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Death penalty

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  • LeojLeoj Member Posts: 98

    Seriously, I can't believe this game is at the top of the list for upcoming games on mmorpg.com.  I'm looking for a game that makes me feel something when I die, if there is no penalty whats the point of playing.   Also I don't feel any risk in going into a fight I might not win.  I want to feel my adrenaline rush and my heart jump out of my chest when I jump into a fight not just..."here we go again..."

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  • oncelovingonceloving Member Posts: 106

    I think rather than DPs, Kill bonuses are more effective.  The more you kill the more effective you get.  Put that with the inconvience of having to run back to the battlefield and you probably will want to stay alive as long as possible.  You don't get punished that much for dying but whoever kills you does still end up having an advantage.

  • daelnordaelnor Member UncommonPosts: 1,556


    Originally posted by onceloving
    I think rather than DPs, Kill bonuses are more effective.  The more you kill the more effective you get.  Put that with the inconvience of having to run back to the battlefield and you probably will want to stay alive as long as possible.  You don't get punished that much for dying but whoever kills you does still end up having an advantage.


    It's all semantics. What needs to be ensured is some method of attrition so that one side can actually beat the other in a way other than forcing them to run back until they get bored and log...


    D.

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  • AdythielAdythiel Member Posts: 726
    Originally posted by onceloving


    I think rather than DPs, Kill bonuses are more effective.  The more you kill the more effective you get.  Put that with the inconvience of having to run back to the battlefield and you probably will want to stay alive as long as possible.  You don't get punished that much for dying but whoever kills you does still end up having an advantage.

    This is what morale is used for. As you fight, you build morale that you then unleash on your enemies. So the longer you last, the more morale you have built up. But dying shouldn't be without some way to keep you out of combat for a short time. Otherwise, it becomes nothing more than a Graveyard Zerg. An Ironbreaker that's on a killing roll gets stronger and stronger, doing more damage. This has actually been explained quite a few times by Kraiden on these very forums. From what he's experienced from actually playing the game, Ironbreakers are the strongest profession to the point of almost being overpowered. Ironbreakers build up Grudge that is used to kick the crap out of Destruction.

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  • AguyAguy Member Posts: 561

     

    Originally posted by Adythiel


    I am for a death penalty, but it needs to be one that won't remove you from combat. I want to see something along the lines of a DAoC death penalty. You have a debuff that lasts X minutes. You can go back and fight if you want but it's a guaranteed death. The only thing dying in a game that's focused on PvP should cost you is time. If you lose your gear, then you have to go back and try to re-equip. That removes fun from a game that is meant to have lots and lots of combat all the time. Having to go re-equip or farm more money so you can afford to get back into the fight removes a great deal of enjoyment from games.
     
    Death Penalty? Yes. Something other than time? No.

     

    I agree, losing stuff like your gear is a big no-no, that's one of the thngs that killed runescape's player killing (no pun intended).

    However, you do have to consider that when you kill another player, you don't want just value points to help your side, you want stuff!  It might be best if when you die, you lose, say, a random non-gear item and 30% of your money, plus the time thing.  Something along those lines.  As long as you DO NOT LOSE YOUR GEAR WHEN YOU DIE I'll be fine with this PvP.

  • AdythielAdythiel Member Posts: 726

    When you kill a player, you will have an item drop (random loot table, not from the person) and some coin (also not taken from the player) so there is more than just getting points to help your side. Mythic has said you can go from Rank 1 to Rank 40 on purely PvP alone if you so choose to.

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  • BuzWeaverBuzWeaver Member UncommonPosts: 978
    Originally posted by XgunsmokeX


    why punish people for dying?  that would make people not want to jump into battle after they have died. there just gonna die again with weaker stats and if it stacks it only gets worse

    But you also don't want to make it a zerg fest. I don't see a death penalty being that significant in this particular game, I'm sure there is some bind point you will spawn from after you die.


    The Old Timers Guild
    Laid back, not so serious, no drama.
    All about the fun!

    www.oldtimersguild.com
    An opinion should be the result of thought, not a substitute for it. - Jef Mallett

  • ndpunchndpunch Member Posts: 208
    Originally posted by Leoj


    Seriously, I can't believe this game is at the top of the list for upcoming games on mmorpg.com.  I'm looking for a game that makes me feel something when I die, if there is no penalty whats the point of playing.   Also I don't feel any risk in going into a fight I might not win.  I want to feel my adrenaline rush and my heart jump out of my chest when I jump into a fight not just..."here we go again..."

