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Let's build a treehouse at the frontline!

Why do so many keep asking about player housing in Warhammer Online? Would you build a house in the middle of a real life battlefield? Probably not, so where is the common sense in building one in a virtual battlefield? As players enter their starting areas, they are already being encouraged to hunt down and kill the enemy - not to build a cozy little hut for the "Big Bad Wolf" to come huff and puff down. It's really quite simple, but still hard to comprehend for some... *puzzled*

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Comments

  • brainchild64brainchild64 Member Posts: 32

    Maybe because not all of the persistent world is a battlefield?  Also, some people like to play in character and in doing such its kinda nice for the character to have someplace to live.

  • KressovusKressovus Member Posts: 17

    Yeah i agree, in an ongoing war, you still have a place to throw your bags, and hang your heads on the wall. Trophies are a great end game feature. I always liked killing something/someone special and being able to hang its head up somewhere.

  • SathirSathir Member Posts: 161
    Who knows. The only reason i can think of is people may want all their favorite features in Warhammer Online.

     

     

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    WAR is coming, are you prepared?
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  • brainchild64brainchild64 Member Posts: 32

    Yeah.  You get the killing blow on some big dwarf leader and you hang his beard on your wall.  That would be awesome.

  • LucifrankLucifrank Member Posts: 355

    Originally posted by Thorsnes


    Why do so many keep asking about player housing in Warhammer Online? Would you build a house in the middle of a real life battlefield? Probably not, so where is the common sense in building one in a virtual battlefield? As players enter their starting areas, they are already being encouraged to hunt down and kill the enemy - not to build a cozy little hut for the "Big Bad Wolf" to come huff and puff down. It's really quite simple, but still hard to comprehend for some... *puzzled*
    Here here. Not to dismiss the concept of player housing, but I see it more as filler then something I'm anxiously hoping for in ANY MMORPG, especially a PvP-oriented one. If player housing could down the line be incorporated into the game and relate to concept of WAR in some way, that'd be fun, but otherwise, why bother at this juncture? Let's say this game is successful. In a future expansion, opposing armies "settling" in and occupying enemy territory could be one way to incorporate player housing into WAR and serve as a powderkeg of sorts for great, meaningful PvP. But otherwise, I won't be any less excited about WAR because I can't hang curtains and mount a stag's head above my fireplace. That's what RL is for.
  • EllisterEllister Member Posts: 128

    you want RP?

    *points to the LotRO queue*

     

  • SathirSathir Member Posts: 161

    Originally posted by brainchild64


    Yeah.  You get the killing blow on some big dwarf leader and you hang his beard on your wall.  That would be awesome.

    Yeah it would be alright, but kinda tacky for my house!

    But really, i wouldn't want Warhammer Online to have EVERYTHING us players want. Houses may be good in some expansion pack they release, but i want to kill, not decorate!

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    WAR is coming, are you prepared?
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  • elockeelocke Member UncommonPosts: 4,335

    Maybe because its an mmorpg,and mmorpgs usually are persistent online worlds, RP people like it, and not every aspect of this game is fighting, there is exploring and crafting, and I think player housing is an mmorpg staple. Name any other type of game that has em? I don't know of any, so I gotta get my homemaking goodness from mmorpgs. It's all about IMMERSION.

  • PrebThorPrebThor Member UncommonPosts: 452

    I get your point, but wouldn't a barracks (guild hall) seem more plausible than letting every soldier (player) have his/her own house? A home sounds cute, but I don't think cute is the philosophy of Warhammer Online. Guild halls should be more than sufficient in my opinion.

  • cupertinocupertino Member Posts: 1,094

    I say scrap housing, add tents, yes we can buy different tents and camp-up for the night, wake up with a buff for an hour that gives +5% dmg or +5exp, depending on the type of tent and sleeping bag.

    image

  • atziluthatziluth Member UncommonPosts: 1,190

    Originally posted by brainchild64


    Yeah.  You get the killing blow on some big dwarf leader and you hang his beard on your wall.  That would be awesome.
    Except there are another 100 more stunties running at you trying to cut your tonker off. No I don't think there is much time for trophy hunting during a battle.

    If they do add housing of any sort... I hope it is more guild halls then personal cottages. A big barracks type structure is more in feel for the game then a cottage for two by the river. This is not play house... this is war. The only reason to put in housing is so we can burn it down.

    Do you really think the destruction armies have nice fireside chats over a cup of tea?

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • elockeelocke Member UncommonPosts: 4,335

    Guild halls are a great idea too, but I don't have that individuality that comes from my own home. Since it is shared, can't really decide what and where trophies go etc. without going to the guild leader or whoever controls the hall.

