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How large Land mass?

how large will the final game be? iv found many different sizes on the net, spanning from a small 500 km2 to a high of thousands.

 

Heres some other sizes

SWG (all worlds) - 2025

Horizons - 1024

WoW - 950

AC1 - 576

EQ1 - 144

UO - 49.

 

if it is 500km2 it is a really small mmorpg. i sure hope it will be bigger than that, because exploration dosent mean anything, if the world will be smaller than even ac1. im a pre NEG SWG Vet, and we had space problems on the chrimera server, which as you can se had 2025 km2 size..

and plz tell me in km2 not miles..

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Comments

  • TrinitarianTrinitarian Member Posts: 169

    Age of Conan's total land mass is said to be 185miles^2 (479.148km^2).

  • SpankarooSpankaroo Member Posts: 21

    Other games use numbers which are different at stuff. SWG was big with it's worlds, but the worlds were empty and contentless. All of AoC's world is going to have content, on top of it being insanely huge. 5x the size of The elder scrolls 4 oblvion.

     

     

    theres a nice discussion about all this on the official forums

     http://forums.ageofconan.com/showthread.php?t=32496

     

    altough a lot of wrong information is being put out, like the OP's lotro being 19,000 when it's really only 19.

  • Paragus1Paragus1 Member UncommonPosts: 1,741

    Originally posted by tfwarlord


    how large will the final game be? iv found many different sizes on the net, spanning from a small 500 km2 to a high of thousands.
     
    Heres some other sizes

    SWG (all worlds) - 2025

    Horizons - 1024

    WoW - 950

    AC1 - 576

    EQ1 - 144

    UO - 49.
     
    if it is 500km2 it is a really small mmorpg. i sure hope it will be bigger than that, because exploration dosent mean anything, if the world will be smaller than even ac1. im a pre NEG SWG Vet, and we had space problems on the chrimera server, which as you can se had 2025 km2 size..
    and plz tell me in km2 not miles..

    Those numbers are so rediculously off its disgusting.  If you honestly can say that WoW had a larger world then AC1 or EQ1, then let me know what life is like in fantasy land.   You can run across a wow continent in about 20 mins, AC1 took hours, and EQ1 with 10 expansions or whatever they are up to is probably several times the size of WoW .

  • tfwarlordtfwarlord Member Posts: 216

    #3 still 479 km^2 is rather small for a mmo. Especially its suppose to be next gen. kk maby they will be rather quick with releaseing new content/continents. Still worries me. EG. think how small the boarder kingdoms will be, especially if there will be like 10k people on a server at time. hope they include a push people aside skill :-/

     

    Paragus1  those are official numbers m8. maby it just feels wrong because it was to long ago you played them. (those arent included exps dough). i remember playing Ac2 (im also a ac2vet) thinkign it was big, when it only was 25 miles^2, but now i realise how small it really was, especially after i started playing SWG some years back.

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  • Unicorns_PwnUnicorns_Pwn Member Posts: 427

    I thought last we were told the servers would hold around 3000 people. And the landmass stated for Conan will be very large, especially for that size population on a server.

  • tfwarlordtfwarlord Member Posts: 216

    3k people per server? you must be kiddin me. that must be a mistake, because they call it a mmorpg, Massive multiplayer online Role play Game. 3k isent massive. if i want to play games with few people per server, i would play SWG agian, or take up vanguard..

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  • Unicorns_PwnUnicorns_Pwn Member Posts: 427

    3k is a pretty standard number by now.

  • tfwarlordtfwarlord Member Posts: 216
    Originally posted by Unicorns_Pwn


    3k is a pretty standard number by now.

    at average times maby (if you disregard games like Eve), but not at peak hours. a max of 3k, isent much at peak hours. only with games that really arent doung well..

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  • Unicorns_PwnUnicorns_Pwn Member Posts: 427

    Many released games usually have a target of 3000 simultaneous connections.  Looking at the graphics desired in AoC a nd the system it will require to run such a game I don't think we need to have a real large amount of people on screen. As for eve, we can kind of  disregard their numbers as you basically in space.. not too many polygons/ gpu time being ate up by that.