    You took the words right out of my mouth. WAR is unique in the way that the more I read about it, the bigger the suckage gets.

  • SilentbreathSilentbreath Member Posts: 5

     I agree with you. For me PVP without chance of loosing something is pointless, my voice is for dp and more for full loot pvp or mb random loot. But expecting that not many players will agree with such hardcore rules mb devs should create different servers (with dp, without dp and etc.) and in such way everyone will get what he want.

  • M1sf1tM1sf1t Member UncommonPosts: 1,583

    I think some of you fail to grasp what really happens when you die in WAR. When you die you are first penalized by losing time by having to run back to the battle.

    Mean while your enemy is rewarded via an increased morale pool which increases their abilities and effects. By the time you get back you have an enemy that has built a rather large edge on you via morale and thus is ton more effective and has more of his/her abilities/spells available to them then you do. So in end the penalties are 2 fold.

    1.) You lose time because you must travel back to join your buddies in combat. Which hampers you because you are not building morale and effects your team because they have one less person to help in the battle.

    2.) When you died and subsequently are spending time running back the enemy is building up a rather large lead on morale. Thus they are greatly improving the qualities of their combat skills and spells. Essentially when you died you gave your enemy a quasi short term buff. Of which you will now have deal with as you are "unbuffed"/have no morale and must somehow quickly rebuild your morale by killing people fast.

    Those two for me are IMHO two good "death penalties" that directly effect PvP but are not harsh negative effects that linger on way after everything is said and done. Also these penalties also reward people for staying alive in combat and give them the edge on morale and allowing them to loot your corpse to get a randomly generated item off it.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • AguyAguy Member Posts: 561

    Originally posted by ndpunch

    Originally posted by Leoj


    Seriously, I can't believe this game is at the top of the list for upcoming games on mmorpg.com.  I'm looking for a game that makes me feel something when I die, if there is no penalty whats the point of playing.   Also I don't feel any risk in going into a fight I might not win.  I want to feel my adrenaline rush and my heart jump out of my chest when I jump into a fight not just..."here we go again..."

    You took the words right out of my mouth. WAR is unique in the way that the more I read about it, the bigger the suckage gets.


    Well if you don't like the game then go away.

    End.

  • SramotaSramota Member Posts: 756

    I hope they consider adding SOME death penalty atleast as we've all seen the glory of WoW's pvp.. *COUGH*

    Atleast let items lose durability and let items be destroyed after enough durability is lost
    (Diablo 1 system is nice..)
    Then it'd be SOME point to not die when you've found that giant axe of utter carnage ..
    Seeing as most end-game is PvP I don't imagine there will be all too rare items to not allow a system like that.

    Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
    It all sucked.

  • StellosStellos Member UncommonPosts: 1,491
    Originally posted by valun

    Without good DP pvp is just STUPID GRIND.Play wow!



    Agreed.  Why even play if you don't care either way if you win or lose?  Where's the fun in that?  We're not asking for a serious DP that will make you pull your hair out; but we do request that the game have some real loss when you lose a fight.

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by Stellos
    Originally posted by valun
    Without good DP pvp is just STUPID GRIND.Play wow!

    Agreed. Why even play if you don't care either way if you win or lose? Where's the fun in that? We're not asking for a serious DP that will make you pull your hair out; but we do request that the game have some real loss when you lose a fight.



    Well if you don't like it why are you even posting here? You know the facts of the pvp system and if you don't like it I'd suggest moving on. Anything else is just trolling for trolling sakes IMHO. As always there are other games such as Lineage 2, Shadowbane, or EVE-Online that you could be playing instead.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • CinderfallCinderfall Member Posts: 13
    Originally posted by Adythiel


    When you kill a player, you will have an item drop (random loot table, not from the person) and some coin (also not taken from the player) so there is more than just getting points to help your side. Mythic has said you can go from Rank 1 to Rank 40 on purely PvP alone if you so choose to.



    Does anyone else think this seems awfully exploitable? I mean what's to stop two enemy players from farming one another without fighting back all day long? Sounds like no risk for the reward to me.

    Obviously you're not a golfer.

