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Pre-Cu servers back, would you return.... but

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Comments

  • khragkhrag Member Posts: 184

    I think most of the refugees here would rather play it without Jedi.

     

    Also, the new stuff added must not affect the crafting or any of the other professions (well, ok, I could definately live without the super doc buffs)

    I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
    --Aristotle

  • ItzcoliuhquiItzcoliuhqui Member Posts: 94
    Originally posted by -Ellessar-

    I'd go back and I think a lot of others would as well.  I don't see it happening, but if in some bizzaro world it happened I would go back to SWG.
    On the Jedi issue, I would allow Jedi as a regular played class.  Nerf them so they are no better than any other combat class and then were good.  Jedi are a large part of the SWG universe, and playing as one is some people's idea of a Star Wars game.  But, there is no reason they have to be more powerful than your average player.  A little nerf and a small divation from canon is acceptable for the purposes of game balance.


    There's actually a pretty nifty reason for Jedi to be overpowered... Because in the SW universe they actually were overpowered!

    I always liked the random event of someone becoming a Jedi, along with perma death.

    The Anti Social Gamer

  • HarukoHaruko Member UncommonPosts: 45

    I would so go back omg, I miss this game so much. Everyone in my guild quit when the new updates came out, so we all quit as well ><

  • -Ellessar--Ellessar- Member UncommonPosts: 98
    Originally posted by Itzcoliuhqui

    Originally posted by -Ellessar-


    I'd go back and I think a lot of others would as well.  I don't see it happening, but if in some bizzaro world it happened I would go back to SWG.
    On the Jedi issue, I would allow Jedi as a regular played class.  Nerf them so they are no better than any other combat class and then were good.  Jedi are a large part of the SWG universe, and playing as one is some people's idea of a Star Wars game.  But, there is no reason they have to be more powerful than your average player.  A little nerf and a small divation from canon is acceptable for the purposes of game balance.
    There's actually a pretty nifty reason for Jedi to be overpowered... Because in the SW universe they actually were overpowered! I always liked the random event of someone becoming a Jedi, along with perma death.



    And if you had read the last two nifty lines of my thread you would have noticed that I understand that from a canon stand point jedi are more powerful than normal people.  However, and this is the important part so read closely, I would be willing to put up with that small diviation from canon in order for the game to be balanced and still have jedi as playable.  It is a vaild middle ground in my opinion.  This way there isn't an overpowered alpha class in the game and yet the jedi nuts would still get to twirl a lightsaber around.   

  • RellucRelluc Member Posts: 32

    I liked it when my toon made Jedi, it gave me more a Star Warsy feel when I played.  It also opened my second toon so that I could create my favorite NON-jedi prof again.  Make it like it was before NGE/Pre-CU and I'd go back. I divided my time between an un-godly grind to raise my Jedi and having FUN with my other toon getting back to MCH.

     

    Everyone has their own ideas on Jedi, some liked them others didn't. I had no problem w/having to worry about someone coming up and trying to gank me and getting XP debt.  Did it annoy me? Yes.  Did it kill the game for me? Absolutely not!  I just looked at it as the price of unlocking Jedi.

  • feldrinfeldrin Member UncommonPosts: 210

    If there were pre-cu servers I would go back with or without Jedi. I really would care if they made jedi a starter profession as long as it was not over powered. I unlocked Jedi about a month and a half before JTLS hit. I played jedi because I liked having a lightsaber. I never cared about being all powerful or anything. I had a swordsman/fencer with some scout for terrain negociation and enough medic to use really good stims and to me that toon was more alpha than my jedi. Jedi was not the problem it was more the fact that they tried to make Jedi so everyone would want one then once people started getting them they nerfed them because they had made them to powerful.

    But If there were ever pre-cu servers I would love to start over with my melon, cdef pistol, no money, running around Rori killing ikpoies or what ever they were called. No speeder, no mount, no backpack earning everything. Those were the days. I would go back in a heart beat.

    I don't claim to be right, I'm just posting.

  • cabalistcabalist Member Posts: 162

    The only Pre-CU I am interested in playing (be it SOE or other) is Pre-CU as it was.

