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All Your Base Are Belong To Us
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All Your Base Are Belong To Us
Achiever 86%
Killer 80%
Explorer 26%
Socializer 6%
Comments
Is it good? is it average? or is it s**t?
Nobody is going to be able to cast a sensible vote with no info.
You gotta judge how good your game is and charge however much you think it is worth.
Elite Member - MUAHAHAHAHAHAHA
MUAHAHAHAHAHA
well that's not as simple as asking how much you'd pay really, depends entirely on the game imho, lag, support etc.
I'm more than willing to pay $14 for a game that I enjoy, which has good support and servers are mainteined well. But i'm less willing to pay that much for a game which isn't really that good so i end up playin git perhaps a couple of times a month with non-existant support.
So i've not voted i'm afraid, but my max would be $14.99 (SWG)
// Carl
Currently Playing : anything to keep me occupied until EQ2 comes out
// Carl
Currently Playing : EQ2 of course
-Soli - Energy/Devices Blaster - Justice
-Night.Stalker - VFA25 - Lo-Mac (yea, yea, it's not an MMORPG)
-Solister Thunderblade - 50 Pole, Thrust Arms - Pellinor (retired)
-Splyt - 50 Skald - Tristan (reitred)
-Sniper22 - WWII Online (semi-retired)
-Structure Fire - 11 Fire/Devices Blaster - Justice
-Night.Stalker - VFA25 - Lo-Mac (yea, yea, it's not an MMORPG)
-Solister Thunderblade - 50 Pole, Thrust Arms - Pellinor (retired)
-Splyt - 50 Skald - Tristan (reitred)
-Sniper22 - WWII Online (semi-retired)
-Sig-
Don't try to teach a pig to sing,
It rarely works and only serves to annoy the pig.
I have got to stick up for the manufacturers on this one.
When EQ and UO came out this was a new and untapped market. They based their pricing on estimations, and realised that the market was much bigger than they had thought.
This in itself would normally lead to a price rise.
On top of this you have the game playing community (us) comstantly moaning about wanting this and that and games not being good enough. Th cost to develop these games is HUGE, and they have large monthly bills to keep the game up and running. never mind updates and patches etc.
You have to realise that a single player game is about $50, and last for a month or so. An MMORPG which is updated each month is just like 2 single player games and they could well end up charging us $50 a month.
I dont think they will obviously go this high, but if you think about it they could justify it.
Especially considering the turn around these days, because the times when a game could keep you hooked for years are gone. They will return again someday, but not until there is a radical change in the thinking behind the genre. And that costs money.
Elite Member - MUAHAHAHAHAHAHA
MUAHAHAHAHAHA
That depends on how good you are. But you can get a better paying job down at the 7-11 on the corner. And you don't even have to be very good. But it pays a hella lot more than $15.00 a month!
--
"It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
Thomas Jefferson
I used to post on some mmorpg forum from 2002 till early 2003 when i discovered this site.
It was filled with people coming in and "recruiting" people to help make games.Of course many people on those sites were folks that could barely pass high school.
Now there was this particular guy that claimed to have gotten like 10 more from the forum to help with making a mmorpg.
After 3 months he came to say he got a site now going for the game.Honestly it was a horribly desgined site and the artwork for the game looked like it was my little neice of 4 drawing a picture of a everquest rip off iskar.
Even the info on the game contradicted it self from page to page.Now supposely they finish this game would i pay even 1 cent to play?no way!
So yes i agree bring a descent game out and you will have people willing to pay $15 a month easy.Bring a junk game and no one but the "i need a free mmorpg" spammers would play it.
I hate the fact that you have to pay a monthly fee to play any of the decent mmorpgs. I can see the reasoning behind it, they have to manage the online world and that takes time, and time is money. I guess if it keeps people from cheating on the game, a small fee would be worh it. The less the better.
bsherlock,
Of course it is true the more players, the more costs incurred but it is also true the more profit. That seems like a very simplistic concept. Generally I didn't find any of your other arguments very persuasive. In fact the only argument I would find persuasive is a profit and loss statement.
You are going to have to be more specific about this game for us to vote. What kind of graphics, how much content, what about bandwith and server issues, is your team very big? we need more info.
New PR rep for the North American Version of RYL
www.planetwidegames.com