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How To Explain How Much You Enjoyed EQ 1 (Pre PoP or Pre Luclin)

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  • RecantRecant Member UncommonPosts: 1,586

    Actually speaking as a long-term EQ1 player, and having this confirmed by discussions with my old EQ1 guildmates, the closest thing to EQ1 pre-Luclin is World of Warcraft.  It's like the soul moved from EQ1 to WoW (not to mention a lot of players).

    Still waiting for your Holy Grail MMORPG? Interesting...

  • bbopicebbopice Member Posts: 9

    That's because your playing wow, you don't want to bash the game your playing.   Wow is all about quests where the first everquest is not.  Wow has very little in the way of tradeskills and alot in the way of pvp.  The first everquest pre-luclin the opposite.  I know the feeling wow gave and it kept me and wife addicted for 1.7year/s   .  The first everquest kept us addicted for 3.5years.   Everyone in wow is the same!! that's the worst part of it.  I had Every item in the game in wow when i left, now that's sad.  It's easy to learn and it is one of the greatest games ever made , but it's lacking in alot of ways.  Intrigue and adventure being some of them.    You talk about the soul of everquest being in wow... all i saw was greedy people in wow who only wanted to complete their quests.  9 classes and a tiny map , where most of your time is spent in flight ??? Atleast everquest got rid of the nasty travel times now.  World of warcraft makes over 2BILLION dollars a year.  They should be able to do much better and create the greatest mmorpg ever.  or even a few of them.   It is a highly addictive , yet you will reach a point where you don't want to play anymore.  I doubt you played everquest when kunark was released or you'd give more explanation of why Wow is better than that game was.   There was no soul in Wow. Just awesome combat , great graphics, and ran on Everyones computer +pvp.    Everquest ran on only a few computers , had the greatest world and sense of adventure.  Apples and oranges.   There are over 50,000 items in everquest compared to wow's 10,000.  and yes wow has been out almost 3 years.  If you play both at the time on the same pc, you'd get a sense of the difference.  

    You are the Same as Everyone else in Wow you are Not special .. that's the downfall. with 2billion a year they can change this easy.

    In everquest you have to work forever to get what you want ... and that's the downfall and terrible graphics updates.

    2 of the 3 best mmorpg ever created though : )

    later brohams. 

    www.myspace.com/solidwhitetuna

  • Clownsheep22Clownsheep22 Member Posts: 38

    If a classic server was created that was as similar as possible to EQ in 2000 I would litterally jump for joy with happieness and run down the street naked screaming YES YES YES I AM SO HAPPY. Does that answer your question? If EQ classic came out my life would be complete and I'd never be sad.... unless I died and lost my level :-p.

  • AlcuinAlcuin Member UncommonPosts: 331

    Remember having looking for a bind? 

    I remember dying in Highpass and realizing I forgot to get a bind and so I re-appearied in the Faydark.

    ... then I ran all the way back to the boat, sailed over and waited for a bind in Freeport before continuing all the way back (bitching and moaning perhaps, but I still did it).

    Depending on Wizards/Druids for teleports too. 

    It wasn't easy, but it made the world seem more alive somehow.

    Players today wouldn't stand for it.

    Kinda makes me feel like an old man telling my kids how I used to walk uphill in the snow to school each day.  

     

    _____________________________
    "Ad eundum quo nemo ante iit"

  • 92165449216544 Member Posts: 1,904

    I started playing in 2000 when I was 12 years old.

    My friend and I played together every day after school. We eventually became best friends through EQ. We never could pick a class to stick with and the highest I ever got to was level 30. Still the fun I had in that game has yet to be matched. I remember making an Ogre and getting lost in the woods without a map. Or having my half-elf ranger become lost and eventually killed in a tavern. I never got my corpse back on several characters and I would always just go make a new one. For a few months I would get disconnected every 20 minutes because I didn't know how to open ports for games. Once I went out on a boat into the ocean and it took me several hours to get back to land with getting disconnected and lost.

    The log in song still gives me chills of nostalgia.

    Even though I was so young and never experienced end game content, I still had a blast. In WoW I have had two 60's Pre-TBC and a 70 TBC and all of those characters combined will never match the experience I had in EQ.

     

     

  • alucard98321alucard98321 Member Posts: 2

    Originally posted by Alcuin


    Remember having looking for a bind? 
    I remember dying in Highpass and realizing I forgot to get a bind and so I re-appearied in the Faydark.
    ... then I ran all the way back to the boat, sailed over and waited for a bind in Freeport before continuing all the way back (bitching and moaning perhaps, but I still did it).
    Depending on Wizards/Druids for teleports too. 
    It wasn't easy, but it made the world seem more alive somehow.
    Players today wouldn't stand for it.
    Kinda makes me feel like an old man telling my kids how I used to walk uphill in the snow to school each day.  
     

     

    Thats a perfect example of what made the old EQ a great game.  it was the community.  The fact is, the way classic EQ was made, it pretty much forced you to become a member of the community, but it didnt do so in a blunt or obvious way, it just made it so that everyone needed help to get through the day to day things, and made helping people with those things easy enough that no one ever really minded doing it.

     

    You'd need to have a good group to go level, balanced with at least a tank and a healer.. You might be able to get by without one or the other but you knew it'd be a challenge.  You needed binds and teleports to safely go from place to place.  You needed an experienced and helpful guide if you were planning to run your happy self clear across antonica for one reason or another.

     

    And before the bazzar (I make this argument a lot, and I stand too it) you needed to actually talk with someone, barter and bargin in the East Commons tunnel if you wanted to buy a good item from a player.  There was interaction there, you didnt screw someone over, regardless of thier class or level, because god knows when you might need thier help.

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