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From what i heard that being a new player here has no benefits and no advantages, anyone who has been here longer will automatically be stronger is that true or has that system changed?
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You will never catch up to the number of skills old players have, though theres only so many you can train in each section, so you can match them eventually on one speciality.. but they will always have the advantage of having more throughout all the branches, with access to the top equipment and ships, etc.
On the other hand even a 1 day player can contribute to the deepest 0.0 game play, in the form of expendable scouts - doesn't cost much at all for their deaths as compared to someone with lots of skill points, and a swarm of newbies can take down bigger ships. Most corps that aren't lowbie corps messing around in safe space want experienced players, but some can and do hire and help teach the game to newer players.
So you can still do stuff, and can get a reasonable skill set in a few months time if not sooner... dont expect to be able to grind up your skills faster.. other than shaving a few hours off them, there is nothing you can do but wait for the real time to pass.
Theoretically, no matter what game you join the people who've been there longer will be stronger than you. Really Eve is no different. What make Eve worth starting regardless of how long the others have been playing is that you can be useful in a group role almost immediately. That means that any kind of PvP you might be interested in becoming involved in is actually accessible. Sure you may not be in the best, most expensive, most powerful ship and you may die a lot, but because you are young your character is cheap to keep up-to-date and the ships you fly are easily replaced.
Now if you want to be any good at mission-running, mining, or production expect to play for 3-4 months before becoming decent at that, but I don't regard 3-4 months of time as too bad in a MMO, personally. And seriously, you can play a valuable support role in PvP with veterans within a week or two at most.
Hope this post helps somewhat.
Edit: I just want to point out that you can still do mission-running, mining and production from day one, you just won't be very good at it, nor terribly competitive in the industrial market until some time has passed. However, my point is that, while you may never catch up in skill-points, you can catch up in every way that counts within a few months.
Many new pilots look at the older character who have more skill points SP, and think I never going compete.
Those are totally wrong. After as little as 30days skilling, you can be a tackler in PvP
and stop enemies from flying away while your corpmates kill the target.
Your now-shot down char might have hade more then 20M skill points
Think during those days, its generaly a good way to learn the game.
How to manage the guns on your ship get some feel for shoot ranges do some missions.
here is a idea try roleplaying
Free 14Days EVE-Online "Trials & Guides" EVE-O Skills Sheet
actually no, its not true.
someone could 'in theory' have no combat training at all. even after many years of playing the game. although, you would not be able to compete with them in the area that they have trained, be it trading, mining, invention or manufacturing.
and as others have said, if you want to get into PvP then join a gang and learn to tackle.
1) Yes, it's true, you will never have as many skill points as someone who has been in the game longer than you. Ever (unless they're an imbecille...)
2) No, it doesn't matter.
Why:
In EVE you will never be able to use more than a few skills towards any given ship you can fly. If you're in a frigate none of your medium gunnery, large gunnery, torpedo, cruise launcher, heavy launcher, heavy assault launcher skills are going to matter. Not one of them... not even a little.
^^ Above is just an example but gives an idea where I am going.....
What people fail to realize is that in EVE, in any true 'skill based' game really, what your character can learn is only part of the equation. What gear you can actually use at any given point in time is the true defining factor because only a finite number of skills (which you can fairly quickly master) actually affect any given setup. So by specializing you can rapidly 'catch up' in EFFECTIVENESS to an older player. Sure you won't be specialized in as many areas as they are... but in the areas you ARE specialized in you will be every bit as good as them (and often better if they didn't specialize there themselves).
After specializing in one area you can then branch out to other areas, or specialize further in that area across multiple races. The choices are yours to make. If you make them wisely you will rapidly find that a 2 year vet is just as easy to kill as a 1 day old newb if you choose the battle correctly.
Good luck in EVE!
Hope this helps!
"A ship-of-war is the best ambassador." - Oliver Cromwell
I hate seeing this question come up again over and over to be honest. It's reasonable to understand why it's asked, though.
For the most part, you wont ever have as much SP as a player that's been playing a lot more time than you but for the most part it wont matter. It might mean the difference between them being able to lock onto 3 more players, use Large Hybrid cannons and have a large sized Corporation. Only up to a certain point does SP matter too much. After that, you're getting very specific stuff that isn't ground breaking. The real difference is only in spaceship command, which purely translates into what ships you can fly. You'll spend a bit of time training one of these skills so you can fly larger and more powerful ships.
