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AOC Combat interface

 I was looking through DivX movies and came across the Dev Diary #3. I was planning on going Warhammer for 2 reasons, PVP and my brother in law will play it. those 2 things will make it fun. But once I saw this game I am rethinking that stance. I'd build a new top end system just to see this game in high settings. It is clearly going to be THE greatest piece of eye candy out today. It's light years ahead of lame games like EQ2 and Vanguard.

 Siege Warfare!!! I loved that aspect of DAOC, just couldn't handle the interface. I tend to suck at PVP with games that have positional combat. Except for backstab, I can get behind them but trying to flank a player when they are running in circles is just stupid.

 I went to the website and read a little about the game, watched a few videos as well. When I heard they were putting in a manual combat system I was very disapointed. The six directional attacks sounded like DDO, the worst MMO ever produced. It's overly complicated, sure it takes a lot of skill but it's also effected by latency and system performance. then I thought, well if they don't make you parry and dodge, and just require way to much out of a player it could be doable.

 

My ideal MMO could use this manual combat system. It would eliminate grindfesting. Sure there could be trash zombies you can slash your way through and a get a small amount of money or items and low XP from. Thats fun on occasion to just hack your way through large numbers of trash mobs. Makes you feel powerful. But what would be so much better would be more like raiding, even solo. Longer fights with much more at risk then pulling extra aggro. Think about it, go out and fight a horrible beast, kill them in 5 seconds and go grind the next? Why not make them strong, make the fight long and tough. An Epic battle for every fight! The rewards can be raised way up and when you finnaly down a single mob you feel like you accomplished some thing. You get it's mini horde of treasure and you have made a large leap towards level progression.

This would pretty much eliminate the boring grindfest type play that plagues MMO's. It would force players to use skill and strategy and would really benefit from the manual control system. After all, who isn't tired of traveling in an MMO and seeing fields of trash mobs ready to aggro?

 

 

Comments

  • LinuxxxLinuxxx Member Posts: 102

    I think the combat system uses 5 keys, not 6

    1,2,3,Q,E

     

    And for stronger mobs, in my experience most games have them. But those you only attack with a good party/guild.  

     

    But the game should  also have the regular mob you can solo. If all mobs were very hard it would force you to join a party. And that is not always fun.

  • SturmrabeSturmrabe Member Posts: 927

    The promise of not being an itemscentric raidgrind, (devs have stated this), and the promise of interactive combat are what really make AoC stand out...

     

    Also FC has promised small to large content, mostly geared toward adult, and more casual, players, though with sieges and some raids there should be content for all, even the crafters...

    You look at the WAR vids of combat and the guy just stands inone spot clicking away... does a stun and kites a little then stands in one spot... **YAWN** 

    And everyone seems to forget one extra thing about AoC that makes it really set apart: the lore!

    Forget the movies, and pick of a book by REH! there are short stories so are fact paced and almost poetic in quality... truely a standout in the wasteland that is American Literature...

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  • felix77felix77 Member Posts: 84

     The idea isn't to join a party. Fighting a bear wouldn't be to see how fast I can cut him down. It would be a grueling battle for a solo person. I'm talking realism. If you were traveling in chain armor and a bear attacked you, You may survive due to the armor but you wouldn't kill the bear in five blows. You may land a few good hits and give him some nasty wounds but they don't die easily.

     Sure two people could kill a bear more easily, but it would still be a hard fight and you would have to split the rewards like XP, or one would take the valuable pelt and the other gets nothing until the next fight. Group combat and raiding is ok, but if thats the only way to get a challenging fight then no thank you. I can play crappy games like WoW for that. If I want to live around a raid schedule I can stay where I am. I think the slash, slash, slash and move on system for soloing has really ruined MMO's.

     Drawing out each fight and making them more challenging, yet more rewarding will give this game the real life feel that goes with it's beautiful looks. If I am riding through a field and see a bunch of wolves mulling around waiting to die it will be so disapointing.

     

     

  • felix77felix77 Member Posts: 84
    Originally posted by Sturmrabe


    The promise of not being an itemscentric raidgrind, (devs have stated this), and the promise of interactive combat are what really make AoC stand out...
     
    Also FC has promised small to large content, mostly geared toward adult, and more casual, players, though with sieges and some raids there should be content for all, even the crafters...
    You look at the WAR vids of combat and the guy just stands inone spot clicking away... does a stun and kites a little then stands in one spot... **YAWN** 
    And everyone seems to forget one extra thing about AoC that makes it really set apart: the lore!
    Forget the movies, and pick of a book by REH! there are short stories so are fact paced and almost poetic in quality... truely a standout in the wasteland that is American Literature...
     

