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PvP: Conan vs WAR

24

Comments

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    I would rather play real time combat in AOC where it takes actual thought to beat your opponent then button mash in any other MMO out there or coming out soon. That is just me, I can't speak for anyone else.

    30
  • mydoghumpsu2mydoghumpsu2 Member Posts: 30
    Originally posted by SaintViktor


    I would rather play real time combat in AOC where it takes actual thought to beat your opponent then button mash in any other MMO out there or coming out soon. That is just me, I can't speak for anyone else.

    No one has played it that can speak about it. You may be singing another toon when it comes out. I'm also wondering how the lag is gonna effect game play. It could be the reason im not gonna pick it up. Also it looks a tad bland.

  • SmackrSmackr Member Posts: 56
    Originally posted by Bladin


     
    Originally posted by turnipz


    You dont want to have to work?  By work do you mean play the game?  Since when were games with no interactivity even called games, I believe people call them movies.
     
    Anyways when someone convinces me theres a reason to play an auto-attack pvp game where basically no skill is involved ill be sticking with AoC, and hopefully monster hunter frontier when it comes out here.
    AoC isn't skill based.  It's still going to be stat and weapon based.  Go play ddo, add combos onto it and there you go, you can experience AoC's combat.  Unless they've changed something in the past...month.   The game still looks to me, like ANY point and click affair, where you press 5-6 buttons to attack, and things just beat on you.  No real time dodging/parrying etc.

     

    Not saying the game will suck... but it's not the innovative skill based game people are making it out to be(except for the ranged people...but have fun with that if it's anything like ddo it's going to be a bigger hastle to be ranged without being massively more effective)

    Why do you say that the game is not skill based  when funcom says it is? My intension is not to "attack" you, but you must have some info I don't know about. If this is true we surely should let funcom know about it that they have made a big mistake!

    ..............

  • TenebrosoTenebroso Member Posts: 262

    conan

     

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    never mind

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • maniacfoxmaniacfox Member UncommonPosts: 171

    From the video footage I have seen of AoC I'm not convinced about the combat, it does just look like a rejigged version of button mashing. I hope this is not the case as I am really looking forward to it, not long until release so I will give it a go and see for myself. The PvP/PvE balance looks about 50/50 from what I have seen and read, that is probably a good thing.

    I'm really looking forward to WAR too, I love the fact that it is very PvP / RvR centric, I love the fact that the zoning will be about 80% PVP at the higher levels. I'm not sure how much of a departure it will be from other MMOs out there, but again I'll give it a try and see what I think, even though that english guy (Creative Director?) bugs the shit outta me. I'm sure it will have more subscribers than AoC and I'm sure it will be fun!

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Originally posted by mydoghumpsu2

    Originally posted by SaintViktor


    I would rather play real time combat in AOC where it takes actual thought to beat your opponent then button mash in any other MMO out there or coming out soon. That is just me, I can't speak for anyone else.

    No one has played it that can speak about it. You may be singing another toon when it comes out. I'm also wondering how the lag is gonna effect game play. It could be the reason im not gonna pick it up. Also it looks a tad bland.

    What makes you think this game will lag ? If you have a decent computer this game will run fine. I think some just still think you need a monster computer to run this game which is definitely not the case. I can't recall any proof from Funcom or anyone else for that matter saying this game will or is having lag issues. I think the graphics in this game look pretty good. Everyone is so used to seeing cartoony type of graphics and think thats the only thing that exists. Time to get out of cartoony mode and get into real time mode ! ;)

    30
  • BladinBladin Member UncommonPosts: 1,089

    Originally posted by Smackr

    Originally posted by Bladin


     
    Originally posted by turnipz


    You dont want to have to work?  By work do you mean play the game?  Since when were games with no interactivity even called games, I believe people call them movies.
     
    Anyways when someone convinces me theres a reason to play an auto-attack pvp game where basically no skill is involved ill be sticking with AoC, and hopefully monster hunter frontier when it comes out here.
    AoC isn't skill based.  It's still going to be stat and weapon based.  Go play ddo, add combos onto it and there you go, you can experience AoC's combat.  Unless they've changed something in the past...month.   The game still looks to me, like ANY point and click affair, where you press 5-6 buttons to attack, and things just beat on you.  No real time dodging/parrying etc.

