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Why Ac2 sucks

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Comments

  • RorinoxRorinox Member Posts: 35

    LOL, I agree, I think that the invoker will be as powerful if not more powerful after the rewrite... It also looks like it'll be more fellowship friendly...  Check out the rewrite at www.ac2hq.com or www.accmty.com .

    I wouldn't go quitting that quick, perhaps you'll love the changes image

  • BeldaroBeldaro Member Posts: 119

    I haveto say i actually agree with the CwAzY DoOd that started this thread, dont mind his bullshit act he's got a point...

    lets look at some facts about this.

    Items. Everything is level based, weapons, armor, quests, items. Not buffs actually but if u need to keep a high-lvl friend with you all the time to enjoy the game... You cant even kill mobs of a too high level cause they dont give you exp!!!! so whats the point in putting in alot of time in your character, all you can do is trundle along in the same steps as the guy next to you. Only way to keep a good character is to do the armor/weapon quests at the lowest level allowed, and not even then do you get good enough to make a significant difference.

    Exping. Mobs dont yield that good exp/time, so of course everyone feeds off the quests. So the high-lvl game is made into a log-on-and-do-the-daily-quest-and-chat-and-log-off. Now perhaps you can have some fun with trade-skills, but who cares when you need 231143434 iron for a weapon and its not like the weapon will make u kill anything faster than the quest-sword u got...

    Professions/Breeds. Cmon... why even bother with different breeds when you cant be the same professions as the other breeds?! Theyre all the same, the only thing that makes a difference breed-wise is the ugliness of your avatar. You dont even get to play around with stats like strength/stamina/agility/intelligence and stuff, so what are the breeds for? Its not like Tumeroks are more agile or intelligent than Lugians, its just that tumeroks have all-different professions. I say remove the races/breeds or unlock all the professions for all the races but give lugians/tumeroks more exp in some and less in some... Dang why cant you have a human architect!? silly...

    And some good points... You can evade missile attacks by moving out of the way! kinda cool, but why cant you aim better when youre firing yourself if u know the mob/player is gonna take a different route? The skill system is kinda nice, but it makes the actual levels a bit redundant, why should i ding 38 when theres absolutely no gain from it except the 20 more in hp? Perhaps theres a new quest you can do at just that level, but mostly it only opens up a new set of level-req'd items you can use... dang give the items a strength requirement instead so it atleast looks like you can make a difference bleh.

    bah dont know why i spend my time on this subject, its really a Zelda Online than anything. Just a linear level-trundle with no big suprises.. STAY AWAY, theres no immersion, just mindless questing for no reason...

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