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Age of Conan: Siege PvP Video

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Comments

  • judgebeojudgebeo Member Posts: 419

     

    Originally posted by Alchemda



    Why do people always say the frikkin word lag....sigh. A lag is a byproduct of network latency.

     

     

    And the graphic, sound etc... is computer perfomance, lag is for network, not computer resources itself.

     

     

    other way, I like the video, seems it will be a great game! (or at least, hope so...)

  • rishakirishaki Member Posts: 181

    I think it wa AWSOME!, If you look at other games with massive pvp thay usaly have lagg, after release. Even for me with top of the line comp i experience lagg in many games. USALY they optimize graphic at later stages, this making the game less hardware demaning, like SOE is doing for VG right now. At release VG was terrible peformance wise, now i can run it @ 80+fps, tryed yestorday, with high graph. This kind of things gets fixed, in time. I havent really cared much about AOC but if this game got this much allredy.. this much endgame 7!!! months befor release its far  content wise and much more serius than any game released so far. WOW for example dident have much endgame at all at release, LOTRO dident have ANY. Waiting with release is allways good, better safe than sorry. I think most companies will learn from VG

  • johnnychangsjohnnychangs Member UncommonPosts: 261

    I can't believe the idiots in this thread trashing AoC because of this demo. The game is still technically in alpha, and they warned beforehand about the issues with the pvp siege demo.

    I feel lucky to have been able to get a glimpse on something that "is brand new" which they "are still working on".

    Coding and testing takes a long time. If you prefer a game that pushed out code with little testing, play Vanguard.

  • StraddenStradden Managing EditorMember CommonPosts: 6,696

     

    Funcom choose the method for the siege pvp video. They could have easily done it with live people. Easily. I can call up a few people right this second and get more live players than funcom had.



     

     

    Umm, just to jump in and make a point here.

    Funcom, and everyone else that was demoing anything at the show behind-the-scenes, had to deal with a huge number of obstacles in terms of scheduling. Maybe a little bit of perspective on the way that things work at these shows would help you:

    For me, I was moving from appointment to appointment, with no time in between. The same is true for the developers. These demos are scheduled in advance, often weeks in advance, and include a number of different press outlets. They didn't do just one presentation. They did half an hour presentations almost back to back for a number of days. As a press person covering this event, I don't have time to waste in a booth waiting while 200 live players are organized. Have you ever tried to organize 200 people online? It's possible, but it's exactly the kind of situation where things go wrong... a lot. Again, as a press person, I can't spend my entire day waiting while something like that is organized, and all of the planning beforehand in the world isn't going to help you.  It's an on-the-fly job.

    On top of this, the internet connection in the hall (or in any large, open space) is not reliable 100% of the time.

    I have never been involved in a demo like that, for any MMO, that had live beta players.

    I should also point out that we visited their booth on the show floor where I watched people playing live without any lag that I noticed.

    There are a number of technical issues as well. Remember, they are sharing internet with every other booth in the complex.

    Now, I don't have any particular feelings about Age of Conan, but your statement was extremely harsh when you clearly did not have all of the information. I hope that this helps.

    Cheers,
    Jon Wood
    Managing Editor
    MMORPG.com

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    Originally posted by Alchemda


     
    One thing you have to realize. Has your computer tried to render a start to finish keep being built in under 10 seconds, everything bump mapped and showing drop shadows? Not a keep but a mountan range yes. Has your computer spawned 200NPC's in under a minute on the screen running at full resolution at high settings never timed it . Cant forget their mounts too. They are also speeding up the siege engines as well, the trebuchets were firing faster than the fiery boulder could even reach its target, all the while speeding up all actions and calculations for the time restrictions of the demonstration.
    I think most computers would Cry at the task the dev's tried to do in the demo. that was my whole point. Even if they had top of the line computers, which they didn't, to run that demo, its processing and doing more things than you would normally get on your screen when playing the game in a normal scenario. Obviously there are hardware and software issues, were they running DX10? dunno? Vista? dunno? Debug code? dunno? Non optimized code base? Dunno? Making assumptions that it should be that way with out knowing the ins and outs on WHY it was running that way is just.. well.. naive.
    Why do people always say the frikkin word lag....sigh. A lag is a byproduct of network latency.
    I shall repeat it is unprofessional to show off high end graphics then to run it like they did and show off Graphical lag it just creates the impression of a game that has problems like everquest 2 did when it was released as most couldnt runat medium graphics let alone high graphics.

