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The Games Convention happen between 23. to 26. August 2007, in Leipzig/Germany ( Homepage )
Covered by Firderis on the Official Forums - http://forums.ageofconan.com/showthread.php?t=37734
Check there often for the latest info
Comments
And that new UI...... I loved the UI of AoC, now they mashed it down into the bottom just like every other MMO, and removed the Combat rose, leaving three buttons next to eachother at the bottom. ouch ouch ouch.
But seriously. CTF???? And Team Death Match???
Where is this taking place? The Border Kingdoms? God I hope not. I'll stab someone in the eye.
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I live to fight, and fight to live.
And that new UI...... I loved the UI of AoC, now they mashed it down into the bottom just like every other MMO, and removed the Combat rose, leaving three buttons next to eachother at the bottom. ouch ouch ouch.
But seriously. CTF???? And Team Death Match???
Where is this taking place? The Border Kingdoms? God I hope not. I'll stab someone in the eye.
I wouldn't be so quick to judge, the Combat Rose is still there and visible in the new screens. That U.I was put together in such a short space of time and is experimental. Some screens have 17 blocks for skills/hotkeys; I am not sure.
As for CTF and DM, I believe they are add ons to the PvP mini games, such as drunken brawling . There are mini maps that can be seem from the Screenies, the CTF for example takes place on a Stygian map, the U.I. also shows that there might possibly some inclusion for guilds as well as teams on this type of PvP game. These look like welcome new additions and raises the scope for extra different types of PvP. So to me personally, its not ouch, ouch, ouch but the complete opposite. AoC showing is scheduled for two different showing one from Eidos and one from Funcom with one being the hands on one so I hear - whether there are two showings I dunno I just know they are over the weekend.
Border Kingdoms is something totally different which is GvG type of fighting in a totally seperate area - I wouldn't worry
In the new screens we can clearly see more that 40 people fighting with seige weapons just from one angle of view. Who knows how many more people are to the sides and rear.
And that new UI...... I loved the UI of AoC, now they mashed it down into the bottom just like every other MMO, and removed the Combat rose, leaving three buttons next to eachother at the bottom. ouch ouch ouch.
But seriously. CTF???? And Team Death Match???
Where is this taking place? The Border Kingdoms? God I hope not. I'll stab someone in the eye.
I wouldn't be so quick to judge, the Combat Rose is still there and visible in the new screens. That U.I was put together in such a short space of time and is experimental. Some screens have 17 blocks for skills/hotkeys; I am not sure.
As for CTF and DM, I believe they are add ons to the PvP mini games, such as drunken brawling . There are mini maps that can be seem from the Screenies, the CTF for example takes place on a Stygian map, the U.I. also shows that there might possibly some inclusion for guilds as well as teams on this type of PvP game. These look like welcome new additions and raises the scope for extra different types of PvP. So to me personally, its not ouch, ouch, ouch but the complete opposite. AoC showing is scheduled for two different showing one from Eidos and one from Funcom with one being the hands on one so I hear - whether there are two showings I dunno I just know they are over the weekend.
Border Kingdoms is something totally different which is GvG type of fighting in a totally seperate area - I wouldn't worry
In the new screens we can clearly see more that 40 people fighting with seige weapons just from one angle of view. Who knows how many more people are to the sides and rear.
Spot on Avery, and yes the other user was too quick to judge. Thank you for posting the link to this and thank you for showing off your skills with paint with your picture lol.
Couple of Dev quotes about the User Interface Feedback:
Most of the other elements are identical to the old GUI, just moved around slightly.
Although the icons for combos are larger than the previous "combo row", the icon size is still identical to what used to be on the bottom-left and bottom-right hotbar menus. (The only reason it does not look that way, is because the old/new comparison shots are running at different resolutions.)
Given that there used to be 8 larger icons hotbars on both sides (for a total of 16), plus the 8 combo icons, the actual real-estate taken up by icons on the screen is smaller in the new layout compared to the old.
As for the icons themselves, I think it's a bit hard to appreiciate them in small screens like that... IMO, the graphic artists have done a really good job with them, and they are -extremely- detailed. I think most people will like them when they see how they look a bit more close-up.
Anyhow, just wanted to clarify those points, especially in regard to icon size.
