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This game a contradiction?

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  • olepiolepi Member EpicPosts: 3,067

    Let' see:

    - I can fly, run at 60mph, become invisible, teleport around -- yup normal fantasy game like EQ, nothing super here

    - I can jump a 50 story building -- yup, just like all the other EQ's out there

    The travel powers alone make you feel like a Superhero.

    Now let's look at comic book heroes:

    - In most cases, it took the cooperation of a group of Heroes to take down a villain. Each hero has a specialty, and the tactical use of the combination is what wins. Exactly like CoH.

    - A few heroes were solo'ers, like Superman. Even superman has a weakness though, similar to the Kheldians in CoH. Weak to a specific thing that no one else is weak to.

    - Other heroes used special powers to solo. One of my favorites was Dr. Strange. :) Sort of an illusionist/mind controller. He would be easy to take out with a gun, if you could ever get to do it.

    - in the comics, the villains are just as powerful as the heroes. Of course the heroes can brush aside the minions of the villain boss, but rarely did an arch-villain just get rolled by a hero.

     

    I think CoH/CoV is a masterpiece, and that is why it is still popular after 3+ years. It gets the comic book feel pretty well IMHO.

    ------------
    2025: 48 years on the Net.


  • YeeboYeebo Member UncommonPosts: 1,361

    Originally posted by olepi


    Let' see:
    - I can fly, run at 60mph, become invisible, teleport around -- yup normal fantasy game like EQ, nothing super here
    - I can jump a 50 story building -- yup, just like all the other EQ's out there
    The travel powers alone make you feel like a Superhero.
    Agreed, the travel powers are exceptionally well done. 

    - in the comics, the heroes can brush aside the minions of the villain boss
    This is what i was trying to get at.  Where are the minions I can brush aside? It's like every single opponent in the game is a super villian.   Others have pointed out why real minions wouldn't work from a game design perspective.  Ok, I can buy that.  This is really the only nit i have to pick with the game.
    I think CoH/CoV is a masterpiece, and that is why it is still popular after 3+ years. It gets the comic book feel pretty well IMHO.
    I'm not trying to say that CoH sucks.  It's one of the best MMOs out, and nails a comic book feel in every way save for the pace of combats IMO.  If you like the pace of the game good for you.  It's a purely subjective thing, neither of us is right or wrong.


    Hope that was a little more clear than my last post.  Not trying to pick on you O, it's just that your post helped me gel what I was thinking with my first post in this thread.

    Cheers.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • therain93therain93 Member UncommonPosts: 2,039

    Originally posted by Yeebo


     
    Originally posted by olepi


    Let' see:
    - I can fly, run at 60mph, become invisible, teleport around -- yup normal fantasy game like EQ, nothing super here
    - I can jump a 50 story building -- yup, just like all the other EQ's out there
    The travel powers alone make you feel like a Superhero.
    Agreed, the travel powers are exceptionally well done. 

    - in the comics, the heroes can brush aside the minions of the villain boss
    This is what i was trying to get at.  Where are the minions I can brush aside? It's like every single opponent in the game is a super villian.   Others have pointed out why real minions wouldn't work from a game design perspective.  Ok, I can buy that.  This is really the only nit i have to pick with the game.
    I think CoH/CoV is a masterpiece, and that is why it is still popular after 3+ years. It gets the comic book feel pretty well IMHO.
    I'm not trying to say that CoH sucks.  It's one of the best MMOs out, and nails a comic book feel in every way save for the pace of combats IMO.  If you like the pace of the game good for you.  It's a purely subjective thing, neither of us is right or wrong.


    Hope that was a little more clear than my last post.  Not trying to pick on you O, it's just that your post helped me gel what I was thinking with my first post in this thread.

     

    Cheers.

    *scratch*scratch*  You have problems with minions?  Maybe low level controllers and defenders do....

  • SerlingSerling Member Posts: 662

    "Anyway, my point is that Super Heroes in this game arent anything special really. You hit the level cap quite quickly and they really never let your character turn into a Super Hero."