     

    Not saying the game will suck... but it's not the innovative skill based game people are making it out to be(except for the ranged people...but have fun with that if it's anything like ddo it's going to be a bigger hastle to be ranged without being massively more effective)

    Why do you say that the game is not skill based  when funcom says it is? My intension is not to "attack" you, but you must have some info I don't know about. If this is true we surely should let funcom know about it that they have made a big mistake!

    Because I've looked at the videos of the game play, and i consider skill based games, to be more skillful, rather then stat and item based.

    take a look at this video for example, while it's obvious that he is not as strong as a player character is going to be, that's how combat is going to look.  Every single video of the game looks just like that.  And to me that looks like ANY OTHER MMORPG.  Saying "you have to do combos, and aim your character" is that enough to be a skill based game these days?  Is it that hard to turn your character?  And the combos... is that any different then using 5-6 skills in addition to auto attacking?  How about compared to coh?

    I'm sorry but mmorpgs are not the only games i've played, and just because this is a mmorpg doesn't suddenly make the archaic looking melee combat skill based.

    image

  • SmackrSmackr Member Posts: 56
    Originally posted by Bladin


     
    Originally posted by Smackr

    Originally posted by Bladin


     
    Originally posted by turnipz


    You dont want to have to work?  By work do you mean play the game?  Since when were games with no interactivity even called games, I believe people call them movies.
     
    Anyways when someone convinces me theres a reason to play an auto-attack pvp game where basically no skill is involved ill be sticking with AoC, and hopefully monster hunter frontier when it comes out here.
    AoC isn't skill based.  It's still going to be stat and weapon based.  Go play ddo, add combos onto it and there you go, you can experience AoC's combat.  Unless they've changed something in the past...month.   The game still looks to me, like ANY point and click affair, where you press 5-6 buttons to attack, and things just beat on you.  No real time dodging/parrying etc.

     

    Not saying the game will suck... but it's not the innovative skill based game people are making it out to be(except for the ranged people...but have fun with that if it's anything like ddo it's going to be a bigger hastle to be ranged without being massively more effective)

    Why do you say that the game is not skill based  when funcom says it is? My intension is not to "attack" you, but you must have some info I don't know about. If this is true we surely should let funcom know about it that they have made a big mistake!

     

    Because I've looked at the videos of the game play, and i consider skill based games, to be more skillful, rather then stat and item based.

    take a look at this video for example, while it's obvious that he is not as strong as a player character is going to be, that's how combat is going to look.  Every single video of the game looks just like that.  And to me that looks like ANY OTHER MMORPG.  Saying "you have to do combos, and aim your character" is that enough to be a skill based game these days?  Is it that hard to turn your character?  And the combos... is that any different then using 5-6 skills in addition to auto attacking?  How about compared to coh?

    I'm sorry but mmorpgs are not the only games i've played, and just because this is a mmorpg doesn't suddenly make the archaic looking melee combat skill based.

    ahh. I started getting worried here. But you are just telling your opinon on what you mean is skill based combat (stupid me) sorry for taking your time. As for me I just hope that when I start playing AoC I will get the feling of attacking and parrying/dodging on my own. Wish me luck

    ..............

  • tenthringtenthring Member Posts: 173

    Warhammer:

    I actually know something about the game cause they tell me things.

    AOC:

    ????????

    I used to like AOC more, but their PR is horrible and I know nothing about the game different then a year ago.

  • AirspellAirspell Member, Newbie CommonPosts: 1,391

    You underestimate the power of Teh Strafe !!!

    image

  • LilfurbalLilfurbal Member Posts: 115

    Originally posted by Bladin


     
    Originally posted by Smackr

    Originally posted by Bladin


     
    Originally posted by turnipz


    You dont want to have to work?  By work do you mean play the game?  Since when were games with no interactivity even called games, I believe people call them movies.
     