Balance Team Lead
Will there be a function to move the icon bars, so that the combat rose isn't surrounded by colorful icons? Or will there atleast be a function to adjust the transparency of the toolbar (excluding the combat rose because that's hard enough to see as is.)?
In the only GUI, the combo icons were not transparent in-combat, however, only out of combat. The combat rose is pretty visible currently, but I can see that it doesn't look that way in those screens--I can say it's mostly an issue with the screenshots and not actually "gone" right now. (Also, although it is not displayed in one of the screens, that is because the combat rose does not appear if you are not in combat mode.)
Can't say what options there will be to move stuff or set alpha, though.. that's more of an issue for the GUI coders, and I'm not totally sure what they have planned there. I can check on it at some point, but might not be right away.
I mostly wanted to clarify the size issue, though, because I've seen a lot of people mention that the icons and hotbar are "bigger"--while it's true when comparing combos to combos, as the old icon slots were usually filled while playing there is actually no difference there. The default icon size hasn't changed.
Balance Team Lead
Making sure the players and NPCs have a fair chance of killing each other off...
I believe also that the main U.I will have some customability to it too.
The trouble with screenshots is you can't tell lag/framerate/character sliding etc. There is a whole lot you can't tell from screenshots. Really the only thing is raw graphics.
That is why i'm hoping for some vids of large scale battles. That will fill in some unanswered questions I have about the performance of the game in real pvp situations.
If this 3v3 stuff are just new additional modes of pvp (similar to WoW's small group duels/arena) than great. I don't think I would ever participate in them myself, I prefer something bigger, but im sure someone would.
I'm just keeping my fingers crossed that it isn't the only type of pvp they have to show at the convention.
And that new UI...... I loved the UI of AoC, now they mashed it down into the bottom just like every other MMO, and removed the Combat rose, leaving three buttons next to eachother at the bottom. ouch ouch ouch.
But seriously. CTF???? And Team Death Match???
Where is this taking place? The Border Kingdoms? God I hope not. I'll stab someone in the eye.
Thats just arena pvp...the border kingdoms pvp will be shown to press at later date during the gc.
More information flowing out of Leipzig:
This time from French fansite jeuxonline
Translated by IcePROject http://forums.ageofconan.com/showthread.php?t=37830
Source
BORDER KINGDOM :
- 3 Border kingdom region (not 3 instances) per server with 3 battlekeep , 4 Forts and 6 ressources (gold mine and the such) in each border kingdom.
-150 players on the screen at the same time , without any lag.
-When a battlekeep is build, the guild must start with the Trade Post, following by other building depending on the prestige class levels of the players.
-A guild can't build every building, they need to make choices (resources,defences,offences...) (Beta test will make sure no build is stronger than the other)
-A battlekeep can't be attacked between 3h am and 12pm, outside these hours, attackers and defenders guilds choose when the fight will happen, However if the defenders refuse too often the combat, the maintenance costs of the buildings of their BK will increase.
COMBAT :
-When fighting , the remote classes (casters and archers) will be able to position in height, to allow them a greater range all in their offering a better defense. By counter the body to body classes will be able to help moving the sieging machines that have been build in place with resources.
MOUNT :
-Two types of mountings, controlled by the players, will be useful at the time of sieging, each one with a specificity:
- the mammoth: specialized in the destruction of the walls
- the rhinoceros: specialized in the destruction of the doors and the damages to the players in AoE
-The more mountings will have taken dash, the more the impact against the structure met will be powerful and thus the more damage, thus making it possible to create a breach in the enclosure.
NB: to obtain them at release , you will have pre-order AOC.
MERCENARY SYSTEM :
A.Condition:
- Level 60
- Not decided if it's gonna be for everyone or only for those not in guild.
B.How it work:
-a price is fixed between the guild and the mercenary (that is to attack or defend).
- Mercenaries have 5 levels depending on the number of battles carried out. The ultimate level allows the handing-over of an "ubber" item, at the visual level, but not of the stats, by Conan itself.
PVP :
- There are twenty levels PvP, the last level being very difficult to reach. And each level allows obtaining items or feats.
- PvP Classification in the Kingdoms Borders via a Web page
-- PvP Classification for the guild according to the number of kill
-- PvP Classification for a player without guild according to the number of kill located in a zone defined around him.
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Recommended you guys read the whole thread on the AoC boards.
Personally, some reasons to get excited even more, but better clarification and understanding to come over the weekend.
