i've been playing eve for 3 years now, i still really enjoy it. I don't really get whats missing from it (with maybe the exception of twitch combat) . but then i like ships in space, not people wandering around.
there is a LOT missing from EVE. It is not really even an SF game - the only real difference between EVE and some 15th century pirate type game is that you can move in 3 dimensions instead of just two.
There is no real SF in EVE - it is a great economic simulation game - but it is not SF. You could rename the stars to islands in the Caribbean and it would be the same game. Is that the only example you can think of [not that its a good exxample and only inalidates your argument]
SF is stuff like Starship Troopers, Alien, Star Wars, Battlestar Galactica, Star Trek, and the like.
Err same could be applied to any game if you use that type of logic. For exaxmple i could call the avatars Ships in Everquest with the same strength of logic you used for EvE For example the warrior class of the Humans could be called a Battlecruiser and the game would still be the same.
Anyway whats wrong with a Sci-Fi game without Aliens?
Afterall everone in that game travels in SPACE SHIPS and uses HYPERSPACE.
And to define what SCI-Fi is,it is basically FICTION what hat means is stuff thats not real but can be imagined such as Space ships which dont exist right now and Hyperspace which definatly dont exist.
THose 2 eliments alone make eve a Sci-fi game.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand
Well to be "alien" it needs to be truely "alien" lol...or different. Almost on the scale of non-comprehension. I've read a lot of different Sci-Fi and sometimes they are able to capture it. All these humaniods with different heads are just hollowood attempts at grabbing cash and our attention. The problem is in a gaming arena, its difficult to relate to playing a 6 headed blob with 6 seperate compartment minds so yeah, we are going to end up with a lot of pointy eared guys and guys that look like someone stuck a piece of bubblegum to their nose and painted them green.
Here is an old P&P RPG that had some pretty "alien", aliens http://en.wikipedia.org/wiki/2300_AD You will need to hunt down the pictures yourself though.
Heres an idea for aliens, A load of sticky Grey Tenticles that have no body and who 'stick' together to form an intelegence.
A Boxlike Gas bag with a smaller sack hanging among its tenticles like a Box Jellyfish, The Smaller sack contains its brain which also contains a Phosphoresent compound that was used too attract Prey.
It is however Impossable i think to come up with trully Alien Alien ideas because such things would be too ALIEN for us to think of.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand
i've been playing eve for 3 years now, i still really enjoy it. I don't really get whats missing from it (with maybe the exception of twitch combat) . but then i like ships in space, not people wandering around.
there is a LOT missing from EVE. It is not really even an SF game - the only real difference between EVE and some 15th century pirate type game is that you can move in 3 dimensions instead of just two.
There is no real SF in EVE - it is a great economic simulation game - but it is not SF. You could rename the stars to islands in the Caribbean and it would be the same game.
SF is stuff like Starship Troopers, Alien, Star Wars, Battlestar Galactica, Star Trek, and the like.
There are a thousand ideas out there for SF mmo's, but many would require a budget the size of WOW's or more to do a decent jon on.
sorry, i missed this post. yeah i really don't get what you mean that eve is not scifi but starship troopers is.
do you mean the starship troopers book or movie? and star wars is a remake of Kurosawa's Hidden fortress. Alien is a horror film, like any monster in the basement film, BSG has all the layeru=ing of anchient mythology and questing etc.
Good Scifi to me starts with a what we are and know and adds a "what if" and contemplates the impact that that "what if" has on us as humans. so star treck has utopian sociaety and limitless energy bound with star travel and 'aliens'. BSG is far flung remenant of society being spased by the robots they invented and on the run.
for eve, the concept of the pod pilot, a hardwired pilot in the ship controlling it more efficiently as well as the brain taping (by transneural burning scanner) gives the context for the stories. which is a scifi basis. are saying that cloning, braintaping, space ships shooting in space, drones(robots) self-replicating and gaining conciousness, mining asteroids, space travel, travel between stars and waring over star systems is not science fiction?
Originally posted by Torak Well to be "alien" it needs to be truely "alien" lol...or different. Almost on the scale of non-comprehension. I've read a lot of different Sci-Fi and sometimes they are able to capture it. All these humaniods with different heads are just hollowood attempts at grabbing cash and our attention. The problem is in a gaming arena, its difficult to relate to playing a 6 headed blob with 6 seperate compartment minds so yeah, we are going to end up with a lot of pointy eared guys and guys that look like someone stuck a piece of bubblegum to their nose and painted them green.