    As futher evidence i remind you i said Hardware/software issues. Which meant that the computer needed better hardware to run that demostration.

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • johnnychangsjohnnychangs Member UncommonPosts: 261


    Originally posted by METALDRAG0N
    I shall repeat it is unprofessional to show off high end graphics then to run it like they did...

    How is it unprofessional? The two devs giving the demo stated during the "flyby" scene that the player fort/keep was being built in super speed mode. It would take weeks or months to build one that size once the game goes live. So, super accelerated dev/god mode is no way to judge the performance of the game, since none of us will ever see that in beta or live.

    Regarding the PVP demo, the two computers were running scripts that controlled ALL 200+ characters. Not just rendering them, but performing actions, reactions, etc. Again, they warned about the performance due to the load on the two PCs, and fact that the content was brand new.

    I'm not sure what some people expect.

    ----
    Lets say you make some cookies.

    You put in everything except the sugar and start mixing it, and your friend Bob walks in and wants a taste.

    You warn Bob that its not done and it may not taste good, but Bob is persistent.

    Bob tastes a spoonful, then spits it out in your face and tells you its crap.
    ----

    In a nutshell, thats what you're doing.

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    Originally posted by johnnychangs


     

    Originally posted by METALDRAG0N

    I shall repeat it is unprofessional to show off high end graphics then to run it like they did...

     

    How is it unprofessional?


    Sighs

     

    Did you actually read my last post at all?

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • metalcoremetalcore Member Posts: 798


    Originally posted by skywisenight
    Originally posted by METALDRAG0N I found the whole thing unprofessional when a game like that is demonstrated even in Beta it should run lag free. The fact it lags shows there are some Hardware/software issues still.
    I have to say this, knowing I probably shouldn't:
    Have you ever been involved in game development before?  Serious question.  I have more than once, and I know there was absolutely nothing unprofessional about the demo or how it was handled.
    I thought that the demo they ran worked very-very well, the stuff they wanted to show worked, and they were very cool about problems in the interview on and off camera.  The guys that work on this game are great to talk to and were very accomidating.
    You got a peak into something not out yet... not even finished.  If everyone did it your apparent way, we wouldn't see anything until they were on store shelves.  I'll take buggy/laggy/crashy previews any day.

    I completely agree, I would prefer a preview.

    Personally the whole C&C element to PVP I found amazing.

    Now playing: VG (after a long break from MMORPGS)
    Played for more than a month: Darkfall online, Vanguard SOH, Everquest, Horizons, WoW, SWG, Everquest II, Eve

  • BanthaFodderBanthaFodder Member Posts: 47

    I thought the music sounded pretty nice, pluas the graphics and the exciting aspect of the mmo. to be honest though I only watched the pvp the most lol, didnt care about the first half much.

  • MordacaiMordacai Member Posts: 309

    Let me start off by saying I have not followed AOC at all other then the occasional look at videos or screenshots here. So far everything I've seen about the game has looked fabulous, that is if you like that fantasy crap, just my personal opinion however.

    As for the game demo they did, I have demo'd at shows and I can tell you, take heed to Jon's last post. There are many factors when demo'g a game at a show that most of you don't have a clue about and will and does impact demos and videos for that matter. I think they did a really great job of the demo and the game looks "somewhat" interesting to me, even if it is fantasy. They were certainly not unprofessional in anyway, more likely they were highly skilled and professional and very good at demo'g the product after many many interviews of the shows.

    Some things that impact shows:

    • Wireless internet, many don't have lan cable but wireless networks.
    • Single shared networks.
    • Demo's run on the demo show providers machines and not development machines, So they a probably sub-par to most gamer rigs you would have in your home.
    • Demo's machines that don't have internet access may contain both the server code, the client code and any other databases (mysql) running simultaneously on 1 machine and trying to demo all of that data at once (This looks most like to me what happened in this case).
    • Scripts and non-optimized code running on dev boxes (still tempermental code) trying to show off the latest and greatest builds can often result in crashed desktops, scripts failing, processes timing out of stopping in mid stream etc etc...