All in all, it isn't that big of a deal and it's just like any other MMO. Do you really think you can start WoW now and be "out of the ordinary" gear/power wise? It ISN'T happening.
No but in the other mmorpgs you can eventually catch up to the veterans, unlike this game and swg with the veteran rewards... where it is impossible to catch up to those who have already played for a long time, fortunately for myself i am a veterean in swg. Not in this game however, I'm still unsure of my thoughts on whether or not I should get this game, maybe after a trial I will know.
i have 12,756,235 skill points in spaceship command, but I only use 3,162,510 of them if i'm flying a vagabond. The max skillpoints you could use while flying a vagabond is somewhere in between 15-25 million. So if you only fly a vagabond, that's your level cap. Also the differences between level 4 and level 5 on skills like Medium Autocannon specialization is pretty minimal in relation to the number of skill points used.
You can pvp from day 1, even if you can't tackle yet you can draw fire for a couple seconds or do a couple extra damage to somebody, it's not liek you're limited to 40 people in a gang or you'll aggro more npcs being a noob or have the enemy resist all your laser beams. There is no downside to you tagging along, but it might be a while before you're considered not expendable.
Which Final Fantasy Character Are You?
if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end
I do not understand this mindset. Never have and never will.
Who cares if people are ahead of you? Why does how long others have been playing rate so highly in some people's decision to play a MMO or not?
What does everyone else's progress in the game, or time played, have to do with your ability to play and enjoy the game?
I mean, I understand the mindset... "I can never compete against those who have been playing longer" and at first, this is true.. But over time, it isn't. And besides, it shouldn't, in my opinion, be a deciding factor in whether or not you play the game.
In Eve Online, people might rack up millions of points across numerous skills, but they're only ever using a portion of those for any given build. If they have 10 million points accrued, they are not using the skills accounting for all 10 million of those points at the same time. They are only using the amount required to support the build they are playing at the moment, which is nowhere near the 10 million they have in total. However, they do have more time played and, likely, more experience, so in that respect they might still beat you - for a while, 'til you're up to speed.
But seriously.. the whole idea of "Oh, I can't compete with people who've been playing for longer than me so I don't know if it's worth playing" is so self-defeating it drives me nuts. Guess what? Someone who starts the same time as you but has more natural skill can well be extremely difficult for you to beat, too... It has nothing to do with time.
Just play the game and enjoy it. Stop worrying about how long everyone else has been playing.
Sheesh.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Though it's been said I want to stress again, if you specialize, you WILL be just as good as an older player in that area. Then you can move on and be just as good as him in another, and then another, etc... All he has is more toys at his disposal and once you invest the time he has, you'll be able to use all those toys too.
Something else to keep in mind, just because someone may have 40 million more skill points than you doesn't mean they're automatically more important than you are. Sure, if he's in a dreadnought and you're in a cruiser, he's going to be more useful in sieging PoS's. On the other hand, EWAR and tackling a critical roles in small to fleet sized gangs. Remote repping can also make a tremendous difference when used right. Neither of those take many skill points at all.
Don't worry so much about skill points. Just enjoy the game. I only have 5 million skill points and I'm loving it.
Nevermind... sorry just sick of this topic.
You don't need to catch up.
Nuff said. Read the MANY explanations as to why.
"A ship-of-war is the best ambassador." - Oliver Cromwell
One thing that's nice in EVE community is no one really cares how many skill points you have, it's not like in WoW where somebody with a lvl 70 thinks he's smarter than you just cause you're a lower level, the eve community doesn't have that mindset, well most of them don't.
Which Final Fantasy Character Are You?
if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end
where you won't be equal is in the diversity of skills trained. Does this help?
One of the things thats not immeadiatly obvious is how at risk the skilled players might be.
for example a pilot trained to fly a battleship set up as a tech 2 sniper. a large number of skill points in a 150-200mil isk ship. if a one month old pilot in a disposable tackle frigate gets close to the sniper, they can lock them down and be invulnerable (keeping up transversal) to the sniper, meaning they can not get a away and they can be taken down. all because of the 1 month old character.
in eve, you can substantially contribute in PvP very early on against established characters.