Ok you have been in hundreds of guilds over 9 years. That is 3285 days. If you had been in 200 guilds that would be 1 guild every 16.4 days if it was 300 guilds then that would be around every 11 days. Now certainly you have played more than one game, but still doesn't something seem wrong here? How can you actually have been in hundreds of guilds and only spent a matter of days with each one?
Then you make another thread where you were such a jerk that someone added you to their /friends list to see if you were on. They say you name pop and then made sure guilds shunned you.
So you can't stick with a guild before you leave or are booted, you take advantage of those who are in a group with you, and you manage to create a crudge that lasted years. So the most likely explanation is that it is you. Yet you still insist that it is the guilds because of your fast and worldly experience . . .
I've played most MMO's, with only UO, WoW, EQ, DAoC, and CoX with subscriptions longer than a month.
Most MMO's get boring after a month, so 16.4 days (200 guilds) is actually a very good amount of time. A week to learn the game, and 3 weeks to be in a guild.
But 200 and 300 guilds? That is ridiculous. By a hundred I meant something closer to 80-140. The extra s (hundred[s]) was a mistake.
I've been booted by only 1 guild, which was the DAoC one just recently. The rest I left because of a variety of different reasons, most being quitting the MMO or taking a break from the MMO.
I have been in around to over a hundred guilds, and none are as bad as DAoC's guilds.
Stay in self-denial all you want, but DAoC has the most elitist community in all the MMO's. Not even the free shards of UO are as bad as DAoC's community.
Also just to let you know, I didn't even waste the time to read what you said after the first few sentences. I read the first and second sentence, browsed the paragraph after that, then realized your just drooling out of your mouth. Your post is not worth wasting my time, which says a lot because I have A LOT of time to waste. If I wanted to read the writings of a lunatic, there's far more entertaining forums for that.
Continue to live in self-deceit and believe DAoC has a good community. While you're at it, go commit yourself to the local asylum. Don't bother responded to inflate your pride either, I won't be back to this thread.
The bottom line is DAOC made many of the same mistakes as EQ1. Too many expansions, far to fast...all the while completely ignoring what their players wanted.
Hope they made alot of money, their ganna need it after WAR fails. Yes ive played it ..yes its crap. Unless dumbed down WoW'ish mmorpg's are your thing then who knows maybe you'll like it.
Wonder why they closed beta again? People were starting to talk and what they were saying wasn't nice.
The bottom line is DAOC made many of the same mistakes as EQ1. Too many expansions, far to fast...all the while completely ignoring what their players wanted.
Hope they made alot of money, their ganna need it after WAR fails. Yes ive played it ..yes its crap. Unless dumbed down WoW'ish mmorpg's are your thing then who knows maybe you'll like it.
Wonder why they closed beta again? People were starting to talk and what they were saying wasn't nice.
From all I've read it was to spend a couple of months polishing the game without being distracted by hundreds rabid Beta testers. I think it's a good thing.
I have no opinion of WAR one way or another right now, but I am definitely hoping that Mythic is able to pull it off well.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
Buff bots,class imbalance,low populations,toa,casters that cant cast in combat,etc.
Bingo.
While TOA personally was quite enjoyable for me, I realize most didn't care for it. PvP was best served during primetime hours as was difficult outside of that. During those times, the Pve aspect of leveling an artifact etc was fine with me.
In the end, my 2.5 years came with frontiers as the subsequent nerfing of my casters went into the toilet. My caster dps dropped almost 30% dmg output, overnight. I wasn't really that ticked, but the wind went out of my sails almost instantly. To make sweeping changes to pvp a few weeks and months after a game like this may very well be expected. 3 and 4 years after, not acceptable.
Hmm, the advertising for DAOC always sucked. I only bought it on a whim as I wanted to try out my new shiny modem and just grabbed it off the shelf never having heard anything about it before.
Got to say though that the those early days of DAOC when everything was new were superb....getting ganked at the crabs in Uppland and the stealthers stayed invis if they one-hit killed you, you could take part in RvR from lvl 35up, you had to bind in hugginfel and horse back to uppland if you were killed, huge mile-gate battles, Ardamels relic raids etc.
Then came SI which I enjoyed, more zones, nothing too fancy,
Then came ToA. I took my shammy on a ML1 & 2 raid with 100+ peeps....and due to bugged ML steps, disconnects, people not listening it took over 13 hours, from 10 in the morning to 11 at night without leaving the keyboard....I was almost a skeleton by the time we finished...not fun!!. And musn't forget the joys of killing red lava bugs for days to level arti's...
