The closest way for OP to feel the perma-death is to play... non-computer rpgs (or crpg (classic roleplaying game)). You will never experience Massive, but you'd probably experience enough teamplay to satisfy. The huge drawback is, cpgs are in decline and it's really hard to find people who play to join them. If you haven't tasted that first time with friends, you probably won't taste it ever. But it's probably what You look for. Good roleplaying (when played good, hehe ) , permadeath and real fell of loss of character and building things all over.
Many really hardcore rpg players even resign from dices - 1. it spoils the feeling of roleplaying. 2. death should be really felt as death, not as a result of GODDAMN 12 on 1-100 dice roll! "Sorry, You have died." On the other hand, in computer rpgs, apart from damn roll, you'd probably die because of lag spikes, computer freezes or hangs or someone just sent you a message and it alt+tabbed you out of game. Dying because of own foolishness ("I shouldnt enter that dragon lair") or character uncapabilty ("Kooboo hits dragon for 14. Dragon breathes acid on Kooboo for 12331552. You die.") is acceptable. Frustrating, but acceptable. But lags or other unespected events ("Hi Sweetheart, I just popped in to say hi and see how are You") that aren't related with game would really make you to cut the wrists with spoon.
To be honest, I'd never like to play perma-death game other than crpg. I play for fun, losing everything is usualy not fun. Losing lots is not fun as well. Especialy, when one doesn't have enough time to grind up again to be in before-death state again. MMOs are usualy masochism already, but permadeath is well to deviant .
And have you ever thought, that your desire may be like that? An army of programists, having heard people really do want a permadeath game, sit, programmed, made a great game with permadeath. Then they hear - "Well... i thought dying and having to create all over would be cool idea. It sucks actualy, it pisses me like nothing ever, I hate your game, go to hell!!!"
BUT, the very best choice ever though is - convert to buddhism in real life. When You permadeath finaly , You'll get a brand new toon which has to work out everything from scratch. Reputation, socials, skills, equipment...
Everquest had a server called Discord for a while that featured perma death. It was old world only, full loot, and allowed unrestricted PVP. They had it for some sort of contest, but I wish they had kept it running. Personally I kind of wished they didnt count PVE deaths because of trains and such, but I suppose if they didnt count them people would aggro monsters in PVP to avoid a death.
See that is the big point I am trying to make.... In a PD system you can't have levels. It just doesn't make sense. So for a PD MMO you use what, a skill system like UO or SWG? What's the point, when you die, you are dead and have to start back at zero. Anything else isn't pure PD. Hence, why I said that you can't have any kind of character advancement in terms of numbers and game systems. The only "advancement" you could have for your character would be status for staying alive for a while, been when you die, even that goes away. So like I said, the only way to do PD is if you have zero character advancement. If you have zero character advancement, it's NOT a mmoRPG because RPG's are about advancing a character. So you can make a MMOG with PD, but if you call it a MMORPG you are lying to yourself. I suppose you could have a skill system where you get better at stuff if you stay alive, so you become more powerful and stay alive longer, and then become more powerful and stay alive longer etc... But then when you die, eventually you will, maybe you've gained enough reputation where 50+ players come hunting you down. And you die, then oops, all your reputation and status as an "elite" player is gone too. Unless you can the make a new character with the same name, people will know you are good, but you'll be back to zero so they'll slaughter you. I just don't see the point. If I wanted that kind of game play, which I do, I play FPS games.
Why i mentioned numbers was in this case lvls is that most care about lvs and when PD is implemented its a kind of race and also who can reach highest lvl on server so when you as a high lvl die you prolly get a heart attack in the procces hehe but ADRALINE RUSH will be massive i gues:)
i died on diablo 2 closed battle net europe hardcore servers twice while beeing number 1 on the ladder.
was quite an adrenaline rush, im looking forward to the next permadeath game
Apologies if this has been said, didn't read all the posts, but the game Dofus has Perma death servers, maybe you should give it a try, It's a fun game.. Well, i got bored quickly, but that doesn't mean you'd get bored to.
