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I just wonder how many diffrent forms of PvP there is?
From what i understand, this is mainly PvE. But some FFA PvP areas are there and some arenas. Any other "form"? Sieges?
The lore dont make room for much of that, or im a wrong?
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Mostly Guild based stuff from what ive read, theres areas and event like that, also different shards of the world can be held by clans( I think not 100% sure).
Theres the PvP mines where rare materials can be found so thats gonna be some good FFA PvP.
Current MMO: Nothing
Waiting For: FireFall, GW2
Spriggan05 in general is right. PvP can be broken into three parts. Theres first the arena. Which are FPS like in design. Then there are the pvp mines/zones. Which alot of people think are just caves. After seeing the video interview where the devs talk about the Green District. There will be alot there in those areas then just rare resources and FFA pvp. Last there are Shard conquest that is sadly being held off into post release. The good thing about it is they are redesigning alot of aspects to it making it more connected to the lore and adding more features. In the past it was only going to be High hous vs High house (aka factions) vs npc seiges. But not the devs are adding content for both High House and Guild pvp Increasing the options the first desgin didn't have.
About the lore. Spellborns Lore offers alot more options for pvp then any mmorpg you can think of. For example the Five High houses are allies but that doesn't mean there isn't fighting between them or between members of the same house. Thats why FFA pvp can make since. An like all policital battles they take place away from the eyes of the general public. Which falls right in line with the pvp areas. Also while there are Five High Houses for players the choose from there where eight in the past. Three of them broke away from the Enclave ( aka the general name for current high houses) An are enemies of them. Plus there are many other factions in the game that are KoS with the Enclave. The Devs could with ease have a City of Villians thing going on with spellborn by allowing players to play those other factions which can bring new options for pvp on top of what is already there. Spellborn's greatest weapon is the ability to adapt there game from every angle. Lore, PvE, PvP everything can be advance without the fear of breaking a old feature.
Good answers.
Now i want to play even more.
I hope so I've been keeping my eye on this title for the aim/dodge.
For after release there are shard wars planned. Where the five houses fight for ownership of a shard(s) Not much is known about this yet, but it has been tested in very early beta.
I hope this will feel like the DAoC RvR.
Biggest problem for the developers is that they need to ty this intoo the epic lore..
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There are also some quests tight intoo the PvP
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)