Here is an old P&P RPG that had some pretty "alien", aliens http://en.wikipedia.org/wiki/2300_AD You will need to hunt down the pictures yourself though.
yeah, good fiction can give you the challenge of stretching yourself and trying to think from a very different (alien) point of view. Iain M. Banks "Player of Games "is a good one for this.
But we already have a very difficult time understanding each other, so good contemporary literature may help you strech outside yourself for the point of view of another human in contemporary society.
there is also really good scifi that just deal with the headspace of humanity being very different in the future, Charles Stross's "Accelerando" and Greg Egans "Diaspora".
So far to date my favorite sci-fi game has to be freelancer. I know it's not am mmo, but as games go it was great and had the alien and the normal in it and many different factions. If they are going to make a space mmo they need to look at the greats, mechwarrior, freelancer, AvP, and then the shows like firefly, star trek and so on. Sci fi worlds need the aspect of being a blind of junk and high tech, the worlds have to be able to give you that "we might want to not be here" feel while urging you to go on. You have to push your chair back after piloting a ship or mech and run your fingers through your hair, click on the voice chat and say "man that was a close one guys, everyone make it through okay?" In truth we need a game that simply makes us feel like we did something. I know it's asking a lot, but I want a game that leaves me as satisfied as a table top does when I get up. One where I know I did something and it left a mark, however small on the world. I remember playing muds back in the day, getting killed outright when some big war would come along because I was too low level. Those were the best days of my life, because even then I knew if I could just figure out the right plan I coul make a dent for one second, and that dent would mean something.
Games today, they don't have that sense of meaning, I can log on run through instances for lowbies and then log off and feel like all I did was waste my time. I want to log on, hear alarm bells, warning sirens and know that if I don't get off ma @$$ and do something life as we know it may end. Sure I might be left as so much dust in the wind when I am done with my heroics, that dust will be earned and my enemies will choke on it. As it is all I hear are people bragging about their pvp scores and how fast they run an instance. Have we grown so complacent to sit at the end of a game, max lvl, with nothing to do but bully other players and call that fun? We digest short sighted programing and lazy develpors ideas as if it were ambrosia. Todays games have jobs for every type of programer in the world, but there are nearly no jobs for writers. We have been drawn in by shiney object on the bottom of a pool of weak stories and even weaker ideas. Developers take great games like mechwarrior and decide to reinvision it, where is mechwarrior now? Whitewolf reinvisioned their table tops and for the most part ruined a game. We are the consumers, without us these companies would die, I see constant complants about this or that. If everyone simply deleted their forum accounts from a game where the devs lied to them then the gamers demands would be met.
Profit is god, and he is alive and well, yet our money feeds the beast. With one united voice of enough we could slay such a god, why then do we dwell here beneath it's feet begging for what we deserve?
i've been playing eve for 3 years now, i still really enjoy it. I don't really get whats missing from it (with maybe the exception of twitch combat) . but then i like ships in space, not people wandering around.
there is a LOT missing from EVE. It is not really even an SF game - the only real difference between EVE and some 15th century pirate type game is that you can move in 3 dimensions instead of just two.
There is no real SF in EVE - it is a great economic simulation game - but it is not SF. You could rename the stars to islands in the Caribbean and it would be the same game.
SF is stuff like Starship Troopers, Alien, Star Wars, Battlestar Galactica, Star Trek, and the like.
There are a thousand ideas out there for SF mmo's, but many would require a budget the size of WOW's or more to do a decent jon on.
sorry, i missed this post. yeah i really don't get what you mean that eve is not scifi but starship troopers is.
do you mean the starship troopers book or movie? and star wars is a remake of Kurosawa's Hidden fortress. Alien is a horror film, like any monster in the basement film, BSG has all the layeru=ing of anchient mythology and questing etc.
