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You want depth, here it is : 208 examples

Kaynos1972Kaynos1972 Member Posts: 2,316

Now after you read that post try to find 208 reasons why this game have depth.   Beside killing bad guys and doing the same kind of mission over and over again, COH has no depth.

This is a game with depth, read this :

http://vnboards.ign.com/Wintersebb/b5334/69243217/?76

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Comments

  • CreativeNameCreativeName Member Posts: 47

    I have yet to play this game, but I really think someone needs to point out the obvious difference between being old school and a game having depth. He's not listing game features there, man. You tell me when on the back of a box for a computer game one of the features is "You can camp Green Mire for HOURS to get a cuirass!!"

    I'm sure when I get around to playing this, I could list 208 random game events (many of them are redundant. It mentions wanting leather armors elemental prots 2 times in the first 10. Deep.)


    Here's a topic for you. 5 Random gameplay events that have nothing to do with depth!

    1)Camping Green Mire for hours to get a Cuirass
    2)Camping Olthoi Nobles in one of the Olthoi dungeons
    3)Camping 'mage academy' chest killing golems through the door
    4)Camping corpses outside of town for alembic
    5)Dying while camping the Granite golem on Mayoi beach cliff

    Huh. I heard from quite a few reviewers and players of this game that a lack of camping is a godsend... What crowd are you trying to reach here? Being able to list random events that MIGHT make you old school isn't depth, I'm sorry.

    This is CreativeName's fancy schmancy sig. Let the 'ooh'ing and 'ahh'ing commence... Now.

    This is CreativeName's fancy schmancy sig. Let the 'ooh'ing and 'ahh'ing commence... Now.

  • Kaynos1972Kaynos1972 Member Posts: 2,316

    Like i said it's just an example !!!!

    Of course some things are redundant.  But what you can say about COH ?

    I remember killing 10 Hellions

    I remember killing 10 COT's in Perez Park

    I remember killing 20 XX mobs somewhere else.

  • CreativeNameCreativeName Member Posts: 47

    Like I said I haven't played this yet !!!!

    So I can't say anything about CoH. Bottom line is there's no comparison to being 'old school' and the depth of a game. I mean, c'mon. There's comparing avocados to deflated basketballs... and then theres this topic.

    This is CreativeName's fancy schmancy sig. Let the 'ooh'ing and 'ahh'ing commence... Now.

    This is CreativeName's fancy schmancy sig. Let the 'ooh'ing and 'ahh'ing commence... Now.

  • DjinDjin Member, Newbie CommonPosts: 3,263



    Originally posted by Aguitha

    Like i said it's just an example !!!!
    Of course some things are redundant.  But what you can say about COH ?
    I remember killing 10 Hellions
    I remember killing 10 COT's in Perez Park
    I remember killing 20 XX mobs somewhere else.



    AMEN! 

    I remember killing Lord British in Ultima 1

    I remember saying Corp Por, In Exp Por and other UO spells back in 1994... YOU MIGHT BE OLD SKOOL! 

    I remember alpha testing UO... [ouch!  That makes me old school... and shows my age]

     

    In CoH...

    I remember seeing someone who looked like the Hulk do this... you might... meh... just forget this whole thing... because CoH will be old NEWS in another month or so...  image

    image

    image
    What will he do next?
  • TinybinaTinybina Member Posts: 2,130
    Originally posted by Aguitha

    Like i said it's just an example !!!!
    Of course some things are redundant.  But what you can say about COH ?
    I remember killing 10 Hellions
    I remember killing 10 COT's in Perez Park
    I remember killing 20 XX mobs somewhere else.



    Hey that looks familar.. Ahh yeah I remember

    Mission: Patrol the streets of atlas park  and arrest 10 skulls

    Mission: Patrol the streets of Kings Row and arrest 10 ClockWorks

    Mission: Arrest gang members in the abandoned warehouse

    Mission: Patrol the streets of Perez Park and arrest 20 hellions

    ZZZZZZZZZZZ   Team leader:  *Hey Cyn wake up man we have a mission*

    Mission: Patrol the streets of Steel Cayon and arrest 10 cot

    Mission: Arrest all COT and return the solen picture

    ZZZZZZZZ

    Cyn "Woot I leveled let me go get my ONE new power.. WHOO HOOOOO"

    Cyn "ok guys whats next?"     Team leader "Mission wp up, see you there"

    Mission: Arrest all gang members at abandon warehouse in Skyway city.............

