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So ive read they will have this 24 man dungeon in this game. Can i say that the end game will be Raid again? Though i see this game more as a pvp than pve but...
If not, why would they put in a 24 man dungeon? If there's no leet loot inside, few ppl will go thru all the effort just to see a dungeon. Hopefully this game will really be base on skills and not armour stats again, but this brings me back to the same question, whats the purpose of dungeon than?
Anyone have any info yet? Thank you
RIP Orc Choppa
Comments
Well i tghink we all have to realize that Raiding has been around for ages. Its one aspect of the game many players like. In effect this would AoC's attempt to cater a bit to the PVE crowd. Remeber there is crafting in the game and regardless of what is said, if the game has armors, stats will be important. What makes AoC a bit different is that you can avoid spells/melee swings by moving your character thus player skill is a bit more pronounced. But none theless the game isnt FPS style and stats free so we can expect weapon/armor enhancements (unless im mistaken gemcutting is still part of crafting so that would be a form of enchating i think). What We should really care about is wether raiding IS the endgame and i think by whats been shown/said so far it wont be. We can expect Sieges/clan warfare in the endgame and ofc for the PvE inclined theres the raiding/crafting and city building.
the leetness of your character will be a mix of skill and gear, of course someone that has the best gear out there will dominate someone in nub gear thats the way these games work. Also, they have said that there will be many different stats on the gear and that likely high end pve gear will be great for pve but likely wont be as good as high end pvp gear for pvp'ing although there will be some overlap
Thank you all very much. It really put me at ease
RIP Orc Choppa
Who said there won't be good loot in Dungeons? If you were listening to the Product Directors commentation on some of their E3 Demo's there will be "Loot" in Black Citadel. I think it would be silly to think that there won't be great loot out of raid dungeons. There will be Raiding.
Don't quote me on this but from what i thought i heard during the interview on G4 they said the dungeon was 4-24 players.
I'd like to see quotes to back your statement up. Yes they've said that AoC won't be "as gear dependant as your run of the mill MMO" However that doesn't mean that Black Citadel won't drop a better sword then you can get anywhere else. Otherwise thers no point in offering raid content if theres no reward. I'm not a raider by any means. in WoW all my gear came from getting High Warlord, which i got a week befor they opened the expansion, and promptly quit. I'd like to think I could get a group of 20 in AOC. My guild has always been a tight knit group. 7 of us have been guildmates for the past 5 years and 2 of us, myself included have been guildmates for about a decade. I'm not a big fan of big group games. I would love for the best gear to be craftable, however I would HIGHLY doubt that there won't be good rewards for raiding.
Amazing how many people have one track minds and only see what they want to see. Some only look at the pvp nature of AOC and some only see PVE and raiding. People.... reading is fundemental. All one needs to do is go to the AOC website and read for yourself that this game will have elements that will cater to everybody.
Ok I've listened to this Audio, and I think a lot of people think based on what people are saying is that Raid gear will be crap.
Jorgen said, that Crafted and Raid gear will be about the same, but crafted you can customise, vs Raid is basicly you get what it drops. He said that if you don't like to Raid, you can make PvP gear. Thats about as simple as it will ever be explained. Yes you can get good gear from Raiding, Yes you can Craft good gear. Nobody will now which will be easier yet.
Agreed. Thats what I'm hopeing for anywho!
24 man raids is fairly weak. Some of the encounters i've heard of will require 70 for the most badass pve encounters. Funcom considers a "raid", to be anything more than 1 group. Raids are in the game for people who enjoy doing them.
The same kind of gear available from the big raids will also be available through pvp if you choose to go that way and purchase it with blood coins, PVE and RVR obtained gear will roughly be the same, but each set will be slightly better for the environment in which it was obtained. Meaning pve gear will have some small pve bonuses while the PVP blood coin gear would have some small pvp bonuses tacked on.
However on a side note the more important gear will be required in the raid instance. So basic its only the high end guild there is gonna get that gear. So, uberguilds win again. I wouldn't be surprised if it was WoW with a mature rating.
24 man raids is fairly weak. Some of the encounters i've heard of will require 70 for the most badass pve encounters. Funcom considers a "raid", to be anything more than 1 group. Raids are in the game for people who enjoy doing them.
The same kind of gear available from the big raids will also be available through pvp if you choose to go that way and purchase it with blood coins, PVE and RVR obtained gear will roughly be the same, but each set will be slightly better for the environment in which it was obtained. Meaning pve gear will have some small pve bonuses while the PVP blood coin gear would have some small pvp bonuses tacked on.
However on a side note the more important gear will be required in the raid instance. So basic its only the high end guild there is gonna get that gear. So, uberguilds win again. I wouldn't be surprised if it was WoW with a mature rating.
I'd like to see where you saw anything about a 70 man dungeon. That flys in the face of what Jorgen has said in countless interviews. They also stated you will NOT need to raid to get the best gear. I think you'll need to revisit some of the Developer interviews.
24 man raids is fairly weak. Some of the encounters i've heard of will require 70 for the most badass pve encounters. Funcom considers a "raid", to be anything more than 1 group. Raids are in the game for people who enjoy doing them.
The same kind of gear available from the big raids will also be available through pvp if you choose to go that way and purchase it with blood coins, PVE and RVR obtained gear will roughly be the same, but each set will be slightly better for the environment in which it was obtained. Meaning pve gear will have some small pve bonuses while the PVP blood coin gear would have some small pvp bonuses tacked on.
However on a side note the more important gear will be required in the raid instance. So basic its only the high end guild there is gonna get that gear. So, uberguilds win again. I wouldn't be surprised if it was WoW with a mature rating.
I don't think that more important gear will be required for a raid instance, I also don't think that said gear is limited to high end guilds either. Grouping for raids, I pretty sure can be set up like in any game. A high end raid situation wasn't just created for guilds.
Care to link information on up to 70 peopleyou mention?
If that raid dungeon shown at E3 was instanced like it was shown, how can you get multiple groups in there?
Btw, there is no RvR in this game its GvG, you seem a little confused. This isn't WAR suggest you read up a bit more if your interested.
Probaly because if the game was 100% PvP it would get kinda bland after awhile not to say i dont love pvp. But a lot of people like to PvE and enjoy the challenge of fighting lvl 800s