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To Buff Bot or Not to Buff Bot

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  • kraidenkraiden Staff WriterMember UncommonPosts: 638

    They have less classes that buff and more classes with chants.

    alot of you dont know what buffbots are because wow is your first game.  in older games we had buff only charachters. Imagine a disc priest giving you a stamina buff... and a str buff and a int buff and a agil buff and a magic resist buff and a attack speed buff and a damage buff. Now imagine this in a game where stats are EVEN and not all out of control like they are in wow. its pretty much like giving someone a full suit of epics when is how much buffs  effect your charachter.



    Anyway, you will have more classes like the Knight that give aoe group buffs and the Warrior priest that have AoE group buffs. These buffs are a constant effect that last as long as the charachter is alive and recycle every 6 sec. they are called chants. If you played daoc think of all the buffs that paladins, skalds and wardens gave you. those are chants.

     

     

    Hasani

  • WizardBlackWizardBlack Member Posts: 156
    Originally posted by kraiden


    They have less classes that buff and more classes with chants.
    alot of you dont know what buffbots are because wow is your first game.  in older games we had buff only charachters. Imagine a disc priest giving you a stamina buff... and a str buff and a int buff and a agil buff and a magic resist buff and a attack speed buff and a damage buff. Now imagine this in a game where stats are EVEN and not all out of control like they are in wow. its pretty much like giving someone a full suit of epics when is how much buffs  effect your charachter.


    Anyway, you will have more classes like the Knight that give aoe group buffs and the Warrior priest that have AoE group buffs. These buffs are a constant effect that last as long as the charachter is alive and recycle every 6 sec. they are called chants. If you played daoc think of all the buffs that paladins, skalds and wardens gave you. those are chants.

     
     
    Hasani

    Good point. There are no "be my bitch" classes but rather everyone contributes to buffing as well as damage.

  • XhieronXhieron Member UncommonPosts: 132

    ... I like buffing. Some of my fondest memories in DAOC were turning people into walking machines on my shaman. But alas, that was a different era. I understand the OP was referring to buff-bots in the sense of what eventually happened to DAOC to prompt implementation of the Vampiirs, with everyone having multiple accounts and Mythic making a ton and what not--but since we're on the subject, I think the other kind of buff-botting is a more realistic threat to upcoming MMO's.  I hope that the variation in WAR will not be so far gone from the traditions of buffing that it becomes a different paradigm altogether. The bard analogy is a good one, and appealing to me, but it has its drawbacks. The closer it gets, the more I lean toward creating a shaman in WAR first. I like the idea of augmenting supportive abilities with nukes if for no other reason than that it keeps the elitists from chanting "Save your mana for heals, healer."

    But at the same time, the passive nature of healing/buffing classes in WAR's predecessors has its own appeal. I would like to be able to hold conversations with my companions while traveling again--something I haven't really been able to do since EQ and FFXI. The frenetic nature of WOW, GW, and the like makes it difficult, and short duration buffs aggravate this. I like the idea of having something to do during combat other than stare at bars, but I don't want to have to spam abilities either, and my overall impression at this point is that EA-Mythic is trying to strike a medium between the extremes. Regardless of the outcome, I hope we see a system that allows those who enjoy playing supportive characters to enjoy them without feeling overly burdened by the task, and that does not penalize those who do not. More importantly, I hope it allows everyone to build community on the party level without sacrificing role efficiency.

    So while I cheer at the death of buff bots, in both varieties, I only hope their replacement archetypes are as fun as they promise to be, and similar enough to the dead ones that those of us who are willing to cheerfully undertake the task can still do it the way we know.

    Peace and safety.

  • JavairaJavaira Member Posts: 38

    Originally posted by fansede


    As I understand the game, I may be wrong, but a lot of these skills require morale and this can only be generated while you or your group is engaged in combat. So that mechanic alone defeats the concept of a buffer standing off in a secluded area spamming buffs.
    Again, not sure on this. Especially characters like runepriests who seem in theory to be specialized in preperation magics, how can they excel in what they do. I mean, if they need morale generated so they imbue a fellow group mate with a rune of healing or imbue their weapon with a striking rune, the group has to be fighting already. Does the morale bar rise quickly enough so these runes can be useful enough in these fast combat encounters?
    I believe the way the rune priest works is they do indeed prepare their runes before hand, but they do not get invoked until a power word is said, so I am guessing it will depend on the moral of the rune priest at the time they say the power word to invoke the rune.

    It is like having a potion in your backpack, it doesn't do anything until you drink it. A rune won't do anything until it is invoked.

    WAR is not WOW - http://javairasfolly.jandell.net/?page_id=377
    www.afkcafe.com

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