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PvEr A
*No PvP whatsoever.
*Killing mobs, doings quests, or completing environmental challenges to progress character.
PvEr B
*PvP is completely concentual.
*Killing mobs, doings quests, or completing environmental challenges to progress character.
PvPr A
*PvP is to be balanced around the philosophy that further character progression should not be a factor in PvP fights, skill should ultimately play the only role. Essentially, PvP is like a sport. All players are equal in all regards but their own skill.
*Hard caps to character progression are important as they are required to achieve complete balance. Evidently though a PvPr A player could have no character progression at all.
*Death penalties are in place to prevent zerg in large scale and small scale fights.. They are a means for there to be winners and losers in large scale fights, or temporary feeling of victory in small scale fights.
*Killing mobs, doings quests, or completing environmental challenges to progress character. If progression is necessary to the player.
PvPr B
*Character progression through PvP would be welcomed. Killing mobs, doings quests, or completing environmental challenges to progress character. If progression is necessary to the player.
*Character progression gives an advantage in PvP but only a slight advantage. One that players will seek to turn the tides of battles and as such serve as an incentive to PvP.
*Hard caps must not exist because once the hard cap is reached there is no more character progression or incentive to PvP and the PvPr B players finds himself playing in a PvPr A system.
*Death penalty as that of PvPr A
PvPr C
*The player wishes for PvP and PvE to work in symbiosis. Therefore item loot and destruction in PvP play central roles. PvP is the fuel for PvE and PvE is the fuel for PvP.
*Killing mobs, doings quests, or completing environmental challenges to progress character. If progression is necessary to the player. Otherwise killing mobs, doing quests or completing environmental challenges is purely for financial gain.
Have I missed anyone here? Or perhaps I need to expand upon these 5 before anyone would feel they could categorize themselves into any of these categories. I wonder though, can you classify yourselves in any of these categories?
Comments
PvEr B
PvPr B - thats me, i realy like PvP, and i think time investet must have a smal inpackt on the battel, but skill has to be the main facktor.
and if one seeks to "set players in to types" i think the five you have made are good and simpel (make them more compleks and ppl can't fit in)
Why don't you name em MMO Player A, B etc, to make it less confusing.
We're all Geniuses. Most of us just don't know it.
I didn't realize it was confusing
I think it's just better to focus on just 2 main types: PvE and PvP.... And just use those 2 in general. Otherwise, you're going to have millions of variations...
I'm PvEr B, but I wouldn't mind other variations...
I'd certainly like to try some types of PvP too though...Actually, this is more of a merge between PvP and PvE play... So it's closer to PvP C with small difference...
- Restricted PvP based on situation (no newbie/safe zone necessary)... In other words, the fight has to make sense, and there's a reason for it... (ex: the npc faction/organization that you're a part of has certain motives/goals; basically, quests that you can do, which involves pvp with certain other factions/organizations.)
- The system is based on the idea of inequality... (ex: Some players will be weaker, some stronger, depending on basic stuff like equips, and also, their faction/organization and maybe even their position/rank within those factions... The player's npc faction depends on both what they do and silent organizations utilize random picks... The balance exists more from the amount of players during a battle...)
- Death penalty can be something like lost of items that can be bought back though... I haven't thought too much about this category.
I'm PvEr A.
I'm pure PvE player and aren't interested anyting PvP related.
How about people who like both, PvP and PvE as much, what are they?
MMORPG.COM has worst forum editor ever exists
- Restricted PvP based on situation, I understand really (chuckles) you only except duels when in combat with another or at least 5 mobs. lost of items that can be bought back though. where would you like to pick those (items/item) up or would you like it hand delivered. I think the OP has great ideas best you read those again. but then again you are "LordDArkmist" lol one O in the right spot could change the name of that tune. see we all read things into what we see.
Actually there isn't a million varieties. From what I've seen there's mainly these five types. PvErs are easy to distinguish between. There's the PvErs who don't like PvP. Then you have the PvErs who like to duel or enter the PvP zone after a days worth of raiding to let off some steam or just have some friendly competition before hitting the sack.
It's the PvPrs who are so hard to distinguish between, however I think I've done a fine job in these three classifications. Of course everyone has their own means of achieving these guidelines. Your system seems like a variant of either PvPr B or C depending on what you do with the death penalty.
They could essentially be anything but PvEr A. It depends on how they like their PvP system.
PvEr B for me too. I enjoy playing in a fun envorment, but sometimes I like to beat the snot out of someone.
Cheers.
