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Would GW be better if....

BalkonBalkon Member Posts: 83

    GW is a great game IMO. Good Graphics, and all that. Alot of people love it too, but alot of people quit and say they wish it had this and had that, and almost everything they list has things that WoW and every other MMORPG has in it. I love GW the way it is, and people hate on the PVP, but I think the PVP is great for those who just want to jump in on some action, sure its not like classic  Ultima Online where your running through the forest and spot another guy and paralyze him laugh at him poison him, then kill him and take his crap. But its good action, good strategy. But I almost wish it was a bit less group based.

    Like ever since Nightfall, theres hardly any groups except for HoH. Which sucks, I dont like heroes, sure theyre fun but theyre not worth it. I remember when people HATED henchmen, now they just round up some heroes and control them all and destroy missions.

So its pointless to even have Group missions when all your doing is just running with henchmen. What I think would make GW a better game all around is: 



1. Make alot more solo-like quests for just 1 or 2 players. Grouping is fun, but it sucks when you can NEVER solo, ever. It makes you feel useless when your alone.



2. Get rid of heroes, and just have henchmen as a last resort.

3. Merge the 3 campaigns together. Although it makes GW very unique by adding 3 seperate games, it just seems to make GW more chaotic.

4. Get rid of PVP only characters. Of course some people ONLY want to PVP, but make them work for it. Roleplaying characters dont seem nearly as valueable when you can instantly make a level 20 pvp character.



Other than those things, GW is great. And by making solo quests, that wont make GW a WoW clone, look at pre-searing, that was a quite fun area when you first play it, and its solo. Making 80% of the areas like that for one 2 or 3 players would be better and only have the hard quests and areas require 8.

Comments

  • SecromSecrom Member Posts: 318
    Originally posted by Balkon


    So its pointless to even have Group missions when all your doing is just running with henchmen. What I think would make GW a better game all around is: 



    1. Make alot more solo-like quests for just 1 or 2 players. Grouping is fun, but it sucks when you can NEVER solo, ever. It makes you feel useless when your alone.



    2. Get rid of heroes, and just have henchmen as a last resort.
    3. Merge the 3 campaigns together. Although it makes GW very unique by adding 3 seperate games, it just seems to make GW more chaotic.
    4. Get rid of PVP only characters. Of course some people ONLY want to PVP, but make them work for it. Roleplaying characters dont seem nearly as valueable when you can instantly make a level 20 pvp character.



    Other than those things, GW is great. And by making solo quests, that wont make GW a WoW clone, look at pre-searing, that was a quite fun area when you first play it, and its solo. Making 80% of the areas like that for one 2 or 3 players would be better and only have the hard quests and areas require 8.

    Hmm, to me that sounds like "take away those core components of GW but keep GW intact nonetheless".

    GW focuses on PvP, more precisely group PvP. As I see it, the PvE part is mostly thought as a gentle way of letting players get used to the game, inside and out.

    Also there is a cap to the maximum number of players you can take with you, not the minimum. It definitely is possible to solo if a few conditions are met.

    About heroes, I think I've lost count about how many times I've said: you are not required to group with them, safe for 1 in Nightfall's missions; and I don't think I could go back to non-customizable henchmen. Heroes add a tremendous amount of flexibility. I'd rather have them than stand in an outpost or town for hours waiting for someone to answer "LFG" messages.

    Point 3 is very obscure to me... Get the 3 campaigns, add their key to a single account, there you go, merged.
  • judgebeojudgebeo Member Posts: 419

    I played it since it comes out and love its pvp but there is a problem. If you wanna do something you must take it to seriously, so I mean:

    .- Take a game like a job in your guild

    .- no rp, in or out of your character, is another counter strike where you create and delete characters

    .- use overpowered skills or "laming builds". If you hit top 100 you will find some few guild that plays really good and lot of "laming guilds", that dont want to take fun, not they not the other, so just wanna win for... for what? some people dont understand that this is a game and take it so competitive, so this is a problem if you are ever looking at the lader.

     

    So, conclusion. Dont compare gw and wow, they are diferent, If you wanna compare, obiously I preffer GW than wow... no gridding at all. BUT you dont got "your character", because, it have no personality, because in pvp, the last of this game because PVE sucks, is easy to have all skills at any time, this is nice if it is focused to casual players, the problem is that you CANT PLAY a GVG if you are casual, because, people take it too seriously and everything is 2+2 where everyone knows what the other is doing, where you need to use some builds or you do nothing, so... think they killed the game, perhaps, it can reach to be the best game, they killed throught concept: Game for casual player with instances and without fees, becomes, a pvp game for serious-hardcore players.

