AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Yawn, anyone ready to discuss the finer points of seiging instead of doom, gloom, fishy etc etc?
Well as per topic title, kinda look OPEN to me.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
New Seige Video (Another Demo) from TenTon Hammer:
Jorgen Tharaldsen and Erling Ellingsen discuss the major talking point of Age of Conan at GC Leipzig 2007 - the 40 different siege / PvP attackable areas for four different level ranges (starting at level 20) with its own alternate progression system. Jorgen goes on to describe the new mercenary system (3:00), which allows players to join in large scale PvP combat without the guild politics. Funcom also revealed that players may battle for immortality (7:40) and mentioned for the first time ever that Clan of Conan members will get an exclusive in-game item (10:10)!
Seriously I thought what I laid out was pretty simple and self explanatory
There is no declaration system, it uses the vulnerability window and the tickets systems period.
A guild can hold numerous resources/forts but only one Keep. If they "win" a siege on another keep they would simply gain an additional set of bonus's for an amount of time not a second keep.
You need tickets to win
You won't gain tickets until you at the very least destroy the current capture object or "victory" point as someone else called it.
You gain nothing as long as someone else has the victory point built
You gain little if you control the area and NO victory point is built
You gain a lot if you control and have built the victory point.
With Battlekeeps on a week long cycle timer and as I said a total of 3 in a region and maybe 9 on a server. It is highly unlikely you would see 50 guilds go for one and 3 go for another. If thats the case then boohoo they go after something else next time. I don't see that as a problem. Players can handle their own situations through combat and player diplomacy.
Resources have small watchtowers
Forts have the gatehouse in the walls
Battlekeeps have the top of the central keep structure
Each objective has a constructible PvP object needed to be built to best gain control tickets.
__________________
Athelan-NPC/Monster Designer, Behavioral Control Center/Combat Guru, Age of Conan
This being quite appropriate dont you think??
"There is no declaration system, it uses the vulnerability window and the tickets systems period"
Anyone still want to use this argument against AoC?
There is a window of opportunity open most hours of the day, its up to you to take advantage of it, its not a declaration system.
The more and more you read, goto admit it sounds like an awesome PvP area.
The user and all related content has been deleted.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Most definately:
Best PvP Experience
Age of Conan
GC Leipzig was our first chance to sit down and see how the player vs. player action shakes out in Age of Conan. Everything PvP presented looks awesome - from siege warfare at 40 locations for 4 level ranges, to the guild-free mercenary system, to smaller-scale battles and the iconic drinking games. All within a system that respects the fact that most players don't have the time to grind their way to the top of some leaderboard. Nicely played, Funcom.
Thats a great idea and stops the need for a 24 /7 watch. I have a life and there will never be a chance for smaller guilds to grow ... I guess. Also nice to structure the play in that way, much more strcutured PvP play appeals to even myself generally a non PvP player. I can log in and immedatily prepare for the attack. Also do the ring round in the day
Would be nice to have some smaller more immediate PvP fights too. Looks like PVP in this game is very much a group thing however.
Thats a great idea and stops the need for a 24 /7 watch. I have a life and there will never be a chance for smaller guilds to grow ... I guess. Also nice to structure the play in that way, much more strcutured PvP play appeals to even myself generally a non PvP player. I can log in and immedatily prepare for the attack. Also do the ring round in the day Would be nice to have some smaller more immediate PvP fights too. Looks like PVP in this game is very much a group thing however.
Wonderful spot on AOC dev's.
That feature is in, the smaller more immediate fights. The only thing you have a timer to attack is the Battle Keeps.
Thats a great idea and stops the need for a 24 /7 watch. I have a life and there will never be a chance for smaller guilds to grow ... I guess. Also nice to structure the play in that way, much more strcutured PvP play appeals to even myself generally a non PvP player. I can log in and immedatily prepare for the attack. Also do the ring round in the day Would be nice to have some smaller more immediate PvP fights too. Looks like PVP in this game is very much a group thing however.
Wonderful spot on AOC dev's.
That feature is in, the smaller more immediate fights. The only thing you have a timer to attack is the Battle Keeps.
If this is all as promised... and nothing goes wrong with player stupidity or silly reactions... then this may do quite well indeed.
if the pvp would get half as good, as they claim this would be my next big mmo.. what i loved about swg(ex swgh vet), was the gvg with the city battles, what i understand from this its gonna be atleast as fun... theres nothing better then fighting for your guilds survival...
i just got one question i hope you can answer me, what happend to that whole, combos are how you deside to swing your sword (left swring, low swing gives one thing), what i saw at the dragoncon vids where just the well known hotkey attacks, we know from all mmos..