    ZZZZZZZ

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • AlientAlient Member, Newbie CommonPosts: 315

    I'm sorry, those examples don't show any depth. It shows that you have played AC too long. You are comparing a game that's been out almost 5 years to a game that has only been out for 2 months. And, I could already give just as many examples for the game that's only been out for 2 months. Hmmm... I think I'll go ahead and start a thread with some of them. I'm not going to spend the time to list 208 of them and repeat myself as many times as AC thread did.

  • TinybinaTinybina Member Posts: 2,130



    Originally posted by Alient

    I'm sorry, those examples don't show any depth. It shows that you have played AC too long. You are comparing a game that's been out almost 5 years to a game that has only been out for 2 months. And, I could already give just as many examples for the game that's only been out for 2 months. Hmmm... I think I'll go ahead and start a thread with some of them. I'm not going to spend the time to list 208 of them and repeat myself as many times as AC thread did.



    Im curious to know what you consider depth? Do you consider doing Misssions over and over and over or going hunting out doors over and over and over depth? If so then aye your right, Coh is full of depth.. Thats all this game has is go to this zone and fight agiast these Mobs.. Or go to that mission and fight agiast those Mobs... While the Mobs change in tatics and powers, the basic setting stays the same all through the game...

    Here is the perfect example of why this game has no depth... 3 weeks out and people where are ready at the Cap lvl of 40, plus people on different servers are all ready farming the  end game boss HAMIDON..

     

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • AlientAlient Member, Newbie CommonPosts: 315


    Originally posted by Tinybina
    Im curious to know what you consider depth? Do you consider doing Misssions over and over and over or going hunting out doors over and over and over depth? If so then aye your right, Coh is full of depth.. Thats all this game has is go to this zone and fight agiast these Mobs.. Or go to that mission and fight agiast those Mobs... While the Mobs change in tatics and powers, the basic setting stays the same all through the game...
    Here is the perfect example of why this game has no depth... 3 weeks out and people where are ready at the Cap lvl of 40, plus people on different servers are all ready farming the end game boss HAMIDON..

    Sorry, but I asked first why there is no depth in CoH compared to other MMORPGs and someone gives me some lame list from AC. I played that game too. It's camp this spot and then when there's a monster click on attack and wait till it's dead. I gave up on the first month of that game because there wasn't any depth in gameplay. For CoH, each time you have an inside mission, you have no idea what the layout of the floor is. It's different every time. There was nothing like that in AC. The AI of the bosses are predictable but not near as predictable as they are in other games. Trying to figure out how to get rid of two Tsoo sorcerors that are near each other isn't an easy thing. I never seen a NPC in any other MMORPG refer to another player besides myself. Every now and then when I click on an NPC in CoH it will say "Don't you think so-and-so is great?" Just when I saw that guy running around defeating Hellions about 10 minutes ago. The storylines aren't the same for each character. Sometimes you might hear the same storyline from someone else. But I have a Mutation Tanker, a Mutation Controller, and a Magic Defender and each one of them had totally different types of missions with totally different storylines. I didn't see that variety in other games. A Blaster has 5 different categories to choose their primary and secondary powers from and 9 choices from the pool powers. That's 225 combinations of power sets just for the Blaster. That's the same number of combinations for each archetype in which there are five. Then theres five different origins, which determines what kind of enhancements you can use. This makes 5625 different types of characters to choose from. I'm sure no one has tried all of those combinations.

    Everybody keeps saying all there is to do is go out and kill and then go do it again. Besides trade skills in making things, that's all the other MMORPGs on the market. So, it's still up to other people to show me what's the depth in those games. Yea, CoH is a little more PvE combat oriented, but they done it so well compared to other games. Camping in a spot to get the uber weapon that you need to actually go on a mission in games like EQ, doesn't give that game any more depth.

    I'm sick and tired of EQ clones and CoH departs from that kind of play. There's no camping and no sandwich-style combat. CoH is a refreshing change. But, if you like EQ and all it's clones, then CoH might not be for you. But, stop complaining about CoH has no depth when none of you can define the depth in the other games. You gave a list from a game that's been out for almost 5 years and I just started one for a game that's only been out for a couple of months. See, that list doesn't show depth. Please give me something more concrete in why AC has more depth.


