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The major flaws of Star Wars Galaxies.....

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  • Originally posted by panache


    Originally posted by panache

    Tooky and Exploror

    where in my post do i say combat is either too easy or too hard??

    Your not getting the point i'm trying to make which is...

    Your class,proff, whatever has no impact on the battle. The deciding factor are buffs and its a war of attrition.

      You are playing the wrong game then. SWG is a Skill Based MMORPG. EQ, and DAoC are L-evel B-ased MMOPRGs. In games like DAoC for example, a player a few levels above you is automatically invinceable to a player who is a few levels lower. The lower level player will automatically MISS everysingle attack even if the higher level player lets him swing 50,000 times in a row.

     In SWG your character's skills are what have impact on the battle. There are NO "tanks", "healers", "mage" classes. A commando, pistoleer, rifleman, etc.... for example can learn whatever skills in the medic tree.

     Throughout MMORPG history, Skill Based games are more popular than Level Based games. Also there have been very, very, few Skill Based games released. Ultima Online, Asheron's Call, Anarchy Online, and Star Wars Galaxies are the only ones. In those games players are not automatically trapped into being a template. There are no automatic "Tanks", "Healers", "mages/casters/ranged"

    Combat daoc style.

    spawn is aggroed...

    3 or 4 mobs come...

    caster mezz's mobs rooting them to the spot...

    one is pulled and engaged, killed then another rooted mob is engaged...

    tanks hold aggro, weaker but more damage dealing classes will need a quick heal or someone to step in should they be engaged

    doc's would keep the tanks healed while they hold aggro...

    With daoc, certain classes even tho buffed would drop in 2 hits. It was about working for the team and ensuring they lived through the battle. In swg an enbattled comrade would suffer ages of merciless battering with no hope of aggro being drawn from him...or even not worry about it with the protection of buffs on offer.

      Guess what? That is ALSO combat EverQuest style! LOL! image And in actual practice you can click attack then go downstairs, get a beer, fix a sandwich, come back, and the battle will still be going on.

    In swg a person can join a group, chose 99 difficulty missions, spam attack the lair and everything that pops out of it solo.

      There is much more to it than that. First of all a person joining a group, choosing the highest level missions, is very unusual. That is a group of powergamers. That is equal to a group of level 50 players in DAoC, who have very little to fear. Or a group of level 58 players in EQ with AA points, who have very little to fear.

     Also in SWG those group of players on their way to the mission will get attacked by MOBs that spawn along their path... who are high level enough to kill those players. And on their way back from the mission they will get attacked by MOBs spawning around them, who are high level enough to kill those players.

     Next, when exactly was the last time you played SWG? It looks like you are really talking about an old game bug/exploit that showed itself the most with a high level monster called the Biznatch. And how players would spam attack their lairs in a special way without worry about death.

     And..... get off the newbie planets and go try killing the real uber MOBs in SWG! image Krayt Dragons, Night Sisters, Dark Jedi, etc....

     Again, you cite ONLY fighting MOBs. SWG was intended to be 50% about PvP. The SAME way DAoC was intended to be about PvP, even though in DAoC there are MOBs to kill, that is not the overall intent of the game. Go declare yourself overt and see how long your group of veteran players last vs another group of veteran players. (Or even vs a group of mid level players. SWG is not no DAoC. In SWG any "level" player has some chance of killing you.)

    Its not about making mobs harder, it's about adding stratedgy. carbineers are supposed to be the suppression class, cm's and commando's for dot attacks...fencers akin to light tanks, swordsman for tanking.  Stratedgy does however come into play somewhat with solo play with kd's and such working against smaller mobs..but with high end mobs forget it. I have yet to see someone take aggro from a team mate who has been attacked by a mob. In SWG's defence i understand the combat system is borrowed from EQ and i hear that lengthy battles were there too.

    But did professions, skills, tactics come into play on EQ?? Did doc's/clerics have more to do than buff at starports?