  • tfwarlordtfwarlord Member Posts: 216

    it dosent really take any additional thole on the servers that theres alot of graphics, because polygon's them selves are client side only. and remember we arent talking 3k people in one zone at the time, we are talking 3k on a entire server at the time, so that's a few hundred per zone I would guess. besides they states in previous that you can turn the graphics down, pretty much..

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  • Unicorns_PwnUnicorns_Pwn Member Posts: 427

    They stated at this E3 3000 simultaneous connections. We can argue over server load all we want since we have no clue what the fuck it would be. Point is they stated 3000 like many released MMO out there.  We can sit here all day arguing over what the word massive truly means but I guess we will have to leave that up to the developers. If 3000 simultaneous connections isn't massive enough to you for your enjoyment then move along or try contacting the developers and educate them on their game.

  • The user and all related content has been deleted.

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  • tfwarlordtfwarlord Member Posts: 216

    well it is hard to jugde that when you got nothing to define the size, but it dosent look big to me :-(

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  • YukkioneYukkione Member Posts: 618
    Originally posted by tfwarlord


    well it is hard to jugde that when you got nothing to define the size, but it dosent look big to me :-(

    Um.. put on your glasses so you can see the map legend in the bottom right. Of course in game it has been scaled to 500 sq miles... but that is still huge.

  • HengistHengist Member RarePosts: 1,315


    Originally posted by tfwarlord
    well it is hard to jugde that when you got nothing to define the size, but it dosent look big to me :-(

    If you want RL perspective, the way Howard wrote it, and described it, his world is Earth about 10,000 years ago, so what you are looking at is, Europe, Africa, Middle East, and Asia.

  • tfwarlordtfwarlord Member Posts: 216
    Originally posted by Baikal


     

    Originally posted by tfwarlord

    well it is hard to jugde that when you got nothing to define the size, but it dosent look big to me :-(

     

    If you want RL perspective, the way Howard wrote it, and described it, his world is Earth about 10,000 years ago, so what you are looking at is, Europe, Africa, Middle East, and Asia.

    so what you are saying is that the earth 10k years ago only was 185^2 miles large? if so i advise you go back to school, QUICKLY!

     

     

    Originally posted by Yukkione

    Originally posted by tfwarlord


    well it is hard to jugde that when you got nothing to define the size, but it dosent look big to me :-(

    Um.. put on your glasses so you can see the map legend in the bottom right. Of course in game it has been scaled to 500 sq miles... but that is still huge.

    OH missed that.. still abit worried dough, but hey. It is only healthy. and as they say, Hope for the best, but expect the worst..

     

     

    Side note. I find it funny that a Norwegian company choose to measure the thing in miles and not Kilometres. Im not pissed about it or anything, i just find a strange, they use the metric system in Norway (as most of the rationel part of the world do )

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  • Unicorns_PwnUnicorns_Pwn Member Posts: 427

    to the OP

    Just how large does this game need to be? How many  content designers are then needed to make the world actually useful and functional besides being large.. how much  cpu time should be wasted on said empty areas?  With only 3000 simultaneous connections  I'm sure y our ideal  infinite world could feel quite empty, and we already saw what that feels like in Vanguard.

  • HengistHengist Member RarePosts: 1,315


    Originally posted by tfwarlord

    so what you are saying is that the earth 10k years ago only was 185^2 miles large? if so i advise you go back to school, QUICKLY!


    I'm going to have to go VERY slow here for you to understand, I can see. Obviously that's not what I said.

    The map that was posted is the world that Robert E. Howard wrote, his version of the world was essentially earth, 10,000 years ago.

    Now...let me start going slower so you can catch up, and I'll try not to use big words to confuse you.

    The map posted is the ENTIRE Hyborian world.

    The area that is placed into the game is NOT the entire Hyborian world, it's 4 countries, Cimmeria, Stygia, Aquilonia, and Border Kingdoms.

    Still with me so far? Not going too fast am I?