    [Edit] Let me add a better reason why CoH has more depth than AC. I completed a mission where you had to defeat Mr. Ting and recover some stolen artifacts when I was level 16. I did this mission solo. I did see the mission come up again for another Tanker. This time we had a team of 8 people and I was level 18. But this time because we had more people and the average level of players was much higher and the fact that the floor layout of this mission was totally different than the first I did, it was a total different mission. There were more villains and they were higher in level and the combination of what type of villians were in the mission were totally different. You look at a mission from AC or EQ. Someone has already done it before and can tell you exactly what kind of weapons and/or magic to use and exactly the steps you need to complete that mission. There's no depth there. In CoH, it changes every time. There's the depth.

  • TinybinaTinybina Member Posts: 2,130

    First all I will state that I would rate SWG higher then AC2 when it comes to a overall game.. And I hated SWG so that tells you what I think of Rubberband2 er AC2

    Now I will state that you make it sound good with you have 549343X 3  plus the square root of pie char choices.. Lol it sounds good and all and I fell for it.. But when you get down to it its all the same the only thing different about chars is the custumes.. Trust me for those of you that dont play thats probably the only thing that will be different about your char and the next guy.. Cause even with that big number he just showed about char options your going to run into people that have the exact same powers as you  (to include power pool ) all the time.. I know I dont post numbers like Ole boy did but just go play and see for yourself..  And as far as the missions always being different. LMFAO I was rolling on this one.. The only difference will be the size of the map thats it.. All the maps will have the same general theme trust me.. Even at high lvls they still follow the same theme so I dont consider that content at all... This game is basicly go outdoor hunt or go indoor hunt.. Ever even lvl get one power ever odd lvl get some enhancement slots (varies on lvl).. Thats all folks nothing else to do but lvl, buy enhancements, and go lvl some more... No quest, no static dungeons, no pvp, no real role playing, no loot, a gang of KS'ers and other rude people, quitters who wanna run out of the team the first time they die..

    Compare this to another game like AO which has quest galore, static dungeons (different lvls) all types of loot (uber drops and reg), stores that sell hundreds of things (not just 2 things *cough* COH).. Missions rewards beyond XP and money (tokens that add up to enhance your char stats), Varied missions (just like COH), Alot less KSing and a  much more mature crowd, A less harsh debt system, Crafting, vehicles, PVP (not forced).. You see thats depth..... Now I know your going to say. well this game has only been out for 1 month.. But even the people close to the project and some of the gamming magizines have said that COH most likely will never have anything close to that amount of depth.

    Anyways I want to say more but hell im bored of talking about COH.. But like I said the best way to kill a average or bad game is to get as many people to go play it... So please by all means people get it and see for yourself.. BTW you can dl it off the site...  Have fun :P (for the first month)

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • AlientAlient Member, Newbie CommonPosts: 315

    Task Force Missions are your basic quests in CoH that you get from the Remaining Eight (Heroes that survived the Rikti Invansion) compared to your normal missions that you get from NPCs that are in your Contact List.

    I'm not sure why someone would want static dungeons over a dynamic environment unless they love repitition. Yea, office buildings basically all have the same theme even if they have different layouts and different people occupying them.

    There's no PvP until people can actually play villians, which won't be until CoV comes out. I personally like PvP but it has to make sense to a game. I love first person shooters and can get my fun battling other people that way for now. I don't know one single MMORPG that has PvP that can match FPS in that respect besides Planetside, which has no RP in MMORPG.

    Real role-playing is a rarity in any MMORPG. If your main goal is to immerse yourself in role-playing, you need to go back to MUDs or get a LARP game such as Vampire the Masquerade. But, if you can settle for light RP, then any MMORPG can be your playground. It's only limited to your own imagination. Why else would I have seen Oompa Loompas in CoH?

    No there's not loot. I'm not sure how much loot Superman, Batman, Spiderman, etc. got off the villians they fought, but I would want this game to allow just as much loot as those super heroes got.

    Kill stealing (you aren't actually killing anyone, you are just sending them to jail), is rampant in Atlas Park and Galaxy City, the newbie hero zones. I can see this being frustrating for people who just picked up the game.

    So, who is this game for? People who love action. People who like reading story lines. People who had ever dreamed of being a super hero. People that like to team or group up. People that don't have enough time to camp an area to get a special item because you need that special item to go on a quest that you don't have time for (casual gamers).