    Having played an electric/energy blaster to level 50 a couple of years ago, I can tell you that in issue 3, even blasters were quite powerful. By issue 4 (with the introduction of travel power nerfs pre-issue 4 and the arenas in issue 4), squishies got squishier. By the time enhancement diversification hit the scene, every player got @$$-raped.

    Cryptic did - at one time - offer a game that let you feel as close to "super" as you were going to get in an MMO. Then the whiners who couldn't compete in PvP started bitching that tank X was too powerful, blaster Y could perma hold and controller Z had too many pets, and - in very short order - Emmert and company destroyed what had been a great PvE game and turned it into the lag-infested, run-of-the-mill MMO piece of crap it is today: think EQ in tights.

    And they still have the nerve to charge a monthly sub for it.

    Jack Emmert was a snake oil salesman and his company engaged in the biggest bait-and-switch this side of SWG: promised a superhero MMO, gave us that feeling for awhile, then nerfed it into dog crap.

    Thanks Cryptic.

    P.S. This is the same freaking company developing the Marvel Universe Online game. I shudder to think of how truly horrible that will be, given Cryptic's love for the nerf bat.

  • Well first off some people do solo Archvillains, some even do it without shivan pets. 

     

    However yeah the game is designed from an MMO concept of AV's being the big boss fight.  This is not alien to or contradictory to the comic genre as that very same thing does happen.  Various super hero teams have fought super power villains many on one.

     

    It is simply missing the Big Hero versus the Big Villain mano a mano type fights.  Well I mean they exist in that you can fight a named Boss mob but they are not special like AV's.

  • DavynelordDavynelord Member Posts: 122

    Well I've read this whole thread and frankly I don't care what anyone says, it don't change how people feel when they play their hero's, the bottom line for me is more often than not, i don't feel like a "SUPER" hero.   especially when I'm solo....I feel like a human with a few magic tricks or magic toys.   Now teams are a different story, I feel like a superhero  then but that's probably because of the combined powers of the team.....in teams you can truely be god like (not that we should or that I want to) with the right teammates who know what they are doing.....still that doesn't make up for the lack of super feeling while solo.....last time I checked not every superhero was in or wanted to be in a team.   Even wolverine prefers to be solo even when he's missioning with his team.....and he can handle himself solo too.....certainly he is no more powerful alone than he is in a team....he still kicks sabertooths butt regardless (most of the time anyway).

     

  • JinxedGamingJinxedGaming Member Posts: 36

    You know, I'm not sure if I've been playing a different game than some of the people here, but when I play CoH solo I'm pretty dang powerful.  Not only do I always solo invincible missions easily, I can usually solo 2 man invincible missions easily.  That's up to 6 minions 3 levels higher than I am.  One time I did a 3 man invinc mission on a blaster, and the guys I was with had to go AFK for a while.  My ice/nrgy blaster was 3/4 of the way through the first level, and it was one of those big warehose levels, before they got back.  My biggest problem was running out of endurance, even though he had stam 3 slotted.  Then I had to rest and lost my defiance for a while .  I'm not trying to beat my chest and show how uber I am, I just really don't get people saying they are underpowered and unheroic or whatever.  In nearly every other MMO I've played, most of my characters are lucky if they're able to survive two even level bad guys attacking them.  On my WoW hunter, I've taken on two at once and had another two attack me right as I finished of the first pair, and I felt lucky to survive it.  In CoH in that situation, I wouldn't have even paid much attention to it, and I certianly wouldn't have remembered it.

  • vajurasvajuras Member Posts: 2,860

    CoX messed up bad with that enchancement diversification and wide range of nerfs. if you go back and see that long list of patch notes......