     


    Pan



     There is no more combat tactics in DAoC, or EQ, than in SWG. You yourself described "combat DAoC style". And it is exactly what anyone who plays EQ will tell you what combat EQ style is like. Basically 3 types of players in a group. Tanks, healers, DOTs/Casters/Ranged Attackers. You are too used to combat in other games. SWG's combat system is different. You will see your character roll over on the ground. The various stances you choose decides how accurate your hits/shots will be. How open to damage you leave yourself. If MOBs will see you, or if you can get off 1-8 shots before the MOB searches for where you are hiding and finally finds you and starts attacking you.

     If one has reached veteran combat level in SWG, then the end game for players who like combat is to PvP! Veteran combat level means you have such nice armor, weapons, buffs, gear, that it is not too hard to kill most high level MOBs. That is how it is in EVERY game, UO, AC, AO, even DAoC.

     Tactics? The computer AI MOB can and will never ever have enough tactics to outsmart a group of veteran players. You list combat in DAoC as YOUR example of the tactics you are looking for. Sorry but even that is not tactics.

    =========================
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  • panachepanache Member UncommonPosts: 397

    Exploror

    The master pistoleer in our group didn't do one stance change. I can only assume it's because with buffs it's hardly worth the effort or the person was plain bored. Stance changes seem to be for the noob population throwing themselves around blasting gnorts.

    At level 50 on Doac i could never solo one red con mob....let alone 7 huurton stalkers and the lair at the same time. Last night (theres your answer to your "when did you last play SWG") my character had 5 quenkers on her...i was buffed...and only had unarmed 3. Tell me it wasn't buffs but my uber attack styles that kept me alive :P It took me an 75 mins to kill them and the lair....slow but hey it was a difficulty 99 mission.....even lowbies can do lvl 99 missions....tactics??? load of balls!

    True combat in all mmorpgs is similar...even daoc ...once had a cornwall giant teleport me into the middle of their camp once...ultimately i died, quite a shock that one...but not once walked around a ship populated by stormies who totally ignored a party of rebels who boarded their ship :)

    Character name is Pazza on Eclipse....if you want to show me what i'm missing ingame image

    Before you ask why i play..answer, waiting for WoW, British TV is full of boring reality programs or cop or medical drama's...not my cup of tea :)


    Pan

    Pan

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115



    Originally posted by panache

    In swg a person can join a group, chose 99 difficulty missions, spam attack the lair and everything that pops out of it solo.



    It's true of SOME missions, yes, but definitely not all.  The people doing this are the losers that are solo-grouping and have nothing to do but play this game all day.  They've learned the ins and outs of how to get around certain aspects of the game, which happens in every game.


    Originally posted by panache

    Its not about making mobs harder, it's about adding stratedgy. carbineers are supposed to be the suppression class, cm's and commando's for dot attacks...fencers akin to light tanks, swordsman for tanking.  Stratedgy does however come into play somewhat with solo play with kd's and such working against smaller mobs..but with high end mobs forget it. I have yet to see someone take aggro from a team mate who has been attacked by a mob. In SWG's defence i understand the combat system is borrowed from EQ and i hear that lengthy battles were there too.





    This is how it is, CMs and commandos drop powerful dots.  Fencers have extremely high defenses, swordsman to a lesser extent.

    That's not to say that every group going to hunt high level mobs will need a CM and a commando and a fencer.  However, I am saying that all the profs you mentioned bring something unique to the group.

    People take agro all the time.  Mobs will attack the person doing the most damage, so if a mob agros on Player X but Player Y starts doing more damage, the mob will go after Player Y.



    Originally posted by panache

    But did professions, skills, tactics come into play on EQ?? Did doc's/clerics have more to do than buff at starports?




    Docs have more to do than buff at starports...that is mainly what the docs in SWG choose to do because they don't really need any more XP so why go out healing people in battle when you don't need XP?

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • Fenrir767Fenrir767 Member Posts: 595

    I just wanna comment about Star Wars Galaxies PvP. First of all the game is supposed to be a galacitic civil war but it's a war you can't win. So far all the factions do are let you pick a side get certain and have an easier time moving around cities. I mean where is the war part. I mean can a rebel guild take over an imperial player city or vice versa. I mean this is supposed to be a war right well make it a war someone can win. Hold some reenactments of famous battles such as the battle of hoth or something like that. With this kinda game continuity is shot so do something fun with it.

