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Anyone notice a difference between DX10 and DX9?

At work we just got in some new DX10 cards on Vista and cause we have quite alot of PC's we stuck Bioshock DX10 and DX9 next to eachother. I can tell you we couldn't spot the difference apart from the smoke on the DX10 version looked abit thicker and the water was abit brighter lol. So i was looking at the DX9 version of Crysis on Gamespot which they saw at Leipzig today with screenshots and i couldn't see any difference between the 2 again apart from the lighting was abit smoother and not so sharp. I'm not seeing this big OMG DX10 hype showing any difference in the games and you wont notice a difference unless you look very hard.

Didn't stop me from taking two of the cards from work though lol, my boss is a dick and we have this Italian guy who tries to take stuff so i'll just blame it on him lol.

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SWG - PrePub9 Jedi mastered all professions - June 26th 2003 > Nov 15th 2005
EVE Online - 24 million SP - May 6th 2003 > Early 2005
PlanetSide - BR20 CR5 - May 23rd 2003 > Sept 2003

Comments

  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    Even with DX10 you can't really alter the base image of a model.  The real difference is in how well they perform.  The architecture in DX10 is suppose to run more effecient, thus making it have more power then DX9.

    The real difference in the movies is what the cards are capable of.  In the DX9 version they would turn down effects so they can achieve the same frame rate as the DX10 version.  It would kind of suck if DX10 altered the direct appearance of an environment, having something turn out purple instead of dark red is really annoying artistically.

    image

  • DookzDookz Member UncommonPosts: 562

    www.gametrailers.com/player/22701.html

     

    This video shows some of the directx10 used in WiC. Although there isn't really any comparison to a directx9

    Playing now: Cities: Skyline / Ori and the Blind Forest / Banished

  • EnigmaEnigma Member UncommonPosts: 11,384

    Direct X10 shows a more 3d Rendered persepctive of ground "noise" in Bioshock.

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • IbextoIbexto Member Posts: 277

    Haven't noticed anything at all really.  Oh well...

    Cheers.

  • n25phillyn25philly Member Posts: 1,317

    1) you're looking at games that are both DX9 and DX10.  For the most part this means that they are DX9 with some DX10 effects added in.  For there to be a big different they would basically have to make the game twice, once with each art style.

    2) Even still your talking about late gen DX9 vs. very early DX10, as any DX10 games will look nothing like what DX10 is capable of.

     

    Wait until a DX10 only games comes out, that's when you'll see the difference.

    member of imminst.org

  • Keebs1984Keebs1984 Member Posts: 1,356

    Originally posted by n25philly


    1) you're looking at games that are both DX9 and DX10.  For the most part this means that they are DX9 with some DX10 effects added in.  For there to be a big different they would basically have to make the game twice, once with each art style.
    2) Even still your talking about late gen DX9 vs. very early DX10, as any DX10 games will look nothing like what DX10 is capable of.
     
    Wait until a DX10 only games comes out, that's when you'll see the difference.

    I agree. All games that have come out are DX9 games with an optional DX10 on it. In a year when Vista is has had more market penetration and people begin to upgrade their old DX9 cards for cheaper, faster DX10 ones you'll begin noticing games coming out that require DX10 and the graphics that come with them.

    Will they be phenominally better? I don't know, however, I have seen the DX10 version of Microsoft's latest Flight Simulator and all I can say is "DAMN".

    Eternally mine,
    Keebs


    image

    The MMO gaming blog I write for.

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