  • RyjelbloodRyjelblood Member Posts: 48

    Narrow minded people here keep complaining about lack of death penalty.  How about the fact that if you win you are gaining benefit for your realm?  And if you lose, your realm is now at a disadvantage? Thats not enough?  This isnt going to be a simple pvp grind to gear like WoW.  To compare pvp in Warhammer to WoW is simply moronic and uninformed.  Do some reading before posting.

  • JulianDracosJulianDracos Member UncommonPosts: 1,528

    Originally posted by Cinderfall

    Originally posted by Adythiel


    When you kill a player, you will have an item drop (random loot table, not from the person) and some coin (also not taken from the player) so there is more than just getting points to help your side. Mythic has said you can go from Rank 1 to Rank 40 on purely PvP alone if you so choose to.



    Does anyone else think this seems awfully exploitable? I mean what's to stop two enemy players from farming one another without fighting back all day long? Sounds like no risk for the reward to me.

    Let's see, first of all you are limited to only one side per server.  You are not allowed to communicate for the enemy in game.  So this means that you would need to find someway to find someone out of the game to communicate with and have them agree to it for this to work.  Then you would have the problem of it is not like there are private rooms to go to so other people will be around and jump in.  While there is 1 vs 1 instanced RvR, you do not get to pick your oponent so that is not going to work.  Then they have CSR monitoring the game and they keep track of gold and items.  If they see a person has earned a lot of things in RvR they will investigate and pull the logs.  Once you are caught your items will be taken and you will be suspended or your account banned. 

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  • mmofanaticmmofanatic Member UncommonPosts: 136
    Originally posted by Cinderfall

    Originally posted by Adythiel


    When you kill a player, you will have an item drop (random loot table, not from the person) and some coin (also not taken from the player) so there is more than just getting points to help your side. Mythic has said you can go from Rank 1 to Rank 40 on purely PvP alone if you so choose to.



    Does anyone else think this seems awfully exploitable? I mean what's to stop two enemy players from farming one another without fighting back all day long? Sounds like no risk for the reward to me.



    You made me think with this one. What stops me from calling my friend, telling him to meet me in some out of the way area in a RvR zone, and just repeadetly killing each other?

  • JimmyLegsJimmyLegs Member Posts: 361

    Ok I think M1sf1t has explained it extremely well on the risk of death in RvR. In a 6v6 fight you die and hey let's just say another friend died too. Now it's. 4v6, hmm the enemy has built up alot of moral AND has a 2+ advantage. If they use a very hard hitting Moral attack or something that will heal greatly to their team, it's like you have entered the fight 4v6. With this boost they can easly hit you from every side making running not an option. If it will take you more then a few minutes to get back into the fight, your comrades may be dead by then.

    In a way yes I would like something more then time, moral given, and possible items / money to the enemy. Now that I really think about that, it's quite fair, anything more would be bad. If too many deaths broke all your gear you would now need to farm money via PvE (or find crappy RvR players) to get money to fix you up so you can attempt again fighting better RvR players. Ok let's say it doesn't break your gear, you just drop your gear and then they loot a few nice parts. Oh sh1t! They took my really really good sword, and my back up SUCKS! Well now I can't RvR or I will do 50% less damage per swing, lets do some PvE to get a new one. Looks like a trend to me, getting broken and loosing your gear may force a player to leave the RvR areas and farm PvE areas for money and new gear.

    Also the point of "most" RvR is "instanced" that is incorrect. Some will be instanced, but if I recall correctly as you move up in the tiers the RvR areas get bigger and bigger so when you're in Tier 4 (random percentage now) 80% of the land will be for RvR 20% will be for PvE. The RvR land is not instanced, you can come and go as you please so in theory they could have 50 Destruction and 50 Order players running around (the "zerg" solo people will get steam rolled by the way).

    Well I hope this has cleared up something for you, oh and about the items dropping off of players I'm sure it's very rare in which it does that. If it is common to drop gear, I'm sure it will be decent at best (imo it would be Best gear <5%, Better Gear 6%-20%, Decent and crappy gear 75% chance). So yes you could farm them, oh but you just might get crappy gear all day that will sell for jack (note: it is chance, so you have a great chance of crappy gear and not best gear for that tier).

    Edit: Forgot to say if you don't like an aspect of WAR or any other game so much it will make you not want to play, then don't play. Feel free to try it, hell AoC is not my kind of game but I'm willing to try it.