I have information that contradicts the timing of fights in the BK slightly, I believe its based on the server ruleset and location which is still undetirmined.
Anyways, fans enjoy, haters pick the bits you hate and start harping on about them
I think the live stream on Saturday is scheduled for 11:30am German time which I believe is GMT +1. Also check the mmorpg.com blog and videos as they come in
Sad
When month before i was saying that lack of information 3 months before the release means nothing good , i was right. It is really not so hard to deduct logic of game publishing.
AOC is simply one of those games that sound good on paper , but the developers mosly over estimated them selfs , and than they figured they simply can not realise what they promised and planed.
And now wathering down will commence , like it does for most of the games anyway.
What will be the final AOC and how diferent from what we seen and expected will be is anyones bet
I have to say there are some concerns.
1) 3 vs 3 PvP demo... I may have read that wrong but if the numbers are correct that is a very isolated number and brings up concern. I don't trust the statement 150 players all at once with no lag. That is a pretty bold statement for a game 6 months out and untested. It might have been the translation from the site but I think Funcom would be a bit more cautious about those kinds of statements. They set the bar high for no reason... perhaps something along the lines "We are working towards 150 people fighting at one time"... something to get excited about but not a hard commitment. If they fail to meet those numbers it will only look bad.
2) The zones for GvG sound less dynamic then before. A set number of forts, resources, buildings make it seem more static then when the features were first described. My perception could be very wrong but it does sound that way.
Hopefully we will get more information in the next few days and a movie or two. I ignored all the talk about fighting and UI since we already know that is a work in progress and there is no way they would have something polished a week after they stated they were retooling the AI.
Please don't take this as a negative post. Only stating some of my concerns from the first day of Lep... Hopefully the Devs will address some of these concerns in the coming days.
-Atziluth-
- Never underestimate the predictability of stupidity.
Pardon me Lobotomist,
But what is the point of your post? How about you wait 48 more hours till the live stream from Leipzig? You yourself say you wont buy a game without playing it first so how about you state the differences from promised and planned with developer quotes to the contrary please?
You do know the meaning of Beta right????? I expect changes in a Beta and development cycle. Somethings just dont make the cut.
If its true that you like AoC and follow it for this interest then you should only want whats best for the game in all regards.
Alot of the information above hasn't been confirmed by anyone in the past in detail, just because it is in Beta, everything the developers have "promised" is still there. Right now upon the eve of a critical element of the game about to be shown and the information like this we get, isn't this good news we are receiving? Nothing watered down here... infact its starting to flow fast and taste sweet especially after the recent delay announcement.
Pardon me Lobotomist,
But what is the point of your post? How about you wait 48 more hours till the live stream from Leipzig? You yourself say you wont buy a game without playing it first so how about you state the differences from promised and planned with developer quotes to the contrary please?
You do know the meaning of Beta right????? I expect changes in a Beta and development cycle. Somethings just dont make the cut.
If its true that you like AoC and follow it for this interest then you should only want whats best for the game in all regards.
Alot of the information above hasn't been confirmed by anyone in the past in detail, just because it is in Beta, everything the developers have "promised" is still there. Right now upon the eve of a critical element of the game about to be shown and the information like this we get, isn't this good news we are receiving? Nothing watered down here... infact its starting to flow fast and taste sweet especially after the recent delay announcement.
As for a game fan/follower (that would be me) to PR person (which i guess you are)
What can i say ...
Truly i wish AOC would BLOW MY MIND. But i am sad it wont be out this year , and this is very disappointing to me
It was always as clear as a diamond that AOC is just to good to be true , and i have no doubt that many things will fall off
but the things that Funcom will finally manage to pull trought will mather ...
And as for wanting the best for the game...
I truly do , because i want to play it. And if I am going to play it , it has to be good - that is the bottom line.
Nothing me or you say can affect that...
One thing sad is why must we always capture the flag? Cant we have something more revolutionary? like capture the chicken or watever?
RIP Orc Choppa
I do sincerely hope that nobody really beleives they will get 150 people on the same screen with no lag. Well maybe if everyone is standing still and not doing anything
You say that, but have you played EVE? it was hard getting 150 ships on screen at once there, and they turned into dots at a certain distance.
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I live to fight, and fight to live.
Here is some more info and links:
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The Complete List of Funcom and Community submitted threads on GC at Leipzig.
