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SWG is completly ruined now

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Comments

  • freakomarfreakomar Member Posts: 415

    I was just playing it a while back on a trial, 70% AFK dancers, 20% credit sellers spamming, and 10% SWG fanbois who're never gonna let go....

    Played almost everything...
    Currently playing nothing...
    Waiting for: Darkfall, WAR, Guild Wars 2.

  • diaboyosdiaboyos Member Posts: 209

    Originally posted by eccoton


    Completely ruined now? It was ruined the day NGE hit SWG.

    Yup, started going down with the CU.  Up until then it was the best MMO I've ever played.  A perfect fit for me.  After the whole NGE crap I lasted 2 days and that was it.  My TKM had trouble killing the simplest of things, my entertainers were useless, so was my doc.  My guild crumbled.  Not to mention how incredibly fast the server became a ghost town.

    What I don't get is why do they absolutely refuse to do a revert or offer servers running pre CU/NGE when they know that's what the majority of the player base wants?  It's absolutely ludicrous!  If they would only offer pre CU/NGE servers I would go back and play again as I'm sure would thousands of others as well.  It's not like they have to do away with their crap version they have now, just have both.

     

    ====================
    Remember man that passes by,
    as you are now so once was I.
    And as I am so must you be,
    prepare yourself to follow me.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by xPaladin


     
    Originally posted by Obraik

    The Jedi I know in game have no issues soloing most Mob's on their own...if the OP were to invest some time in their character they'd probably find the same thing ;)

     

    It's most likely because they're highly itemized. One thing I'm experiencing in PvP thus far is that itemization is crucial and very expensive, thanks to CH6 and the difficulty increase. No offense intended, Obraik, but I do think you look through a rose colored lens on some issues, though it's probably through no fault of your own.

    You have the "lucky" advantage of a strong PA, as you repeatedly state. Joe Blow coming back into the game, on the other hand, has an uphill battle to fight unless they are lucky enough to find a very benevolent/experienced PA. Not many of those exist, even on populated servers. But, PA or not, unless they find a way to itemize they'll be ineffective compared to average players. Veteran loot/gear didn't convert very well and is easily outclassed by items crafted under the new system (surprise surprise). This is further exacerbated by the game mechanics favoring burst DPS (in the form of crits) over strategy.

    Yes, time investment solves everything -- but I don't see my main character becoming as competitive with other characters unless I invest most of my online and personal time in it (not an option), and that definitely won't be in the 21 days before the Vet period expires.

    I know that much :)  I'm sorta just trying to point out that if you put the time in, the issues people are describing aren't such an issue anymore.  It's not insta-pwnage straight out of the box.  Just because you played the game in the past, the game has changed now and you need to treat your return just like you started a new game.  So that means making new friends and building up your character.

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  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by Obraik

    Originally posted by xPaladin


     
    Originally posted by Obraik

    The Jedi I know in game have no issues soloing most Mob's on their own...if the OP were to invest some time in their character they'd probably find the same thing ;)

     

    It's most likely because they're highly itemized. One thing I'm experiencing in PvP thus far is that itemization is crucial and very expensive, thanks to CH6 and the difficulty increase. No offense intended, Obraik, but I do think you look through a rose colored lens on some issues, though it's probably through no fault of your own.

    You have the "lucky" advantage of a strong PA, as you repeatedly state. Joe Blow coming back into the game, on the other hand, has an uphill battle to fight unless they are lucky enough to find a very benevolent/experienced PA. Not many of those exist, even on populated servers. But, PA or not, unless they find a way to itemize they'll be ineffective compared to average players. Veteran loot/gear didn't convert very well and is easily outclassed by items crafted under the new system (surprise surprise). This is further exacerbated by the game mechanics favoring burst DPS (in the form of crits) over strategy.

    Yes, time investment solves everything -- but I don't see my main character becoming as competitive with other characters unless I invest most of my online and personal time in it (not an option), and that definitely won't be in the 21 days before the Vet period expires.

    I know that much :)  I'm sorta just trying to point out that if you put the time in, the issues people are describing aren't such an issue anymore.  It's not insta-pwnage straight out of the box.  Just because you played the game in the past, the game has changed now and you need to treat your return just like you started a new game.  So that means making new friends and building up your character.

    Im not sure if that is very good advice when talking about SWG. Maybe you should phrase it "meet new people" instead.

    Also, the gameplay is not good enough to even bother. Watch this vid of 2 jedi. www.youtube.com/watch Look at how fast they move and  how lame the combat looks. If you cant make a RP movie without it looking completely ridiculous, then how can you expect the people who play your MMORPG to not feel ridiculous when playing it. Thants not even mentioning the interface.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by FikusOfAhazi

    Originally posted by Obraik

    Originally posted by xPaladin


     
    Originally posted by Obraik

    The Jedi I know in game have no issues soloing most Mob's on their own...if the OP were to invest some time in their character they'd probably find the same thing ;)

     

    It's most likely because they're highly itemized. One thing I'm experiencing in PvP thus far is that itemization is crucial and very expensive, thanks to CH6 and the difficulty increase. No offense intended, Obraik, but I do think you look through a rose colored lens on some issues, though it's probably through no fault of your own.