    Statesman. he posted on the boards. he nerfed us because he said he was on an airplane playing a handheld gameboy advanace game. He felt that the game was hard and challenged

    so he felt that CoX needed that challenge

    lol, just like that he snapped his fingers and the nerfs rained down from the heavens and it wont stop ever. They're on a roll. Villains came out prenerfed at least that was good.

    around issue 4 or whatever people were really soloing invincible missions. like 1 manning the whole map haha well rest of team waited at the door. Those Spnes/DA scrappers were gods, soaking up the mobs and doing crazy damage

    can you imagine that? people were really gods back then

     

    I remember my scrapper, MA/Regen scrapper. He had such a bright future. I couldnt wait to 6 slot my powers with all the wonderful enhancements. I ahd so much to look forward. every level each slot.

     

    Well they finally realized they screwed up and added the IOs. so hopefully at least now u got something to look forward to post 30s. I havent played since like issue 8 or something now.

  • vajurasvajuras Member Posts: 2,860

     

    Originally posted by JinxedGaming


    You know, I'm not sure if I've been playing a different game than some of the people here, but when I play CoH solo I'm pretty dang powerful.  Not only do I always solo invincible missions easily, I can usually solo 2 man invincible missions easily.  That's up to 6 minions 3 levels higher than I am.  One time I did a 3 man invinc mission on a blaster, and the guys I was with had to go AFK for a while.  My ice/nrgy blaster was 3/4 of the way through the first level, and it was one of those big warehose levels, before they got back.  My biggest problem was running out of endurance, even though he had stam 3 slotted.  Then I had to rest and lost my defiance for a while .  I'm not trying to beat my chest and show how uber I am, I just really don't get people saying they are underpowered and unheroic or whatever.  In nearly every other MMO I've played, most of my characters are lucky if they're able to survive two even level bad guys attacking them.  On my WoW hunter, I've taken on two at once and had another two attack me right as I finished of the first pair, and I felt lucky to survive it.  In CoH in that situation, I wouldn't have even paid much attention to it, and I certianly wouldn't have remembered it.

     

    i dont know about now with this issue 10 but pre-enhancement diversification I remember I had Stamina 6 slot. Can you new guys imagine that? 6 slotted. post nerf Stamina was useless beyond 3 slots. Hasten, 6 slot.

     

    Can you imagine Hasten 6 slotted lol.

     We were GODS. We would literally toss you new guys around like paper.

    Also imagine this - 5 reds 1 ACC. Haha those were the days

  • SerlingSerling Member Posts: 662

    "i dont know about now with this issue 10 but pre-enhancement diversification I remember I had Stamina 6 slot. Can you new guys imagine that? 6 slotted. post nerf Stamina was useless beyond 3 slots. Hasten, 6 slot. Can you imagine Hasten 6 slotted lol."

    That's when the game was at it's best: when you could six-slot powers and it would mean something!

    Yeah, I remember reading Emmert's "Balance Vision" post. It was horse-$#!^. He wrote about losing to a Game Boy boss a dozen straight times before finally winning and letting out a loud cheer on the plane he was on. Besides being uber-geeky, most people wouldn't put up with that kind of senseless frustration!

    There is a different dynamic involved when you pay for a game once and have all the time in the world to figure it out, versus when you pay a monthly sub knowing any given month could be your last playing the game. My feeling is that in any given month I want to achieve as much as I can for my hard-earned buck. No one paying to play an MMO based on a monthly sub is going to put up with 12 straight losses, especially when you look at the time sink and grind already involved in a game like CoH!

    Oh, and one more thing about ED and "six-slotting" powers...

    I distinctly recall months before ED was released live onto an unsuspecting community (this was shortly after the travel power nerf), that we were told by the devs if we wanted to use travel powers in combat, to six-slot hover and sprint to make up for the loss of fly, superspeed and superjump in combat.

    At the same time the liars (devs) at Cryptic were BS'ing their customers about six-slotting hover and sprint, they were working on ED: a global enhancement nerf they KNEW at that time would render six-slotting ANY power a waste of enhancements and make them ALL less powerful!!!

    ED was Cryptic's version of the NGE for Star Wars Galaxies: a global nerf hated by all but the staunchest fanbois and @$$-kissers! And they knew it would be widely detested by the manner in which they tried to pull every post about it when some players beta testing it broke their NDAs to let everyone else know what was coming down the pike! That was a PR disaster for Cryptic and should've gotten a number of people there fired for their lies and treatment of the customers alone!

