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Borderlands PVP- More consentual than open?

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  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Yawn, anyone ready to discuss the finer points of seiging instead of doom, gloom, fishy etc etc?

    Well as per topic title, kinda look OPEN to me.



  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    New Seige Video (Another Demo) from TenTon Hammer:

    Jorgen Tharaldsen and Erling Ellingsen discuss the major talking point of Age of Conan at GC Leipzig 2007 - the 40 different siege / PvP attackable areas for four different level ranges (starting at level 20) with its own alternate progression system. Jorgen goes on to describe the new mercenary system (3:00), which allows players to join in large scale PvP combat without the guild politics. Funcom also revealed that players may battle for immortality (7:40) and mentioned for the first time ever that Clan of Conan members will get an exclusive in-game item (10:10)!

    See it Here: > http://www.tentonhammer.com/node/11334   13 mins long

    Overview over the new info:



    -Battlekeeps start growing at a level called trade outpost

    -Mercenaries get directly teleported upon hiring

    -Different Minigames but only 6 vs 6 is ranked and shown at a extra website

    -Clan of Conan Subscribers get a free ingame-item which gives them as much free beer as they want

    -The highest PVP-Guys can go for a quest of "Immortality" which is very hard but grants insane bonus

     



  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    I feel its kinda important to post this here too incase it gets missed:


    Today, 11:53:35   #186

    Athelan vbmenu_register("postmenu_936318", true);

    Developer

     

    Athelan's Avatar

     

    Join Date: Apr 2005

    Location: Lost in BCC Land

     



    default




    Seriously I thought what I laid out was pretty simple and self explanatory



    There is no declaration system, it uses the vulnerability window and the tickets systems period.



    A guild can hold numerous resources/forts but only one Keep. If they "win" a siege on another keep they would simply gain an additional set of bonus's for an amount of time not a second keep.



    You need tickets to win



    You won't gain tickets until you at the very least destroy the current capture object or "victory" point as someone else called it.



    You gain nothing as long as someone else has the victory point built



    You gain little if you control the area and NO victory point is built



    You gain a lot if you control and have built the victory point.



    With Battlekeeps on a week long cycle timer and as I said a total of 3 in a region and maybe 9 on a server. It is highly unlikely you would see 50 guilds go for one and 3 go for another. If thats the case then boohoo they go after something else next time. I don't see that as a problem. Players can handle their own situations through combat and player diplomacy.



    Resources have small watchtowers



    Forts have the gatehouse in the walls



    Battlekeeps have the top of the central keep structure



    Each objective has a constructible PvP object needed to be built to best gain control tickets.


    __________________

    Athelan -NPC/Monster Designer, Behavioral Control Center/Combat Guru, Age of Conan


     

     

    This being quite appropriate dont you think??

    "There is no declaration system, it uses the vulnerability window and the tickets systems period"

    Anyone still want to use this argument against AoC?

    There is a window of opportunity open most hours of the day, its up to you to take advantage of it, its not a declaration system.

    The more and more you read, goto admit it sounds like an awesome PvP area.



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  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Most definately:


    Best PvP Experience

    Age of Conan

    GC Leipzig was our first chance to sit down and see how the player vs. player action shakes out in Age of Conan. Everything PvP presented looks awesome - from siege warfare at 40 locations for 4 level ranges, to the guild-free mercenary system, to smaller-scale battles and the iconic drinking games. All within a system that respects the fact that most players don't have the time to grind their way to the top of some leaderboard. Nicely played, Funcom.



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  • tombear81tombear81 Member Posts: 810

    Thats a great idea and stops the need for a 24 /7 watch. I have a life and there will never be a chance for smaller guilds to grow ... I guess. Also nice to structure the play in that way, much more strcutured PvP play appeals to even myself generally a non PvP player. I can log in  and immedatily prepare for the attack. Also do the ring round in the day :)

    Would be nice to have some smaller more immediate PvP fights too. Looks like PVP in this game is very much a  group thing however.

     

    Wonderful spot on AOC dev's.

  • whitedelightwhitedelight Member Posts: 1,544
    Originally posted by tombear81


    Thats a great idea and stops the need for a 24 /7 watch. I have a life and there will never be a chance for smaller guilds to grow ... I guess. Also nice to structure the play in that way, much more strcutured PvP play appeals to even myself generally a non PvP player. I can log in  and immedatily prepare for the attack. Also do the ring round in the day :)
    Would be nice to have some smaller more immediate PvP fights too. Looks like PVP in this game is very much a  group thing however.
     
    Wonderful spot on AOC dev's.

    That feature is in, the smaller more immediate fights. The only thing you have a timer to attack is the Battle Keeps.

    image

  • tombear81tombear81 Member Posts: 810

    Originally posted by whitedelight

    Originally posted by tombear81


    Thats a great idea and stops the need for a 24 /7 watch. I have a life and there will never be a chance for smaller guilds to grow ... I guess. Also nice to structure the play in that way, much more strcutured PvP play appeals to even myself generally a non PvP player. I can log in  and immedatily prepare for the attack. Also do the ring round in the day :)
    Would be nice to have some smaller more immediate PvP fights too. Looks like PVP in this game is very much a  group thing however.
     
    Wonderful spot on AOC dev's.

    That feature is in, the smaller more immediate fights. The only thing you have a timer to attack is the Battle Keeps.

    If this is all as promised... and nothing goes wrong with player stupidity or silly reactions... then this may do quite well indeed.

  • tfwarlordtfwarlord Member Posts: 216

    if the pvp would get half as good, as they claim this would be my next big mmo.. what i loved about swg(ex swgh vet), was the gvg with the city battles, what i understand from this its gonna be atleast as fun... theres nothing better then fighting for your guilds survival...

     

    i just got one question i hope you can answer me, what happend to that whole, combos are how you deside to swing your sword (left swring, low swing gives one thing), what i saw at the dragoncon vids where just the well known hotkey attacks, we know from all mmos..

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