Good Scifi to me starts with a what we are and know and adds a "what if" and contemplates the impact that that "what if" has on us as humans. so star treck has utopian sociaety and limitless energy bound with star travel and 'aliens'. BSG is far flung remenant of society being spased by the robots they invented and on the run.
for eve, the concept of the pod pilot, a hardwired pilot in the ship controlling it more efficiently as well as the brain taping (by transneural burning scanner) gives the context for the stories. which is a scifi basis. are saying that cloning, braintaping, space ships shooting in space, drones(robots) self-replicating and gaining conciousness, mining asteroids, space travel, travel between stars and waring over star systems is not science fiction?
Sorry Laiina, he is correct...EVE is about as Sci-Fi as you can get.
Science fiction (abbreviated SF or sci-fi with varying punctuation and case) is a broad genre of fiction that often involves speculations based on current or future science or technology.
Its in space, there are spaceships and its a speculative future not past......its sci-fi. I think you are hitting more toward the "fiction" side which is essentually the story portion. Human drama is human drama, it doesn't matter if its now, a thousand years ago or a thousand years from now. Pirate boats or spaceships both generally are about US and the stories around that setting.
i've been playing eve for 3 years now, i still really enjoy it. I don't really get whats missing from it (with maybe the exception of twitch combat) . but then i like ships in space, not people wandering around.
there is a LOT missing from EVE. It is not really even an SF game - the only real difference between EVE and some 15th century pirate type game is that you can move in 3 dimensions instead of just two.
There is no real SF in EVE - it is a great economic simulation game - but it is not SF. You could rename the stars to islands in the Caribbean and it would be the same game.
SF is stuff like Starship Troopers, Alien, Star Wars, Battlestar Galactica, Star Trek, and the like.
There are a thousand ideas out there for SF mmo's, but many would require a budget the size of WOW's or more to do a decent jon on.
sorry, i missed this post. yeah i really don't get what you mean that eve is not scifi but starship troopers is.
do you mean the starship troopers book or movie? and star wars is a remake of Kurosawa's Hidden fortress. Alien is a horror film, like any monster in the basement film, BSG has all the layeru=ing of anchient mythology and questing etc.
Good Scifi to me starts with a what we are and know and adds a "what if" and contemplates the impact that that "what if" has on us as humans. so star treck has utopian sociaety and limitless energy bound with star travel and 'aliens'. BSG is far flung remenant of society being spased by the robots they invented and on the run.
for eve, the concept of the pod pilot, a hardwired pilot in the ship controlling it more efficiently as well as the brain taping (by transneural burning scanner) gives the context for the stories. which is a scifi basis. are saying that cloning, braintaping, space ships shooting in space, drones(robots) self-replicating and gaining conciousness, mining asteroids, space travel, travel between stars and waring over star systems is not science fiction?
Sorry Laiina, he is correct...EVE is about as Sci-Fi as you can get.
Science fiction (abbreviated SF or sci-fi with varying punctuation and case) is a broad genre of fiction that often involves speculations based on current or future science or technology.
Its in space, there are spaceships and its a speculative future not past......its sci-fi. I think you are hitting more toward the "fiction" side which is essentually the story portion. Human drama is human drama, it doesn't matter if its now, a thousand years ago or a thousand years from now. Pirate boats or spaceships both generally are about US and the stories around that setting.
This was SO much better than my responce
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand
Ok you lads do know theres a game called Eve-Online right? Big Ships, Small Ships, Alliances, Outposts, Wars and the biggest number of players on 1 server. Been playing it for little over a year now and its probably the best game i've ever played. http://www.eve-online.com
Ok you lads do know theres a game called Eve-Online right? Big Ships, Small Ships, Alliances, Outposts, Wars and the biggest number of players on 1 server. Been playing it for little over a year now and its probably the best game i've ever played. http://www.eve-online.com
Not that i disagree with you but the last few pages have been almost all about EvE
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand
Ok you lads do know theres a game called Eve-Online right? Big Ships, Small Ships, Alliances, Outposts, Wars and the biggest number of players on 1 server. Been playing it for little over a year now and its probably the best game i've ever played. http://www.eve-online.com
Not that i disagree with you but the last few pages have been almost all about EvE
lmao, i don't think reading is R0ot's strong point, the original post states clearly that eve has been considerered and that it was deemed inadequate.