The New Frontiers expansion though is what finally finished my time in DAOC, I know Emain had it's problems but it just seemed to dumb everything down or wasn't thought through very well...my Spirtmaster lost his pet everytime he got in a boat.....stealthers weren't really needed anymore to scout or report and everyone just followed the flames on the map or bridge camped.
Still not found any game that does PvP/RvR as well as DAOC did though..playing EVE at the mo.
Played from release through ToA. Not many knew of the game, so advertising was pretty much left to the players. The only thing worse than doing the MLs and leveling artifacts was the effect the PvE gear had on RvR. Lots of people (mainly the ones having fun RvRing) didn't want to do the epic EQish ToA content. But once people started showing up in force with the new gear and powers you were forced to follow or accept being subpar. Lots of us had fled EQ to find that DAoC fixed almost everything we hated about EQ. Then with one expansion they added almost every bit of it into the game. I lost my faith in Mythic at that point. It doesn't get much dumber than that expansion. It singlehandedly ruined it for me, my friends and a LOT of others.
Other than that, I'd have to say my biggest gripe was population imbalance. Albs had twice the pop of Hibs and 3x the pop of Mids on my server. They'd just zerg everything and talk trash about how good they were. Albs pretty much outnumbered everyone on most servers and Mythic never came up with any way to successfully deal with pop imbalance. I'm skeptical about the Dogs of War they're going to use in Warcraft as a remedy.
I wish they'd advertised more and added more RvR content instead of ToA. The game was about the Frontiers and relic raids, not PvE raids and gear.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR Playing: WAR Awaiting 40k Online and wishing for Battletech Online
I'm new to DaoC, and am really loving it so far. I've played every major MMO out there. However, I cannot seem to pinpoint what caused Daoc to start a downfall. Obviously the population is getting bad, but why?
What major error did the developers make? I ask this because we can easily explain the reason for a game to become deserted. For example, SOE screwed SWG with the combat revamp and other stupid implimentations like that. That's widely known and recognizable. UO's downslide wad caused by the introduction of Trammel and item based gameplay. WoW's badpoint is too much raid content.
Now, what is Daoc's major flaw that has caused it to lose so much of the player base?
I dont think it was devs, I personally think it was the community. When DAOC first started soloing and small grouping was viable. As time went on people started running in bigger and bigger groups.
Soloing and small groups became harder and harder to do.
I personally enjoy playing with a group of friends and not running with 50 other random idiots.
8 manning is fine and good as long as you can get 8 people you know well to log on at the same time several times a week. Problem with that is... people have busy lives and arent able to commit to the same times every week.
Go into the lab now, and your solo, and you get nailed by 4 - 8 mans or more. My brother and I at RR4 were running a duo and able to take on up to 4 mans occasionally a really bad 5 man... but people added like crazy, 5 mans and bigger would roll us down.
Im all into working hard to accomplish something, however, no matter how badass you get you cant counter someone rolling up on you with 3 to 1 odds.
You set up a solo only spot and the groups crash it.
Thats why I personally quit, Im not into zerging. I dont mind running an 8 man, but the numbers just got way out of control, and no one respects anyone. If you bring it up, your told to STFU Noob.
Guilds like Hell's Minions, Fury, Barons of Brutality, and Reign of Torment are just a few that are actively killing DAOC day after day.
Comments
I've played most MMO's, with only UO, WoW, EQ, DAoC, and CoX with subscriptions longer than a month.
Most MMO's get boring after a month, so 16.4 days (200 guilds) is actually a very good amount of time. A week to learn the game, and 3 weeks to be in a guild.
But 200 and 300 guilds? That is ridiculous. By a hundred I meant something closer to 80-140. The extra s (hundred[s]) was a mistake.
I've been booted by only 1 guild, which was the DAoC one just recently. The rest I left because of a variety of different reasons, most being quitting the MMO or taking a break from the MMO.
I have been in around to over a hundred guilds, and none are as bad as DAoC's guilds.
Stay in self-denial all you want, but DAoC has the most elitist community in all the MMO's. Not even the free shards of UO are as bad as DAoC's community.
Also just to let you know, I didn't even waste the time to read what you said after the first few sentences. I read the first and second sentence, browsed the paragraph after that, then realized your just drooling out of your mouth. Your post is not worth wasting my time, which says a lot because I have A LOT of time to waste. If I wanted to read the writings of a lunatic, there's far more entertaining forums for that.
Continue to live in self-deceit and believe DAoC has a good community. While you're at it, go commit yourself to the local asylum. Don't bother responded to inflate your pride either, I won't be back to this thread.
But it is worth you posting a response . . .