    We don't have to have houses like in SWG, but maybe inn rooms we rent, kind of like FFXI does. I mean we could do things to make it WAR ish. Lets think of some.

  • MelckycharmsMelckycharms Member Posts: 24
    Originally posted by Thorsnes


    Why do so many keep asking about player housing in Warhammer Online? Would you build a house in the middle of a real life battlefield? Probably not, so where is the common sense in building one in a virtual battlefield? As players enter their starting areas, they are already being encouraged to hunt down and kill the enemy - not to build a cozy little hut for the "Big Bad Wolf" to come huff and puff down. It's really quite simple, but still hard to comprehend for some... *puzzled*



    Well, if they do player-housing like DAoC then the whole area will be instanced.  Just a place to keep trophies and for guildies to meet up at before heading to the front lines.  I can definately see the appeal of having a place to go after a long fight... but I wouldn't want the development of that system to take away from development of the core gameplay.



    IS player housing needed? Obviously not -- just like that cherry on top of your pile-o-icecream isn't necessary, but its delicious. 

  • brainchild64brainchild64 Member Posts: 32

    Originally posted by atziluth


     
    Originally posted by brainchild64


    Yeah.  You get the killing blow on some big dwarf leader and you hang his beard on your wall.  That would be awesome.
    Except there are another 100 more stunties running at you trying to cut your tonker off. No I don't think there is much time for trophy hunting during a battle.

     

    If they do add housing of any sort... I hope it is more guild halls then personal cottages. A big barracks type structure is more in feel for the game then a cottage for two by the river. This is not play house... this is war. The only reason to put in housing is so we can burn it down.

    Do you really think the destruction armies have nice fireside chats over a cup of tea?

    True, you may not be able to get it during the battle itself but the game could recognize your claim to it and you could collect it afterwards if you survived.  Kinda like scalping.  Anyway it wasn't a serious proposal, just something that amused me.

     

    As to housing itself, it would be cool to have a house somewhere out in the wilderness that you have to defend.  The war didn't get a magically assigned space that nothing existed in beforehand.  Its gonna rage throughout the countryside.  Through farms, mountains, and peoples houses.  It would be awesome to have small villages that a player housing on the border that would be raided from time to time and that the residents have to defend there homes.  You know, kinda like in a real war.  (By real war I mean the romantic idealized view of war that all young people have.  I am well aware of the horrors of real war but those really don't have any place in my fantasy worlds)

  • TolwynnTolwynn Member Posts: 240

     

     

    raiding into a opposing or rival guildhall to destroy it...or burning a cutzee home down to the ground......would be perfect for a game like warhammer.

     

    imo.....a true `raid` can happen.

     

    I never understood the use of the term `raid` when it came to mmorpgs. mheh.

     

    maybe now....a true `raid` can happen even on a personal level in WAR. not just at a frontline...but anywhere.

     

    time will only tell :)

     

     

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  • MelckycharmsMelckycharms Member Posts: 24
    Originally posted by brainchild64


     
    Originally posted by atziluth


     
    Originally posted by brainchild64


    Yeah.  You get the killing blow on some big dwarf leader and you hang his beard on your wall.  That would be awesome.
    Except there are another 100 more stunties running at you trying to cut your tonker off. No I don't think there is much time for trophy hunting during a battle.

     

    If they do add housing of any sort... I hope it is more guild halls then personal cottages. A big barracks type structure is more in feel for the game then a cottage for two by the river. This is not play house... this is war. The only reason to put in housing is so we can burn it down.

    Do you really think the destruction armies have nice fireside chats over a cup of tea?

    True, you may not be able to get it during the battle itself but the game could recognize your claim to it and you could collect it afterwards if you survived.  Kinda like scalping.  Anyway it wasn't a serious proposal, just something that amused me.

     

     

    As to housing itself, it would be cool to have a house somewhere out in the wilderness that you have to defend.  The war didn't get a magically assigned space that nothing existed in beforehand.  Its gonna rage throughout the countryside.  Through farms, mountains, and peoples houses.  It would be awesome to have small villages that a player housing on the border that would be raided from time to time and that the residents have to defend there homes.  You know, kinda like in a real war.  (By real war I mean the romantic idealized view of war that all young people have.  I am well aware of the horrors of real war but those really don't have any place in my fantasy worlds)

    Based on the terrain and maps visable from the podcasts, i doubt something like this could be implemented.  The areas aren't large enough to have player driven villages.  PLUS if one has to defend a town it would take away from the overall campaign of laying seige to the enemy's city because 1337 guild has to leave to defend their stuff.