     

    Also, riding, flying, and, instancing ... words that sound a lot. All this is ok, I think the problem comes from the concept, not from this "details". One or two months ago I left his behind me, go to COV and I find this is more relaxed, like a game must be...

  • BalkonBalkon Member Posts: 83

        Nowhere in my posts did I compare WoW and GW. I accually dont like people who do that. If you read above you will see that. Group pvp is fine and cool. The only thing I said to take away was some of those missions that require 8 players. Theres so many of them that you dont even feel like an individual anymore. I like grouping like I said before, but you still want to feel like an individual in yourself, and even though YOU are a helping hand in a group, you feel like only one piece of the puzzle. Which is fun, but it would be cool to get a little more diverse and throw some more solo areas and solo missions.

        Or heck, make all missions group, but make the explorable areas less difficult so you can walk out and explore without an army following you. If you get what I'm saying. Its not saying take away all the core elements, its add more elements and make the grouping less than 99% of the game. GW is an instanced game, that means you only commute with people in town and partied out in an instance. So adding heroes COMPLETELY gets rid of grouping for instanced missions. Now the only time you commune with people is in town, in guilds, and in pvp, RARELY in missions or areas because of heroes. Having people sit in town and yell LFG was alot better for the community which isnt very great nowdays. Now, we might as well have NOBODY in the mission towns and outposts, because we have no use for anyone else, all we need is heroes really and a guild member. If you get what I'm saying.

  • judgebeojudgebeo Member Posts: 419

    Originally posted by Balkon


        Nowhere in my posts did I compare WoW and GW. I accually dont like people who do that. If you read above you will see that. Group pvp is fine and cool. The only thing I said to take away was some of those missions that require 8 players. Theres so many of them that you dont even feel like an individual anymore. I like grouping like I said before, but you still want to feel like an individual in yourself, and even though YOU are a helping hand in a group, you feel like only one piece of the puzzle. Which is fun, but it would be cool to get a little more diverse and throw some more solo areas and solo missions.
        Or heck, make all missions group, but make the explorable areas less difficult so you can walk out and explore without an army following you. If you get what I'm saying. Its not saying take away all the core elements, its add more elements and make the grouping less than 99% of the game. GW is an instanced game, that means you only commute with people in town and partied out in an instance. So adding heroes COMPLETELY gets rid of grouping for instanced missions. Now the only time you commune with people is in town, in guilds, and in pvp, RARELY in missions or areas because of heroes. Having people sit in town and yell LFG was alot better for the community which isnt very great nowdays. Now, we might as well have NOBODY in the mission towns and outposts, because we have no use for anyone else, all we need is heroes really and a guild member. If you get what I'm saying.
    "and almost everything they list has things that WoW and every other MMORPG has in it"

     

    I refeer to this when I say dont compare wow and gw... etc etc.. but, dont take too seriously, just a comment. Gw is another mmo game style, with a diferent concept, but, they forget how and why and "to who" it goes when it started to focus on the competition and hardcore pvp players. This is all Im saying. And this is the only and the real problem of this game, you will be ever a piece of the puzzle, and there will be no more diversity, just because, if you do it you will not win, people is there to win, not to have fun, and if you loose too fast, without doing anything, this is not fun. With the tv, almost the worst guild in the game, copy the tops builds, and I played with people that have no idea, but, using overpowered skills (remember about eurospike, thumpers, hexes...) are hard to beat... just copy paste, just "everything to win". The rest of the game can be better, true, there is always things to improve everywhere, but, the real problem is the concept and  that, arenanet, is forcing people to buy expansion if they want to win a match by putting overpowered skills every new one, and, balancing later.

  • 8hammer88hammer8 Member Posts: 1,812

    Originally posted by Balkon


        GW is a great game IMO. Good Graphics, and all that. Alot of people love it too, but alot of people quit and say they wish it had this and had that, and almost everything they list has things that WoW and every other MMORPG has in it. I love GW the way it is, and people hate on the PVP, but I think the PVP is great for those who just want to jump in on some action, sure its not like classic  Ultima Online where your running through the forest and spot another guy and paralyze him laugh at him poison him, then kill him and take his crap. But its good action, good strategy. But I almost wish it was a bit less group based.
        Like ever since Nightfall, theres hardly any groups except for HoH. Which sucks, I dont like heroes, sure theyre fun but theyre not worth it. I remember when people HATED henchmen, now they just round up some heroes and control them all and destroy missions.

