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I always thought it was a good idea that WoW and EQ2 implemented this in their games. Several players, like myself, are casual whether by choice ..or we just work/school a lot. Everyone still pays the standard monthly price so I believe everyone should get their moneys worth. Besides, hardcore players will still always reach the top first, regardless of rest xp.
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So basically as long as you pay $15 a month you automatically earn xp? What about the people who play for hours a day? Why should a person who plays an hour a day get the same rewards as someone who plays 3-4?
This will never be implemented, I guarantee it. And before you go saying im a hardcore gamer Im not, I play maybe an hour a day. I have too much school work. I still highly disagree with your idea though.
That, or Im just not understanding what your saying.
edit: AH you mean how in woW if you exit in a tavern or something you get a slight bit of extra xp. Yes I do agree with this, but does it really make that much of a difference?
So basically as long as you pay $15 a month you automatically earn xp? What about the people who play for hours a day? Why should a person who plays an hour a day get the same rewards as someone who plays 3-4?
This will never be implemented, I guarantee it. And before you go saying im a hardcore gamer Im not, I play maybe an hour a day. I have too much school work. I still highly disagree with your idea though.
That, or Im just not understanding what your saying.
edit: AH you mean how in woW if you exit in a tavern or something you get a slight bit of extra xp. Yes I do agree with this, but does it really make that much of a difference?
Lol, yes it makes a huge difference. If I don't play for a week it equals 21 bars of rest XP, which means I gain a an entire level twice as fast. Your post is slightly exaggerated, developers don't love casuals THAT much.
I agree. I find that it also encourages people to take breaks from the game and play less. Personally, in WoW, I didn't bother to do quests or instances unless I had rest exp. The best thing about this system is that it isn't a big advantage. It's a little boost for the casuals and it doesn't seem unfair to the hardcores. Most anyway.
I see no harm, a casual players usually level slower anyway...
I've gotten into Eve recently and one of the things I really like about it is your skills train in real time, regardless of how much you play. Sure, you'll never catch up in skill points to someone who's been playing longer than you but since skills only train up 5 levels each it encourages lateral (not linear) character development, so if you specialize your skills you can catch up pretty quick in whatever area you decide to specialize in.
I also agree. I enjoy CoX now and then, but take long breaks after a month or so of play. The grind after level 30 or so gets pretty intense. Most of the people I know who play also play very casually. Rested XP would go a long way in motivating people to maintain a sub and play on a regular basis, I think.
yeah, and another thing we can start doing, is give out free levels, for no reason at all.. like every 4th lv you get the 5th for free.. or just have an auto level.. or start characters at cap (that actually seems like what they are doing with death knight in WoW). maybe just put an auto level button in the UI, so those people who have no time to play can still keep up
In regards to rest experience, I think it is a wonderful feature. It really does make a small but important difference for casual players.
I was previously a very "hardcore" (extreme) player of EQ 1, and today I can only play casually. If I even wanted to play hardcore I would not be able to due to my schedule. More to the point, I do not want to player hardcore. Even more to the point, when a game is designed that is not casual friendly, they are losing an enormous market. (Besides, a lot of hardcore players are not playing MMORPGs anymore and are playing the XBOX and Madden and things.)
I peronally liked rest XP. Its always nice to know when you go to sleep and wake up the next day, theres a little bonus for you before you start playing.
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spoken like a true bitter, hardcore player
Being a true casual gamer I can fully agree with the decision in certain mmo's to introduce rested XP. As much as I enjoy these games, I have never fully understood the 'hardcore' mentality of players who can grind out level after level. In fact the ONLY time I am motivated to level my characters is when they are rested.
However, this doesn't mean I will level any faster than a hardcore player, in fact you could give me 400% XP bonuses and i'd still take forever (such is my play style). The point is that it is all relative - rested XP or not, casual players will never out-do hardcore players for getting to the end game first, or getting that epic item before anyone else. Both ends of the gaming spectrum get their reward at the end of the day, so i personally don't see a problem with it.
not bitter, or hardcore at all, but you guys are asking for free stuff.. don't you want to play a game anymore? why do you need shortcuts? if you play 1/4 as much as a hardcore player, it'll last you 4 times as long.. i dont see whats wrong with that.
What's wrong with it is not everyone has no life and can play for 10+ hours a day.
The rest xp system in WoW was actually pretty cool. I'd place certain restrictions on it, like you can only gain rest in certain places(such as town in an inn or something.) I think WoW has that in place, but I can't remember, it's been a long time since I've played.
The rest xp didn't give any real advantage to casual players, they would still advance slower than hardcore players. If anything it helped slow down the hardcore players so they didn't get through all the content in a week or less.
