I hope the swg guys like it. You guys need a good game to play. As far as me, I couldn't even stand playing oblivion in fps. The only fps games I can play are ones that should really be fps, like F.E.A.R., CS, etc. And I can only take those for limited amounts of time.
Then again, I'm not so much into sci-fi either. I hope it all works out, there needs to be more good games out there outside of the pure high fantasy genre.
Sounds good, except for the FPS combat.. Which will NOT scale up to any number of players. It's too fast. If Fallen Earth supports even 50 players in one area, their combat system will fail in a hail of rubber banding and warping. Just like post NGE combat.
FPS combat will NEVER work in a MMO.
I had the same issues with FE as you do until someone reminded me that Planetside has been doing exactly that for years. And just look how much server technology has come on since then.
Do 50 people even play Planetside?
Planetside at it's height was at best a niche game. So far no one has proven that anything approaching FPS combat can achieve mainstream success in a MMO. Indeed, the NGE was probably the largest try of it ever. Needless to say that failed miserably.
I occasionally like to play a FPS, such as Call of Duty. But it's not the sort of combat that I ever want to see in a MMO. I like strategic combat, not reflexive combat. Strategy takes skill. FPS combat in a MMO is never going to be about skill, it's going to be about who was lucky enough to avoid the lag spike caused by the server/client/network having to deal with dozens of actions per second multiplied by number of players in the area.
I think that at best Fallen Earth will a niche game. Which is unfortunate, since it's skills based, breaking the mold of conventional wisdom of cloning WoW. Idiots like Smed will point at the skills system and say that this is why it's a niche. Nancy McIntyre will say that skills systems require too much reading. But the real reason they will fail is because a FPS just isn't comfortable enough to play in long settings.
Put a complex Pre-CU type combat system in, take the FPS out, and I'd try it.
It's probably well over a year now since I tried planetside but there were numerous zones you couldn't travel to because they were capped (they cap the amount of players per zone, balances combat and reduces lag). I'm sure someone here will know what the cap is exactly but it seemed to me there were easily 150 players on both sides, lag wasn't an issue. So yeah, it has been done, it can be done. Given the vast amount of people that play BF, SW:BF, CS, CS:S, AA etc I'd say that's a huge potential playerbase there that's very much untapped with regards to mmo's at the moment. Just because you personally don't like it, it doesn't instantly make it a potential failure. There's a whole heap of people that despise WoW, 9+ million subs and counting.
...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.
Arguements about the game's combat mechanic's aside, the answer to the OP's original question is "no". Something about Pre-CU SWG "damaged" those who played it. Maybe it was the way the game was butchered and taken away w/o a moment's notice, but those players appear to be forever unable to move on and enjoy playing other games for what they are...and overlook the fact that the game isn't their beloved SWG. For them there will never be any hope....
This statement, though kind of harsh, accuratly describes me! SWG pre-CU was "the Game" and when SOE took it away, there was no other like it. It "was over." It was the only game I ever wanted to play and I got spoiled with it. Now, having tried other games, none satisfy me because I'm expecting pre-CU SWG.
Call it spoiled, call it damaged, call it what you'd like. There just isin't a game out there (with the possible exception of an avatar-enabled EVE arriving who-knows-when) that can come close to what SWG was. And I miss the combat system that allowed me to do other things while fighting, like chat with guild members and the like. I did more talking during combat that at any other time, it seems. Factor in community and the guilds, the player economy, the multi-planet travel, vehicles, JTLS, the unique player housing, character customization, costumes and the wonderful professions and it just can't be replicated elsewhere.
Comments
I hope the swg guys like it. You guys need a good game to play. As far as me, I couldn't even stand playing oblivion in fps. The only fps games I can play are ones that should really be fps, like F.E.A.R., CS, etc. And I can only take those for limited amounts of time.
Then again, I'm not so much into sci-fi either. I hope it all works out, there needs to be more good games out there outside of the pure high fantasy genre.
D.
I had the same issues with FE as you do until someone reminded me that Planetside has been doing exactly that for years. And just look how much server technology has come on since then.
Do 50 people even play Planetside?
Planetside at it's height was at best a niche game. So far no one has proven that anything approaching FPS combat can achieve mainstream success in a MMO. Indeed, the NGE was probably the largest try of it ever. Needless to say that failed miserably.
I occasionally like to play a FPS, such as Call of Duty. But it's not the sort of combat that I ever want to see in a MMO. I like strategic combat, not reflexive combat. Strategy takes skill. FPS combat in a MMO is never going to be about skill, it's going to be about who was lucky enough to avoid the lag spike caused by the server/client/network having to deal with dozens of actions per second multiplied by number of players in the area.
I think that at best Fallen Earth will a niche game. Which is unfortunate, since it's skills based, breaking the mold of conventional wisdom of cloning WoW. Idiots like Smed will point at the skills system and say that this is why it's a niche. Nancy McIntyre will say that skills systems require too much reading. But the real reason they will fail is because a FPS just isn't comfortable enough to play in long settings.
Put a complex Pre-CU type combat system in, take the FPS out, and I'd try it.
It's probably well over a year now since I tried planetside but there were numerous zones you couldn't travel to because they were capped (they cap the amount of players per zone, balances combat and reduces lag). I'm sure someone here will know what the cap is exactly but it seemed to me there were easily 150 players on both sides, lag wasn't an issue. So yeah, it has been done, it can be done. Given the vast amount of people that play BF, SW:BF, CS, CS:S, AA etc I'd say that's a huge potential playerbase there that's very much untapped with regards to mmo's at the moment. Just because you personally don't like it, it doesn't instantly make it a potential failure. There's a whole heap of people that despise WoW, 9+ million subs and counting.
...The spread of secondary and latterly of tertiary education has created a large population of people, often with well developed literary and scholarly tastes, who have been educated far beyond their capacity to undertake analytical thought.
This statement, though kind of harsh, accuratly describes me! SWG pre-CU was "the Game" and when SOE took it away, there was no other like it. It "was over." It was the only game I ever wanted to play and I got spoiled with it. Now, having tried other games, none satisfy me because I'm expecting pre-CU SWG.
Call it spoiled, call it damaged, call it what you'd like. There just isin't a game out there (with the possible exception of an avatar-enabled EVE arriving who-knows-when) that can come close to what SWG was. And I miss the combat system that allowed me to do other things while fighting, like chat with guild members and the like. I did more talking during combat that at any other time, it seems. Factor in community and the guilds, the player economy, the multi-planet travel, vehicles, JTLS, the unique player housing, character customization, costumes and the wonderful professions and it just can't be replicated elsewhere.