    You have the "lucky" advantage of a strong PA, as you repeatedly state. Joe Blow coming back into the game, on the other hand, has an uphill battle to fight unless they are lucky enough to find a very benevolent/experienced PA. Not many of those exist, even on populated servers. But, PA or not, unless they find a way to itemize they'll be ineffective compared to average players. Veteran loot/gear didn't convert very well and is easily outclassed by items crafted under the new system (surprise surprise). This is further exacerbated by the game mechanics favoring burst DPS (in the form of crits) over strategy.

    Yes, time investment solves everything -- but I don't see my main character becoming as competitive with other characters unless I invest most of my online and personal time in it (not an option), and that definitely won't be in the 21 days before the Vet period expires.

    I know that much :)  I'm sorta just trying to point out that if you put the time in, the issues people are describing aren't such an issue anymore.  It's not insta-pwnage straight out of the box.  Just because you played the game in the past, the game has changed now and you need to treat your return just like you started a new game.  So that means making new friends and building up your character.

    Im not sure if that is very good advice when talking about SWG. Maybe you should phrase it "meet new people" instead.

    Also, the gameplay is not good enough to even bother. Watch this vid of 2 jedi. www.youtube.com/watch Look at how fast they move and  how lame the combat looks. If you cant make a RP movie without it looking completely ridiculous, then how can you expect the people who play your MMORPG to not feel ridiculous when playing it. Thants not even mentioning the interface.

    The combat is fast because the video is sped up ;) 

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  • xPaladinxPaladin Member UncommonPosts: 741

    Originally posted by FikusOfAhazi

    Im not sure if that is very good advice when talking about SWG. Maybe you should phrase it "meet new people" instead.
    Also, the gameplay is not good enough to even bother. Watch this vid of 2 jedi. www.youtube.com/watch Look at how fast they move and  how lame the combat looks. If you cant make a RP movie without it looking completely ridiculous, then how can you expect the people who play your MMORPG to not feel ridiculous when playing it. Thants not even mentioning the interface.

    As Obraik just said, yes, the video is sped up. In reality, the PvP (and movement in general) is just slightly faster than it used to be. I'd guesstimate between 1.25x and 1.5x as fast. Comparatively speaking, it's about as fast as WoW.

    On a personal note (that may be of interest to you) is that I find the particle effects as bad as the hype points them out to be. It really takes away from the experience. I saw four guys fighting and, though it wasn't an epic battle by any means, it looked like world war 3. There were dust storms and white flashes everywhere, and it really obscured combat.

     

    Originally posted by Obraik



    I know that much :)  I'm sorta just trying to point out that if you put the time in, the issues people are describing aren't such an issue anymore.  It's not insta-pwnage straight out of the box.  Just because you played the game in the past, the game has changed now and you need to treat your return just like you started a new game.  So that means making new friends and building up your character.

    Yes, but you don't seem to understand the point. Of course anyone can get back into the game if they want to and apply themselves. They're not arguing about the game's difficulty: that's only a symptom of the fever. It's not even about "insta-pwnage." The REAL problem is that they're finding it more difficult to assimilate back into the game, and that's bad any way you look at it.

    With some exceptions, the assimilation process is going to be the killer for the majority of folks. Along with the game itself, the majority population of the game has changed dramatically. Worse yet, a lot of the old vet buddies of mine that I've met maintain the sentiment that the game isn't ready yet ("give it a year" was the advice of a former guild mate of mine). Worst of all, there are still sentimental fears from everyone involved of the game changing drastically yet again. If you think that doesn't cross the mind of anyone coming back to the game, you're sorely mistaken.

    The real problem is that folks feel defeated before they even come back to the game, and their fears are generally reinforced inside the game itself, thus affecting their motivation to assimilate. The NGE has been traumatic on both the current and veteran player, and it shows. It's not all blossoms and wicker baskets in SWG, and without a large cash infusion (aka "the sony higher ups giving a shit") it may never be.

    -- xpaladin

    [MMOz]
    AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by xPaladin


     
    Originally posted by FikusOfAhazi

    Im not sure if that is very good advice when talking about SWG. Maybe you should phrase it "meet new people" instead.
    Also, the gameplay is not good enough to even bother. Watch this vid of 2 jedi. www.youtube.com/watch Look at how fast they move and  how lame the combat looks. If you cant make a RP movie without it looking completely ridiculous, then how can you expect the people who play your MMORPG to not feel ridiculous when playing it. Thants not even mentioning the interface.