Originally posted by vajuras I wonder why you seem to think EVE/CCP not having PD means anything? PD servers are normally built from scrathc for that purpose One of the most popular has no safe zones at all, period. even for newbies. You can be huddling together in an Inn and if the town gets raided by NPCs guess what your head is on the chopping block. The town needs to be constantly defended by the higher levels so CCP not implementing PD- I'm not sure how that is relevant at all? Their MMORPG is about massive time commitment. would take 40+ yrs to unlock everything. isk is needed for very much as well. has instances, etc. the popular PD server for NWN2 for instance has no instance, no safe zones. you are always in constant danger and the safe zones are all player created. Requires immense teamwork to live EVE is nothing, nothing like this at all. Starport, unlike EVE, is all mostly player skill. you pilot your own ship and dodge attacks. there are no skills you need to 'train' to get into the best ships. EVE is nothing like the PD games I've ever seen so im unsure why you think thats a valid point
What are you blabbering about? Eve does not have any safe zones. Eve does not use instances. Deathpenalty: It may not be permadeath of the character because you do not lose your skill points but you damn well lose a lot of ingame currency when you die. I am pretty sure that a lot of Eve players have way more courage than a lot of permadeath players. With PD you cannot chose your fate and your loss is predetermined. In Eve you get to choose what you lose. The more you risk, the more you get to lose but you are a bit stronger at the same time. PD is the same thing as every other death penalty: loss of time. Its just a question of how much time. I am sure that deaths like a mothership death in Eve is the same as 1000 deaths in a permadeath game time wise.
you forget about Agent missions how do you expect someone to find you inside of a deadspace mission? Those coordinates you receive directly from an Agent lol. Player controlled pirates have no way to find you in those.
PErmadeath is simple to understand. It equals = dead character for all times. no rezzes, no clones, no insurance, no money tucked away in a bank. just all the way extreme you lose everything upon death
I got nothng against EVE (I'm a subscriber) but I know better to say its anything close to PD
EVE has insurance on your items. It is nothing close to PD I'm sorry. PD servers you can lose everything. there is no 'insurance' to save you lol. and no clones.... it is not an option.
and no Mothership deaths is not close to a PD game. your avatar in EVE is what you invest countless hours into and it is virtually impossible to lose. even if you dont buy the clones its just skill loss. no matter what your avatar still exists
In EVE it is very easy to survive to goal state (if you play the game since launch you are top level no doubt). In a PD game, the chances are usually really high to slay ya before you can even dream of ever hitting level cap. Instead you are focused to socialize with your fellow man, cling together for survival, and do serious politics to make sure you dont get PKed within the role playing boundaries (if you're on a role playing server)
EVE is not a Permadeath game that is for certain. gimmie a break people been losing items (armor/weapons/goods) and skill points in games for years and years way before EVE that is not PErmadeath. never was, never will be
Hence, EVE should not be uttered in a PD topic period. If EVE is PD then Asheron's Call 1 Darktide is PD too. old skool UO would be PD. the list just goes on and on and on.... It is laughable people bring up EVE in PD topics. um, just no....
This post made me laugh so hard because this dude has no clue what hes talking about besides the fact that there is no PD in EVE(Its close to PD, Lose your ship and if you dont get a clone you lose your clone and skillpoints) other then that he is CLUELESS about the game.
SWG Had PD when jedi first came out, After 3 deaths on a jedi it was gone.
Playing: Everthing Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW. I have played every MMO that has ever come out.
Comments
The closest way for OP to feel the perma-death is to play... non-computer rpgs (or crpg (classic roleplaying game)). You will never experience Massive, but you'd probably experience enough teamplay to satisfy. The huge drawback is, cpgs are in decline and it's really hard to find people who play to join them. If you haven't tasted that first time with friends, you probably won't taste it ever. But it's probably what You look for. Good roleplaying (when played good, hehe ) , permadeath and real fell of loss of character and building things all over.
Many really hardcore rpg players even resign from dices - 1. it spoils the feeling of roleplaying. 2. death should be really felt as death, not as a result of GODDAMN 12 on 1-100 dice roll! "Sorry, You have died." On the other hand, in computer rpgs, apart from damn roll, you'd probably die because of lag spikes, computer freezes or hangs or someone just sent you a message and it alt+tabbed you out of game. Dying because of own foolishness ("I shouldnt enter that dragon lair") or character uncapabilty ("Kooboo hits dragon for 14. Dragon breathes acid on Kooboo for 12331552. You die.") is acceptable. Frustrating, but acceptable. But lags or other unespected events ("Hi Sweetheart, I just popped in to say hi and see how are You") that aren't related with game would really make you to cut the wrists with spoon.