    I also agree that there is no motivation to do anything in this game. For one thing missions are farming which is lame. It would be cool if there were some stories behind these missions that are interlinked maybe you do a set of 5 missions and get a reward or a souvenir that says congratulations on stopping the imperials from completing there plan vice versa. This could also be used to measure the galactic civil war as well. I mean right now there is no point to doing much because you can't really change the outcome of the game. The storyline i find is rather weak and you don't get every many missions or very much out of it.

    It's cool you can do whatever you want but I think the game needs something more like more point to it. I think characters should be able to die permanently from PvP or die X amount of time and they can't be in PvP anymore for a certain amount of time to really get the feeling of a war going on. But with 1 character per server that's not really gonna work. Sigh this game had a lot of potential but I think it just missed the damn mark.

  • VIKERVIKER Member Posts: 3

    Pan,

    Do yourself a favor. Go buy City of Heroes until Wow comes out.  You get one month free and it (currently, anyway) is far more enjoyable than SWG imho.

    You can level to about 4-6 in one day easily and that gets you out of the newbie "kill everyones' mobs" area.  After that the community is very nice.  Also if you make friends quickly you can be sidekicked up to their level temporarily.  It is purely at this time a combat/ mission/level PvE game. With PvP coming in next expansion.

    I know this hasn't much to do with the initial post however, I too played SWG from launch.  I (sadly) agree whole-heartedly with every word of it.  I quit my account the day after I started my CoH account.  Not because it is a technically better game though the launch and the entire experience thus far has been 99.5 percent bug free. Nor because it is more involving or submersive.  Rather, because after months of grinding and crafting (same thing) and killing mobs that all react pretty much the same, I found something in CoH that is missing so badly in SWG: Fun.

    I got so tired of hurrying home from work to beat the timer on my harvestors.  Or wondering if I had paid my maintenance on my house after I logged. 

    Yes, SWG is supposed to be a skill based combat game.  I personally never saw any instance where you couldnt just have your group fire continuously  at the mob, in any fashion/stance, and eventually kill it - assuming the group was well buffed. However, being that I am not in the game anymore, I will defer to the opinions of those of you that are.

    It actually hurt to let my houses (was an architect), my mission items (such as Krayt Skull) and most of all my creatures (MCH - you would be surprised how attached you become to them) go.  In the end SWG became, for me, a bad version of the sims online.  Make money to pay fees, to live another day to rinse and repeat with some social interaction in between.   

    Anyway, you sound as I did when I was looking thru and posting to forums , hoping against hope that SWG would become what I thought it could be.  I am far from a defeatist but methinks, my friend, you battle in a war you cannot win.

    Hope this helps

  • panachepanache Member UncommonPosts: 397

    Thanks Viker

    I aggree with everything you have wrote. I did try COH and for 3 days loved it. Then i found myself with a complete loss of interest in the game...not sure why.

    In SWG i tried another server...didn't want to give up my hard earned MBH title on Eclipse. On Tempest i thought i would try something different so went TKA. The levelling was so easy to achieve and i soon made master. But the same problems on Eclipse were evident on Tempest...i:e holo grinders, afkers, solo groupers. I almost felt like a whore the way you have to behave to get into a guild....attend an interview and hunt..just to see if your acceptable....then hear nothing for days....even from a bunch of brits on Tempest i thought surely they would love the company of another brit in an american dominated server....but no!

    So back to Eclipse to a neglected BH by the dev's. So i begin to drop bh slowly and try another class. What are the best pve classes?? you've got it TKA and swordsman..but i've done TKA once on a server where i hardly know anyone. So try swords??? maybe it's me but to use pizza cutters, length of old drain pipe, or a sword, or blacksmiths hammer in a universe where they have the technical ability to build weapons that can destroy whole planets just seems bollox!