     

    As Obraik just said, yes, the video is sped up. In reality, the PvP (and movement in general) is just slightly faster than it used to be. I'd guesstimate between 1.25x and 1.5x as fast. Comparatively speaking, it's about as fast as WoW.

    On a personal note (that may be of interest to you) is that I find the particle effects as bad as the hype points them out to be. It really takes away from the experience. I saw four guys fighting and, though it wasn't an epic battle by any means, it looked like world war 3. There were dust storms and white flashes everywhere, and it really obscured combat.

     

     

    Originally posted by Obraik



    I know that much :)  I'm sorta just trying to point out that if you put the time in, the issues people are describing aren't such an issue anymore.  It's not insta-pwnage straight out of the box.  Just because you played the game in the past, the game has changed now and you need to treat your return just like you started a new game.  So that means making new friends and building up your character.

     

    Yes, but you don't seem to understand the point. Of course anyone can get back into the game if they want to and apply themselves. They're not arguing about the game's difficulty: that's only a symptom of the fever. It's not even about "insta-pwnage." The REAL problem is that they're finding it more difficult to assimilate back into the game, and that's bad any way you look at it.

    With some exceptions, the assimilation process is going to be the killer for the majority of folks. Along with the game itself, the majority population of the game has changed dramatically. Worse yet, a lot of the old vet buddies of mine that I've met maintain the sentiment that the game isn't ready yet ("give it a year" was the advice of a former guild mate of mine). Worst of all, there are still sentimental fears from everyone involved of the game changing drastically yet again. If you think that doesn't cross the mind of anyone coming back to the game, you're sorely mistaken.

    The real problem is that folks feel defeated before they even come back to the game, and their fears are generally reinforced inside the game itself, thus affecting their motivation to assimilate. The NGE has been traumatic on both the current and veteran player, and it shows. It's not all blossoms and wicker baskets in SWG, and without a large cash infusion (aka "the sony higher ups giving a shit") it may never be.

    A serious problem with returning vets (and with new players...after they've experienced a publish or two) is that the developers of SWG are nerf crazed chimaeras who will nullifly player accomplishments in a heartbeat to bring "balance" to the game, and inevitably, I mean every single time, they over do it and piss people off.

    The 'persistent world' is screwed with, practially on the whims of developers, especially if they see players advancing too fast, or using the developers' own lack of foresight against them by "beating" aspects of the game.

    I remember when the first defense stackers hit the servers, and CSRs were suspending their acounts because they were taking on high level mobs and not taking damage, and the CSRs were CERTAIN that they were "exploiting" somehow.  The fact was, they were doing exactly what they could logically be expected to do given the defense stacking system, but it wasn't working "as intended"...the changes made did not accomplish what they were supposed to accomplish, probably because, as usual, it was tested on TC, complaints were made that what was seen in testing were not what was stated as the intention, and the players reports were ignored in a mindless drive to push the publish out no matter how broken it was.

    The SWG development team repeatedly shoots itself in the foot with a Metal DL44 and they wonder why it hurts so much when they try to walk.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • cabalistcabalist Member Posts: 162

    The NGE was the greatest achievement of the Cabal.  Yes, we of the Cabal sabotaged SWG by convincing Smed, Ward, Heliass, etc, that the NGE was the greatest thing since sliced bread.  We even convinced Smed to say in an interview with Slashdot that the NGE would make SWG the game that would beat WoW.

    The preceeding was an excercise meant for GreyNoob...  Who is blaming the disgruntled Vets for SWG's woes.  No Cabal or disgruntled vets killed SWG.  SOE did.

     

  • FikusOfAhaziFikusOfAhazi Member Posts: 1,835
    Originally posted by Obraik

    Originally posted by FikusOfAhazi

    Originally posted by Obraik

    Originally posted by xPaladin


     
    Originally posted by Obraik

    The Jedi I know in game have no issues soloing most Mob's on their own...if the OP were to invest some time in their character they'd probably find the same thing ;)

     

    It's most likely because they're highly itemized. One thing I'm experiencing in PvP thus far is that itemization is crucial and very expensive, thanks to CH6 and the difficulty increase. No offense intended, Obraik, but I do think you look through a rose colored lens on some issues, though it's probably through no fault of your own.

    You have the "lucky" advantage of a strong PA, as you repeatedly state. Joe Blow coming back into the game, on the other hand, has an uphill battle to fight unless they are lucky enough to find a very benevolent/experienced PA. Not many of those exist, even on populated servers. But, PA or not, unless they find a way to itemize they'll be ineffective compared to average players. Veteran loot/gear didn't convert very well and is easily outclassed by items crafted under the new system (surprise surprise). This is further exacerbated by the game mechanics favoring burst DPS (in the form of crits) over strategy.