No doubt EVE Online is Sci-Fi. But to me, it's easier to question whether it's a game, or an online economy simulator. Also, when I played it, I felt that I could not become as good as the vets, due to the nature of the skill system. To me, EVE felt like a point and click game with good graphics. But hey, if you love it, I can see why! It's a niche game, but a very well designed one!
Now back to the original topic. I don't see any truly good sci-fi mmo coming out that has all of those features. Tabula Rasa seems like it will draw a lot of Sci-Fi fans, but I do not think there will be any spaceship combat and content at launch. Personally, I'm really looking forward to this game.
To me, a great Sci-Fi MMO would be mostly based on combat and content on multiple planets within a galaxy. This game would feel sandbox-y, but wouldn't be a complete one. You don't have to be a combat based character. You can smuggle goods, you can open up a shop, etc. But maybe at certain points you would be drawn into combat whether you like it or not. Now, I would want maybe 30-45% of the game's content to be space based. Traveling between planets wouldn't take extremely long, but hey, there would be loads to do on the way there. You could check up on your funds, check in on NPC allies, to see if they need help. (Helping them would benefit you, as they would reward you for your help.) Also in space, there would be random encounters with space pirates or something similar. These npc's would attempt to get close to your ship and board it. You can try to out run them (which gets harder at higher lvls) or shoot them down. If they get inside, you switch back to avatar "mode" and go kick some ass! At high lvls in designated areas, the same thing would happen, but instead of NPC pirates, players could do this.
Comments
there is a LOT missing from EVE. It is not really even an SF game - the only real difference between EVE and some 15th century pirate type game is that you can move in 3 dimensions instead of just two.
There is no real SF in EVE - it is a great economic simulation game - but it is not SF. You could rename the stars to islands in the Caribbean and it would be the same game. Is that the only example you can think of [not that its a good exxample and only inalidates your argument]
SF is stuff like Starship Troopers, Alien, Star Wars, Battlestar Galactica, Star Trek, and the like.
Err same could be applied to any game if you use that type of logic. For exaxmple i could call the avatars Ships in Everquest with the same strength of logic you used for EvE For example the warrior class of the Humans could be called a Battlecruiser and the game would still be the same.
Anyway whats wrong with a Sci-Fi game without Aliens?
Afterall everone in that game travels in SPACE SHIPS and uses HYPERSPACE.
And to define what SCI-Fi is,it is basically FICTION what hat means is stuff thats not real but can be imagined such as Space ships which dont exist right now and Hyperspace which definatly dont exist.
THose 2 eliments alone make eve a Sci-fi game.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
Heres an idea for aliens, A load of sticky Grey Tenticles that have no body and who 'stick' together to form an intelegence.
A Boxlike Gas bag with a smaller sack hanging among its tenticles like a Box Jellyfish, The Smaller sack contains its brain which also contains a Phosphoresent compound that was used too attract Prey.
It is however Impossable i think to come up with trully Alien Alien ideas because such things would be too ALIEN for us to think of.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
there is a LOT missing from EVE. It is not really even an SF game - the only real difference between EVE and some 15th century pirate type game is that you can move in 3 dimensions instead of just two.
There is no real SF in EVE - it is a great economic simulation game - but it is not SF. You could rename the stars to islands in the Caribbean and it would be the same game.
SF is stuff like Starship Troopers, Alien, Star Wars, Battlestar Galactica, Star Trek, and the like.
There are a thousand ideas out there for SF mmo's, but many would require a budget the size of WOW's or more to do a decent jon on.
sorry, i missed this post. yeah i really don't get what you mean that eve is not scifi but starship troopers is.
do you mean the starship troopers book or movie? and star wars is a remake of Kurosawa's Hidden fortress. Alien is a horror film, like any monster in the basement film, BSG has all the layeru=ing of anchient mythology and questing etc.
Good Scifi to me starts with a what we are and know and adds a "what if" and contemplates the impact that that "what if" has on us as humans. so star treck has utopian sociaety and limitless energy bound with star travel and 'aliens'. BSG is far flung remenant of society being spased by the robots they invented and on the run.
for eve, the concept of the pod pilot, a hardwired pilot in the ship controlling it more efficiently as well as the brain taping (by transneural burning scanner) gives the context for the stories. which is a scifi basis. are saying that cloning, braintaping, space ships shooting in space, drones(robots) self-replicating and gaining conciousness, mining asteroids, space travel, travel between stars and waring over star systems is not science fiction?
