, they really original upcomming are tabula rasa (hey post nuclear mmo that makes up for some new twist), pirates of the burning sea(being a pirate will make for a whole new kinda mmorpg but i doubt if it will attract a huge following), Gods an Heroes (roman setting, miniion system, fantastic cripted monsters,etc) and maybe the start trek mmo wil be a new kinda game.
So please hype Gods of Heroes
Comments
The vaguely historical setting will all be fighting with swords and bows and spears just like a fantasy setting and will have creatures like harpies and medusas ... which are pretty standard fantasy settings. Ok it is a bit different but still not really that different and as much as I'd prefer a good sci fi or modern setting MMO the really important part in that like is the "good" because I'll take a "good" fantasy game over a poor or average sci fi.
Heroes and minnion system while new t's also something I have no intrest in even trying to see how it turns out like.
Now both of those are just my opinions but they are also the reason I'm not intrested in the game, let alone in hyping the game. I could add not wanting to pay SoE any money even indirectly as the publisher as another reason I've no intrest in the game but honestly I wasn't intrested at all even before that bit of news.
So your looking for a good new mmorpg in a sci-fi setting thats a good reason not to hype a game. As for not wanting to pay SoE im kinda lost about this kinda reasoning sure they screwed up a few games, there arrogant fools but they only host the game perpetual is the maker of the game and they choice not to do the hosting themselfs. they games SoE screwed up where the ones the taken over entirely as far as my kwonledge goes
For a long time I was aware of this game, but didn't actually pay it any attention. During this time I was under the impression that it was going to be a historical mmo. Then recently, I figured that I wanted to play a historical mmo, I wanted to fight for the Roman Empire
So I checked out the game...and I lol'd ...again and again and again...it's a fracking fantasy mmo, OH GOOD! WE NEED ALL THE FANTASY MMOS WE CAN GET ....
All these shitty fantasy mmos start out claiming to be new, with their devs constantly using words like 'innovative' and 'challenging' but this is always a steaming pile of horse manure. This game COULD have been different, it COULD have been historical. Plenty of people are interested in ancient history. The film 'Gladiator' impressed MANY people across the globe. Their market research was already done for them...but instead they took the uber safe route and made it a fecking fantasy game. "Oh noes, our greatest Roman champions have been kidnapped by a race of demi-gods" .....ROFL!
In conclusion...Gods and Heroes is going to suck.
Check again, mate. SOE has screwed up several games that they were "only hosting." Fact of the matter is letting SOE do their hosting only gives SOE more power, as they can say "do it this way, or else" and Perpetual has to either agree, or have their game yanked out from under them.
voting on this site is a joke. dont be bothered by it. to me conan should be number one since its unique and doing something different other than copying wow like warhammer. yes i know it has its differences but warhammer is just an udated wow with more emphasis on pvp to me.
Please give an example, so far as my kwonledge goes they screwed up SWG badly AFTER it came a joint venture for programming up dates and all other games that did bad on sony station either did so because they games sucked already on release or community of botting players killed they game not really there fault
Almost al good running mmo's are fantasy mmo's, if your reasoning is correct your conclusion should be that Gods and Heroes will be a HUGE success
PvP is only an afterthoughed in WoW they fact that you say warhammer emphasis is on PvP your already saying warhammer will be nothing like WoW
So your looking for a good new mmorpg in a sci-fi setting thats a good reason not to hype a game. As for not wanting to pay SoE im kinda lost about this kinda reasoning sure they screwed up a few games, there arrogant fools but they only host the game perpetual is the maker of the game and they choice not to do the hosting themselfs. they games SoE screwed up where the ones the taken over entirely as far as my kwonledge goes
Not what I meant. I was trying to say for me, even when I have a strong perference in what setting I'd like to see, is that the setting just is not enough reason to hype a game by itself. The game still needs to be of intrest to me. I wouldn't for example hype DnL if it was redone with a SciFi skin. So when nothing about Gods and Heroes gameplay intrests me I'm not going to hype it jsut because it's not the traditional fantasy setting.
I'm not worried about SoE fucking the game up (as I said I wasn't intrested in the game before they were involved so how exactly could they fuck it up for me? ). It's that I refuse to give a company with SoEs buisness ethics and attitude towards their customers any money what so ever. It's very much a non important side point though because if I really though the game was intresting or good I'd still say that while still saying I'm not going to play it because of SoE.
Wel i agree that SoE ethics and attitude sucks but it still would play a game that is hosted by SoE if it's good enough but it seems that we are on different sides on that one
Yep we are. No arguements for my stance or againts yours either. Just my personal stance.
It's an SOE product so my anticipation is that it will not be worth playing.
SoE only host the game it's not the game developer.
Wrong. Fantasy used to be all the rage, we saw this in WOW, EQ, etc. However, far too many companies are going with fantasy, there are jsut too many, so much that its becomming harder and harder for the average mmo player to notice new fantasy games. When a mmo of a different genre comes out it is noticed as it is something new, something fresh.
Don't be so quick to dismiss SOE. They've had some great games in the past, and they're doing some pretty great things now too. If you just blindly hate anything associated with SOE, I have a feeling you'll be missing out on a lot of fun in the future.
I think interest in this game has faded over time. It's a fantasy game placed in a historical setting, but it doesn't distinguish itself enough from the others. From what I've read, there should be more emphasis placed on the history aspect. There's also too few classes and, other than the minions, not enough innovation. Although, I may still give this game a try just to see if I am wrong.