I have now officially hi-jacked everyone’s thread and linked them into one. Below you will find all of the updates from the convention here :
-Funcom Updates-
Author: Pharamond
Link: Pictures From The Show Floor
-Community Updates-
Author: Firderis (Major List : Read First)
Link: GamesConvetion 2007: Complete List of Media/Previews
Author: Skelleton
Link: Game Convention Impressions
Author: IcePROject
Link: Jeuxonline.info GC news (BK,Combat,Mount,Mercenay System and PvP)
Author: Madnis
Link: The Unofficial 'New UI' Feedback Thread
Author: BlackSwordsman
Link: 4Gamer's AoC PvP video
Author: Leif
Link: GC2007 : New screenshots
Please message me or link updates that need to be listed here.
Community Coordinator – Age of Conan
“Conveying player feedback and communication between the developers and the community”
Some more info:
Due to this being a hands-on demo, it is using a lower-level simplified setup that won't normally be used at level 40. The 3-attack directions and usage of 2-click combos is very similar to what a new player will experience in the level 5-15 range, and thus what we're using for the hands-on demo for brand-new players.
(We are showing at level 40 due to there being a much larger variety of class abilities, visuals, armor, etc. than at level 10.)
So, don't get hung up on that. 5-directions and longer combo chains are still the norm for that level in the non-demo version of things.
Balance Team Lead
Making sure the players and NPCs have a fair chance of killing each other off...
It's actually not too hard to hit someone with a running attack as they are trying to get away, due to the way running attacks work. Also, in PvP, running attacks can cause a target to stagger if they are hit from behind--which applies a snare effect to them for a certain period of time.
Of course, sometimes people get away...but that's just how it goes sometimes. Don't worry though, I've killed a lot of people as they try to run while PvPing this week, especially with Rogue classes as many of their combos get bonus damage from behind.
Balance Team Lead
Making sure the players and NPCs have a fair chance of killing each other off...
Still curious about the 3 attack direction thing on a barbarian too, but not enough to start a thread.
I went over this briefly in one of the older threads, but the directional attack icons on 1-3 can (and probably will, in 99% of cases) "overlapped" with combos that start on that direction. The directional attack is just there to reflect the default action of pressing the 1-3 keys. Provided that element stays the same in the future, the default directional icons probably won't be visible past level 10-15 or so.
The rose is still important and visible, as it shows you the steps you need to take for your current combo, as well as highlights the current direction you are executing after you have started an attack. Unless you have memorized the sequence of every single combo by heart (probably something most people won't do 100%) the rose will be a critical tool.
Balance Team Lead
Making sure the players and NPCs have a fair chance of killing each other off...
After reading this garbled mess of a post, and finaly reaching the conclusion of what it's purpose was; trolling, I would like to comment. I don't see You doing any beta testing yourself, and I'm very interested how you came to the conclusion your trying to pass off here. You've never played it, and your saying Funcom isn't delivering on it's plan here. I've found that your just a vortex of negative energy, and you very rarely have anything good to say abou this game, but thats not the same about the other games you post about, that have half the footage, and look twice as shoddy. Fan bias is blinding my friend. IF your posts were objective, I could understand you wanting to share them, but they're not objective, they're just slander.
Actually you aren't a fan, nothing about Age of Conan excites you - looks like you just "harp" on about all the so called "bad" things without understanding the game is in Beta - now with 7 months to release!!!
You think the game is doomed at every new bit of information that is released.... if this is the case I suggest you just stick to the PotBS forums until release. You never offer any constructive crititism, your doom assumptions are quite frankly tiresome. We already know you got a ban for trolling in the past.
If the game has to be good for you to play it, I suggest you wait until that time before passing judgement. You see, fans also get excited about unreleased aspects of the game, if you have an issue with the new info then post it followed up by why and what you think would be better and how it would work.
But you know how your posts come across? Avery's interpretation of a typical Lobotomist post - "Oh I really, really, really, want to play AoC, it has to meet my awesome expectations though, but the thing is the delay really pissed me off. (Probably more than I let on) By the way, the dev's bit off more than they can chew, I have no doubt the game will fail in many area's - this has always been the case since the start. I still really, really, really want to play the game though. I am right in all of my past assumptions therefore I am right here with my opinion."