    So its pointless to even have Group missions when all your doing is just running with henchmen. What I think would make GW a better game all around is: 



    1. Make alot more solo-like quests for just 1 or 2 players. Grouping is fun, but it sucks when you can NEVER solo, ever. It makes you feel useless when your alone.



    2. Get rid of heroes, and just have henchmen as a last resort.
    3. Merge the 3 campaigns together. Although it makes GW very unique by adding 3 seperate games, it just seems to make GW more chaotic.
    4. Get rid of PVP only characters. Of course some people ONLY want to PVP, but make them work for it. Roleplaying characters dont seem nearly as valueable when you can instantly make a level 20 pvp character.



    Other than those things, GW is great. And by making solo quests, that wont make GW a WoW clone, look at pre-searing, that was a quite fun area when you first play it, and its solo. Making 80% of the areas like that for one 2 or 3 players would be better and only have the hard quests and areas require 8.

    Man you as just all over the map with your arguement.

    I am trying to figure out your point. You say getting groups is hard because people are just using Heros and Henchies, yet you want to get rid of group content.  Please explain to me the difference between you and another person going out and doing a quest by yourselves and you and another person doing a quest with heroes and finally doing the same mission with just henchies? I don't see your point as it is still just you and another person.  I will also let you in on a little secret....shhhhh, come closer......heroes and henchies actually A) Follow Command B) Don't Complain/Leave C) One of my favorites....Attack The Called Target. 

    I am a person that groups as often as possible and with as many PC's as possible.  You want to know something funny though, when I was going through all three campaigns getting the protector titles (master's and secondary task completions), I used hero's and henchies 90% of the time because of the reasons listed above.

    Is it just laziness on your part that you don't want to have to control something other than your own button mashing.  Get rid of heros (aka customizable henchies), why was your arguement not to get rid of henchies...I mean you can take up to 7 of them while only being able to take 3 heroes.  Wouldn't that force people's to hand to group more which is what you want?

    You are arguing for more solo content in a game of instances....what?  Why aren't you playing on your x-box or some other console?  If you want a single player game there are plenty out there, I know, I have seen them.  This is  a game as mentioned above I believe based on group based combat and how the skills you bring interrelate with those other skills used by your group.  Always has been always will be.

    I wish you luck in your endeavor to make Guild Wars a single or two player game.

     

    "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)

  • BalkonBalkon Member Posts: 83

     

    Originally posted by 8hammer8


     
     
    Man you as just all over the map with your arguement.
    I am trying to figure out your point. You say getting groups is hard because people are just using Heros and Henchies, yet you want to get rid of group content.  Please explain to me the difference between you and another person going out and doing a quest by yourselves and you and another person doing a quest with heroes and finally doing the same mission with just henchies? I don't see your point as it is still just you and another person.  I will also let you in on a little secret....shhhhh, come closer......heroes and henchies actually A) Follow Command B) Don't Complain/Leave C) One of my favorites....Attack The Called Target. 
    I am a person that groups as often as possible and with as many PC's as possible.  You want to know something funny though, when I was going through all three campaigns getting the protector titles (master's and secondary task completions), I used hero's and henchies 90% of the time because of the reasons listed above.
    Is it just laziness on your part that you don't want to have to control something other than your own button mashing.  Get rid of heros (aka customizable henchies), why was your arguement not to get rid of henchies...I mean you can take up to 7 of them while only being able to take 3 heroes.  Wouldn't that force people's to hand to group more which is what you want?
    You are arguing for more solo content in a game of instances....what?  Why aren't you playing on your x-box or some other console?  If you want a single player game there are plenty out there, I know, I have seen them.  This is  a game as mentioned above I believe based on group based combat and how the skills you bring interrelate with those other skills used by your group.  Always has been always will be.
    I wish you luck in your endeavor to make Guild Wars a single or two player game.
     

     

    Once again, you didnt read. I said make the HARD missions be 8 players, and the PVP missions be 4-8 players, but make the explorable areas weak enough so you can walk about by your own self and explore without an army, not to flame or be a immature, but your reply was completely ignorant. I read only half of your reply and realized that you must have only read half of my post. I never said make GW a 2 player game, I said make some of the instances weak enough to go out by your own self and kill things and explore without this HUGE army of henchmen and heroes at all times. Please read over things a bit better before you say things like I want to make Guild Wars a single player game. Besides its just a freaking thread, its for discussing, not your sarcastic anger.