    I agree and I'm so happy they made the first 20 levels solo play. It gives you time to do what you used to in single player games. Absorb the story and become part of it. I think at level 20 your going to come out interested in the story line and your fate.

  • ZANGFEIZANGFEI Member Posts: 439

    Increased HP for the MOB only means one of two things, A longer lineup to get the first hit or the last either way you will do all the work.

    the though is great but it is 2007 and it's all about greed. I can bet 100% that most will either hit the critter and run off or sit and watch untill its almost dead then join the frenzy...  anyway the odds of someone helping you are slim and next to none because the Old school days are gone. My rules of MMO games. (1) I shut of public chat, (2) i do not party at all 99% of the mmo games now can be soloed. (3) many more reasons but most add up to sick of the BS.

    Yes i do miss those days of people not knowing a thing about the MMORPG world.

     

  • LinuxxxLinuxxx Member Posts: 102

     

    Originally posted by felix77


     The idea isn't to join a party. Fighting a bear wouldn't be to see how fast I can cut him down. It would be a grueling battle for a solo person. I'm talking realism. If you were traveling in chain armor and a bear attacked you, You may survive due to the armor but you wouldn't kill the bear in five blows. You may land a few good hits and give him some nasty wounds but they don't die easily.
     Sure two people could kill a bear more easily, but it would still be a hard fight and you would have to split the rewards like XP, or one would take the valuable pelt and the other gets nothing until the next fight. Group combat and raiding is ok, but if thats the only way to get a challenging fight then no thank you. I can play crappy games like WoW for that. If I want to live around a raid schedule I can stay where I am. I think the slash, slash, slash and move on system for soloing has really ruined MMO's.
     Drawing out each fight and making them more challenging, yet more rewarding will give this game the real life feel that goes with it's beautiful looks. If I am riding through a field and see a bunch of wolves mulling around waiting to die it will be so disapointing.
     
     



    I agree with you a bit,  longer battles and more exp is welcome, but they can't make it to realistic. A guy in a chain armor might be batteling  the bear a while. But a ranger would ba able to get him with one well placed shot then yes? And still get the same amount of exp. Not fair.

     

     

    Unless they just boost his HP, but that would not be realistic, if it got TOO high.

  • felix77felix77 Member Posts: 84

     A skilled archer may take down a black bear with one hit to the heart, but not a larger. Bow hunting isn't allowed for a reason. They are just too thick. If they were facing you with there head up or standing you may stand a chance. Head shots you can forget. Small caliber bullets bounce right off of them.

     

     I'm not talking about complete physics of our world. Trying to do aimed shots and killing in one blow would just suck. I'm talking about HP. No repetitive grind. When you get in a fight there would be a lot more at stake. I don't see why a fight couldn't last two minutes or a bit longer instead of grinding. Yea they would have to have enough mobs to accommodate server populations but just having large groups ready to aggro or get slain is the same old lame MMO format.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    I am just happy that the interface doesn't appear to be like 90% of all other mmorpg's.



  • ArconaArcona Member UncommonPosts: 1,182

    This footage?

    www.youtube.com/watch

     

    Here is some high-res action

    www.gametrailers.com/player/21185.html

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by Arcona


    This footage?
    www.youtube.com/watch
    http://forums.ageofconan.com/showthread.php?p=776685#post776685

     

    Just keep in mind the quotes on this thread. 



  • olddaddyolddaddy Member Posts: 3,356

    Originally posted by felix77


     The idea isn't to join a party. Fighting a bear wouldn't be to see how fast I can cut him down. It would be a grueling battle for a solo person. I'm talking realism. If you were traveling in chain armor and a bear attacked you, You may survive due to the armor but you wouldn't kill the bear in five blows. You may land a few good hits and give him some nasty wounds but they don't die easily.
     Sure two people could kill a bear more easily, but it would still be a hard fight and you would have to split the rewards like XP, or one would take the valuable pelt and the other gets nothing until the next fight. Group combat and raiding is ok, but if thats the only way to get a challenging fight then no thank you. I can play crappy games like WoW for that. If I want to live around a raid schedule I can stay where I am. I think the slash, slash, slash and move on system for soloing has really ruined MMO's.
     Drawing out each fight and making them more challenging, yet more rewarding will give this game the real life feel that goes with it's beautiful looks. If I am riding through a field and see a bunch of wolves mulling around waiting to die it will be so disapointing. 

    No offense, but if I was traveling in chain armor and a bear came after me I think I would throw him some food to keep him busy while I scrammed. Gawd forbid, if I hit him with my sword I just might piss him off. I don't think I want to make it personal between me and a bear, even with chain armor and a sword......

     

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