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The WOW dev's were talking about UO and EQ...

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Comments

  • terrantterrant Member Posts: 1,683

    In that one thing, it was a good thing. In the old days, it was real easy for another guild to train grief you while you were fighting Ony and screw up your party. Or your group would have to fight/argue/queue up for hours or days to get at a certain plane. You think grinding raidbosses for gear is hard in WoW? it's 10,000 times easier than EQ.

  • ChieftanChieftan Member UncommonPosts: 1,188

    Originally posted by Asteriveth


    And what lessons are those?
    Perhaps these games never evolved because they did not need too. They both still have loyal player bases.

    If you're that clueless there's no point in talking about it.

    My youtube MMO gaming channel



  • ObeeObee Member Posts: 1,550

    Originally posted by golstat2003


     
    Originally posted by Airspell


      WoW isnt that much different from EQ at all.  It is just an improvement, graphically , better quest system, etc..  Also just because WoW was in development before A game doesn't mean they couldn't rip it off during the process LOL
     
      On the subject of UO.  I find it a very hilarious subject.  Pretty much every dev out there has played Ultima Online and most of them recall it as a great game.  However no matter how much they praise it most of them go entirely in a different direction every time they make games lol. 
    I'd think the reason for that is obvious no? The developers were once players. I'd think the reason they go a completely different way, is because subconsciously they themselves may not feel like playing UO again. They want to play something different.

     

    Now if one of them could make a UO-style game with updated graphics, I think they could make money.

    And in response to the poster who said they don't see blizzard taking such a risk, I do see blizzard doing something like this. Think about it for a sec. They have made a shit load (still do--hell they are coming out with yet ANOTHER expansion which will probably make tons again) of WoW. If anyone has the capital to "play around" with making a niche game, its blizzard.

    With a cash cow MMO like WoW in their back pocket, they of all developers can afford to take that risk.

    Had they tried to make a game like Vangaurd, they could have afforded to keep it in development for as long as they wanted, cause they already have somethign else paying the bills.

    Saying they want to play something different than UO would be a believable reason, if ever developer and their brother didn't also play EQ.  Every new MMO is based on the same DIKU MUD style that EQ is based on.  I really think we have more than enough of those now.  I wouldn't really mind if the next five years worth of MMOs tried to be UO instead.

     

     

  • vajurasvajuras Member Posts: 2,860

    Originally posted by Chieftan


     
    Originally posted by Asteriveth


    And what lessons are those?
    Perhaps these games never evolved because they did not need too. They both still have loyal player bases.

     

    If you're that clueless there's no point in talking about it.

    he has a point http://www.mmogchart.com/Chart1.html

    see how UO and EQ beat many of these new messed up MMORPGs. and that's jsut stats for the official servers im assuming

  • StevenTheRocStevenTheRoc Member Posts: 74

    Don't put EQ and UO on the same page.

     

    Ultima online was a sandbox mmorpg that never evovled.

    EQ is a rip off meridian and responsible for the lack of great content today.

     

    Brad Mcquaid is a Scam artist

    Lord British is a genius.

     

    My opinion don't flame me, you only give my statement more credibility.

  • RecantRecant Member UncommonPosts: 1,586

    To me, as an ex-EQ1 player, Wow feels like an evolution of the genre, not a step back.  I miss the world of Norrath though, you can't take away good memories.  Exploring Ak'anon for the first time really felt like I was in another world.  Everything since then hasn't been as good, but it's more nostalgia than anything else.

    Still waiting for your Holy Grail MMORPG? Interesting...

  • dragonacedragonace Member UncommonPosts: 1,185
    Originally posted by StevenTheRoc


    Don't put EQ and UO on the same page.
    Heh... you just did it yourself.  :)  (Putting EQ and UO on the same page that is... opps, now I did it too).
     Ultima online was a sandbox mmorpg that never evovled.
    Well something evolved, if it wasn't the game... then I guess it was the players.  Because more and more of them chose not to play on FFA-PvP servers. 
    EQ is a rip off meridian and responsible for the lack of great content today.
    Err... o.k.
    Or, EQ was yet another step to where we are today.  Each game has it lovers and haters... each game gives us as players yet more choices to find what we like.
     Brad Mcquaid is a Scam artist
    Well, you may be onto something there.  Not sure if scam artist is the right word, but yeah... a MMO game-company manager he is not.
    Lord British is a genius.
    Heh, o.k.  Or, another word would be egomaniac. 
    My opinion don't flame me, you only give my statement more credibility.
    Yup, same here.

     

  • ChieftanChieftan Member UncommonPosts: 1,188

    Originally posted by vajuras


     
    Originally posted by Chieftan


     
    Originally posted by Asteriveth


    And what lessons are those?
    Perhaps these games never evolved because they did not need too. They both still have loyal player bases.