To be honest, I'd never like to play perma-death game other than crpg. I play for fun, losing everything is usualy not fun. Losing lots is not fun as well. Especialy, when one doesn't have enough time to grind up again to be in before-death state again. MMOs are usualy masochism already, but permadeath is well to deviant .
And have you ever thought, that your desire may be like that? An army of programists, having heard people really do want a permadeath game, sit, programmed, made a great game with permadeath. Then they hear - "Well... i thought dying and having to create all over would be cool idea. It sucks actualy, it pisses me like nothing ever, I hate your game, go to hell!!!"
BUT, the very best choice ever though is - convert to buddhism in real life. When You permadeath finaly , You'll get a brand new toon which has to work out everything from scratch. Reputation, socials, skills, equipment...
Play EVE and don't ensure your ship or buy a clone. Then enjoy your permadeath fun.
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
Everquest had a server called Discord for a while that featured perma death. It was old world only, full loot, and allowed unrestricted PVP. They had it for some sort of contest, but I wish they had kept it running. Personally I kind of wished they didnt count PVE deaths because of trains and such, but I suppose if they didnt count them people would aggro monsters in PVP to avoid a death.
Why i mentioned numbers was in this case lvls is that most care about lvs and when PD is implemented its a kind of race and also who can reach highest lvl on server so when you as a high lvl die you prolly get a heart attack in the procces hehe but ADRALINE RUSH will be massive i gues:)
i died on diablo 2 closed battle net europe hardcore servers twice while beeing number 1 on the ladder.
was quite an adrenaline rush, im looking forward to the next permadeath game
Apologies if this has been said, didn't read all the posts, but the game Dofus has Perma death servers, maybe you should give it a try, It's a fun game.. Well, i got bored quickly, but that doesn't mean you'd get bored to.
Nevermind, just realized this thread is a year old.
.
.
.
and you need 4 consecutive posts to realize that?
you forget about Agent missions how do you expect someone to find you inside of a deadspace mission? Those coordinates you receive directly from an Agent lol. Player controlled pirates have no way to find you in those.
PErmadeath is simple to understand. It equals = dead character for all times. no rezzes, no clones, no insurance, no money tucked away in a bank. just all the way extreme you lose everything upon death
I got nothng against EVE (I'm a subscriber) but I know better to say its anything close to PD
EVE has insurance on your items. It is nothing close to PD I'm sorry. PD servers you can lose everything. there is no 'insurance' to save you lol. and no clones.... it is not an option.
and no Mothership deaths is not close to a PD game. your avatar in EVE is what you invest countless hours into and it is virtually impossible to lose. even if you dont buy the clones its just skill loss. no matter what your avatar still exists
In EVE it is very easy to survive to goal state (if you play the game since launch you are top level no doubt). In a PD game, the chances are usually really high to slay ya before you can even dream of ever hitting level cap. Instead you are focused to socialize with your fellow man, cling together for survival, and do serious politics to make sure you dont get PKed within the role playing boundaries (if you're on a role playing server)
EVE is not a Permadeath game that is for certain. gimmie a break people been losing items (armor/weapons/goods) and skill points in games for years and years way before EVE that is not PErmadeath. never was, never will be
Hence, EVE should not be uttered in a PD topic period. If EVE is PD then Asheron's Call 1 Darktide is PD too. old skool UO would be PD. the list just goes on and on and on.... It is laughable people bring up EVE in PD topics. um, just no....
This post made me laugh so hard because this dude has no clue what hes talking about besides the fact that there is no PD in EVE(Its close to PD, Lose your ship and if you dont get a clone you lose your clone and skillpoints) other then that he is CLUELESS about the game.
SWG Had PD when jedi first came out, After 3 deaths on a jedi it was gone.
Playing: Everthing
Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
I have played every MMO that has ever come out.
ATITD has permadeath. People can be elected a "Demi-pharoh" which grants them the power to delete one other person's character.