  • 8hammer88hammer8 Member Posts: 1,812

    Originally posted by Balkon


     
    Originally posted by 8hammer8


     
     
    Man you as just all over the map with your arguement.
    I am trying to figure out your point. You say getting groups is hard because people are just using Heros and Henchies, yet you want to get rid of group content.  Please explain to me the difference between you and another person going out and doing a quest by yourselves and you and another person doing a quest with heroes and finally doing the same mission with just henchies? I don't see your point as it is still just you and another person.  I will also let you in on a little secret....shhhhh, come closer......heroes and henchies actually A) Follow Command B) Don't Complain/Leave C) One of my favorites....Attack The Called Target. 
    I am a person that groups as often as possible and with as many PC's as possible.  You want to know something funny though, when I was going through all three campaigns getting the protector titles (master's and secondary task completions), I used hero's and henchies 90% of the time because of the reasons listed above.
    Is it just laziness on your part that you don't want to have to control something other than your own button mashing.  Get rid of heros (aka customizable henchies), why was your arguement not to get rid of henchies...I mean you can take up to 7 of them while only being able to take 3 heroes.  Wouldn't that force people's to hand to group more which is what you want?
    You are arguing for more solo content in a game of instances....what?  Why aren't you playing on your x-box or some other console?  If you want a single player game there are plenty out there, I know, I have seen them.  This is  a game as mentioned above I believe based on group based combat and how the skills you bring interrelate with those other skills used by your group.  Always has been always will be.
    I wish you luck in your endeavor to make Guild Wars a single or two player game.
     

     

    Once again, you didnt read. I said make the HARD missions be 8 players, and the PVP missions be 4-8 players, but make the explorable areas weak enough so you can walk about by your own self and explore without an army, not to flame or be a immature, but your reply was completely ignorant. I read only half of your reply and realized that you must have only read half of my post. I never said make GW a 2 player game, I said make some of the instances weak enough to go out by your own self and kill things and explore without this HUGE army of henchmen and heroes at all times. Please read over things a bit better before you say things like I want to make Guild Wars a single player game. Besides its just a freaking thread, its for discussing, not your sarcastic anger.

    Okay, you realize that GW is a PvP centered game with the PvE content basically thrown into to make people happy.  Anet did a wonderful job of putting a storyline and quests into the game, but lets face it, it is not the deepest PvE content in the online gaming world.  People already complain that they hit level 20 to fast and that GW is too simple.  By doing what you say, making a huge percentage of the map even easier so you could walk around by yourself, you would be effectively killing off the part that drives people... a challenge. 

    The high level monsters are there to give people a challenge and a sense of accomplishment. Some large areas are aleady easy enough to walk around by yourslef..Newb Island Cantha / Newb Island Elona.  You mentioned Pre-Sear...people are not there just because they like to kill level 0 tad scales and because they love to solo.  They are there to farm dyes, build characters and recruit.  If everywhere was like that do you know how boring GW would be?  Once you solo a region with the easily killable little monsters and see the sights, what then in that particular instance? 

    Exploring gets you absoluting nothing in this game accept a title.  Exploring does not bring money, items, or experience to your character.  So why would most people (in this current game style) want to have the game set to your style?  How would it be better for them?

    I hope you made it through all of this post, cause that is where the questions are.

    "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)

  • BalkonBalkon Member Posts: 83

     

    Originally posted by 8hammer8


     
     
    Okay, you realize that GW is a PvP centered game with the PvE content basically thrown into to make people happy.  Anet did a wonderful job of putting a storyline and quests into the game, but lets face it, it is not the deepest PvE content in the online gaming world.  People already complain that they hit level 20 to fast and that GW is too simple.  By doing what you say, making a huge percentage of the map even easier so you could walk around by yourself, you would be effectively killing off the part that drives people... a challenge. 
    The high level monsters are there to give people a challenge and a sense of accomplishment. Some large areas are aleady easy enough to walk around by yourslef..Newb Island Cantha / Newb Island Elona.  You mentioned Pre-Sear...people are not there just because they like to kill level 0 tad scales and because they love to solo.  They are there to farm dyes, build characters and recruit.  If everywhere was like that do you know how boring GW would be?  Once you solo a region with the easily killable little monsters and see the sights, what then in that particular instance? 
    Exploring gets you absoluting nothing in this game accept a title.  Exploring does not bring money, items, or experience to your character.  So why would most people (in this current game style) want to have the game set to your style?  How would it be better for them?
    I hope you made it through all of this post, cause that is where the questions are.