    And, who is not for? Someone just looking for a game to hold them over until WoW, EQ2, etc. comes out. People that like crafting so they can practice their social skills. People that like owning virtual property so they can brag about it or sell it on eBay.

    This game is not like other MMORPGs. It's different. Because of that, you are going to get people who love it or hate it.

  • TinybinaTinybina Member Posts: 2,130



    Originally posted by Alient

    Task Force Missions are your basic quests in CoH that you get from the Remaining Eight (Heroes that survived the Rikti Invansion) compared to your normal missions that you get from NPCs that are in your Contact List.
    I'm not sure why someone would want static dungeons over a dynamic environment unless they love repitition. Yea, office buildings basically all have the same theme even if they have different layouts and different people occupying them.
    There's no PvP until people can actually play villians, which won't be until CoV comes out. I personally like PvP but it has to make sense to a game. I love first person shooters and can get my fun battling other people that way for now. I don't know one single MMORPG that has PvP that can match FPS in that respect besides Planetside, which has no RP in MMORPG.
    Real role-playing is a rarity in any MMORPG. If your main goal is to immerse yourself in role-playing, you need to go back to MUDs or get a LARP game such as Vampire the Masquerade. But, if you can settle for light RP, then any MMORPG can be your playground. It's only limited to your own imagination. Why else would I have seen Oompa Loompas in CoH?
    No there's not loot. I'm not sure how much loot Superman, Batman, Spiderman, etc. got off the villians they fought, but I would want this game to allow just as much loot as those super heroes got.
    Kill stealing (you aren't actually killing anyone, you are just sending them to jail), is rampant in Atlas Park and Galaxy City, the newbie hero zones. I can see this being frustrating for people who just picked up the game.
    So, who is this game for? People who love action. People who like reading story lines. People who had ever dreamed of being a super hero. People that like to team or group up. People that don't have enough time to camp an area to get a special item because you need that special item to go on a quest that you don't have time for (casual gamers).
    And, who is not for? Someone just looking for a game to hold them over until WoW, EQ2, etc. comes out. People that like crafting so they can practice their social skills. People that like owning virtual property so they can brag about it or sell it on eBay.
    This game is not like other MMORPGs. It's different. Because of that, you are going to get people who love it or hate it.



     

    LMFAO Task Force missions where broke for the first 4 weeks that the game was out... LOL I dont even want to answer any more, but I just had to answer that... Man your a fanboi if I ever saw one.

    PS. Any game that has groups of cap lvl people Farming the END GAME BOSS in 3 Weeks across multiple servers HAS NO DEPTH.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • AlientAlient Member, Newbie CommonPosts: 315


    Originally posted by Tinybina

    Man your a fanboi if I ever saw one.

    I never said that this was the best game ever. I was just arguing with you that this game has just as much depth as any other MMOG that's out right now. Since you have problems validating your points, you resort to name calling. I could easily just call you a Troll for your remark.

    Yea, the Task Force Missions were broke for awhile. That has nothing to do with depth. It's very common in the MMOG world to have something not working or go wrong at release. This doesn't excuse CoH but again it doesn't make it any different than other MMOGs.

    I have seen people reach level 65 in EQ in a couple of months. I have seen people reach level 200 in AO in a couple of months. So, your argument about people reaching the level cap in CoH is invalid about depth again. It just means that some people are very anal about leveling. I actually hate the leveling system in most MMOGs including CoH.


  • TinybinaTinybina Member Posts: 2,130

    .... Alient comparing people lvl capping and people lvl capping plus FARMING THE END GAME BOSS accross multiple servers (more then 2) is insane... If you wanna try to tell me people lvl capped in AO in 3 weeks then went and started to farm Tara or the Mercs (if they were around during launch) Ok buddy sure they did... There are not to many MMO's out where people are at the End in just 3 short weeks... Im not talking about 1 or 2 people or 5 or 15 im talking about numbers in the 30's or 40's...

    And talking about points, please you make the weakest arguements.. All you can say is that COH has depth the missions have a large variety or there are various story lines for the MISSIONS.. There is a common theme there dude, its missions.. Thats all there is to do in this game, go outside and hunt go inside and hunt (missions) thats it.....That is not depth man that is a yawn waiting to happen....

    The only thing deep about this game is its great char creation system.. After that its just another decent MMO, one that if it doesnt do some drastic changesn soon, will find itself lost in the Avalanche that will be WOW vs EQ2.