You left out
the Not PvE or PvP
proffesion type player, like all the peeps that loved SWG in the beginning because of dancers and medics
the Crafter, builder
the i wanna make things mmorpg player
the Econimics
The type that browse auction house buy low sell high (look at EvE it's filled with them :P)
the Commander
The mmorpg that wanna be guild leader and build there community castle (not much game that over that)
the Reputation grinder
The mmo player that wants good reputation with factions and if possible wants the reaction of npc changed accordily
the Grouper
the mmo player that wants an mmorpg that enforces grouping
the explorer
the type that wants to have a world and dugeons to explorer, ac was pretty good for that
the "i wanna have a world that change by my action" player
he's still dreaming of it in bed, to bad though
The RL player
the player that wants it as much realisme as possible
the raider
only wants dugeon where big groups are a must
the Role player
The type that doesn't care about levels just want to do silly sounding talk that fits the mmorpg setting
the griefer
the tytpe that only wants to kill the fun of others
the ganker
The type that only wants a none fair battle and win
the adraline junky
the type that wants an open pvp server with gankers just because the adraline rush is sooo nice
the looser
the type that plays mmorpg because in RL he's a looser
the tv is boring player
the type that plays mmo's because so little intresting tv series are today and the cvommercials makes it even more ennoying
the invalid
the type of player that is not able to do much in RL and have fun playing a character that can do stuff
the wannabe something else player
the type that wants to have a feel of being something not possible in RL (City of heroes :P)
the just chatting alone is not enough player
the type that wants to chat but is not able to fill enough on the chat channel to be noticed so the play mmorpg instead and use guild chat as there chat challen en get items so the can brag
the normally i get a punsh in the face if i say this
the type that plays mmorpgs so they can make stupid remarks which would get them a punsh in the face in RL
the "he all my friends play it!" player
the player to don't really enjoys the game but get pressured into it
the "look at all the pretty colors" player
he's probably 6 years old at most
the "i got grounded again"player
so what else is there if your locked in your room ?
etc etc etc
No way to classify the mmorpg community in only 5 groups NO F*CKING WAY
Just adding. There is PvErs who don't PvP, because they don't like it. They have notting agaist other players to PvP.
Problem between PvP agaist PvE is there because so many games have both playing styles in same game, it creates conflicts between with pure PvE and pure PvP players. What cause misunderstading, when people defent playing styles what they like.
MMORPG.COM has worst forum editor ever exists
Just adding. There is PvErs who don't PvP, because they don't like it. They have notting agaist other players to PvP.
Problem between PvP agaist PvE is there because so many games have both playing styles in same game, it creates conflicts between with pure PvE and pure PvP players. What cause misunderstading, when people defent playing styles what they like.
Ah yes I guess that sounded a bit harsh I'll probably edit that because I didn't mean to come off that harsh.
I don't fit in any of them...
You can put me in as a player who just want to smash other gamers heads in during pvp.
--
"Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow
So would you be PvPr A, B, or C? I'd say you aren't B if all you want to do is smash in players heads. B would imply you'd want to progress your character somehow and have to worry about getting better items. If your head smashing is going bad you may not be able to compete with other players as well, especially if you aren't in a very good head smashing guild. So you may become frustrated with a game that caters to a PvPr B. I see you're waiting for WAR which caters to a PvPr B players however. I'd say you aren't C because usually people who want to smash in others heads hate it when their own head gets handed to them on a plate... so I'd say you fit into PvPr A but as a PvPr A player you can still tolerate PvPr B games but a PvPr A game would better suit your wants.
PvPr A
* FFA PvP, however safe zones for low level areas is tolerable. Bounty system to prevent/discourage high levels from attacking lower levels is important. PvP can be limited to factions or RvR.
*PvP is to be balanced around the philosophy that further character progression should not be a factor in PvP fights, but skill should ultimately play the greatest role. High levels killing low levels is not tolerable. Players killing other players simply because they have better items (which translates to more time spent playing the game,) is not to be tolerated. Essentially, PvP is like a sport. All players are equal in all regards but their own skill.
*Hard caps to character progression are important as they are required to achieve complete balance. Evidently though a PvPr A player could have no character progression at all.
*Death penalties are in place to prevent zerg in large scale and small scale fights.. They are a means for there to be winners and losers in large scale fights, or temporary feeling of victory in small scale fights.
PvPr C
*The player wishes for PvP and PvE to work in symbiosis. Therefore item loot and destruction in PvP play central roles. PvP is the fuel for PvE and PvE is the fuel for PvP.
*FFA PvP but with the realization that a complete FFA server would be its own downfall in a system described above. As such safe zones will exist and in these safe zones wealth can be accumulated but at a much slower pace than in non safe zones. Thus staying to the philosophy that is PvPr C, risk vs reward.
I would be a combination of these two, but PvE is my main pursuit until I hit hardcap or maxed skill, and challenging solo goal achievement is necessary. I definitely believe the best MMOG will have a blending of both PvE and PvP, PvP with limited random item loot, no PvP level or skill progression or special item rewards that would make a PvPer more powerful than a non PvPer, no safe zones except maybe the official newbie zones, but hardcap range restrictions on levels or skills to prevent ganking of players too weak to defend themselves effectively. Gotta have a player driven economy with extensive crafting also.
very mature man....
I mean restricted as in handled by the system not a pop up that asks you to fight...Your interpretations are completely off from what I mean...