Comments
Yawn, anyone ready to discuss the finer points of seiging instead of doom, gloom, fishy etc etc?
Well as per topic title, kinda look OPEN to me.
New Seige Video (Another Demo) from TenTon Hammer:
Jorgen Tharaldsen and Erling Ellingsen discuss the major talking point of Age of Conan at GC Leipzig 2007 - the 40 different siege / PvP attackable areas for four different level ranges (starting at level 20) with its own alternate progression system. Jorgen goes on to describe the new mercenary system (3:00), which allows players to join in large scale PvP combat without the guild politics. Funcom also revealed that players may battle for immortality (7:40) and mentioned for the first time ever that Clan of Conan members will get an exclusive in-game item (10:10)!
See it Here: > http://www.tentonhammer.com/node/11334 13 mins long
Overview over the new info:
-Battlekeeps start growing at a level called trade outpost
-Mercenaries get directly teleported upon hiring
-Different Minigames but only 6 vs 6 is ranked and shown at a extra website
-Clan of Conan Subscribers get a free ingame-item which gives them as much free beer as they want
-The highest PVP-Guys can go for a quest of "Immortality" which is very hard but grants insane bonus
I feel its kinda important to post this here too incase it gets missed:
There is no declaration system, it uses the vulnerability window and the tickets systems period.
A guild can hold numerous resources/forts but only one Keep. If they "win" a siege on another keep they would simply gain an additional set of bonus's for an amount of time not a second keep.
You need tickets to win
You won't gain tickets until you at the very least destroy the current capture object or "victory" point as someone else called it.
You gain nothing as long as someone else has the victory point built
You gain little if you control the area and NO victory point is built
You gain a lot if you control and have built the victory point.
With Battlekeeps on a week long cycle timer and as I said a total of 3 in a region and maybe 9 on a server. It is highly unlikely you would see 50 guilds go for one and 3 go for another. If thats the case then boohoo they go after something else next time. I don't see that as a problem. Players can handle their own situations through combat and player diplomacy.
Resources have small watchtowers
Forts have the gatehouse in the walls
Battlekeeps have the top of the central keep structure
Each objective has a constructible PvP object needed to be built to best gain control tickets.
This being quite appropriate dont you think??
"There is no declaration system, it uses the vulnerability window and the tickets systems period"
Anyone still want to use this argument against AoC?
There is a window of opportunity open most hours of the day, its up to you to take advantage of it, its not a declaration system.
The more and more you read, goto admit it sounds like an awesome PvP area.
Most definately:
Best PvP Experience
Age of Conan
GC Leipzig was our first chance to sit down and see how the player vs. player action shakes out in Age of Conan. Everything PvP presented looks awesome - from siege warfare at 40 locations for 4 level ranges, to the guild-free mercenary system, to smaller-scale battles and the iconic drinking games. All within a system that respects the fact that most players don't have the time to grind their way to the top of some leaderboard. Nicely played, Funcom.
Thats a great idea and stops the need for a 24 /7 watch. I have a life and there will never be a chance for smaller guilds to grow ... I guess. Also nice to structure the play in that way, much more strcutured PvP play appeals to even myself generally a non PvP player. I can log in and immedatily prepare for the attack. Also do the ring round in the day
Would be nice to have some smaller more immediate PvP fights too. Looks like PVP in this game is very much a group thing however.
Wonderful spot on AOC dev's.
That feature is in, the smaller more immediate fights. The only thing you have a timer to attack is the Battle Keeps.
That feature is in, the smaller more immediate fights. The only thing you have a timer to attack is the Battle Keeps.
If this is all as promised... and nothing goes wrong with player stupidity or silly reactions... then this may do quite well indeed.
if the pvp would get half as good, as they claim this would be my next big mmo.. what i loved about swg(ex swgh vet), was the gvg with the city battles, what i understand from this its gonna be atleast as fun... theres nothing better then fighting for your guilds survival...
i just got one question i hope you can answer me, what happend to that whole, combos are how you deside to swing your sword (left swring, low swing gives one thing), what i saw at the dragoncon vids where just the well known hotkey attacks, we know from all mmos..