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Very Poor Showing at Leipzig Games Convention.

 

In My Opinion.

http://www.gamespot.com/video/520538/6177310/videoplayerpop?rgroup=leipzig07_videos

http://www.gamespot.com/video/520538/6177311/videoplayerpop?rgroup=leipzig07_videos

Character and NPC vanishing, slow combat and highly over-the-top effects limit combat views. Imo they should speed it up a little and get rid of all these flashing effects or dumb them down then I can see where my weapon hits. Lingering green weapon effect stuck on screen still 5 seconds later. Massive Slide on second video from enemy.

http://www.gamespot.com/video/520538/6177312/videoplayerpop?rgroup=leipzig07_videos

Looked a little laggy to me even with 10 people on the screen.

Personally im not sure how FUN this looks not to mention EPIC. Its kinda the opposite.

Where is the character customization? It would be nice if your character didn't completely look like every other one on your side. Mmorpg's are all about customization.

IMO it just looks like a "whack-a-mole" whoever does the most "Damage Over Time" wins, and that kinda looks easy in this game so far, especially with the "Lock-On" targetting.

I did see some nice things in the videos though, the landscapes looked kinda cool (when U.I. and weapon effects weren't in the way) people can't really say it looks like WoW so much as the game progresses.

My concerns are only small, just hope Mythic see's them too.

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Comments

  • zevianzevian Member UncommonPosts: 403

    Looks like a beta pvp centric game to me.

     

    As far as characters vanishing i only saw it twice   1 time someone jumped off a bridge (sher even made a little sound).

     

    And the second time was in the 3rd video,   but i have a felling the person getting attacked used a blind spell, as the screen went black the words remained on it and the edges got blurry.

     

    Looks pretty good for a beta, and since its a pvp-centric game their going to be hyping that part of it.

     

     

    Thanks for posting some vids of it in action.

  • KyleranKyleran Member LegendaryPosts: 44,088

    Can't say I'd call the showing "very poor", you exaggerate a bit.....

    Still needs work, that much is obvious.....but they have lots of time still.....

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  • tikovootikovoo Member Posts: 289

     

    Originally posted by zevian


    Looks like a beta pvp centric game to me.
     
    As far as characters vanishing i only saw it twice   1 time someone jumped off a bridge (sher even made a little sound).
     
    And the second time was in the 3rd video,   but i have a felling the person getting attacked used a blind spell, as the screen went black the words remained on it and the edges got blurry.
     
    Looks pretty good for a beta, and since its a pvp-centric game their going to be hyping that part of it.
     
     
    Thanks for posting some vids of it in action.

     

    Yep it does look good for a beta so far, I just wanted to point out some concerns I had that would effect an "Epic" fight, which I noticed such as the weapon lighting animations. I see my comments as kind of constructive - you could possibly be quite right in your comment about the 3rd video.

     

    Originally posted by Kyleran


    Can't say I'd call the showing "very poor", you exaggerate a bit.....
    Still needs work, that much is obvious.....but they have lots of time still.....

     

    Maybe it was slightly exaggerating, but to me the whole concept of the war universe IS intriguing.

    Maybe I was expecting more, probably because I got sucked in by Paul Barnett amongst others. For example - he constantly tells me its FUN, but I would question going from those videos alone that statement. I understand its in beta, but when people put "spin" on the game like that and show what they showed, others have to expect comments like mine, and others agree too.

    At a showing, like in Leipzig where you have close to 200,000 people passes by and camera's are on you - I guess you need the antics of someone like Paul Barnett to keep the hype going when your game looks "Pretty Shoddy" in places.

    One has to question how much longer until the "fun" talking from Mr Barnett wears off, considering the media doesn't always back up the claims. Until that time I'll give him the benefit of doubt. Lots of time left is a good thing in this case, and understandable.

  • JetrpgJetrpg Member UncommonPosts: 2,347

    OK one no one disappeard , that was a blind spell and you can clearly see the character die after the blind spell DROPS (ie dead , ie feel to the ground, ie corpse).

     

    Two in the last vid there was a while where a Black orc did not attack what looked to be a BW, i do not know why but in the other vids it clearly shows that melee is faster that that.. personlly combat does not seem too slow to me.

     

    Overall those looked fun... and i am critical and i don't much see something to be critical in any of those vids. (They are premade toons that all use the same  or = equipment so yes they all do look alike).