     

    I understand your argument, Hammer. But what I meant by "Make them able to just walk around with one or two players" doesnt mean it will make the area easy. Make the monsters level, 15-16 in level 20 areas, and make it ONLY POSSIBLE to bring yourself and a friend. That would give yourself an even BETTER sense of accomplishment, walking around by yourself and/or a friend and exploring a huge instance without an army following oyu. Just because I said make it so you can solo it doesnt mean the solo process would be easy. The max party members would be 2, or possibly 4., except in very hard missions it would be 8, and in pvp areas like HoH and the such, it would be 6-8, if you get my drift.

    Originally posted by 8hammer8


     
     
    Exploring gets you absoluting nothing in this game accept a title.  Exploring does not bring money, items, or experience to your character.  So why would most people (in this current game style) want to have the game set to your style?  How would it be better for them?

    Whatever happened to exploring to see the game? Whatever happened to the great graphics and places you might find out there? Is money all GW is about? Whether it is or not, they didnt put great graphics in the game just so you can ignore them. The title isnt the only thing you earn, its your sense of adventure that you earn and the title is just to prove it. GW is mainly pvp too. But I assure you Anet didnt make all those detailed instances for nothing. If farming money and showing off stuff is ALL you care about, and not the adventure or anything, you might as well be playing a text based game? Dont you think?

  • 8hammer88hammer8 Member Posts: 1,812

    Originally posted by Balkon


     
    Originally posted by 8hammer8


     
     
    Okay, you realize that GW is a PvP centered game with the PvE content basically thrown into to make people happy.  Anet did a wonderful job of putting a storyline and quests into the game, but lets face it, it is not the deepest PvE content in the online gaming world.  People already complain that they hit level 20 to fast and that GW is too simple.  By doing what you say, making a huge percentage of the map even easier so you could walk around by yourself, you would be effectively killing off the part that drives people... a challenge. 
    The high level monsters are there to give people a challenge and a sense of accomplishment. Some large areas are aleady easy enough to walk around by yourslef..Newb Island Cantha / Newb Island Elona.  You mentioned Pre-Sear...people are not there just because they like to kill level 0 tad scales and because they love to solo.  They are there to farm dyes, build characters and recruit.  If everywhere was like that do you know how boring GW would be?  Once you solo a region with the easily killable little monsters and see the sights, what then in that particular instance? 
    Exploring gets you absoluting nothing in this game accept a title.  Exploring does not bring money, items, or experience to your character.  So why would most people (in this current game style) want to have the game set to your style?  How would it be better for them?
    I hope you made it through all of this post, cause that is where the questions are.

     

    I understand your argument, Hammer. But what I meant by "Make them able to just walk around with one or two players" doesnt mean it will make the area easy. Make the monsters level, 15-16 in level 20 areas, and make it ONLY POSSIBLE to bring yourself and a friend. That would give yourself an even BETTER sense of accomplishment, walking around by yourself and/or a friend and exploring a huge instance without an army following oyu. Just because I said make it so you can solo it doesnt mean the solo process would be easy. The max party members would be 2, or possibly 4., except in very hard missions it would be 8, and in pvp areas like HoH and the such, it would be 6-8, if you get my drift.

    Originally posted by 8hammer8


     
     
    Exploring gets you absoluting nothing in this game accept a title.  Exploring does not bring money, items, or experience to your character.  So why would most people (in this current game style) want to have the game set to your style?  How would it be better for them?

    Whatever happened to exploring to see the game? Whatever happened to the great graphics and places you might find out there? Is money all GW is about? Whether it is or not, they didnt put great graphics in the game just so you can ignore them. The title isnt the only thing you earn, its your sense of adventure that you earn and the title is just to prove it. GW is mainly pvp too. But I assure you Anet didnt make all those detailed instances for nothing. If farming money and showing off stuff is ALL you care about, and not the adventure or anything, you might as well be playing a text based game? Dont you think?

    I love the graphics of the game and there is a grand total of 27% of all three games combined that I have not scene.  However once I have seen the little pretty corners of the games, there is no reason to go back there just to look at that spot.  Don't you see, what drives you to keep playing the game?  In all seriousness, is your main thing walking around?

