Eve, the crafting system there really cant be beat nor can the player run economy its like a Reallife economy where you can scam, outbid and undercut your compeditors and if you are smart and rich enough you can fix the prices as well. It is an aquired taste though.
Oh that it defiinatlyis as its diffacult to learn how to play it and to compete at first.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand
EQ2 or SWG before the changes.EQ2 crafting while still not bad ,the end result crafted not in much demand now.However spells still got a market. Vanguard,ryzom and horizons have nice crafting
You say spells still have a market. I played EQ2 very very very briefly, but are there scribes that make spells for other players?
Originally posted by RespyShunt Originally posted by hercules EQ2 or SWG before the changes.EQ2 crafting while still not bad ,the end result crafted not in much demand now.However spells still got a market. Vanguard,ryzom and horizons have nice crafting
You say spells still have a market. I played EQ2 very very very briefly, but are there scribes that make spells for other players?
Only for payed commissions. EQ2 devs have not been friendly to scribes. Especially with adept 1's drop rates being so rampant. I and few others once suggested that adepts 1 be a scribe only spell and adept IV be dropped by mobs but we were pretty much ignored. Of course though scribes can level up the fastest out of all trade skill professions.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
I enjoyed old SWG crafting and market, too. Also the races and different professions. I play a bit of EQ2 now and then and very much like the crafting now better than when they had sub-components, unlike most of the people, it seems. The crafting in Horizons was fun in the beginning, mostly because of the construction trade skills and what you could do with them. (ie build structures, community projects that opened up new areas, etc) Unfortunately the fact that many of the things you built were broken and never got fixed put a huge damper on the experience. I always go back to ATitD when there is a new telling but cancel after a couple of months. I enjoy combat just as much, if not more, than crafting. Personally, I didn't much enjoy anything in Vanguard and didn't purchase it after beta. Well, I did sort of giggle at all the giant phallic shaped rocks....
Edit: What about Wurm Online? I haven't played it but I've seen posts from people saying the crafting was very good.
goonzu: fun game and many good points, only thing that made me quit was a bug that caused my ability points to almost halve
Dofus : fun game only thing is that free area isn't that big
ashen empires: good game if you like the graphics only 2 bad you got to pay if you want to leave beginner isle, where your skills have a maximum of lvl 10 (i'm not 100% sure) but besides that you got tons of skills
I havnt played SWG since before they Did the CU so i havnt played the CU or even the NGE.. but from my personal experiances in Mmorpgs i would have to cast my vote on Pre-Cu SWG.. then 2nd i would have to go with FFXI.. thats just my 2 cents.. but i havnt layed eaither one of them in abotu 2 years so i cant say if it has changed or not...
The crafting system in SWG has not really been changed since Launch. The same process still exists.
I nejoy the crafting in SWG due to the customization options available to the items you make. You can choose how you want to specialise the items depending on the markets demand. You basically establish your own in-game business when you become a crafter and just like with RL businesses, there's a lot of backend work to take care of to be good at the front end.
SWG, to me, has had the best crafting in an MMO to date. It's key factor is that items actually decay and deteriorate. UO would be my first choice but the game is a bit dated.
"Epic" npc dropped items in MMOs such as EQ and WoW simply render crafting near useless. Consumable-crafting skills do well though in just about every game.
Comments
ATiTD, only game I enjoyed crafting
EQ2 or SWG before the changes.EQ2 crafting while still not bad ,the end result crafted not in much demand now.However spells still got a market.
Vanguard,ryzom and horizons have nice crafting
Second Life.
Oh that it defiinatlyis as its diffacult to learn how to play it and to compete at first.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
-- Jean Rostand
EVE and SWG Pre Cu. Crafting has to be Complex and the market has to be 100% Player driven.
You say spells still have a market. I played EQ2 very very very briefly, but are there scribes that make spells for other players?
SWG back in the day, then EQII before the nerf.
And really, I'm not an SOE fanboi
I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
--Aristotle
You say spells still have a market. I played EQ2 very very very briefly, but are there scribes that make spells for other players?
Only for payed commissions. EQ2 devs have not been friendly to scribes. Especially with adept 1's drop rates being so rampant. I and few others once suggested that adepts 1 be a scribe only spell and adept IV be dropped by mobs but we were pretty much ignored. Of course though scribes can level up the fastest out of all trade skill professions.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
I enjoyed old SWG crafting and market, too. Also the races and different professions. I play a bit of EQ2 now and then and very much like the crafting now better than when they had sub-components, unlike most of the people, it seems. The crafting in Horizons was fun in the beginning, mostly because of the construction trade skills and what you could do with them. (ie build structures, community projects that opened up new areas, etc) Unfortunately the fact that many of the things you built were broken and never got fixed put a huge damper on the experience. I always go back to ATitD when there is a new telling but cancel after a couple of months. I enjoy combat just as much, if not more, than crafting. Personally, I didn't much enjoy anything in Vanguard and didn't purchase it after beta. Well, I did sort of giggle at all the giant phallic shaped rocks....
Edit: What about Wurm Online? I haven't played it but I've seen posts from people saying the crafting was very good.
some games i where i like the crafting skills
goonzu: fun game and many good points, only thing that made me quit was a bug that caused my ability points to almost halve
Dofus : fun game only thing is that free area isn't that big
ashen empires: good game if you like the graphics only 2 bad you got to pay if you want to leave beginner isle, where your skills have a maximum of lvl 10 (i'm not 100% sure) but besides that you got tons of skills
Ill say EQII and FFXI however if you look at both its almost the same
SWG is still the best for crafting IMHO
BOYCOTTING EA / ORIGIN going forward.
I havnt played SWG since before they Did the CU so i havnt played the CU or even the NGE.. but from my personal experiances in Mmorpgs i would have to cast my vote on Pre-Cu SWG.. then 2nd i would have to go with FFXI.. thats just my 2 cents.. but i havnt layed eaither one of them in abotu 2 years so i cant say if it has changed or not...
ryzom without a doubt
its worlds above anything else i have ever expirienced
The crafting system in SWG has not really been changed since Launch. The same process still exists.
I nejoy the crafting in SWG due to the customization options available to the items you make. You can choose how you want to specialise the items depending on the markets demand. You basically establish your own in-game business when you become a crafter and just like with RL businesses, there's a lot of backend work to take care of to be good at the front end.
SWG, to me, has had the best crafting in an MMO to date. It's key factor is that items actually decay and deteriorate. UO would be my first choice but the game is a bit dated.
"Epic" npc dropped items in MMOs such as EQ and WoW simply render crafting near useless. Consumable-crafting skills do well though in just about every game.
I like WoW's compared to most because of the simplicity.
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