    I don't want major changes to the core or how it works.  I wouldn't mind seeing improvements (such as other armors being able to be crafted to the level of comp), or content additions, but I have no more interest in playing a "NGE'd Pre-CU" than I have in playing the NGE.

    That said, you could pick any publish of Pre-CU, and I wouldn't mind, but I want a game that is true to what the game was at that time, not altered fundamentally.

    Ideally, I'd like to play any Pre-CU publish from 11 to 13.0, post JTL but pre TEF removal.

     

     

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    No.  While it would be nice to visit and reminisce, the spirit that is SWG is dead.  Reverting to pre-cu would just be another example of this companies instability and lack of vision.

    It would be like the movie pet cemetary based on steven kings works.  You can bring the game back from the dead, but it would be some twisted perversion of anything natural. 

  • feldrinfeldrin Member UncommonPosts: 210
    Originally posted by Daffid011


    No.  While it would be nice to visit and reminisce, the spirit that is SWG is dead.  Reverting to pre-cu would just be another example of this companies instability and lack of vision.
    It would be like the movie pet cemetary based on steven kings works.  You can bring the game back from the dead, but it would be some twisted perversion of anything natural. 

     That's what we have now. SoE lacks vision otherwise we wouldn't have the NGE. The company would be able to be more stable with a satisfied player base. Any way I'm sure they will NEVER bring back pre-cu or anything pre-nge but if they did I would comeback.

    I don't claim to be right, I'm just posting.

  • CasualMakerCasualMaker Member UncommonPosts: 862
    Originally posted by cabalist


    The only Pre-CU I am interested in playing (be it SOE or other) is Pre-CU as it was.
    I don't want major changes to the core or how it works.  I wouldn't mind seeing improvements (such as other armors being able to be crafted to the level of comp), or content additions, but I have no more interest in playing a "NGE'd Pre-CU" than I have in playing the NGE.
    That said, you could pick any publish of Pre-CU, and I wouldn't mind, but I want a game that is true to what the game was at that time, not altered fundamentally.
    Ideally, I'd like to play any Pre-CU publish from 11 to 13.0, post JTL but pre TEF removal. 

    I more-or-less agree. Improvements would be nice, especially added content. Aside from that, the most useful changes would be a modest landing fee for player ships to somewhat restore the transportation money sink lost to free shuttles. And reducing the doc buffs on secondary stats by about half (high buffs on the primaries didn't cause as much trouble); this would restore the significance of armor encumbrance and weapon specials cost, and restore other armor's approximate "equality" with composite - trading lower resists for lower encumbrance.

  • AleaaAleaa Member Posts: 236

     

    Originally posted by CasualMaker

    Originally posted by cabalist


    The only Pre-CU I am interested in playing (be it SOE or other) is Pre-CU as it was.
    I don't want major changes to the core or how it works.  I wouldn't mind seeing improvements (such as other armors being able to be crafted to the level of comp), or content additions, but I have no more interest in playing a "NGE'd Pre-CU" than I have in playing the NGE.
    That said, you could pick any publish of Pre-CU, and I wouldn't mind, but I want a game that is true to what the game was at that time, not altered fundamentally.
    Ideally, I'd like to play any Pre-CU publish from 11 to 13.0, post JTL but pre TEF removal. 

    I more-or-less agree. Improvements would be nice, especially added content. Aside from that, the most useful changes would be a modest landing fee for player ships to somewhat restore the transportation money sink lost to free shuttles. And reducing the doc buffs on secondary stats by about half (high buffs on the primaries didn't cause as much trouble); this would restore the significance of armor encumbrance and weapon specials cost, and restore other armor's approximate "equality" with composite - trading lower resists for lower encumbrance.

    I agree 100% (not that I'd be wiling to fork over a single dime to the likes of SOE just on general principle!).  The game would have to be exactly the same, perhaps a time after JTL launch and before CU hit.  After that, adding more content and continuing to patch would be the direction to go. 

     

     

    To bad it's all a dream!

  • LaterisLateris Member UncommonPosts: 1,848

    I would play it but I would only allow  50 jedi at a time. Then smack them down with perma death. Once they die- the next one in line becomes force sensitive. And the process begins again. 

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