    Anyways when someone convinces me theres a reason to play an auto-attack pvp game where basically no skill is involved ill be sticking with AoC, and hopefully monster hunter frontier when it comes out here.
    AoC isn't skill based.  It's still going to be stat and weapon based.  Go play ddo, add combos onto it and there you go, you can experience AoC's combat.  Unless they've changed something in the past...month.   The game still looks to me, like ANY point and click affair, where you press 5-6 buttons to attack, and things just beat on you.  No real time dodging/parrying etc.

     

    Not saying the game will suck... but it's not the innovative skill based game people are making it out to be(except for the ranged people...but have fun with that if it's anything like ddo it's going to be a bigger hastle to be ranged without being massively more effective)

    Why do you say that the game is not skill based  when funcom says it is? My intension is not to "attack" you, but you must have some info I don't know about. If this is true we surely should let funcom know about it that they have made a big mistake!

     

    Because I've looked at the videos of the game play, and i consider skill based games, to be more skillful, rather then stat and item based.

    take a look at this video for example, while it's obvious that he is not as strong as a player character is going to be, that's how combat is going to look.  Every single video of the game looks just like that.  And to me that looks like ANY OTHER MMORPG.  Saying "you have to do combos, and aim your character" is that enough to be a skill based game these days?  Is it that hard to turn your character?  And the combos... is that any different then using 5-6 skills in addition to auto attacking?  How about compared to coh?

    I'm sorry but mmorpgs are not the only games i've played, and just because this is a mmorpg doesn't suddenly make the archaic looking melee combat skill based.

    In AoC they have talked about and actually shown in certain videos that you can indeed dodge an attack in real time.  You can most certainly do a side step at the time your opponent is swinging and it won't hit you anyway such that of WoW.  But unlike WoW, you also cannot swing your weapon while sidestepping removing the pretty retarded aspect of WoW pvp.  Anyway.

    In AoC they have stated that depending on where you land your hits determines what sort of damage is taken by your opponent.  The location of the shield actually makes a difference as swinging at it will do less damage than swinging under it or on the other side.  You won't be able to constantly just spam certain combos either, like you can't pick the ultimate best one and use nothing but that.  Players will need to actually choose a nice balanced amount of strong and weak combos for a total of 8 I believe.  Everyone has an endurance meter of somesort, and different combos use different amounts of energy.  Also some have different cooldown timers.  Place all your strongest combos there and you'll find yourself unable to perform anything in a fight real quick.

    Now if your opponent moves out of the way during a chain of attacks you need to readjust and plan for it.  Ranged combat looks to be sort of like Fable, with the 3rd person mode (though apparently there's a first person mode also that allows you to shoot farther).  You have to manually aim at each target but to my understand after your aim you can sort of 'lock' on to your target.  If this did not happen it would remain nearly impossible to play a ranged class in such a mmo, but aiming is still a lot more active then just pushing tab until you fight a target and pushing auto fire.  If you can't aim quickly you have no business playing that class.  The speed of combat is also more dependant on how fast you're able to keep things going rather than your weapon being at X speed.  Mages apparently are able to kill themselves if they don't know what they're doing.

    Now while this system may not require as much skill as bunny-hopping in CS (o,0), it certainly requires more thought and effort than any other standard MMO (though I don't play ddo).  Apparently a quicker more experienced fighter is going to have a better chance at winning against someone who is not as quick, where combat in WoW was extremely simple and there was little that really needed to happen.  So, there definately is a certain degree of skill involved in AoC.

     

  • Paragus1Paragus1 Member UncommonPosts: 1,741

    Originally posted by tenthring


    Warhammer:
    I actually know something about the game cause they tell me things.
    AOC:
    ????????
    I used to like AOC more, but their PR is horrible and I know nothing about the game different then a year ago.

    LOL, that is the worst logic I have seen.   Your going to chose Warhammer over Conan because of PR, which is basically spin?   Let's look at this a second.   I have seen videos of both companies explaining their game to me.   In Conan, the developer present a very well thought out presentation and explains why everything is the way it is very clearly.  Warhammer gives you some guy with sunglasses jumping up and down trying to get you excited about how his quest to kill bears is better or different in some way then WoW's.  He then tries to justify everything by saying it is "fun".   Gee, thanks chief!  Its fun!  That really explained to me the mechanics of your system.  