Wrong. Fantasy used to be all the rage, we saw this in WOW, EQ, etc. However, far too many companies are going with fantasy, there are jsut too many, so much that its becomming harder and harder for the average mmo player to notice new fantasy games. When a mmo of a different genre comes out it is noticed as it is something new, something fresh.
what a bull there are enough sci-fi games out there but if you look at the player numbers about less then 10% of the peeps are playing them. Fact is that most settings only appeal to a specific group of people where fantasy has the advantage of appealing to the largest group of players. Peeps shift games but in most cases the tend to pick the same kinda setting. there might be peeps out there playing fantasy that would go over to something like pirates of the burning sea but still it will be for "wannabee" pirates. Another advantage of fanatsy setting is it accesabilty, if you do a sci-fi you have to make it feel like sci-fi so it tends to be filled with technology advange tools which make the learning curve of the mmorpg steep where in fanatsy you start of with a few skills and bash away from the beginning.
Fantasy isn't a rage it's just the easiest setting for a mmorpg learning curve wise and most peeps still play games (mmorpg but also other games) to enjoy themselfs. Only a minority group are really looking for a complex game with steep learning curve which makes most mmorpg settings hard to get the learning curve smooth enough too attract the majority of the players. Look at EVE and there community, if the setting makes the learning curve steep you attract a specific type of player, maybe sad but treu this is not the majority of the mmorpg players. look at WoW the learning curve is sooooooo shallow that it's reported that there even 6 year olds playing max lvl characters but the majority of the players is still young because if your older have a job and a wive and kids and a dog a garden that needs care a car that needs cleaning you can't compete with the kids you just don't have enough time.
The only BUT here is, what if you can make an mmorpg that WOULD appeal to the mature (with wive and kid) kinda person and find a way that the kinda can compete with the kiddies then you MIGHT have another setting with a steeper learning curve and the kinda players that wouldn't mind that, but for now atleast 70% of the mmorpg players are peeps that get frustrated when it gets too difficult not peeps that see difficulty as a challenge
They try to use as much historical facts as possible but it stil needs to become an enjoyable game to play so not emphasising on it i think is a good choice. I still think this game distinguish itself enormously because of the minions. Where most mmorpg you have a certain class with certain type of gear you can wear and the only different between people of the same class are in talent trees and the way you best play with that talent tree you now have tatical and strategical option because of your minions. This in turn gives you a whole new kinda way to make "a name for yourself". In most mmo's you set yourself apart mostly by how good your gear is and maybe a bit on how you play. In Gods and Heroes you have to have a sense of tatical play to get the most out of your char & minions so your not setting yourself apart by your character as much as you set yourself apart on how tatical and strategically you can play. It's a bit like Baldurs gate in an mmorpg, the fact you control multiple character does make out for a whole new kinda type game.
There isn't really that many, SWG? Had good numbers before all the controversies. Anarchy Online? awfull launch and PvPer focus. EvE? Good game but definitly a niche game. Face of Mankind? PvPer focus. Neocron? PvPer focus. Auto Assault ? Not going to be around long. Of all those only EvE is a good game and even that doesn't have a broadly appealing playstyle. If there was more quality sci fi MMOs they weren't PvPer focused that appealed to casual players then it might be fair to use numbers playing them compared to fantasy games as proof that fantasy is the more popular setting.
... although I do think fantasy is the more popular setting but if there was good sci fi games that appealed to PvE players and casual players then fantasy would be less likely to have such a huge lead population wise.
Nothing about a sci fi setting requires a step learning curve or for it to be more complex. Look at SWG NGE! Or for a good game Halo, not an MMO but easier then most fantasy single players game to learn to play.
Withouth giving a reason your post is totally useless
Withouth giving a reason your post is totally useless
Well, the Site gives it's own reason. Obviously not enough People await the release of Gods and Heroes, thus, it deserves no place in the Most Anticipated MMO List. IF it deserved a Spot there, it would already be there.
'Nuff said.
Heres the story of Brad who was busy with a bunch of devs, all of his own. Living all together, but they were all alone. Till one day when they met SOE and they knew they was much more than a hunch. That together, they must somehow form a family. Thats when Sigil became SOE and was no more. Thats the story of how Sigil became SOE.
-!-!-!-!-!-!-!-!-!-!-!-!-!
I have a Youtube channel for video games! http://www.youtube.com/user/Vendayn
When this game first ramping up its hype, it was flying the banner of being a new kind of setting and gaming experience from anything that's out there. As time goes by, it becomes more and more clear that in fact it offers little or no actual innovation, and as such it's gradually fading into the background with all the other bland dime-a-dozen fantasy MMO's out there.
More specifically, with regard to its so-called "innovations"...
1. It's combat system is not, as they had suggested from the beginning, action-based or skill-based. It's the same 1-2-3 button push as so many other games out there, the sort of thing you do while watching TV or reading a book. For a while it seemed they were aiming from something more dynamic, such as Funcom are doing with Age of Conan. Now it's clear that the combat system relies on dynamic animations to distract you from the fact that nothing is different.
2. The setting, which began as a fresh genre, seems to be creeping steadily away from historical and towards fantasy. The OP argues that this is a winning strategy since the fantasy game fanbase is so huge, but obviously the dwindling hype would suggest a different story. Doesn't matter how much you start out liking something, eventually everyone wants a change. G&H isn't offering that, so peoples interest is turning elsewhere.
3. The follower system seems to just be a way of making everyone the same. Now instead of having one specialised character you control a group which can encompass everything you might need - damage, healing, tanking, whatever... sort of like making one character that's good at everything. The concept of having bot followers is nothing new either - it's been in Guild Wars for years, albeit in a more limited way.
Add to this all the bad feeling which anything even remotely linked to SoE seems to generate among the diehard ex-SWG Sony-haters and you have a recipe for disinterest. Think you'll find that these are some of the min reasons why G&H is not more hyped than it is, and despite your pleas to the userbase I can't see this changing anythime soon.