    You change and swap proffs, skills whatever you want to call them purely because to give yourself something to do. It's not to powerlevel a mate through difficult stages or quests....or even the company of other group members......solo grp anyone......(love the ones where one is mastering squad leader and goes afk)

    SWG, when i quit will be the easiest mmorpg i have ever found to leave. Some people will say good riddance, but to all those who say this is good i will say no other mmorpg has ever had the flames, leaving posts on forums, dissatisfaction with classes, preoccupation with just one class, choosing to ignore professions in crisis, and bugs.....

    Why does a freshly cloned character have a full stomach? :P


    Pan

    Pan

  • PachelbelPachelbel Member Posts: 37
    We have so many planets and VAST land, but most of the folk are CONGESTED either at Coronet or Dantooine...

     

    The devs should allow Imperials / Rebels to put 'Territorial Markers' and try and 'conquer' the land out there.

     

    There will be a UI like what we have on character sheet, showing the ACTUAL STATE OF THE WAR, who is winning where and conflicts are happening at WHERE.

     

    So that our forces can mobilize respectively and head out to those places and REALLY fight.

     

    We don't want to sit around all day doing nothing after we've mastered our professions, we don't want to surrender all our skills and grind another, we don't want to fight same repetitive missions again and again.

     

    Here is how I think the GCW and pvp should be like in SWG.....

     


    Imagine this scenario :

     

    You're having a nice drink with your friends in the cantina at Bestine.

     

    A message comes out from the local loudspeaker

     

    "Attention soldiers of the Imperial Army, we have a conflict happening on Endor, ETA 1 Hrs, Please prepare yourselves for deployment"

     

    You and your friends quickly put aside the drinks and scramble. Master doctors from the Imperial Hospital starts rounding up people and giving out buffs and instructions quickly shouted and teams formed.

     

    Meanwhile at the rebel base of Anchorhead, their COMS system will be mobilizing their troops to head to Endor too.

     

    Everybody knows winning or losing this skirmish on Endor will cost their faction 10% of the score. everybody wants to help their faction to win.

     

    At the battlefield, everybody gathers on each side of a maze, which leads to a fighting ground, which has terrain, walls, tunnels.

     

    Then when the time arrives, everybody fights, Jedi from either side , Sith lords, Commandos, RIflemen, all of them in their respective formations fight each other out until either one side captures the COMMAND CENTRE or everybody dies.

     

    Finally the dust settles and the announcement is made. On the losing side : "we have suffered heavy casualties, everyone to evacuate now!" Rebels ( no pun intended, just an example) start to flee in their motherships, as the Emperor sends in hordes of troopers to capture the Jedi )

     

    At the end of the battle, everyone is tired but they MUST gather at their respective factional HQ, eg. Rebels at Anchorhead.

    Mon Mothma or somebody will appear and announce. "ABC, DEF, etc etc, for your valiant efforts you are promoted to XXXXX and awarded the medal of bravery and XXXXXX"

     

    And as we call up the STATE OF THE GALAXY DATAPAD, we can see the CONQUEST MAP showing whichever side having more percentages on which planets, the Maps of these planets and the territorial color coded areas which belongs to them.

    We see the total no. of enemies we've slayed, breakdown by professions, etc etc

     

    And everyone will plan for the next war, which may be announced ANY TIME FROM NOW

  • ZwerchfellZwerchfell Member Posts: 37

    My biggest problem with SWG is that the controls horrible suck.

  • panachepanache Member UncommonPosts: 397

    Pach.

    You missed some things out from scenario...

    Picking it up from the announcement...

    The call goes out, everyone starts looking for a doc...no doc....people head to theed and coronet, join the queue...../joke.

    There is no war between factions in SWG....you couldn't even call it a skirmish. Like you said, there should be areas of land that can be dominated, controlled...and lost.

    In Daoc there were keeps to be taken, relics to be captured, incursions into other factions realms. You could even check out the state of the war on every server and who has the honour of controlling keeps.

    Thats how a pvp war should be!


    Pan

    Pan

  • 51505150 Member UncommonPosts: 222



    Originally posted by panache

    Thats how a pvp war should be!