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • xprimezxprimez Member Posts: 44

     

     

    Originally posted by tikovoo


     
    In My Opinion.
    http://www.gamespot.com/video/520538/6177310/videoplayerpop?rgroup=leipzig07_videos
    http://www.gamespot.com/video/520538/6177311/videoplayerpop?rgroup=leipzig07_videos
    Character and NPC vanishing, slow combat and highly over-the-top effects limit combat views. Imo they should speed it up a little and get rid of all these flashing effects or dumb them down then I can see where my weapon hits. Lingering green weapon effect stuck on screen still 5 seconds later. Massive Slide on second video from enemy.
    http://www.gamespot.com/video/520538/6177312/videoplayerpop?rgroup=leipzig07_videos
    Looked a little laggy to me even with 10 people on the screen.
    Personally im not sure how FUN this looks not to mention EPIC. Its kinda the opposite.
    Where is the character customization? It would be nice if your character didn't completely look like every other one on your side. Mmorpg's are all about customization.
    IMO it just looks like a "whack-a-mole" whoever does the most "Damage Over Time" wins, and that kinda looks easy in this game so far, especially with the "Lock-On" targetting.
    I did see some nice things in the videos though, the landscapes looked kinda cool (when U.I. and weapon effects weren't in the way) people can't really say it looks like WoW so much as the game progresses.
    My concerns are only small, just hope Mythic see's them too.

    How cute, I was wondering where you went.

  • LucifrankLucifrank Member Posts: 355

    Originally posted by tikovoo


     
    In My Opinion.
    http://www.gamespot.com/video/520538/6177310/videoplayerpop?rgroup=leipzig07_videos
    http://www.gamespot.com/video/520538/6177311/videoplayerpop?rgroup=leipzig07_videos
    Character and NPC vanishing, slow combat and highly over-the-top effects limit combat views. Imo they should speed it up a little and get rid of all these flashing effects or dumb them down then I can see where my weapon hits. Lingering green weapon effect stuck on screen still 5 seconds later. Massive Slide on second video from enemy.
    http://www.gamespot.com/video/520538/6177312/videoplayerpop?rgroup=leipzig07_videos
    Looked a little laggy to me even with 10 people on the screen.
    Personally im not sure how FUN this looks not to mention EPIC. Its kinda the opposite.
    Where is the character customization? It would be nice if your character didn't completely look like every other one on your side. Mmorpg's are all about customization.
    IMO it just looks like a "whack-a-mole" whoever does the most "Damage Over Time" wins, and that kinda looks easy in this game so far, especially with the "Lock-On" targetting.
    I did see some nice things in the videos though, the landscapes looked kinda cool (when U.I. and weapon effects weren't in the way) people can't really say it looks like WoW so much as the game progresses.
    My concerns are only small, just hope Mythic see's them too.
    I don't know if it's just because I've been playing computer RPGs for 20+ years now and I'm just not keeping up with the flavor-of-the-day, but that somewhat "turn-based" feel of combat doesn't bother me at all. I thought the animations looked smooth, natural, and overall well done. I also find the world jaw-droppingly breathtaking. As far as character customization goes, from afar, orcs are gonna look big, mean, and green and dwarfs are gonna be bearded and short.

    From what I watched, the videos posted were combat demos, devoid of any close-up camera work showing off character detail. I guess we'll just have to wait and see. I do like how dwarfs and orcs look and move like dwarfs and orcs, not humans frames with orc or dwarf heads plopped on them.

    I don't think any of us can say how fun ANY game will be until we have a hands-on experience with it. Now, now. Did someone wake up on the wrong side of the keyboard this morning? 

  • AlienovrlordAlienovrlord Member Posts: 1,525

     

     

    Originally posted by tikovoo


    Personally im not sure how FUN this looks not to mention EPIC. Its kinda the opposite.
    Where is the character customization? It would be nice if your character didn't completely look like every other one on your side. Mmorpg's are all about customization.



    I think WAR is one of those games where watching a video of someone playing is much less entertaining than actually playing it.  Mythic has been allowing the public to play the game for months at conventions and the general response has been positive with people saying it is fun to play, even if the videos don't have the entertaining value for the non-playing audience as a fighting game or FPS.  

     And the Devs have said that they know customization is on the list of things to do.  At this stage of development they need to worry about clipping, ghosting, optimization etc.   Once the engine is rock solid, then they can start adding in all the fluff.  This is the sign of a well-planned MMORPG compared to ones that seem to focus on customization and cool-looking stuff before worrying about their basics.  

    This are why MMORPG developers have historically been reluctant to show anything of their games during development.   People bring up these points no matter how many times they're reminded it is a work in progress. 

    But the OP does have a point.  For me, the most critical measurement has been the response from people who have had the chance to play the game and posted reviews that they find it fun.   No complex analysis of the mechanics or balance, but simply whether or not they found it was entertaining while they were playing.   And so far, they've been saying that they have.