  • brainchild64brainchild64 Member Posts: 32

    Which brings in questions of loyalty.  Do you stay and fight for the whole or go back and defend your own stuff.  Opposing players could find out where the major guilds are and send an attack there to draw them away from the main fight.  You're probably right about the stuff not fitting on the maps but the more I think about it the more I love the idea.  It would add an amazing depth to war in MMO's.  To deal with the obvious complaint of guild halls constantly needing defending you could set up automated guards based on the level of the guilds.  So a new guild doesn't have as much defense but a new guild probably won't be the target that an established guild is.

  • atziluthatziluth Member UncommonPosts: 1,190

    Ok thinking about it a little more there is one option that I think would work.

    Housing in capital cities.

    I like this idea because it adds more incentive to protect your capital city. If it falls to the rival faction they can loot and destroy everything in your house. I would even go further and say I would like any kind of bank system to be part of the homes so that they can be looted if the capital falls.

    This would really make losing your capital city a disaster.

    I think this is the only way housing would fit into the WAR world.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • brainchild64brainchild64 Member Posts: 32

    Wow.  That really is a good idea.  Make it so you really have a stake in what happens to the world around you. 

  • MelckycharmsMelckycharms Member Posts: 24
    Originally posted by brainchild64


    Which brings in questions of loyalty.  Do you stay and fight for the whole or go back and defend your own stuff.  Opposing players could find out where the major guilds are and send an attack there to draw them away from the main fight.  You're probably right about the stuff not fitting on the maps but the more I think about it the more I love the idea.  It would add an amazing depth to war in MMO's.  To deal with the obvious complaint of guild halls constantly needing defending you could set up automated guards based on the level of the guilds.  So a new guild doesn't have as much defense but a new guild probably won't be the target that an established guild is.

    Haha, but I could definately see some guilds setting up death squads specifically for sacking newly formed guild halls -- oh the joy of pissing people off (which might form alliances between guilds to help defend newbie guild ) .  That would definately but an emphasis on working together -- not only with guildmates but cross-faction aswell.



    After tier 4 (laying seige to rival cities) there is room for tier 5+ maybe somewhere in there things could be added like the suggestion above?

  • MelckycharmsMelckycharms Member Posts: 24
    Originally posted by atziluth


    Ok thinking about it a little more there is one option that I think would work.
    Housing in capital cities.
    I like this idea because it adds more incentive to protect your capital city. If it falls to the rival faction they can loot and destroy everything in your house. I would even go further and say I would like any kind of bank system to be part of the homes so that they can be looted if the capital falls.
    This would really make losing your capital city a disaster.
    I think this is the only way housing would fit into the WAR world.

    But where inside the capital cities would you have the housing?  It would either have to be instanced or just in its own zone of to the side.  I can't see them putting houses throughout the city (although that would be flippin' sweet).

  • SramotaSramota Member Posts: 756


    Originally posted by brainchild64
    Maybe because not all of the persistent world is a battlefield?  Also, some people like to play in character and in doing such its kinda nice for the character to have someplace to live.
    WAR is Everywhere

    Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
    It all sucked.

  • A55kickaA55kicka Member Posts: 47
    Originally posted by Sramota


     

    Originally posted by brainchild64

    Maybe because not all of the persistent world is a battlefield?  Also, some people like to play in character and in doing such its kinda nice for the character to have someplace to live.
    WAR is Everywhere

     

    WAR isn't everywhere you idiot, why don't you watch the RvR podcast. They have RvR zones and PvE zones. RvR Zones increase as you increase in your tiers. So know the info before you talk.

  • A55kickaA55kicka Member Posts: 47
    Originally posted by Thorsnes


    Why do so many keep asking about player housing in Warhammer Online? Would you build a house in the middle of a real life battlefield? Probably not, so where is the common sense in building one in a virtual battlefield? As players enter their starting areas, they are already being encouraged to hunt down and kill the enemy - not to build a cozy little hut for the "Big Bad Wolf" to come huff and puff down. It's really quite simple, but still hard to comprehend for some... *puzzled*

    This is a dumb post because  you don't build a house in the middle of a battlefield, only an idiot would think that a game would actually allow that. It will be an instanced zone where players have their houses, not randomly in the middle of a battlefield, how dumb do you have to be to think this? lol

  • BryanBoitonoBryanBoitono Member Posts: 199

    The Irony here is that things get built at the front line all the time, from machine gun nests, to bunkers. haha, kinda funny really. As a dwarf engineer I hope to be building things on the front line.

     

    But as for the guild hall, I will be sorely dissapointed if they do not totally gank DAoC's guild system. I dont mind if its instanced or not, or if it can even get raided.

     

    But guild politics, were it actually matters, would be fun. An actuall reason to join a guild and participate in the MMO world.

    I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.

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