    So long story short, I think they did a good job showing off this demo even advising the audience that it was expected to crash due to the amount of content they were working with (building complete fortresses in seconds, full 200 on 200 pvp simulated script battles, and still using high end graphics-it is a show after all). Like I said, I haven't followed AOC closely at all in the past but I think I might keep my eye on it a bit closer, i'm not a fantasy guy but it looks rather well done t me when I think of Conan, I think they got it right.

  • johnnychangsjohnnychangs Member UncommonPosts: 261


    Originally posted by METALDRAG0N
    Sighsimage

    Did you actually read my last post at all?


    Yep, I did and it made no sense. You are complaining about their hardware, when they clearly stated they were performing developer functions that would be slow and possibly crash.

    Would you rather see nothing at all until the game is finished?

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Thanx again for taking the time to film it.

    Some people just like to look for the smallest insignificance to whinge about, half the haters openly admit they won't buy the game, maybe they just like to hear their own voices.

    The mercenary system sounds like it will be most helpfull!



  • sirespersiresper Member Posts: 317

    In his defense  Avery doesn't troll in the WAR forums. Never has to my knowledge. Maybe never even looked there.

    But he makes up for it in other areas 

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Originally posted by siresper


    In his defense  Avery doesn't troll in the WAR forums. Never has to my knowledge. Maybe never even looked there.
    But he makes up for it in other areas 

    Thanks, I don't troll there. Its true im afriad kellanved, I think its great you created you account here today and decided your first post went down the way it did. Thanks for pointing out my true colours too kellanved, but from the looks of it you have been around a while, even though this is your first post, if so you will also have seen people like Metaldragon come out and say stupid things like he did. I was pointing out that AoC wasn't nearly as laggy as another games media from the show I had seen. If you can't deal with a comments / opinions like that from someone interested in the game, to someone proved no so in the past then im sorry. How about I won't even mention war anymore?



  • METALDRAG0NMETALDRAG0N Member Posts: 1,680
    Originally posted by AmazingAvery


     
     
    Thanks, I don't troll there. Its true im afriad kellanved, I think its great you created you account here today and decided your first post went down the way it did. Thanks for pointing out my true colours too kellanved, but from the looks of it you have been around a while, even though this is your first post, if so you will also have seen people like Metaldragon come out and say stupid things like he did. I was pointing out that AoC wasn't nearly as laggy as another games media from the show I had seen. If you can't deal with a comments / opinions like that from someone interested in the game, to someone proved no so in the past then im sorry. How about I won't even mention war anymore?

    As apposed to being a Viral advertiser then Avery?  and what stupid stuff havve i suposidly said then, hmm i said that using a machine that couldnt handle the load created a bad impresion for those who looked at the video of the demonstration [as evidenced by all the responces too it in its relivent topic].

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • The-RavenThe-Raven Member Posts: 234

    I thought the game looked promising and I hope I have a new rig to play it on.

     

    ...oh and somebody ban the poster above me!

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

    Looks like it's coming along nicely.  Can't wait to see how the next 4-6 months turn out for this game.  I definitely plan on buying it when it comes out!

     

     

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    i wasnt impressed mainly because they were npcs and the battles last 10 seconds, but like he said it would take hours to take the keep ..... everything looked great except for the horrid fire rocks the catapults were shooting lol but he did say new code so i doubt it will be like during release.

    image

    Playing: EVE Online
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  • LouiseKLouiseK Member Posts: 258

    I don't see why people seem determined to pitch themselves against each other depending on which game they like, it's all over these forums... a little perspective please.

     

    I'll be trying AoC and WAR... and any other high profile mmorpg i remotely like the look of. You NEVER know until you play.

    I think the siege PvP certainly is an interesting concept and adds a bit more depth to the gameplay. If they think it through and pull it off i think it'll be great... all i'm doubting atm about AoC is if they are going to get all these unique features nailed down before the intended release.

    I think they'll be putting the release date back even further at this rate. I'd hate it if they released it unfinished and flopped.

     

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