This entire thread delivers ! 10/10
The bottom line is DAOC made many of the same mistakes as EQ1. Too many expansions, far to fast...all the while completely ignoring what their players wanted.
Hope they made alot of money, their ganna need it after WAR fails. Yes ive played it ..yes its crap. Unless dumbed down WoW'ish mmorpg's are your thing then who knows maybe you'll like it.
Wonder why they closed beta again? People were starting to talk and what they were saying wasn't nice.
From all I've read it was to spend a couple of months polishing the game without being distracted by hundreds rabid Beta testers. I think it's a good thing.
I have no opinion of WAR one way or another right now, but I am definitely hoping that Mythic is able to pull it off well.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
Bingo.
While TOA personally was quite enjoyable for me, I realize most didn't care for it. PvP was best served during primetime hours as was difficult outside of that. During those times, the Pve aspect of leveling an artifact etc was fine with me.
In the end, my 2.5 years came with frontiers as the subsequent nerfing of my casters went into the toilet. My caster dps dropped almost 30% dmg output, overnight. I wasn't really that ticked, but the wind went out of my sails almost instantly. To make sweeping changes to pvp a few weeks and months after a game like this may very well be expected. 3 and 4 years after, not acceptable.
Hmm, the advertising for DAOC always sucked. I only bought it on a whim as I wanted to try out my new shiny modem and just grabbed it off the shelf never having heard anything about it before.
Got to say though that the those early days of DAOC when everything was new were superb....getting ganked at the crabs in Uppland and the stealthers stayed invis if they one-hit killed you, you could take part in RvR from lvl 35up, you had to bind in hugginfel and horse back to uppland if you were killed, huge mile-gate battles, Ardamels relic raids etc.
Then came SI which I enjoyed, more zones, nothing too fancy,
Then came ToA. I took my shammy on a ML1 & 2 raid with 100+ peeps....and due to bugged ML steps, disconnects, people not listening it took over 13 hours, from 10 in the morning to 11 at night without leaving the keyboard....I was almost a skeleton by the time we finished...not fun!!. And musn't forget the joys of killing red lava bugs for days to level arti's...
The New Frontiers expansion though is what finally finished my time in DAOC, I know Emain had it's problems but it just seemed to dumb everything down or wasn't thought through very well...my Spirtmaster lost his pet everytime he got in a boat.....stealthers weren't really needed anymore to scout or report and everyone just followed the flames on the map or bridge camped.
Still not found any game that does PvP/RvR as well as DAOC did though..playing EVE at the mo.
/level 20
Played from release through ToA. Not many knew of the game, so advertising was pretty much left to the players. The only thing worse than doing the MLs and leveling artifacts was the effect the PvE gear had on RvR. Lots of people (mainly the ones having fun RvRing) didn't want to do the epic EQish ToA content. But once people started showing up in force with the new gear and powers you were forced to follow or accept being subpar. Lots of us had fled EQ to find that DAoC fixed almost everything we hated about EQ. Then with one expansion they added almost every bit of it into the game. I lost my faith in Mythic at that point. It doesn't get much dumber than that expansion. It singlehandedly ruined it for me, my friends and a LOT of others.
Other than that, I'd have to say my biggest gripe was population imbalance. Albs had twice the pop of Hibs and 3x the pop of Mids on my server. They'd just zerg everything and talk trash about how good they were. Albs pretty much outnumbered everyone on most servers and Mythic never came up with any way to successfully deal with pop imbalance. I'm skeptical about the Dogs of War they're going to use in Warcraft as a remedy.
I wish they'd advertised more and added more RvR content instead of ToA. The game was about the Frontiers and relic raids, not PvE raids and gear.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
Soloing and small groups became harder and harder to do.
I personally enjoy playing with a group of friends and not running with 50 other random idiots.
8 manning is fine and good as long as you can get 8 people you know well to log on at the same time several times a week. Problem with that is... people have busy lives and arent able to commit to the same times every week.
Go into the lab now, and your solo, and you get nailed by 4 - 8 mans or more. My brother and I at RR4 were running a duo and able to take on up to 4 mans occasionally a really bad 5 man... but people added like crazy, 5 mans and bigger would roll us down.
Im all into working hard to accomplish something, however, no matter how badass you get you cant counter someone rolling up on you with 3 to 1 odds.
You set up a solo only spot and the groups crash it.
Thats why I personally quit, Im not into zerging. I dont mind running an 8 man, but the numbers just got way out of control, and no one respects anyone. If you bring it up, your told to STFU Noob.
Guilds like Hell's Minions, Fury, Barons of Brutality, and Reign of Torment are just a few that are actively killing DAOC day after day.