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Sailing/traveling questions.

When you want to travel from one port to another, do you actually sail your ship, or is there some unrealistic "fast travel"? Thanks in advance!

Comments

  • freakomarfreakomar Member Posts: 415

    you do travel yourself dont you...? the game is baised on sailing.

    Played almost everything...
    Currently playing nothing...
    Waiting for: Darkfall, WAR, Guild Wars 2.

  • y2mattitudey2mattitude Member Posts: 32

    The open sea map (how you travel) is a scaled version of the world map on which you do sail. It IS considerably fast, however, because not many people think sailing for 10 hours is much fun. Hehe =D

    Man is born, man lives, man dies, and its all vanity.

  • Donutman40Donutman40 Member Posts: 25
    Originally posted by y2mattitude


    The open sea map (how you travel) is a scaled version of the world map on which you do sail. It IS considerably fast, however, because not many people think sailing for 10 hours is much fun. Hehe =D

    Alright good, I didnt want something super realistic where it took 10 hours to get from one port to another, but I didn't want to be able to "fast travel" between ports. Thanks!

  • wuckswucks Member UncommonPosts: 114

    You'll be able to quick travel to other ports where you have a ship docked. Which will be three/four ports max and you won't be able to take any goods with you.

  • RickSaadaRickSaada Senior Developer, POTBSMember Posts: 200

    Just to clarify, you can have up to three ships at a time.  When you want to switch ships, you talk to the harbor master of a port you are docked at.  He will let you travel to whereever you have left one of your other two ships.  None of your cargo goes with you, so you can't use this as safe transport to avoid PvP areas.  It's designed so that you can do things like have a combat ship near a PvP hotspot, and jump to it when your friends want to go hunting, without having to spend 45 minutes sailing the length of the Antilles from where you've been sailing your merchant ship on trade runs.   We want people to be able to group up and have fun in a reasonable amount of time, but we don't want this to create a loophole for safe transit of cargo.

    Rick Saada - FLS Dev & EPFBM 

    Rick Saada - FLS Dev & EPFBM

  • HandsomeRobHandsomeRob Member Posts: 113

    When you leave port, you are in the 'Nav map' which is basically you sailing to another location via time compression. So no it will not take you 14 days to cover the map. I believe it's around 1 hour from Venezuela ( Port-o-Spain Trinidad ) to Havana.

    There is also a limited form of 'insta-travel' the way it works is you can travel via the dock master, to any port where you have a vessel docked; however, only you are transported. Not the vessel, trade goods, cargo, etc.

    So let's say your on a mission to deliver something to Port-au-Prince in Hispanola, when your society / guild / player association begin a large war effort in your home port of Barbados. you can dock, and transport back then hop into any ship there to participate. Upon finishing you dock in Barbados, and re-travel back to your ship location for the mission.

    However, a merchant can't load a large cargo of goods into his lumbering galleon, then hop into a tiny fast sloop, race in, and pop the goods from his one vessel to his current location. The sloop could be used to scout the area, for player activity, and then hop into the Merchant ship to make the run. Once both ships were in the port though, he would be unable to travel to a third port, unless having a third ship, and then both sloop, and galleon remain ( with whatever cargo, goods, and supplies )

    < Edit: Damm you Rick Sadda!! Steal the wind from my sails why doncha!!!     Just kidding, least you validate my point... Now to just train forum post relpy speed typing to a higher level    >

    Mankind is not limited by imagination, but the courage to reach....

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