    Trust me folks this game is not worth the 50 bucks plus 15 bucks a month.. But hey dont listen to me hit it up for yourself... But I tried to warn ya..

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • pabloexpabloex Member Posts: 39



    Originally posted by Tinybina

    And talking about points, please you make the weakest arguements.. All you can say is that COH has depth the missions have a large variety or there are various story lines for the MISSIONS.. There is a common theme there dude, its missions.. Thats all there is to do in this game, go outside and hunt go inside and hunt (missions) thats it.....That is not depth man that is a yawn waiting to happen....
    The only thing deep about this game is its great char creation system.. After that its just another decent MMO, one that if it doesnt do some drastic changesn soon, will find itself lost in the Avalanche that will be WOW vs EQ2.



    Yes, WoW and EQ2 will offer so much more than CoH has. After all they will have outdoor hunting, indoor hunting (dungeons) and quests. Oh wait, isn't that what CoH is offering???

    But wait, there will be tradeskills. True, CoH has no crafting but anyone that got the game and expected that has some reading impairment that they need to address because it was never stated to have it.

    WoW and EQ2 will have phat lewt! Perhaps, but loot isn't game depth. It's a list of item names and properties stored in a database. Perhaps you can argue that loot is meaningful for you. That could very well be true but isn't that the same argument that people are making about the story content of the missions in CoH?

    I think that when talking about depth, you need to define what you mean by depth. For me, depth in CoH is its combat system. A system that doesn't rely on your equipment means that combat has to be resolved more by player strategy and execution. Much more depth there than a combat system in which I basically hit a single button and then watch until combat is over.

    So what exactly do you mean when you say depth? And remember, this is a game that has been released for just over a month. Comparing it to a game such as UO or EQ that have been out for 6-7 years is not a reasonable comparison. Many of the original poster's examples are the products of years of labor by a dev team and a significant in game time investment by the player. If you are really looking for a game with more content than you can conquer in a couple month's time, then you really need to be looking at the games that have been out for a while.

  • halbyhalby Member Posts: 1

    If you like AC or AC2 so much, why did you buy a new game?

     

    COH is different, get over it?

  • GavinGavin Member Posts: 36



    Originally posted by halby

    If you like AC or AC2 so much, why did you buy a new game?
     
    COH is different, get over it?



    They can't get over it,  you see their Guild/Monarchy/whatever left to play CoH and they can't afford the price so they are now bitter, and lonely.

    Don't worry though, eventually the price of CoH will go down and thier parents will buy it for them though it may take them some talking to get them to shell out the extra 4 bucks a month.

    When all else fails, Poke 'em in the eye with a good sharp stick.

    When all else fails, Poke 'em in the eye with a good sharp stick.

  • HypnotoadHypnotoad Member Posts: 138

    This type of thread is starting to get really annoying as we must have gone over it about 10 times!!! If you like COH and the gameplay u like it! and if you dont, you dont! Also some people find just general leveling fun so the types of mission dont really matter to them and they just enjoy making their character better

    All glory to the Hypnotoad (monotone voices)

  • TarthusTarthus Member Posts: 172




    Originally posted by Tinybina

    LMFAO Task Force missions where broke for the first 4 weeks that the game was out... LOL I dont even want to answer any more, but I just had to answer that... Man your a fanboi if I ever saw one.

    PS. Any game that has groups of cap lvl people Farming the END GAME BOSS in 3 Weeks across multiple servers HAS NO DEPTH.



    Considering that the Task Force missions were the only major bug in the game when CoH came out, I don't think you can really fault them for that.  It was WAY better than every other major game launch I can think of.  Anarchy Online's tradeskills didn't work for close to a year, if I remember correctly.

    Getting to the end boss in 3 weeks doesn't mean there's no depth, it just means that people got to the level cap fast.  Making leveling in the game slower by giving less experience per enemy would keep people from reaching level 40 so quickly, but it wouldn't change the level of depth at all.

    Tarthus@mmorpg.com
    AIM: Tarthus Darkmist

  • SoylentgreeSoylentgree Member Posts: 7

    It is not that a MMO has content, or lack of. It is wherther or not it has enough content to hold a captive audience.
    The reaon most MMO have loot, rares, gold, levels, dungeons, fancy chat,, etc,etc,etc, is because it will hold a larger captive audience. Thus, it will maitain a solid state of revenue for a longer time.