I'm all for it. Besides, who cares if you are a hard core gamer and can get to the end game in a week so that you have nothing to do because no one else has gotten there yet?
D.
my point has nothing to do wiht hardcore players, or them not getting it too.. its just, why make easy games easier? And i understand how its a bonus.. we always take the path of least resistance, its in our nature.. but why do you need free stuff? its like saying it would be cool if you didn't play for 3 days, they just give you a free level. it's what the yare doing, really
I think it's a good thing. They never give you more than 2 levels of experience (that takes over a week to accumulate) so it doesn't really hurt the hardcore players.
Rest experience is another dummy down phenomenon of late. It makes no sense logically to gain an advantage for doing nothing.
Stop making these games easier, I want to be challenged. You don't deserve more experience for participating less.
I am not really against this in any way or anything but why not just make the grind not so grindy. When you feel you can only play when you have a rested xp there is an issue there. I am not saying I know a true solution but there are better ways to make players feel like they aren't grinding or worrying about xp.
I think Guild Wars did a good job in a sense as far as easy to reach the cap and allowing gear to kind of be capped so folks just get to the cap and then just play the game. It is just limited and I find the main focus PvP.
Personally, I am just hoping for a cool sandbox, skill based, feel like you are living in a world MMO. I know what I want is a ways off so I settle for other games along the way. Right now I am actually playing a MUD (DragonRealms) because I just want to have an in depth game with a decent community, graphical or text, at the moment.
I want to have fun
Are you serious?. You really want rested xp? This is like boting. It ruins your game. Im a casual player but I dont want a game who gives me xp for not playing. I want to get xp in exchange for my gameplay. Boy this is not your real life, is a game you dont need to be up to anhbody, you just need to have fun playing. Ear is what you are asking for:
You reach levels without playing -> you loose a lot of mid-range content that will be fun to play
You level faster -> you reach end game content faster probably not knowing how to manage your race/class as good as hardcore players
Becouse of that you are in disvantage you will probably get kicked of some raids
You may dont get enought money for your gear becouse you are getting xp without playing. Remember you get money while playing. Will you ask for rested money then? Or will you search a gold seller?
You get bored of game faster -> buy another game
If you dont want to loose time leveling, play an fps. An mmorpg is about creating and leveling a character and your experience while you level your character.
if you pick one area of expertese, you can easily catch up with someone who has been playing since beta.
on topic, i have never and will never play a game with an xp grind.
The greatest use of rest xp is alt rotation leveling
rest xp shouldn't effect your main if your putting any amount of effort into progressing to end game in a timely fashion, meaning if your consistantly working on your main [daily] then its nothing signifcant. However if you have a few alts you let accumulate a few levels of rest xp and rotate their progression you'll notice a very substantial difference.
I can't speak for everyone but personally I enjoy end game content more than the level-up content of WoW. I already grinded in EQ for 4 years with many characters, and I have a very good grasp on how to play just about any given raid role. So the "you don't learn your character" theory is out the window. It's not that I hate questing & grinding..but I like raiding and PvP more and have more fun at max level. Therefore rest xp benefits my playstyle a lot more.
This is why I like the way LOTRO does rested XP. After a full night of me away from the PC I may come back to 2000XP (at 17th level) in a virtual buffer. I don't get that all at once, but if I kill a critter for 100xp (to make the math easy) I'll instead earn 110xp of 120xp. I still have to play to get it, but until I run out of that 2k buffer I'm earning slightly more XP. This lets me keep up/catch up with my kinship/friends without giving me something I completely didn't earn.
The other nice side to that is you can actually burn the "destiny" points you use to level your PvP character to buy a temporary virtual XP buffer in case you fall into that 'not quite enough XP to level trap.
Rested experience bonuses are a great tool. I cannot imagine why players are resentful of them. Players do not get experience for not playing. They have to log on and play in order to receive the temporary benefit. It gives incentive for players to hop on the treadmill. So it goes a little faster than someone who has been playing a longer time. What is the harm?
Your dedicated core gamer is not affected by this at all. The core gamer has experienced more game content, acquired more rewards, including more skills and will continue to do so. This is mainly because the player is logged in more often.
It is a great way to capture the hearts of the casual gamer. I do not expect this tool to leave MMOs anytime soon.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I couldn't care less if it's in or out. It doesn't influence my gameplay in anyway. Casuals are the market as good old Brad found out himself so rest xp won't go away anytime soon.
I think its good and bad.
Good:
Nice when playing alternate characters
And, nice for dealing with the old enemy of grind.
Bad:
On lower level areas you can perhaps level too quickly. I noticed as I quite frequently had rest xp was that quests would green out too fast.
Unsocial? People play to max out their rest xp then logoff when thats obtained?
Is the system simply a bandaid to the whole one long treadmill system in the first place?