    And behind all of this was Jack Emmert, whose flippant response to all the people leaving over all the nerfs was simply: "players come and players go."

    Jack didn't give a damn about the players who had been loyal to the game up to that point. He only wanted to bring his "Game Boy Balance Vision" to CoH, and screw everyone else. The bottom line is if that was the way he felt, he should have taken the game completely offline and played it all by and for himself.

    Sorry, but in my opinion Jack Emmert was just another Smedley without the wit and charm.

    YMMV.

    P.S. Here's a brief excerpt I found from an old Gamespy interview with Emmert:

    GameSpy speaks with Jack Emmert, game designer and co-founder of Cryptic Studios, about the company's new game, City of Heroes. With the demise of many superhero games, fans have been clamoring for one that delivers the goods. [edit]

    GameSpy: Going into this game, what were the main objectives you wanted to achieve in regards to content and gameplay?

    Jack Emmert: On a very practical level,  we wanted to create a thrilling, exciting game that captured the spirit of the modern superhero.

    LOL...Here's another excerpt from an early interview with Jack when he seemed to "get it."  This one from "The Armchair Empire."

    With so many MMORPGs on the market, how will City of Heroes maintain its subscriber base?

    First, we’ve got to respond to the needs of our customers. We’re not just selling a game, we’re selling a service. People pay a monthly fee to see things added to the game on a regular basis. We’ve got to make sure that we’re adding the things that players like. Plus we need to adjust whatever isn’t working so well in the game.

     

    Secondly, we need to stay true to the super hero genre. It’s easy to point to mechanics or systems in other games and say “we need that.” But if we shoehorn in something that just plain doesn’t make any sense [Travel Power Nerfs, ED], then we’re ruining the immersion factor. And that’s part of the appeal of any RPG (MM or otherwise).

     

    Lastly, we need to keep our eyes on the most important thing in any game: fun. If something isn’t fun, we shouldn’t do it. If someone can’t have fun with something in a short time, then it probably isn’t nearly as fun as we imagined. Sometimes I think designers become obsessed with the process of design and create very intricate systems – but forget that in the end, it’s all about a player sitting in front of a computer and enjoying himself.

    You had it for awhile, Jack, at least through Issue 3. Then you got arrogant and made it all about you instead of the customers.  What a shame.

    Thanks for nothing.

  • treysmoothtreysmooth Member UncommonPosts: 648

    I think alot has to do with the power sets you choose, to how you view the feeling like a super hero issue.  I started the game at launch as a blaster and even back then I felt underpowered.  I played that for awhile before leaving very frustrated.  I came back after the ED and with my 50 blaster financing my future characters I built a dark/regen scrapper.  Many will say the power set combo is under powered after the regen nerf and ED but even now when I sub I can tear through invinc. missions with little to no trouble.  When my buddy breaks out one of his controllers him and I can destroy missions so easily that it does get a little boring.  I can only imagine what his fire/kin. controller and my Dark/Regen scrapper were like pre ED.  Both those power sets feel very much like a super hero in my opinion. 

     

    The problem is many power sets do feel very very underpowered and if you happen to roll one of those toons things can be very frustrating.  True those classes may be great when in groups but some builds just aren't made for soloing.

     

    Just my thoughts.

  • tombear81tombear81 Member Posts: 810

    You all need stop finding optimal builds and just play the game!

     

    I've never had problems with the powersets in this game and since launch I think the system has been refined not utterly nerfed. When I first played my dark/dark defender my fear ability was stupidly over powered, , it even affected robotic enemies and things which really should not experience fear. Now fear is a useful weapon but not going to affect say rikiti drones. Of course I can debuff there "to hit" like crazy but slotted out that way I might need some damage dealing players OR some inspirations.

     

    Just because I subtly affect play and dont blow things away doesn't make me feel less super. Or the fact I need to team for large mobs. I can solo but I need to be careful and my charector is built around teams and providing support.