    The reason they have a guy like that who doesn't talk about Innovation is that there isn't any.  Just because its Warhammer lore doesn't mean it will be good, and 130 PvP instances is not convincing me there will be overworld PvP.   Combat looks like more of the same auto attack staring at my cool downs....yawn.  I really want both games to be good, because as a guild leader I want options to show my guild mates.   I refuse to  try and sell them on a new game that looks like World of Warhammer because Paul Barnett likes bounce around on camera.

  • Entreri28Entreri28 Member Posts: 589

    From the way I understand it WAR is your normal boring MMO with a few minor features.

    AOC seems like it is pretty much the same as RYL or the new SWG with a few minor changes to the combat (combos).  From what I understand all y ou do is put your crosshairs thing over your target to select them as the target not that you are actually aiming or that how well you aim has anything to do with whether you hit or not.  Basically, just like RV and the other games I listed.

    Your mind is like a parachute, it's only useful when it's open.
    Don't forget, you can use the block function on trolls.

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680
    Originally posted by tenthring


    Warhammer:
    I actually know something about the game cause they tell me things.
    AOC:
    ????????
    I used to like AOC more, but their PR is horrible and I know nothing about the game different then a year ago.

    This is one reason i prefer WAR is because of this.

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • AirspellAirspell Member, Newbie CommonPosts: 1,391

    Actually I think WAR gives out too much info, like this whole newbie quest thing.  Ruined !!!

    image

  • BladinBladin Member UncommonPosts: 1,089

    Originally posted by Lilfurbal


     
    Originally posted by Bladin


     
    Originally posted by Smackr

    Originally posted by Bladin


     
    Originally posted by turnipz


    You dont want to have to work?  By work do you mean play the game?  Since when were games with no interactivity even called games, I believe people call them movies.
     
    Anyways when someone convinces me theres a reason to play an auto-attack pvp game where basically no skill is involved ill be sticking with AoC, and hopefully monster hunter frontier when it comes out here.
    AoC isn't skill based.  It's still going to be stat and weapon based.  Go play ddo, add combos onto it and there you go, you can experience AoC's combat.  Unless they've changed something in the past...month.   The game still looks to me, like ANY point and click affair, where you press 5-6 buttons to attack, and things just beat on you.  No real time dodging/parrying etc.

     

    Not saying the game will suck... but it's not the innovative skill based game people are making it out to be(except for the ranged people...but have fun with that if it's anything like ddo it's going to be a bigger hastle to be ranged without being massively more effective)

    Why do you say that the game is not skill based  when funcom says it is? My intension is not to "attack" you, but you must have some info I don't know about. If this is true we surely should let funcom know about it that they have made a big mistake!

     

    Because I've looked at the videos of the game play, and i consider skill based games, to be more skillful, rather then stat and item based.

    take a look at this video for example, while it's obvious that he is not as strong as a player character is going to be, that's how combat is going to look.  Every single video of the game looks just like that.  And to me that looks like ANY OTHER MMORPG.  Saying "you have to do combos, and aim your character" is that enough to be a skill based game these days?  Is it that hard to turn your character?  And the combos... is that any different then using 5-6 skills in addition to auto attacking?  How about compared to coh?

    I'm sorry but mmorpgs are not the only games i've played, and just because this is a mmorpg doesn't suddenly make the archaic looking melee combat skill based.

     

    In AoC they have talked about and actually shown in certain videos that you can indeed dodge an attack in real time.  You can most certainly do a side step at the time your opponent is swinging and it won't hit you anyway such that of WoW.  But unlike WoW, you also cannot swing your weapon while sidestepping removing the pretty retarded aspect of WoW pvp.  Anyway.

    I have seen it for pvp as well, but i've seen similar things in all pvp games, i'm talking about pve.