Bull - Is it me or do you just look like a fake?
I post new info, I post dev quotes, I post other opinions good or not so, I get hyped about new exciting aspects. I also am not sure about how some things work. It's not blind posting, I do have my opinion and concerns. I recently questioned the 150 ppl on screen at once comment for example.
Does anything you have seen so far interest you?, why don't you ever state what? I think you just get turned on by the negative posting you make.
Whatever floats your PotBS boat buddy.
AoC GC07 Day1 Compilation on you tube
http://www.youtube.com/watch?v=O2wwpOO8JRU
Tachion and Avery
In fact you are quite right. I have been not to positive about AOC. And I have been banned for unjustly trolling one certain game before its release. If trolling is what you call warning people not to bite in the propaganda , because this game will probably not work on their PC.This game was Vanguard, as you probably guessed. So call me unjust....
But AOC is not Vanguard. I play Anarchy online , and think it is one of most inteligent and revolutionary games of its time(MMO). I think
Funcom had lot of guts and forward thinking to offer a free play. And what can i say about Longest Journey , except wonderful.
But we talk about Age of Conan
Game that have seen delay upon delay upon delay , game that had better looking gameplay videos two years ago than now.
Game that I (first here) predicted , based on clues - will be delayed. And it was , just as i said. No mather how much you two called me crazy and trolling....
Still , as you can see ... based on my other posts (that you clearly follow) - I never post in a forum of a game i am not interested in playing.
AOC is the game I want to play. And the game I want to be good. If posting negative oppinions and criticism could anyway hurt the game itself, i would stop this moment. But we are all aware developers read this forums , and if you write constructive criticism
they just might try to fix it. This is what i hope for. Even when above i commented on "wathering down the game"
There you go mates, please forgive my negativnes. As i said , it comes mostly from me wishing to play AOC NOW!
And peace , and prosper AOC
Barbarian Capture the Flag PvP footage: http://stage6.divx.com/user/nunduniel/video/1559948/barbarian---aoc-gamona-de
Guardian Capture the Flag PvP footage: http://stage6.divx.com/user/nunduniel/video/1560204/Guardian---games-convention-2007---aoc-gamona-de
Notice combat rose is still there - also see dev comments in this thread about it - specifically for the show.
20 mins of new footage enjoy!
Animation looks better, Blood looks better, landscape and overall graphics plesant imo.
Akalys of the Acolytes Assassins Skills,Stats and Item Closer Look Update. http://forums.ageofconan.com/showthread.php?p=926132#post926132
For my first post, use this link(http://forums.ageofconan.com/showthread.php?t=37968).
Skills
Picpocket
Bandaging
Climbing
Trap Disarm
Lockpicking
Hiding
Perception
Magical Resist
Fire Resist
Cold Resist
Electrical resist
Holy Resist
Unholy Resist
Poison Resist
Slashing Invulnerability
Piercing Invulnerability
Crushing Invulnerability
Magical Invulnerability
Fire Invulnerability
Cold Invulnerability
Electrical Invulnerability
Holy Invulnerability
Unholy Invulnerability
Poison Invulnerability
Assassin Armor
Assassin Armor Shoulder
Wear Feat: Equip: Cloth Armor 5
Wear Location: Shoulder
Modifications:
+250 +Piercing Damage
+250 +Poison Damage
+300 Disruptive
+60 Fast Healing
+11 OOC Stamina Regen
+0 Defense Rating
Assassin Armor Gloves
Wear Feat: Equip: Cloth Armor 5
Wear Location: Hands
Modifications:
+11 Max Life
+300 Pickpocket
+300 Lockpicking
+300 +Poison Damage
+1 Defense Rating
+7 Magical Resist
Assassin Armor Chest
Wear Feat: Equip: Cloth Armor 5
Wear Location: Chest (Plate)
Modifications:
+53 Max Life
+300 Idd-Missing
+32 Max Stamina
+3 OOC Life Regen
+6 OOC Stamina Regen
+17 Slashing Invulnerability
+12 Defense Rating
Assassin Armor Legs
Wear Feat: Equip: Cloth Armor 5
Wear Location: Legs (Plate)
Modifications:
+15 Max Life
+1 Constitution
Assassin Armor Boots
Wear Feat: Equip: Cloth Armor 5
Wear Location: Feet
Modifications: +100 Idd-Missing"