     

     

  • checkthis500checkthis500 Member Posts: 1,236

    Originally posted by tikovoo


     
    Originally posted by zevian


    Looks like a beta pvp centric game to me.
     
    As far as characters vanishing i only saw it twice   1 time someone jumped off a bridge (sher even made a little sound).
     
    And the second time was in the 3rd video,   but i have a felling the person getting attacked used a blind spell, as the screen went black the words remained on it and the edges got blurry.
     
    Looks pretty good for a beta, and since its a pvp-centric game their going to be hyping that part of it.
     
     
    Thanks for posting some vids of it in action.

     

    Yep it does look good for a beta so far, I just wanted to point out some concerns I had that would effect an "Epic" fight, which I noticed such as the weapon lighting animations. I see my comments as kind of constructive - you could possibly be quite right in your comment about the 3rd video.

     

    Originally posted by Kyleran


    Can't say I'd call the showing "very poor", you exaggerate a bit.....
    Still needs work, that much is obvious.....but they have lots of time still.....

     

    Maybe it was slightly exaggerating, but to me the whole concept of the war universe IS intriguing.

    Maybe I was expecting more, probably because I got sucked in by Paul Barnett amongst others. For example - he constantly tells me its FUN, but I would question going from those videos alone that statement. I understand its in beta, but when people put "spin" on the game like that and show what they showed, others have to expect comments like mine, and others agree too.

    At a showing, like in Leipzig where you have close to 200,000 people passes by and camera's are on you - I guess you need the antics of someone like Paul Barnett to keep the hype going when your game looks "Pretty Shoddy" in places.

    One has to question how much longer until the "fun" talking from Mr Barnett wears off, considering the media doesn't always back up the claims. Until that time I'll give him the benefit of doubt. Lots of time left is a good thing in this case, and understandable.

    The thing is, you're not going to see character customization in a "demo" or even in an hands-on demo.  Character Customization occurs over many levels.

    Same thing with a fight feeling "Epic."  If you're not in the fight, then it doesn't feel very epic.  That and they're only showing contained scenarios. 

    If you pay attention in several of the videos you can see when some people playing the PvE demo walk into the PvP designated zones.  They're huge zones.  In the video titled "Ostland and Troll Country" you follow a warrior priest who goes from the Empire's Ostland through the PvP designated zone and into Troll Country the Chaos zone.

    It's a huge area for PvP.  But it's a demo, so there's no one else in it.

    Epic will come from City Sieges, Tier 4 RvR and Open World RvR when people are actually in the game.

    With 30 computers set up, I doubt anything would feel epic.

    I just think you're pointing out things that would be major flaws if the game had been released, but since it's just a beta demo at a convention, they're hardly things you'd even begin to experience unless you were sitting down with the game for hours and hours.

    ---------------------------------------------
    I live to fight, and fight to live.

  • ryotianryotian Member Posts: 138

    every video they've pretty much ever showed has looked rough but maybe it'll get delayed or something so I'll cut them some slack

  • Size-TwelveSize-Twelve Member UncommonPosts: 478

    Wow, really?

    I thought that looked good. I've seen games in late closed beta stages that were less polished than what we saw there.

    The combat looked pretty good. It's hard to tell what kind of strategy is involved, as this was obviously a PuG, and I'm not familiar with any of the skills. We're talking orc melee classes though. I mean, I'm sure that's not the most tactically nuanced of combat we'll see in WAR.

  • ArchinArchin Member Posts: 103

    WTF is it with people these days having such high standards, WAR looks like a shite load of fun you dont need direct x10 graphics to hjave fun

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332

    It's still premature to form any solid impressions of the game at this early stage.

    However, on a matter such as "particle effects," one should realize that most games include Advanced Graphics Options which include on/off toggles for particle/combat effects.  If you feel they are over-the-top, reduce them or switch them off.

    I also imagine that Warhammer will include a full range of slidebars or toggles for various game effects.  And, no doubt, the ability to toggle OFF all the PC and NPC names which we see cluttering the screen in those videos.

    As far as combat being "slow," I would only note that if you glance at the Quickbar you can see that only a few slots have skills in them.  This would mean that the characters you are watching are low-level ones with few skills upon which to call.  This indeed would make combat slower and less varied ... not many skills to call upon in combat.  I imagine this will be greatly different with max-level characters who have a full array of combat/utility skills to use.

    As for lagginess, anyone with beta testing experience will testify that beta builds are usually not using fully optimized code and it WILL BE somewhat laggy -- and even more so if they are running debugging software in the background.  This is actually to be expected at this stage in the beta development process.