But we already have a very difficult time understanding each other, so good contemporary literature may help you strech outside yourself for the point of view of another human in contemporary society.
there is also really good scifi that just deal with the headspace of humanity being very different in the future, Charles Stross's "Accelerando" and Greg Egans "Diaspora".
So far to date my favorite sci-fi game has to be freelancer. I know it's not am mmo, but as games go it was great and had the alien and the normal in it and many different factions. If they are going to make a space mmo they need to look at the greats, mechwarrior, freelancer, AvP, and then the shows like firefly, star trek and so on. Sci fi worlds need the aspect of being a blind of junk and high tech, the worlds have to be able to give you that "we might want to not be here" feel while urging you to go on. You have to push your chair back after piloting a ship or mech and run your fingers through your hair, click on the voice chat and say "man that was a close one guys, everyone make it through okay?" In truth we need a game that simply makes us feel like we did something. I know it's asking a lot, but I want a game that leaves me as satisfied as a table top does when I get up. One where I know I did something and it left a mark, however small on the world. I remember playing muds back in the day, getting killed outright when some big war would come along because I was too low level. Those were the best days of my life, because even then I knew if I could just figure out the right plan I coul make a dent for one second, and that dent would mean something.
Games today, they don't have that sense of meaning, I can log on run through instances for lowbies and then log off and feel like all I did was waste my time. I want to log on, hear alarm bells, warning sirens and know that if I don't get off ma @$$ and do something life as we know it may end. Sure I might be left as so much dust in the wind when I am done with my heroics, that dust will be earned and my enemies will choke on it. As it is all I hear are people bragging about their pvp scores and how fast they run an instance. Have we grown so complacent to sit at the end of a game, max lvl, with nothing to do but bully other players and call that fun? We digest short sighted programing and lazy develpors ideas as if it were ambrosia. Todays games have jobs for every type of programer in the world, but there are nearly no jobs for writers. We have been drawn in by shiney object on the bottom of a pool of weak stories and even weaker ideas. Developers take great games like mechwarrior and decide to reinvision it, where is mechwarrior now? Whitewolf reinvisioned their table tops and for the most part ruined a game. We are the consumers, without us these companies would die, I see constant complants about this or that. If everyone simply deleted their forum accounts from a game where the devs lied to them then the gamers demands would be met.
Profit is god, and he is alive and well, yet our money feeds the beast. With one united voice of enough we could slay such a god, why then do we dwell here beneath it's feet begging for what we deserve?
there is a LOT missing from EVE. It is not really even an SF game - the only real difference between EVE and some 15th century pirate type game is that you can move in 3 dimensions instead of just two.
There is no real SF in EVE - it is a great economic simulation game - but it is not SF. You could rename the stars to islands in the Caribbean and it would be the same game.
SF is stuff like Starship Troopers, Alien, Star Wars, Battlestar Galactica, Star Trek, and the like.
There are a thousand ideas out there for SF mmo's, but many would require a budget the size of WOW's or more to do a decent jon on.
sorry, i missed this post. yeah i really don't get what you mean that eve is not scifi but starship troopers is.
do you mean the starship troopers book or movie? and star wars is a remake of Kurosawa's Hidden fortress. Alien is a horror film, like any monster in the basement film, BSG has all the layeru=ing of anchient mythology and questing etc.
Good Scifi to me starts with a what we are and know and adds a "what if" and contemplates the impact that that "what if" has on us as humans. so star treck has utopian sociaety and limitless energy bound with star travel and 'aliens'. BSG is far flung remenant of society being spased by the robots they invented and on the run.
for eve, the concept of the pod pilot, a hardwired pilot in the ship controlling it more efficiently as well as the brain taping (by transneural burning scanner) gives the context for the stories. which is a scifi basis. are saying that cloning, braintaping, space ships shooting in space, drones(robots) self-replicating and gaining conciousness, mining asteroids, space travel, travel between stars and waring over star systems is not science fiction?
http://en.wikipedia.org/wiki/Science_fiction
Science fiction (abbreviated SF or sci-fi with varying punctuation and case) is a broad genre of fiction that often involves speculations based on current or future science or technology.