     

    If you're that clueless there's no point in talking about it.

    he has a point http://www.mmogchart.com/Chart1.html

     

    see how UO and EQ beat many of these new messed up MMORPGs. and that's jsut stats for the official servers im assuming

    4 months after WoW launched SOE closed down half of EQ's servers.  That's a staggering loss of subscribers in a very short period of time.  You think that was a coincidence?

    My youtube MMO gaming channel



  • vajurasvajuras Member Posts: 2,860

    Originally posted by Chieftan


     
    Originally posted by vajuras


     
    Originally posted by Chieftan


     
    Originally posted by Asteriveth


    And what lessons are those?
    Perhaps these games never evolved because they did not need too. They both still have loyal player bases.

     

    If you're that clueless there's no point in talking about it.

    he has a point http://www.mmogchart.com/Chart1.html

     

    see how UO and EQ beat many of these new messed up MMORPGs. and that's jsut stats for the official servers im assuming

     

    4 months after WoW launched SOE closed down half of EQ's servers.  That's a staggering loss of subscribers in a very short period of time.  You think that was a coincidence?

    had no idea but that sounds good too me. Ultima Online FTW lol

  • ChieftanChieftan Member UncommonPosts: 1,188
    Originally posted by vajuras


     
    Originally posted by Chieftan


     
    Originally posted by vajuras


     
    Originally posted by Chieftan


     
    Originally posted by Asteriveth


    And what lessons are those?
    Perhaps these games never evolved because they did not need too. They both still have loyal player bases.

     

    If you're that clueless there's no point in talking about it.

    he has a point http://www.mmogchart.com/Chart1.html

     

    see how UO and EQ beat many of these new messed up MMORPGs. and that's jsut stats for the official servers im assuming

     

    4 months after WoW launched SOE closed down half of EQ's servers.  That's a staggering loss of subscribers in a very short period of time.  You think that was a coincidence?

     

    had no idea but that sounds good too me. Ultima Online FTW lol

    Don't get me wrong I thought UO was a brilliant game but OSI paid the piper for all that complexity when players found an exploit in practically every facet of gameplay.  The design had so many variables they couldn't keep up with all the loopholes players were finding.  People knock WoW for being simple and limited in gameplay but when you give the players as much freedom as UO did, it opens up the door for alot of balance problems.

    My youtube MMO gaming channel



  • OhaanOhaan Member UncommonPosts: 568

    Originally posted by Chieftan


    Don't get me wrong I thought UO was a brilliant game but OSI paid the piper for all that complexity when players found an exploit in practically every facet of gameplay.  The design had so many variables they couldn't keep up with all the loopholes players were finding.  People knock WoW for being simple and limited in gameplay but when you give the players as much freedom as UO did, it opens up the door for alot of balance problems.

    Agreed. They bit off more than they could chew. The first year or so of UO was a giant MMO experiment. Subsequent titles took note of the pitfalls of too much freedom and dialed it way back in there versions. However the genre has matured and lessons have been learned.  I don't see why it couldnt be done successfully today.

  • vajurasvajuras Member Posts: 2,860

    yeah EVE made the freeform skill selection work just fine as far as I've seen. If all of us have acquired all skills then there- you have perfect balance like they have in FPS games.

     

    In FPS titles, they have perfect balance because everyone has the exact same abilities

    Balance is a problem that crops up in the Class based titles like in WoW whereas you normally must prevent one Class tree from outweighing another. This is no issue in skill based titles. Everyone has the freedom to acquire their skills at will.

    you cant tell me WoW does not have issues the Shaman forums used to literally aflame with 'nerf!!! omg nerf Shamen!' all day long. you could never even visit that forum to learn anything good

  • SinentSinent Member Posts: 137

    Originally posted by StevenTheRoc


    Don't put EQ and UO on the same page.

    ugh agreed uo is nothing even eq 's original sell test looked better then uo

    immersion imho cannot be found when looking in any other view besides first person.

     Ultima online was a sandbox mmorpg that never evovled.

    ultima online might have had a great game but it lost me at  2d 

    EQ is a rip off meridian and responsible for the lack of great content today.

    in 99 when i started playing eq its funny i had never heard of meridian, so cant pass judgement

     Brad Mcquaid is a Scam artist

    No just a man who didint recognise his own limitations

    Lord British is a genius.

    yeah right funny i heard same thing aboput brad mquaid l,ets see how lord next game does

    My opinion don't flame me, you only give my statement more credibility.

    Yup, same here.

    Some lead and some follow I prefer to stand beside!

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