    I have been playing the game for over 2 years and yes my reason for playing is getting titles to show off and helping all the people in my guild.  Being that this is a social game with group, it is a lot more fun.   Like I said, I only solo with henchies and heros when no people are around or this mission is too hard for most people.

    Have fun playing the game your way...if Anet ever switches it up that way.

    "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)

  • BalkonBalkon Member Posts: 83

    Ok man, lol enough arguing about. But still, It seems as if you still might not understand fully.  --



    Basically, imagine exploring areas, solo, completely solo, with henchmen and heroes, in a place with groups of monsters big enough for a group of 7 henchmen/heroes and a player to kill. Then, get rid of the henchmen/heroes, and get rid of the groups of monsters big enough for a group of 7 henchmen/heroes. Then you would have the same Great Guild Wars game, just toned down a bit so you dont need a bunch of AI following you around. Its that simple.



    So really its hardly different than what Guild Wars is now. Just like pre-searing areas except harder, for higher levels, but not so hard that people need groups of 8. Do you get what I'm saying? 



    Either way I still like GW, but I guarantee it would be awsome if you could solo alot more, without feeling like just one piece of a large group, you would feel like a person. And groups would be for the harder missions.



    But hey if all you like in a game is grouping and never being able to solo without henchies or other players then thats your taste buds to fit ya, buddy. I just thought it mide make the game a bit more diverse if you could have Solo missions and areas and the harder ones be multiplayer/computer missions. It was just a thought.

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    No, I'm sorry, but thats completely against the idea and thinking behind guild wars and you would end up with areas that only certain professions and builds could actually do...

     

    the game is built around the 8 man team dynamic for a reason and this works even with a 7hero/hech and 1 human player set up because you should still have that dynamic

     

    Certain enemy mobs are built to take out certain builds and are useless against others, thats how the game works

    imageimage

  • SecromSecrom Member Posts: 318
    Ermm, what's the difference between exploring alone a zone you can solo, and exploring in group a zone designed for teams? In the end you're still exploring aren't you?

    Also... Enough people have already been complaining from the start about content being instanced, which gives them the feeling of being alone.

    Sorry, can't please everyone.
  • BalkonBalkon Member Posts: 83

       I understand what your getting at samurai. Some mobs couldent be killed by certain classes making it impossible for them to kill it. But then that would cause players to need to switch they're builds out MORE than you need to now, thus making exploring more challenging then having a groupd of 8 henchmen that take care of all that for you most of the time. And as for, whats the difference between solo exploring and not solo exploring you ask? Well whats not different? You accually have to RUN from things you cant fight that may be resistant to your build, not just send your group on them and let them take care of it. But oh well, it was just a suggestion, and I know it could of been done. Its all a matter of taste and I bet if there was a bit more solo content you guys wouldent be complaining.

      And people that complain about the world being Instanced are idiotic. Theres 100 other games out there that aren't instanced, its simple, just go play other games that arent instanced if it bugs them so much, those people think all games should be the same and need to be smacked. Its not a matter of making people happy, its just those people are idiotic and just want any reason to complain. For the Guild Wars style, instanced areas are perfect, besides, theres no one to steal your mobs! If you dont want to feel alone you either need to play a different game or you have serious social reliability and are gonna have a hard time moving out of your mommy and daddies house.

  • Adogg1337Adogg1337 Member Posts: 14

    I don't like to post on forums like these....but here I go.

     

    Balkon, we understand that u wish there was content that you could solo by yourself, and not have to worry about henchmen and hereos.

    the problem there is that guild wars is named GUILD WARS for a reason, its a game in which TEAMwork is shined on. it is easyer to join a group to do a mission than to solo the entire thing. the problem is, most people are dumb, and cannot play pve well, thats why hereos are used.

  • pluzoidpluzoid Member Posts: 152

    This post is pretty pointless now anyhow, as when GW2 comes out im sure the developers will put the majority of there resources into the new game.

    Reading an interview a while back it was the same developers of GW1 that were making GW2 and correct me if im wrong, but it was something on the lines on wanting to do something radical like not try to alter a reasonable game engine core mechanics, but start all over again in GW2 and add whats currently lacking in the first GW.

    So once GW2 goes live i would imagine GW1 will loose most of its development team and just have ppl maintaining the servers to stay online, and updates of bugs only,  if that.

     

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