    Now, what Funcom has done, is to chosoe areas from those 4 countries, their representation of the world in game, of 185sq. miles is going to cover those 4 countries. Obviously it will not be able to cover all of it. In game will be the areas that Funcom believes are the most enjoyable, and interesting.

    Do I need to keep explaining, or are you able to understand at this point?

    Easy to fear for the future of the world when you have to go this slow.....
     
     

  • tfwarlordtfwarlord Member Posts: 216
    Originally posted by Unicorns_Pwn


    to the OP
    Just how large does this game need to be? How many  content designers are then needed to make the world actually useful and functional besides being large.. how much  cpu time should be wasted on said empty areas?  With only 3000 simultaneous connections  I'm sure y our ideal  infinite world could feel quite empty, and we already saw what that feels like in Vanguard.

     Large enough so theres areas you never se.

    Large enough so the world feels large.

    Large enough so we will se Area priced Goods (some goods are cheeper/expensive in some areas than other, because of the location of the minerals etc.)

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  • tfwarlordtfwarlord Member Posts: 216
    Originally posted by Baikal


     

    Originally posted by tfwarlord
     
    so what you are saying is that the earth 10k years ago only was 185^2 miles large? if so i advise you go back to school, QUICKLY!

     

    I'm going to have to go VERY slow here for you to understand, I can see. Obviously that's not what I said.

    The map that was posted is the world that Robert E. Howard wrote, his version of the world was essentially earth, 10,000 years ago.

    Now...let me start going slower so you can catch up, and I'll try not to use big words to confuse you.

    The map posted is the ENTIRE Hyborian world.

    The area that is placed into the game is NOT the entire Hyborian world, it's 4 countries, Cimmeria, Stygia, Aquilonia, and Border Kingdoms.

    Still with me so far? Not going too fast am I?

    Now, what Funcom has done, is to chosoe areas from those 4 countries, their representation of the world in game, of 185sq. miles is going to cover those 4 countries. Obviously it will not be able to cover all of it. In game will be the areas that Funcom believes are the most enjoyable, and interesting.

    Do I need to keep explaining, or are you able to understand at this point?

    Easy to fear for the future of the world when you have to go this slow.....

     

     

    lol i got you the first time, i was kiddin (dident you se the smilie), damn alot of people really dont get sarkasm

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  • Unicorns_PwnUnicorns_Pwn Member Posts: 427
    Originally posted by tfwarlord

    Originally posted by Unicorns_Pwn


    to the OP
    Just how large does this game need to be? How many  content designers are then needed to make the world actually useful and functional besides being large.. how much  cpu time should be wasted on said empty areas?  With only 3000 simultaneous connections  I'm sure y our ideal  infinite world could feel quite empty, and we already saw what that feels like in Vanguard.

     Large enough so theres areas you never se.

    Large enough so the world feels large.

    Large enough so we will se Area priced Goods (some goods are cheeper/expensive in some areas than other, because of the location of the minerals etc.)

    Maybe that's already possible at the planned size they have now.

  • tfwarlordtfwarlord Member Posts: 216
    Originally posted by Unicorns_Pwn


    Maybe that's already possible at the planned size they have now.

    Perhaps, but with a 185^2 i doubt it, but you never know. It will all defend on the meens of travel, and travel speed. (how fast mounts go, and if there will be a form of  teleportation)

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  • razerblade29razerblade29 Member UncommonPosts: 230
    Originally posted by tfwarlord

    Originally posted by Unicorns_Pwn


    to the OP
    Just how large does this game need to be? How many  content designers are then needed to make the world actually useful and functional besides being large.. how much  cpu time should be wasted on said empty areas?  With only 3000 simultaneous connections  I'm sure y our ideal  infinite world could feel quite empty, and we already saw what that feels like in Vanguard.

     Large enough so theres areas you never se.

    Large enough so the world feels large.

    Large enough so we will se Area priced Goods (some goods are cheeper/expensive in some areas than other, because of the location of the minerals etc.)

    Y do u want it large enough so there are areas that u NEVER see

    image
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