And Hey! man, don't make fun of my name......I made it when I was really young. I added prefixes to the base name, because I looked up to my older cousin alot, who used that name...And I prefer not to change it now, because it's just for gaming ( no, I'm not embarrassed by it... that much)...
EVE Online. However as much as I believe EVE has the best system for what you've described, I must say EVE has terribly boring combat, travel and PvE. it's controls are just not immersive enough. It's like playing an FPS game with auto-aim.
I'm curious as to what it is from A that you wish to combine with C. As far as I'm concerned A and C are basically opposites. In A all players are equal and therefore there is no power except that of player skill. However lack of item loss means no one truly has any power over anyone. In C power can be measured monetarily as well as through player skill. Money is power and with item loot/destruction power can be influenced over other players.
EVE Online. However as much as I believe EVE has the best system for what you've described, I must say EVE has terribly boring combat, travel and PvE. it's controls are just not immersive enough. It's like playing an FPS game with auto-aim.
I'm curious as to what it is from A that you wish to combine with C. As far as I'm concerned A and C are basically opposites. In A all players are equal and therefore there is no power except that of player skill. In C power can be measured monetarily as well as through player skill.
A addresses ganking while C does not. Also I don't believe in safe zones as suggested in C. Newbie zones are just starter zones to get your feet wet with the mechanics of the game. I don't believe a successful PvP game can be achieved in a consensual or quasi safe environment.
EVE Online. However as much as I believe EVE has the best system for what you've described, I must say EVE has terribly boring combat, travel and PvE. it's controls are just not immersive enough. It's like playing an FPS game with auto-aim.
I'm curious as to what it is from A that you wish to combine with C. As far as I'm concerned A and C are basically opposites. In A all players are equal and therefore there is no power except that of player skill. In C power can be measured monetarily as well as through player skill.
A addresses ganking while C does not. Also I don't believe in safe zones as suggested in C. Newbie zones are just starter zones to get your feet wet with the mechanics of the game. I don't believe a successful PvP game can be achieved in a consensual or quasi safe environment.
Excellent, I've changed the categories to compensate.
Actually you are missing a group, as hinted too in a post above.
*Player that is not intrested in fighting only in easly killing other players. Is not intrested in the online community except for it's use as entertainment for self gratafication. Players entire online time is dedicated in ruining others gameplay and or disrupting the game.
I have seen this group in every online game since Doom.
This group is typically given the general label of Team Killers or Griefers but that is a broad brush. They will ofter try to don the badge of PVPer but they have no intrest in actually fighting and will run or log if they are confronted with the slightest level of threat.
This group are not just the lvl 60+ barbys that go hostel on a group of LVL 12s in D2. I have seen these groups in battle ships quickly log when confronted with +1 greater number of shuttles in EVE.
But it is not just limted to their need for free kills, this group will destroy team property and then announce that they are spys. (I guess they need to destroy someting but actually attacking the other teams accets would require too much risk). I have seen this group throw gernades and Flashbang their own team and then continue to shoot their own team in the back in games like CS and COD. I have seen this group jump or stand in front of vehicles and aircraft so that they can force punish other players out of the game. Basicly any game with friendly fire on is their playground where they can easly disrupt the game.
This group has even joined groups/corps for the sole reasion of stealing,disrupting and destroying. This is because this group is not intrested in building anything, not friendships, not a comunity or even improving the gameplay at all. Their only intrest is to destroy, everything, as long as there is no risk or responsibilty for their actions.
That is the group you forgot, and unfortanatly it is growing
An so it begins
Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
However you want to classify it, I liked DAoC, pre-TOA. Which is why I'm looking forward to WAR, which I think will be similar to DAOC, with a few imporvements.
You can PvE, and you can PVP, but you dont' have to PvP if you don't want to, AND it seems you don't have to PvE if you don't want to either, because you can level by PvP. We'll see if it turns out fun or not.
I think one of the categories was a bit off, the PvP with bounties to discourage killing low levels. IMO, bounties ENCOURAGES killing low levels. If you lke to PvP, then having a bounty put on you just means the game is even more fun, because people are hunting you, and you might be able to kill them too. The Bounty hunter wins, because he gets to chase an evil PK, the PK wins because he gets to be an Evil PK and get chased. Oh what fun. The only one that loses is the ganked newb, so it doesn't seem the bounty helps him out that much.
That's me. I can play FPS's (and I do) for constant non-stop action. I like my pvp to have a little bit more to do with my character and the world he lives in though.
I just like to roleplay a dwarf with tourettes, and whack kids with my cane when they bollocks up my petunias.
And sometimes I just go exploring, and go to places I shouldn't be. Sadly, 99% of the time, they're empty.
Sometimes I pvp. Sometimes I kill mobs. Sometimes I do both at the same time.
I do not classify myself in some little pigeonholed, neatly labeled box. I pays my $15, and I has my fun, however I feels like at that moment in time.
Anyone that wants to step up and try and tell me otherwise can choke on 'it'.
Ha! ha! ha!
Boycott EA Games. RIP Sim City.