Its in space, there are spaceships and its a speculative future not past......its sci-fi. I think you are hitting more toward the "fiction" side which is essentually the story portion. Human drama is human drama, it doesn't matter if its now, a thousand years ago or a thousand years from now. Pirate boats or spaceships both generally are about US and the stories around that setting.
there is a LOT missing from EVE. It is not really even an SF game - the only real difference between EVE and some 15th century pirate type game is that you can move in 3 dimensions instead of just two.
There is no real SF in EVE - it is a great economic simulation game - but it is not SF. You could rename the stars to islands in the Caribbean and it would be the same game.
SF is stuff like Starship Troopers, Alien, Star Wars, Battlestar Galactica, Star Trek, and the like.
There are a thousand ideas out there for SF mmo's, but many would require a budget the size of WOW's or more to do a decent jon on.
sorry, i missed this post. yeah i really don't get what you mean that eve is not scifi but starship troopers is.
do you mean the starship troopers book or movie? and star wars is a remake of Kurosawa's Hidden fortress. Alien is a horror film, like any monster in the basement film, BSG has all the layeru=ing of anchient mythology and questing etc.
Good Scifi to me starts with a what we are and know and adds a "what if" and contemplates the impact that that "what if" has on us as humans. so star treck has utopian sociaety and limitless energy bound with star travel and 'aliens'. BSG is far flung remenant of society being spased by the robots they invented and on the run.
for eve, the concept of the pod pilot, a hardwired pilot in the ship controlling it more efficiently as well as the brain taping (by transneural burning scanner) gives the context for the stories. which is a scifi basis. are saying that cloning, braintaping, space ships shooting in space, drones(robots) self-replicating and gaining conciousness, mining asteroids, space travel, travel between stars and waring over star systems is not science fiction?
http://en.wikipedia.org/wiki/Science_fiction
Science fiction (abbreviated SF or sci-fi with varying punctuation and case) is a broad genre of fiction that often involves speculations based on current or future science or technology.
Its in space, there are spaceships and its a speculative future not past......its sci-fi. I think you are hitting more toward the "fiction" side which is essentually the story portion. Human drama is human drama, it doesn't matter if its now, a thousand years ago or a thousand years from now. Pirate boats or spaceships both generally are about US and the stories around that setting.
This was SO much better than my responce"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
Ok you lads do know theres a game called Eve-Online right? Big Ships, Small Ships, Alliances, Outposts, Wars and the biggest number of players on 1 server. Been playing it for little over a year now and its probably the best game i've ever played. http://www.eve-online.com
Not that i disagree with you but the last few pages have been almost all about EvE
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
Not that i disagree with you but the last few pages have been almost all about EvE
lmao, i don't think reading is R0ot's strong point, the original post states clearly that eve has been considerered and that it was deemed inadequate.No doubt EVE Online is Sci-Fi. But to me, it's easier to question whether it's a game, or an online economy simulator. Also, when I played it, I felt that I could not become as good as the vets, due to the nature of the skill system. To me, EVE felt like a point and click game with good graphics. But hey, if you love it, I can see why! It's a niche game, but a very well designed one!
Now back to the original topic. I don't see any truly good sci-fi mmo coming out that has all of those features. Tabula Rasa seems like it will draw a lot of Sci-Fi fans, but I do not think there will be any spaceship combat and content at launch. Personally, I'm really looking forward to this game.
To me, a great Sci-Fi MMO would be mostly based on combat and content on multiple planets within a galaxy. This game would feel sandbox-y, but wouldn't be a complete one. You don't have to be a combat based character. You can smuggle goods, you can open up a shop, etc. But maybe at certain points you would be drawn into combat whether you like it or not. Now, I would want maybe 30-45% of the game's content to be space based. Traveling between planets wouldn't take extremely long, but hey, there would be loads to do on the way there. You could check up on your funds, check in on NPC allies, to see if they need help. (Helping them would benefit you, as they would reward you for your help.) Also in space, there would be random encounters with space pirates or something similar. These npc's would attempt to get close to your ship and board it. You can try to out run them (which gets harder at higher lvls) or shoot them down. If they get inside, you switch back to avatar "mode" and go kick some ass! At high lvls in designated areas, the same thing would happen, but instead of NPC pirates, players could do this.