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One thing I really dislike about WoW is that the world is SOOOOO unbelievably small compared to teh size they make it seem in teh older games and in the books. Is WAR at least going to be bigger and not so bordered by mountains?
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There is no way you are 24, you are writing like a 12 year old.
ahh whats the ole saying? when in rome do as the romans do? eheh
Some lead and some follow I prefer to stand beside!
WoW is extreamly small if you ever played EQ. I remember having to swim back from wisp island because the damn boats where glitched and having to kill the sharks along the way. 5 zones that where mobs never leashed and you swam very slowly unless you had max swimming.
I'm hoping for at least twice as large as the WoW map.
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The official word is that most zones in WAR will take approximately 30 minutes to cross on foot. Keep in mind, there will be mounts as well as a public transportation system for each race. Mythic has also stated that their will be around 32 zones at launch.
WAR's world will be around 3x larger then WoW's. It's shaped like Earth. Currently the Middle east, asia and some random island is taken up. That leaves The Americas, Europe, Africa, Australia and everything else open for expansion. This game will be BIG.
The map they use to show geographical location doesn't actually influence the size of an in-game world. If someone asks you how big New York City is, and you show them a global map like that, it doesn't actually help much with relative size. Not to mention that a virtual world doesn't have to obey real-world physics. Theoretically they could make all of Europe so small that you could cross it in 30 seconds.
30 minutes to cross each zone top to bottom, with 32 zones at launch.
The map they use to show geographical location doesn't actually influence the size of an in-game world. If someone asks you how big New York City is, and you show them a global map like that, it doesn't actually help much with relative size. Not to mention that a virtual world doesn't have to obey real-world physics. Theoretically they could make all of Europe so small that you could cross it in 30 seconds.
30 minutes to cross each zone top to bottom, with 32 zones at launch.
Omg it sounds like EQ if its that huge lol. Thats going to make this game even better. Nothing like having to actually explore the maps to find things that will bennefit you.BTW your stats dont add up GDMenace your 200% what
Well i'll admit, I havent really played alot of MMORPG's, and that is why I for one think that WoW's map was very big. And if Aguy says that WAR's map is 3x larger then....wow! That is freaking huge! This will be very interesting.
Well I played Asheron's Call for about 4 years and its map is extremely huge. I know it takes me about 5x the time to cross the world in AC as it would in Warcraft. So anything larger would be nice. Thanks for the responses by the way, I know my first post prob didn't make the most sense when it comes to grammer but I was in a hurry.
I can tell you up front that the WAR world will not encompass the entirety of the Warhammer world upon release. We will not have Sylvannia, Loren Forest, the lands of Bretonnia, the entire continent of Lustria, the lands of Araby and the Khemri deserts, and many others at release. The world at release won't be huge, but it will be expanded upon as they develop the game. There was a thread talking about expansions we'd like to see in the future somewhere and one that was mentioned was the possibility of getting to venture out into the lands of Araby and face off against the Khemri Tomb Kings (not as a playable race though). WAR has so much room for expansion they literally could come up with expansions to cover the next 10 years easily. And that's not including all the new stuff Games Workshop introduces through campaigns, revisions to it's table top game, new editions, army changes, introductions of new armies as a whole, alterations to said armies. Games Workshop is constantly refining and altering the Warhammer world. That gives Mythic so much potential to work with it's insane.
My guess would be the world at release will be of a similar size to that of World of Warcraft. Through expansions though, it could easily become as large if not larger than Everquest's lands. Though, EQ took a cop out route and sent you to the moon and alternate planes of existence for a good chunk of their content. The comment about the oceans is also a type of cop out since you don't actually do anything in the ocean besides pass through it. Mythic is trying to make all the lands we live in alive with things to do. So if it's a bit smaller, I'm ok with that since Mythic is trying to make it have actual content in the world, not just some scenery you pass through.
That is actually what I have a problem with when games try and hype up the size of their landmass. Ok...but how much content is there in that landmass? Is it like Oblivion and empty in a great many places or have you actually filled all that landmass with things to do? Large landmasses are fine...if they have the content to justify being that large. If it's that large just so you can say we have Xkm of land, but leave it barren and empty, what's the point? Shrink it down and make it feel alive. I remember running through West Karana in Everquest and each time I passed through had a feeling that is really needed to be shrunk down. It was too empty and desolate, seemed like nothing more than a huge timesink for people that couldn't get a Wizard or Druid to Teleport them across the Plains of Karana.
One of the more interesting aspects of a PvP-centric game is that the content is really more player-based. There needs to be very little incentive for a player to move to a certain location; what really draws the players to a locale is the chance at an exciting fight. Developing content for these expansive areas is less about quests and following a plot line than it is about making the PvP combat more interesting in that area.