    Pan



    But SWG is not a PvP game, theres much much more to it than that and perhaps thats why the game refuses to be dominated by PvP (thankfully)

    Go play planetside - oh wait I guess you'd be bored there? Better resign yourself to never being happy then!

  • panachepanache Member UncommonPosts: 397

    OOH

    Think you hit the nail on the head mate....SWG is not a pvp game, or social, or a great pve game, good crafting tho' (if your resources don't go up in smoke).

    SWG is a jack of all trades and master of none! :)

    PS...i don't partake in pvp, just aggreeing with Pach on his ideas!


    Pan

    Pan

  • Fenrir767Fenrir767 Member Posts: 595
    Well if SWG is not meant PvP game then the game is totally set in the wrong setting. Why else would anyone set the game during the galactic civil war unless you wanted to have some good PvP. I mean if there was good PvP it would give master combat profesion something to do. Rather then just try and get money or surrender all there skills and try something else or be bored to tears. Frankly I think the devs missed the marc on this one big time just by using the original triology for the movie setting. Using the comics and setting the game back in the days of KOTOR or sometime back then would have opened up a whole lot more possibilities for interesting content.

  • 51505150 Member UncommonPosts: 222



    Originally posted by Fenrir767
    Well if SWG is not meant PvP game then the game is totally set in the wrong setting. Why else would anyone set the game during the galactic civil war unless you wanted to have some good PvP. I mean if there was good PvP it would give master combat profesion something to do. Rather then just try and get money or surrender all there skills and try something else or be bored to tears. Frankly I think the devs missed the marc on this one big time just by using the original triology for the movie setting. Using the comics and setting the game back in the days of KOTOR or sometime back then would have opened up a whole lot more possibilities for interesting content.



    Actually I think alot of people completely missed the point

    Ground combat in Star Wars can be summed up simply as Empire = Winner (Hoth is a perfect example)

    Only [generally] in space engagements did the rebels stand a chance/win (Yavin/Endor)

    As such the devs are setting up the space expansion as a 'galactic civil war' shot in the arm (space combat is the main bias)

    I dont think the devs 'missed the mark' with SWG at all - they did what no one had done before, created a casual player friend MMORPG which didnt force the player to do anything if they didnt really want to. People who wanted to PvP could PvP people who wanted to craft could craft, people who wanted to monster-bash could monster-bash and no one got 'left behind' for choosing their own playstyle

    Given the abundance of SW space-based games (XWing/Tie etc) and the relative lack of ground based SW games (Force Commander and err?????) I'm suprised more people havent worked this out for themselves by now.....

  • Fenrir767Fenrir767 Member Posts: 595
    First of all if one side is almost always guranteed to win then what's the point of Pvp. And when I say the devs missed the marc I don't mean in what they created I mean the time period they set the game in. I think if they had set the game back in the KOTOR era or some time way before any of the movies it would be a lot more breathtaking and the system they have would fit a lot better. I mean the name of the game is an Empire Divided. I was hoping for some great rebels vs imperials action and some endgame pvp when I maxed out my combat profession but sadly none of that was delivered.

  • zoey121zoey121 Member Posts: 926

    image

    was a vetern and a beta tester from mid shuttle two

    i only recently left reason, jedi openly at squill caves afk macroing, fighting openly in theeds, cornet, and in all the known static spawn areas many afking (of course )

    i dealt with losing houses, inventory, warping when dismouting, bug dantoonie issues, with non mission payouts, solo groups

    and it boiled down to many many folks on my server behaving so in a way i didn't care to log on any more

    there was a group of folks in beta that swore no matter what the developers did that to many visabley seen jedi would appear one day and mess up there time line completly

     

    an old beta post from one of the deveolpers said "time lines can easily be changed with expansions "...........

    with so many client issues lag issues server boundy issues i just do not see j to l s having a big impact on actual playability and since it will also be a twicth based game  i just do not see it happening

    but i do wish the game well and hold no ill will and happily back doing what i was doing before,  ( daoc) and rvr is still very much alive well and rewards are fun!!

     

     

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