    In AoC they have stated that depending on where you land your hits determines what sort of damage is taken by your opponent.  The location of the shield actually makes a difference as swinging at it will do less damage than swinging under it or on the other side.  You won't be able to constantly just spam certain combos either, like you can't pick the ultimate best one and use nothing but that.  Players will need to actually choose a nice balanced amount of strong and weak combos for a total of 8 I believe.  Everyone has an endurance meter of somesort, and different combos use different amounts of energy.  Also some have different cooldown timers.  Place all your strongest combos there and you'll find yourself unable to perform anything in a fight real quick.

    Are you kiding yourself here? theres going to be tons of optimal combos used the -majority- of the time, sure you cant hit a shield but  youll just hit another button to attack from a different way, and when you see a shield you know how to fight and probably a combo to work best vs shield users.  You won't always be a noob who is confused by what enemies do, you can't judge the combat system based on being new and trying to adapt to it.

    Now if your opponent moves out of the way during a chain of attacks you need to readjust and plan for it.  Ranged combat looks to be sort of like Fable, with the 3rd person mode (though apparently there's a first person mode also that allows you to shoot farther).  You have to manually aim at each target but to my understand after your aim you can sort of 'lock' on to your target.  If this did not happen it would remain nearly impossible to play a ranged class in such a mmo, but aiming is still a lot more active then just pushing tab until you fight a target and pushing auto fire.  If you can't aim quickly you have no business playing that class.  The speed of combat is also more dependant on how fast you're able to keep things going rather than your weapon being at X speed.  Mages apparently are able to kill themselves if they don't know what they're doing.

    But thats the thing, in pvp in ANY game there always comes situations where you have to readjust to whats happening, i have never seen a mmorpg where the pvp was just stand and slash.... EVER.  PvP is dynamic and involving, look at videos of war for example.

    Now while this system may not require as much skill as bunny-hopping in CS (o,0), it certainly requires more thought and effort than any other standard MMO (though I don't play ddo).  Apparently a quicker more experienced fighter is going to have a better chance at winning against someone who is not as quick, where combat in WoW was extremely simple and there was little that really needed to happen.  So, there definately is a certain degree of skill involved in AoC.

    I'm sorry but i just flat out disagree here.  WoW isnt standing around in one spot slashing untill the other person dies as people would like you to believe.  A GOOD player in wow won more battles then a BAD player, even in pve, there is a massive difference on your skill.  I just really don't see it being massively harder then any other mmo, just different.

    image

  • RanlawlRanlawl Member Posts: 126

    AoC has given out a bunch of info, i dontk now what oyur talking about, it may be that you havent gone onto their website and read, onlya small amount  of info has not been gone over in detail

  • konartiskonartis Member Posts: 6

    What massive info? I have yet to see them post any PvP videos at all. Have yet to seem teh explain in deph with screenshots or anything of how exacily the siege will work and what it takes to build cities and how they are built. They just have a bunch of vague descriptions and the same thing over and over as their pitch realtime combat, boobs, and blood thats it. Look at their last friday update? some pointless lore drivel about some npc guy and information from discovery channel about what a spider is.

  • BuzWeaverBuzWeaver Member UncommonPosts: 978

    They both appeal to me, however when/if I get a chance to Beta test them I'll know which one I'll most likely play. Odds are I'll play both, but I'm sure one will appeal more than the other.


    The Old Timers Guild
    Laid back, not so serious, no drama.
    All about the fun!

    www.oldtimersguild.com
    An opinion should be the result of thought, not a substitute for it. - Jef Mallett

  • BladinBladin Member UncommonPosts: 1,089

    SCREW the AoC website!  forget it!  It can rot.

    I talk from videos and things ive seen.  There is NO point in reading what developers say about their game, because its generally overhyped and overly exaggerated compared to what is actually put in the game.

    I'll revise my opinion on the game, when i see it.  So far every single video, from their releases, or from someone video taping them playing shows the exact same pve, and that is simply the player being hit repeatedly by the enemies.  There has been no real dodging, no parrying.  Just repeated hitting and getting hit.  If i ever see something different i'd post it.

    image

  • tenthringtenthring Member Posts: 173

    Originally posted by Paragus1


     
    Originally posted by tenthring


    Warhammer:
    I actually know something about the game cause they tell me things.
    AOC:
    ????????
    I used to like AOC more, but their PR is horrible and I know nothing about the game different then a year ago.