    Yes, time investment solves everything -- but I don't see my main character becoming as competitive with other characters unless I invest most of my online and personal time in it (not an option), and that definitely won't be in the 21 days before the Vet period expires.

    I know that much :)  I'm sorta just trying to point out that if you put the time in, the issues people are describing aren't such an issue anymore.  It's not insta-pwnage straight out of the box.  Just because you played the game in the past, the game has changed now and you need to treat your return just like you started a new game.  So that means making new friends and building up your character.

    Im not sure if that is very good advice when talking about SWG. Maybe you should phrase it "meet new people" instead.

    Also, the gameplay is not good enough to even bother. Watch this vid of 2 jedi. www.youtube.com/watch Look at how fast they move and  how lame the combat looks. If you cant make a RP movie without it looking completely ridiculous, then how can you expect the people who play your MMORPG to not feel ridiculous when playing it. Thants not even mentioning the interface.

    The combat is fast because the video is sped up ;) 

    LOL thank god. I was gonna say how could anyone play that..my bad lol. When i took the trial it still seemed like I was moving unnaturally fast still...didnt do any combat really  so i just assumed. Just watched another vid, it was slower, but still looked pretty rediculous. Not as horrible as in the first vid, but regardless of the speed it looks bad. It looks like a cheap F2P point and click game.

    See you in the dream..
    The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.

  • SerlingSerling Member Posts: 662

    Wow...that movie sucked! Is that what combat really looks like in SWG now? Pathetic. Absolutely pathetic.

    LA should have stuck to PC and console games, like Tie Fighter. It's clear by that movie no one at SoE or LA knows how to program a smooth combat scene.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Serling


    Wow...that movie sucked! Is that what combat really looks like in SWG now? Pathetic. Absolutely pathetic.
    LA should have stuck to PC and console games, like Tie Fighter. It's clear by that movie no one at SoE or LA knows how to program a smooth combat scene.



    As you should have read above, the video is sped up ;)

    image

    image

  • Inat_miveaInat_mivea Star Wars Galaxies CorrespondentMember Posts: 249
    Originally posted by Obraik

    Originally posted by xPaladin


     
    Originally posted by Obraik

    The Jedi I know in game have no issues soloing most Mob's on their own...if the OP were to invest some time in their character they'd probably find the same thing ;)

     

    It's most likely because they're highly itemized. One thing I'm experiencing in PvP thus far is that itemization is crucial and very expensive, thanks to CH6 and the difficulty increase. No offense intended, Obraik, but I do think you look through a rose colored lens on some issues, though it's probably through no fault of your own.

    You have the "lucky" advantage of a strong PA, as you repeatedly state. Joe Blow coming back into the game, on the other hand, has an uphill battle to fight unless they are lucky enough to find a very benevolent/experienced PA. Not many of those exist, even on populated servers. But, PA or not, unless they find a way to itemize they'll be ineffective compared to average players. Veteran loot/gear didn't convert very well and is easily outclassed by items crafted under the new system (surprise surprise). This is further exacerbated by the game mechanics favoring burst DPS (in the form of crits) over strategy.

    Yes, time investment solves everything -- but I don't see my main character becoming as competitive with other characters unless I invest most of my online and personal time in it (not an option), and that definitely won't be in the 21 days before the Vet period expires.

    I know that much :)  I'm sorta just trying to point out that if you put the time in, the issues people are describing aren't such an issue anymore.  It's not insta-pwnage straight out of the box.  Just because you played the game in the past, the game has changed now and you need to treat your return just like you started a new game.  So that means making new friends and building up your character.



    its certainly not what it used to be. Its not the same... its not bad, just not the same. . . it definitely appeals to a more fast paced player - i swear, I would slit my wrists if I had to wait in a 10 min shuttle line again. I suppose it would be easier to have the combat queue back; I could put my atttacks in and then go get a beer instead of aactualyl haveing to react. Sure, I liked the pre-cu, i liked jedi what it was (definitely not liking it today) - but really, the other profs with their diverse skill sets are more fun to play now. I played and continue to play SWG for the SW aspect of it... blasters and speeders are sooooo much better than slinshots and horses. I would like the community to come back... that is the only thing this version of the NGE (this is NO LONGER the NGE) is missing

    “The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

  • PomyPomy Member UncommonPosts: 32

    A lot of us have returned to see how the game is coming along and we have left after the 21 days. You can't erease the memory of the game pre-cu. The game barely has anything in it that reminds us of that time. Even with the addition of BM it's still just a failed attempted for the past. The NGE is a new game and is for a certain audience base. SWG(pre-cu) was also for a certain audience base. You can rarely combine the two audience bases with success(meaning how both upgrades(downgrades)were handled). It's time for the audience base that was tossed away for the new one to move on. Going back and trying it out only frustrates us even more.

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