If there is an open field on one side of the map and mountains on the other side, than some players will tend to flock toward the more terrestrially interesting area. Provided strategy is a key part of a game, then players will tend to develop their personal strategy around which type of terrain they prefer. This will cause those players to habit some areas more frequently than the others.
Keep in mind that 30 minutes is the figure for traveling on foot. As of yet we don't know how often mounts will be available or how much faster they'll be than walking. But you're right, exploration is one aspect that Mythic has made sure to include, particularly by adding random-spawn quests and rewards that you'll simply stumble upon while wandering around.
BTW, if you're not familiar with the numbers in my bio, they're my results from taking the Bartle Test which supposedly represent acts as a "player personality analyzer". What the results mean is entirely up to the person taking the test. I just found being 93% killer was funny.
4 TIMES LARGER!!!
Any more bids?
4x larger 3
4x larger 2
4x larger 1
4.5 TIMES LARGER!
I remember from a podcast they said that if you wanted to move across the world say to get to a different races area (like a orc going to the chaos area) it would take around 10 hours I think?
I don't remember hearing that anywhere, and I'm not calling you a liar but that doesn't seem like something any developer would do.
I have heard it stated that as of early July it took about an hour of gameplay before you could travel to meet another army.
GD that was kind of the point I was trying to make. If you make the world too large, you will spread everything out too much and run into the problems of not enough content. A major chunk of the content in WAR is the PvP. If there is so much ground to cover, then either people will have fights very infrequently or most of the world you designed will go to waste. By them shrinking down the size of the world, that limits the landmass you have to cover to get into fights. In Eve Online, there are times you can go for hours without getting so much as a single fight. I want WAR to be the opposite, and by making the world smaller, they will force us to meet the enemy head on much more often.
I can understand that. After Catacombs released for Dark Age of Camelot and populations continued to shrink, Classic DAoC was totally void of all players. However, thats a very different scenario than a game that has just launched. Dark Age of Camelot's servers cap at 3000 players at any one time, I believe World of Warcraft's cap at 7000.
Its all about balancing the total area available with the total number of players your servers can support. While I would rather have a small world than infrequent fights, there's no reason we can't have both a massive world and tons of battles covering every inch.
I don't think map size will be your ultimate issue when playing this game. And I don't think the map will be bigger than WoW from the start. This is how big the map could be from start: WAR ATLAS
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I found a slimmed down version of a map of the Warhammer world. It has a couple of areas that can be highlighted to give you a rough idea of where things are.
www.wqchronicles.com/map/map.htm
The Empire and Dwarfs are in the Old World area. The High Elves live on the crescent shaped island, the Dark Elves live in the forested area to the north and just north of that a ways. We won't get Lustria far to the west, nor will we be getting most of the old world. We won't be getting any of the desert lands to the south of the Old World and we'll only get a smaller chunk of the lands in the north where Chaos comes from.
This site has a link to a high quality drawing of a map of the Old World, with some descriptions on who inhabits the area, though the image itself is a bit small.
uk.games-workshop.com/warhammer/brief-guide/1/
This is more just to give you an idea of just how large the Old World is by itself. The world of Warhammer is a big place and we'll be getting a smaller chunk of it at the release of WAR. Just think how much they can expand upon the game based on these two maps alone? That's a TON of landmass for future growth and content.
As long as we appear to be on the topic of maps; here is one of my favorite tools to use when exploring the Warhammer world:
An interactive Warhammer Atlas
Now that is a great map. Shows just how much room we have for future growth in expansions.
Nice. Reminds me of how google earth works.
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Mark E. Cooper
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Proud member of Damned Souls since 2007.
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The initial game world is pretty small, I always thought just including the empire (mostly) was a cheap way to ensure plenty of revenue and ideas for future expansions. Personally this has always been one of the more dissapointing aspects of it all. Mythic is without shame just milking the franchise instead of offering us a rich warhammer world.
They aren't just including the Empire. The Empire is only one region of the Old World. Chaos will be fighting from the Chaos Wastelands far to the North. The High Elves will be defending their home of Ulthuan, the Dark Elves will be defending their home in Nagarythe. The Dwarfs will be fighting from the World's Edge Mountains. The Greenskins fight from out of the Badlands far to the South of the Empire lands. It was Climax that was only doing the Reikland area of the Empire lands, not Mythic.
Oh and i also noticed that there is 7 zones that make up Tier 4 for each of the three pairings of races....sweet! So with 21 zones to explore once you are at Tier 4, I dont really think you need to worry much about overcrowding. WoW wasn't necessarily overcrowded when BC released and everyone was in Outland. And that was only 7 maps...