    Character Customization -- again, this is usually one of the LAST things to go into the game and it still seems too early to expect much in the way of customization and/or itemization at this point.

    Lock-on Targeting and DoT wins -- hmmm, this is actually the RPG-style of combat.  The OP is perhaps confusing Warhammer Online with some sort of First Person Shooter game.  It's not.

    ~~~

    I personally haven't seen anything in videos which have thrown up a red flag as of yet.

    However, I am watching this game and released info carefully since it appears to be a very promising 2008 offering.

    ~ Ancient Membership ~

  • butters88butters88 Member Posts: 379

    What are you taalking about it looks great to me. You can completely tell thats it's in beta, it looks and plays like it. Seriously man, cut em some slack. How perfect do you want it to be?

  • Nexusfox7Nexusfox7 Member Posts: 6

    Some of the melee effects might be a little annoying, but you have to admit that the  bright wizard flame breath is  amazing... it just is...

  • Realm-ReaperRealm-Reaper Member Posts: 501

    I have to disagree with the OP here...I think it looks OUTSTANDING!!!!!!!

  • KelsonmacKelsonmac Member Posts: 313

    Let me share something with you. I was a long-time beta tester for EA (specifically EA Sports, Tiger Woods PGA Tour) and you'd be amazed at how poor a game can be in beta. You see, it's not all about graphics and online stability. It's about making a game that has features that actually work like they're supposed to.

    I've seen a lot of builds in Tiger Woods where the players' bodies were sometimes chopped off at the knees, and their swings didn't even come close to the ball - which still magically soared off the tee. I've hear announcers talk about how lousy a drive is when in actuallity you've just tried a two-foot putt. I've witnessed online play so choppy that it's nearly impossible to play. Combine this with lock-ups, crashes to desktops and you'd almost expect a beta-tester to wonder, "How in the world is this game ever going to work?"

    Then, two days later I get another build . . . and everythng I had seen that ran poorly in the previous build is fixed. Of course, now there are new issues to consider, but that's the point in beta testing. The bugs get fiixed. The game gets optimized. It's a long process. Hang in there.

  • TambourineTambourine Member UncommonPosts: 181

    You do realize they're playing premade characters, right? Of course there will be a pour display of character individuality/customization. And personally I think the gameplay looks splendid for a beta, stop setting your standards so high. WAR is not shooting for extreme innovation, they're shooting for a FUN RvR-based game.

    Fun, fun, fun, fun, FUN! And so far feedback on the FUN factor, has been pretty much all positive.

    image
  • huxflux2004huxflux2004 Member Posts: 730

    No wonder why the award went to AoC. Hell, WAR wasnt even nominated for Best Online Game.

     

    They didnt show anything interesting. I guess they are far off from launching the game and a second delay is very possible. Conan looks so much more polished and playable, yet they pushed it back for 6 months. The fact is that if a developer cant show something really spectacular and interactive in a show, where everything is carefully planned and controlled, then there are serious problems behind. Where is PvP, where is Sieging, where is the in-game showing of the new races and classes? meh, the guys with the white sunglasses have to stop the crap and start working.

  • SorninSornin Member Posts: 1,133

    Originally posted by huxflux2004


    No wonder why the award went to AoC. Hell, WAR wasnt even nominated for Best Online Game.
    Bzzt, wrong.

    "Other nominees for this award included: 'Warhammer Online', 'Hellgate: London' and 'Unreal Tournament 3'."

    It would appear that someone decided to bash before reading. Surprise, surprise.

    At any rate, I congratulate AoC on its win - I cannot take that away from it, and I hope it turns out well. I mean, I would love it to be a perfect game because I have nothing to gain by it failing, simply another option if it succeeds. However, I also do not put much trust in awards, no matter whom they are for or whom they are from. Vanguard won a few awards and it turned out to be a steaming pile of excrement.

    Awards mean that a panel of a select few people, whose experience we do not know, enjoyed one game more for reasons that are often not revealed, and by a magnitude we are not told. It is too sketchy to put much faith in, and considering how stupid most reviewers are (I never cease to be amazed by reviewers doing reviews for genres they know nothing about, a big thing in MMOGs), I do not see this as much of a pro for AoC or con for WAR.

    The only thing I rely on now are comments by people who play the games at conventions and such, since they tend to cut past the hype, speculation, and bias, and even those hold little water. The true test will be when I get to play the game in release form, at which point I will know which game is best for me.

    image

  • VrazuleVrazule Member Posts: 1,095

    Of course the first person shooter style MMO gets the award, it was voted on by a panel of Xbox / Playstation junkies.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • jor8888jor8888 Member Posts: 378
    Originally posted by huxflux2004


    No wonder why the award went to AoC. Hell, WAR wasnt even nominated for Best Online Game.
     