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  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by mmofanatic

    Originally posted by Cinderfall

    Originally posted by Adythiel

    When you kill a player, you will have an item drop (random loot table, not from the person) and some coin (also not taken from the player) so there is more than just getting points to help your side. Mythic has said you can go from Rank 1 to Rank 40 on purely PvP alone if you so choose to.


    Does anyone else think this seems awfully exploitable? I mean what's to stop two enemy players from farming one another without fighting back all day long? Sounds like no risk for the reward to me.


    You made me think with this one. What stops me from calling my friend, telling him to meet me in some out of the way area in a RvR zone, and just repeadetly killing each other?



    There are several mechanics in place to stop this.

    1.) You can only roll one side on a server. So if you pick a destruction race then you can only make a destruction character on that server.

    2.) No cross faction communication.

    3.) They have said that there will be diminishing returns on renown points after a few deaths.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by Fion

    Originally posted by JimmyLegs Also the point of "most" RvR is "instanced" that is incorrect. Some will be instanced, but if I recall correctly as you move up in the tiers the RvR areas get bigger and bigger so when you're in Tier 4 (random percentage now) 80% of the land will be for RvR 20% will be for PvE. The RvR land is not instanced, you can come and go as you please so in theory they could have 50 Destruction and 50 Order players running around (the "zerg" solo people will get steam rolled by the way).

    Yes but in each of the tiered zones, the fastest way to gain 'points' for your side, and the PvP that gets you the most points, is doing instanced wargames. So it basically boils down to, does your side just run around and kill people for the few points you get, or do you do instancing to gain as many points, as fast as possible. In a game thats not yet out, all things could change. I personally REALLY hope they take the emphasis off the instancing as being the major contributor to realm points, and put it into maybe capturing static targets, which is also already in. Right now, it boils down to 'if you want to win a tier, your side has to participate in instances, or the other side will gain points way faster.' And that doesn't even 'touch' on the subject of.. what if one side dominates in instanced PvP? Like in WoW were Horde wins 80% of the matches in most 2/3 scenerios. Then one side is going to clearly dominate. What if the instanced battlegrounds aren't perfectly balanced. What if one has a big exploit and suddenly one side starts winning almost every single time? I can just see now that balance is going to be a HUGE factor in the game, as if it wasn't a huge factor in DAoC.. and if Mythic wasn't so terrible at addressing it, I wouldn't be to worried about it. But their reputation precedes them.

    You're still going to need to capture zones using world objectives. While instance scenarios offer the most points it's the total sum of both instance and zone held objectives + RvR pve missions that will determine the fate of a given zone.

    So essentially you have to do everything to get control of a zone from instance scenarios, holding and capturing zone wide objectives, to RvR related pve quests. Mythic is not going to allow only one form of play to dominate PvP and who controls a zone.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • LeojLeoj Member Posts: 98

    Originally posted by onceloving


    I think rather than DPs, Kill bonuses are more effective.  The more you kill the more effective you get.  Put that with the inconvience of having to run back to the battlefield and you probably will want to stay alive as long as possible.  You don't get punished that much for dying but whoever kills you does still end up having an advantage.

    Exactly one more reason why I'm looking forward to TCoS, they have that, plus its the most skill based game I've seen as of yet.

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  • mmofanaticmmofanatic Member UncommonPosts: 136

    Originally posted by M1sf1t


     

    Originally posted by mmofanatic


    Originally posted by Cinderfall


    Originally posted by Adythiel
     
    When you kill a player, you will have an item drop (random loot table, not from the person) and some coin (also not taken from the player) so there is more than just getting points to help your side. Mythic has said you can go from Rank 1 to Rank 40 on purely PvP alone if you so choose to.



     

    Does anyone else think this seems awfully exploitable? I mean what's to stop two enemy players from farming one another without fighting back all day long? Sounds like no risk for the reward to me.



     

    You made me think with this one. What stops me from calling my friend, telling him to meet me in some out of the way area in a RvR zone, and just repeadetly killing each other?



     



    There are several mechanics in place to stop this.

    1.) You can only roll one side on a server. So if you pick a destruction race then you can only make a destruction character on that server.

    2.) No cross faction communication.

    3.) They have said that there will be diminishing returns on renown points after a few deaths.

    Points one and two won't matter at all. They can't stop anything.

    Diminishing returns might stop, after you farmed a friend a few times.

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