Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title. "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
pve but with pvp battlegrounds lets face it it aint fun getting ganked by rogues or folks invised and your in the middle of fighting a nasty its just ruins the game imho plus funny thing is even on wow all i see is folks 20 levels higher then a certain zone raiding the zone then leaving as soon as sides even up as far as levels go thats real skill a lvl 70 taking out level 16
Some lead and some follow I prefer to stand beside!
That's been said, I always feel welcome nonetheless. But the staff around, the peoples, the coverage, they looooove PvP. This is fine. I have nothing against PvP myself, as long as it doesn't infrige on PvE (see WAR for not understanding this point).
- "If I understand you well, you are telling me until next time. " - Ren
I think I prefer neither at the moment. In the beggining in UO I was forced to PvP a lot and it was fun sometimes. In EQ I had a lot of fun, but now the PvE has become a bit stale for me in most games. At the moment I'm leaning more twords fast paced action games that don't require a lot of time.
100% PvP - but done better than anyone has ever done it before. No compromises, all your rewards through PvP, no level grind to become competitive, and player skill outweighs time played or gear.
Oh wait, that's what we're doing with FURY;)
Seriously though, I'm CEO and Exec Producer of FURY. Any PvPer should check us out and PvEers who hate mismatched fights and being ganked should check us out too!
While a fan of both, I give the edge to PvP in this poll just because of the fact that you're fighting a real person and their strategies are constantly evolving. NPCs, however, are scripted encounters that need only be learned once. Fighting the same NPC over and over leads to boredom. Fighting the same player over and over leads to both of you gaining experience, and unless the game is horribly unbalanced, can end in a win or loss each time.
Note: Ganking annoys the hell out of me, and when I talk about PvP I don't necessarily mean consentual, but at least with the two parties on relatively equal footing.
While a fan of both, I give the edge to PvP in this poll just because of the fact that you're fighting a real person and their strategies are constantly evolving.
Fans of PvP say that a lot, but I always seem to face the same button-mashing retards in every battle. At least in a PvE encounter, I can gauge the difficulty of a mob by the numbers attached to it. In a PvP fight, I just have to jump in and hope the player is one of those rare few who actually does something interesting. I'd rather fight an artificial intelligence than a natural-born idiot.
I say PvE only because thats mainly what i do. Im not really that good at PvP so i stay away from it. It would be kinda cool though, an all PvP game, no NPC's except for say armor shop, weapons etc. Kinda like PlanetSide but in MMO form.
I didn't include a both category because I wanted people to choose one option or another. A third option would have muddied the results.
I was expecting to see PvP in the minority. Guess people are really rabbid for gams like WAR, AoC, Fury, TCoS, PotBS, and Huxley. I know I can't wait for them to start releasing. Will be an interesting 12 months.
Comments
PvE, inspires unity amongst the player base
pvp games people are assholes sometimes imo
PvE.
PvP games are full of asshats normally.
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
Have to go with PvP
PvE = eventual boredom and has nothing to break up the leveling grind and such.
PvP = breaks up the grinding, slows down the boredom, and there is nothing like stalking another player for a kill. This can also backfire however.
Still, i am waiting for a game with a decent PvP system to come out. So far all have failed on this and yes that also includes WoW.
pve but with pvp battlegrounds lets face it it aint fun getting ganked by rogues or folks invised and your in the middle of fighting a nasty its just ruins the game imho plus funny thing is even on wow all i see is folks 20 levels higher then a certain zone raiding the zone then leaving as soon as sides even up as far as levels go thats real skill a lvl 70 taking out level 16
Some lead and some follow I prefer to stand beside!
This site is mostly home of PvP fans.
That's been said, I always feel welcome nonetheless. But the staff around, the peoples, the coverage, they looooove PvP. This is fine. I have nothing against PvP myself, as long as it doesn't infrige on PvE (see WAR for not understanding this point).
- "If I understand you well, you are telling me until next time. " - Ren
50% pve, 50% pvp. One without the other is boring
I think I prefer neither at the moment. In the beggining in UO I was forced to PvP a lot and it was fun sometimes. In EQ I had a lot of fun, but now the PvE has become a bit stale for me in most games. At the moment I'm leaning more twords fast paced action games that don't require a lot of time.
100% PvP - but done better than anyone has ever done it before. No compromises, all your rewards through PvP, no level grind to become competitive, and player skill outweighs time played or gear.
Oh wait, that's what we're doing with FURY;)
Seriously though, I'm CEO and Exec Producer of FURY. Any PvPer should check us out and PvEers who hate mismatched fights and being ganked should check us out too!
Bossman
www.unleashthefury.com
Bossman
CEO, Auran Games
You forgot "Both" Like DAOC I enjoy both the PvP aspects as well as PvE. Im mixed.. Not voting for either
While a fan of both, I give the edge to PvP in this poll just because of the fact that you're fighting a real person and their strategies are constantly evolving. NPCs, however, are scripted encounters that need only be learned once. Fighting the same NPC over and over leads to boredom. Fighting the same player over and over leads to both of you gaining experience, and unless the game is horribly unbalanced, can end in a win or loss each time.
Note: Ganking annoys the hell out of me, and when I talk about PvP I don't necessarily mean consentual, but at least with the two parties on relatively equal footing.
Now with 57.3% more flames!
Fans of PvP say that a lot, but I always seem to face the same button-mashing retards in every battle. At least in a PvE encounter, I can gauge the difficulty of a mob by the numbers attached to it. In a PvP fight, I just have to jump in and hope the player is one of those rare few who actually does something interesting. I'd rather fight an artificial intelligence than a natural-born idiot.
I like both, but only when separated.
Gaming? That's not gaming!
That's just people sat 'round in costumes drinking...
I say PvE only because thats mainly what i do. Im not really that good at PvP so i stay away from it. It would be kinda cool though, an all PvP game, no NPC's except for say armor shop, weapons etc. Kinda like PlanetSide but in MMO form.
I didn't include a both category because I wanted people to choose one option or another. A third option would have muddied the results.
I was expecting to see PvP in the minority. Guess people are really rabbid for gams like WAR, AoC, Fury, TCoS, PotBS, and Huxley. I know I can't wait for them to start releasing. Will be an interesting 12 months.
Hey i gotta hand it to you. All pvp's like fury look kinda cool. And like a fps type game like Rakion is pretty good concept.
It depends on the game as to which I'll like better, however just one without the other gets a bit boring after a while.
I voted pvp but i like both just pvp little more as it is more of a challenge to play against a real player than an NPC