    AC, EQ, UO have lasted so long for one reason: there is something for alot of people. Unfortunetly, CoH has a lot of stuff, for one or two types of people.
    CoH is beautiful, I love superjump, and the quality of the graphics in relation to powers. I love the character builds that give a unique qualtiy.
    But I like gold, rares, housing, etc.
    With CoH, I am limited to a particular playstyle: fighintg (or paying 15.00 a month to chat).
    When I am bored with hunting creatures, or doing missions...there isn't much else to do(both solo and grouped).
    In the other games when I am bored of hunting, I can craft, go to the house, look for rares, or just chat as well.
    It is not that I don't understand why they don't have depth, this is exactly as they advertised. I think they thought they could keep the trigger/twitch style gamers on CoH for the long haul.
    I think they will make it past the WOW and others coming out. But, I do think thier niche in the market will be the smaller share, the ones who do not want to play the "typical" MMO.

    Will CoH make it? Sure. Will they be huge? probably not.

  • UmbroodUmbrood Member UncommonPosts: 1,809



    Originally posted by Alient


    I have seen people reach level 65 in EQ in a couple of months. I have seen people reach level 200 in AO in a couple of months. So, your argument about people reaching the level cap in CoH is invalid about depth again. It just means that some people are very anal about leveling. I actually hate the leveling system in most MMOGs including CoH.




    Comparing the lvl speed in a game as old as AO or EQ to a new one is faulty at best.

    It took a great deal longer then that before you saw maxed players. The lvl speed goes down, not up, as ppl learn the game. If at release you could lvl a char to 200 in AO as fast as you can now it would take a few hours to reach 200 2 years+ after release. Point is that if you can max out a char very fast from the start chances are you will max them out faster and faster.

    If you do compare CoH to AO or EQ though, in terms of lvl speed, a year from now people will reach max lvl within a few days, or at least the current max lvl.

    ------------------------------------------------------------------------------------------
    Originally posted by Jerek_

    I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
    ------------------------------------------------------------------------------------------

  • brostynbrostyn Member, Newbie CommonPosts: 3,092
    With everyone's example no game has depth. Its always camp this for 5 hours until you level. Then go camp a different named mob for 5 hours or however long it takes to level. You can craft over and over again. Its the same thing. CoH just adds FUN. Its fun to actually sign on for 2 hours and get something accomplished. In EQ it takes 2-3 hours to find a group. What matters is if your having fun while repeating your steps to level. And imo CoH accomplishes that goal.

  • batsumishibatsumishi Member Posts: 2
    Games don't need depth to be fun anyway

  • TinybinaTinybina Member Posts: 2,130



    Originally posted by batsumishi
    Games don't need depth to be fun anyway



    No ones saying this game is not fun.. Its fun as hell.. For the first month or two.. Then it slowly dawns on you that hey there is nothing else to do but lvl indoor or outdoor.. Thats it nothing but that, hence why many of us say this game has no depth and is not worth the 50 bucks and 15 bucks a month..

    But if you like that Have fun.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • Matt_UKMatt_UK Member Posts: 420

    Why this stupid argument about leveling in CoH? I spent years in EQ doing nothing but killing mobs in one zone after another, usually sitting in the same place for hours on end until i was getting no xp, then move to the next zone and so on... and the same with crafting, the same thing over and over again. Tell me a fantasy mmorpg that isn't like that. At least in CoH you have reasons to kill mobs, and you can move about the city taking out what you like when you like, you don't have to just get a mssion and go kill 10 Skulls etc.. Use a little imagination and make your missions part of your play. If you have even played this game read your missions, read your clues, follow the story. At least there are reasons to do things.

    If endless killing of mobs means CoH isn't an mmorpg, then neither is EQ, or anything else for that matter. In fact EQ has the rp content of a brick, let's face it.

    I've played CoH for 2 months and i'm still having a great time. I played SWG for a month and was bored shitless by that time. I'm glad there is no boring crafting/house-building/power-gaming in CoH. It's a pure game, for people who like to play, not sad teens who have no power in the real world.

    M.

     

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  • Matt_UKMatt_UK Member Posts: 420

    All i know is that after the tedium of EQ, DAoC, SWG, UO etc... this game is a breath of fresh air, somthing different, and if i'm bored in a few months so what? I'll just go play UXO if it's out...

    M.

     

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