     

    Anyways look at superman... how dull is he ? Except when the big green is around. All super hero all have super weakeness. I think it might just be a metaphor. Possibly.

     

  • macumbabrmacumbabr Member Posts: 76

    this game isnt about making live the life of some hero like superman that can take any enemy that appears.

    you are more as side hero or only a piece of a supergroup like in fantactic four that they need all four to beat a enemy.

    so you see, this game isnt about your character but about all of them, all the city, like the title suggests

    IF PUSHED KILLING IS AS EASY AS BREATHING

  • SerlingSerling Member Posts: 662

    this game isnt about making live the life of some hero like superman that can take any enemy that appears.

    It obviously isn't now, but at some point it was, or Jack Emmert wouldn't have uttered these words:

    we wanted to create a thrilling, exciting game that captured the spirit of the modern superhero.

    Jack Emmert

    Ultimately, they failed.

  • Sanctus_MorsSanctus_Mors Member Posts: 597

    I've swapped to other games, had fun with them, but I've always returned to CoH. The SG I joined with is still active which helps getting back into a game easier. I've always felt super playing, even with the changes. I guess I'm more flexable.

    I love the fact that I can roll a new toon and group with friends who are way higher than me. That someone can take some time off, return, and we can still have fun without feeling left behind. I love the travel powers, the fact that combat seems fluid, instead of toe to toe. I love the costumes; a sea of players and no two are the same unless they wanted them to look the same.

    Do I like everything? No, there can be improvements, but then again there is always improvements needed for any game. I wish stalkers were more position oriented to get bonus instead of the one trick pony they are currently. But that's an personal preferance.

    Issue 1 was a different gaming experiance than issue 10. I enjoyed earlier issues but I enjoy the challenges current issue provides.

    ED was disappointing but with the IOs in place, it makes a bit more sense. The travel nerf I see as needed, there was to much jousting other players and mobs. I'm glad they listened to the community and removed the -acc that was the first travel nerf and just slowed a person down to running speed for a few seconds instead. It hasn't change my gameplay. I'm glad they got rid of the tank herding, it was boring.

    I'm sorry that CoH killed your inner child, mine is still playing and having fun. At the end of the day, that's all that matters. Go forth, find something you enjoy and play. Otherwise, you'll just be bitter. I love humanity because everyone has different expectations at the same time I hate humanity because of the venom and bitterness we can store up.

    your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't

  • vajurasvajuras Member Posts: 2,860

    travel is okay in its current form with Combat Jumping + Hurdle.

    Stalkers altogher are just a bit too much. this is coming from someone that loved their stalk. one hit kill AT what were they thinking haha. their poor design decisiojns is just mind blowing.

    Dominators were hella gimped at launch. lol, low dmg AT, no health, but he is supposed to be in melee range. haha did those lil guys ever get fixed all the way?

    Those two ATs were just questionable but the others like Brutes, MMs, and Corrupters were good

     

    The IOs looks like a good thing. but it looks like u have to grind to put them in yer slots. pre-ED, you could 6 slot and then just casually put yer enhancements in there. no grinding required. the XP came fast and notice they go outta their way to nerf Fast XP anyway they can. I remember in RV we used to get good XP that way. nerfed.

    I remember we used to run missions in PVP zones to get XP. nerfed

    I remember we used to farm Cuda AV for a lil XP to get us through the crappy low levels. nerfed

     

    im more concerned with Marvel MMO then this one which i know ill never return to. I dont want their designers messing up Marvel I wish they woulda gave it to someone else. like maybe CCP (EVE) hehe

  • Sanctus_MorsSanctus_Mors Member Posts: 597

    Originally posted by vajuras


    im more concerned with Marvel MMO then this one which i know ill never return to. I dont want their designers messing up Marvel I wish they woulda gave it to someone else. like maybe CCP (EVE) hehe

    heh, now I've got an image of Cyclops mining a 'roid with his pew pew eyes

    your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't

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