     

    LOL, that is the worst logic I have seen.   Your going to chose Warhammer over Conan because of PR, which is basically spin?   Let's look at this a second.   I have seen videos of both companies explaining their game to me.   In Conan, the developer present a very well thought out presentation and explains why everything is the way it is very clearly.  Warhammer gives you some guy with sunglasses jumping up and down trying to get you excited about how his quest to kill bears is better or different in some way then WoW's.  He then tries to justify everything by saying it is "fun".   Gee, thanks chief!  Its fun!  That really explained to me the mechanics of your system.  

    The reason they have a guy like that who doesn't talk about Innovation is that there isn't any.  Just because its Warhammer lore doesn't mean it will be good, and 130 PvP instances is not convincing me there will be overworld PvP.   Combat looks like more of the same auto attack staring at my cool downs....yawn.  I really want both games to be good, because as a guild leader I want options to show my guild mates.   I refuse to  try and sell them on a new game that looks like World of Warhammer because Paul Barnett likes bounce around on camera.

     

    Warhammer has actually given a lot of info about thier game.  How is RvR going to work, watch the podcast.  What careers are there going to be and what kind of abilities/archtypes will they follow, they publish this.  What game mechanics do they use (morale, AP, tactics), they talk about this stuff.  What will public quests be like, they give examples.  What will the zones look like, they go over a new one every month.  They respond to player questions constantly.

    Also, I've actually played Warhammer.  I got to play it at gamesday.  I got to talk to a lead developer.  I've actually experienced the game.

    I don't know jackshit about AoC.  I know you can capture cities, but how do you do that?  I know there are supposed to be formations, how do you do that?  What are the classes like?  What abilities do you have?  What are the zones like?  Where is the monthly newsletter, the constant podcasts, the frequent Q/A.  I've been on thier site.  The videos suck, there is much less info.  Their game is on the verge of comming out and I feel like there is no info.

  • RanlawlRanlawl Member Posts: 126

    Originally posted by konartis


    What massive info? I have yet to see them post any PvP videos at all. Have yet to seem teh explain in deph with screenshots or anything of how exacily the siege will work and what it takes to build cities and how they are built. They just have a bunch of vague descriptions and the same thing over and over as their pitch realtime combat, boobs, and blood thats it. Look at their last friday update? some pointless lore drivel about some npc guy and information from discovery channel about what a spider is.
     sieges work with siege mammoths, siege machines and actual players fighting, building a city gives you resources and they can be built anywhere in the world, but you must be able to defend it form NPC invaders, the resources from the cities help you build the battlekeep, each prestiege class builds a certain type of building and has benefits for seiging, Architect is the main designer of the city. 

    Also some people like lore since it is baded on a series of books/short stories that rival LOTR and come from the same time, so no need for you to become hostile becuse you didnt get what information that you wanted while others got information they wanted.

    And PvP videos have not been released yet, but if you have seen a PvE video, you know what a PvP video is going to be like, just the ppl are going to be moving around more.

    Yet again you need to read on the website to learn stuff

  • RanlawlRanlawl Member Posts: 126

    .

     

  • RanlawlRanlawl Member Posts: 126
    Originally posted by Bladin


    SCREW the AoC website!  forget it!  It can rot.
    I talk from videos and things ive seen.  There is NO point in reading what developers say about their game, because its generally overhyped and overly exaggerated compared to what is actually put in the game.
    I'll revise my opinion on the game, when i see it.  So far every single video, from their releases, or from someone video taping them playing shows the exact same pve, and that is simply the player being hit repeatedly by the enemies.  There has been no real dodging, no parrying.  Just repeated hitting and getting hit.  If i ever see something different i'd post it.

    there are videos, they are on the webiste and on other gaming websites, just like WAR, and also on youtube there is some leaked beta footage

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