    They didnt show anything interesting. I guess they are far off from launching the game and a second delay is very possible. Conan looks so much more polished and playable, yet they pushed it back for 6 months. The fact is that if a developer cant show something really spectacular and interactive in a show, where everything is carefully planned and controlled, then there are serious problems behind. Where is PvP, where is Sieging, where is the in-game showing of the new races and classes? meh, the guys with the white sunglasses have to stop the crap and start working.

    coming out Q1 2008 so it still 8 months away from released.  All seige stuff are very simple, just copy them from daoc which can be done in 1 week.

     

     

     

  • atziluthatziluth Member UncommonPosts: 1,190

    Originally posted by huxflux2004


    No wonder why the award went to AoC. Hell, WAR wasnt even nominated for Best Online Game.
     
    They didnt show anything interesting. I guess they are far off from launching the game and a second delay is very possible. Conan looks so much more polished and playable, yet they pushed it back for 6 months. The fact is that if a developer cant show something really spectacular and interactive in a show, where everything is carefully planned and controlled, then there are serious problems behind. Where is PvP, where is Sieging, where is the in-game showing of the new races and classes? meh, the guys with the white sunglasses have to stop the crap and start working.

    As was mentioned before... WAR was a runner up.

    Also AoC showed much more at the convention that has not been shown before. WAR has shown so much already they did not have anything really ground breaking to show except a few more classes. Until Leipzig AoC has never shown any PvP. Is it any wonder why the judges sat up and paid attention? Also I am sure it helped that FunCom is a EU company. Few mainstream MMOs have come out of EU that have the success AoC appears to be gathering.

    It is apparent you took the news blurb about AoC being best online game and have not followed anything else that went on at Leipzig. They had PvP at Leip, They had in game displays of the new classes revealed at Leip, WAR is not about sieging so I don't see your point here. Mythic's PR is outstanding and the only problem they may have is the shear volume of information they release might get boring down the stretch. Hopefully they will lift part of the NDA in a few months so we get fans posting experiences about some of the fun moments in game.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • TedDansonTedDanson Member Posts: 513

    Personally  I think the gameplay looked pretty decent there in that video. One thing I liked a lot was the opening attack the black orc used in that first video. It looked like he smashed the ground with his weapon and it opened up to hold the dwarves around him or something. Pretty cool if you ask me.

     

    Also, I was really happy to see a lack of people jumping around. I hated that in WoW, you'd go to pvp and end up in a dunk competition with like 20 rogues.  

  • huxflux2004huxflux2004 Member Posts: 730

     

    Originally posted by Sornin


     
    Originally posted by huxflux2004


    No wonder why the award went to AoC. Hell, WAR wasnt even nominated for Best Online Game.
    Bzzt, wrong.

     

    "Other nominees for this award included: 'Warhammer Online', 'Hellgate: London' and 'Unreal Tournament 3'."

    It would appear that someone decided to bash before reading. Surprise, surprise.

    At any rate, I congratulate AoC on its win - I cannot take that away from it, and I hope it turns out well. I mean, I would love it to be a perfect game because I have nothing to gain by it failing, simply another option if it succeeds. However, I also do not put much trust in awards, no matter whom they are for or whom they are from. Vanguard won a few awards and it turned out to be a steaming pile of excrement.

    Awards mean that a panel of a select few people, whose experience we do not know, enjoyed one game more for reasons that are often not revealed, and by a magnitude we are not told. It is too sketchy to put much faith in, and considering how stupid most reviewers are (I never cease to be amazed by reviewers doing reviews for genres they know nothing about, a big thing in MMOGs), I do not see this as much of a pro for AoC or con for WAR.

    The only thing I rely on now are comments by people who play the games at conventions and such, since they tend to cut past the hype, speculation, and bias, and even those hold little water. The true test will be when I get to play the game in release form, at which point I will know which game is best for me.

     

     

    http://www.gamesindustry.biz/content_page.php?aid=27910

    Funcom and Eidos are also very proud to have won the OMEGA award for "Best Online Game", presented by a German online games magazine association made up of the most important gaming media in Germany; including two of the largest gaming web sites. Other nominees for this award included: ´Warhammer Online´, ´Hellgate: London´ and ´Unreal Tournament 3´.

    bzzt, that were the nominations for the omega magazine awards, and not the convention awards. it would appear that someone decided to bash before reading CAREFULLY! Surprise, surprise....

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