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Tabula Rasa: Next big hit, or next big flop? Something in between?

gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

I think Tabula Rasa is going to release soon. I haven't really followed it to closely, but I guess it's the next big release?

 

Do you think it's going to be the next big hit, the next big flop, or something in between?

 

I"ve looked at some revies, and video footage which is linked above.

The game looks good, and it is nice to see some Sci Fi for a break from Elves and Dwarves. However, nothing about the game really grabs me, and it seems overall somehow generic. I suppose a lot will depend on the game mechanics of combat, since it's supposed to be more like an FPS. If the combat is really fun that could make a big difference, but that's impossible to tell without a hands on trial.

Most of the reviews I've read say the crafting is pretty lackluster, but that's not really the focus of the game. That's ok with me, since I never really craft in MMORPGs, but might be disappointing to the die hard crafters out there.

One big feature that seems lacking is the PVP. I don't think it's fully fleshed out, although I could be wrong about that. That's one thing taht would really interest me, some good PvP right from release, like DAoC when it first released.

 

So, are you interested in this title at all, or do you plan to pass on this one?

 

One good thing is that system specs look low, although I don't know what they really are this is speculation about the requirements:

Tabula Rasa System Specs

 

Basically a 2.5 ghz  Intel or AMD equivalent, or better, so not bad at all.

 

 MMORPG Maker

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Comments

  • CPmmoCPmmo Member Posts: 309

    FLOP!  With a big side of Failure. 

    The supposed god's of the MMO world so far are 0 and 2 in their second releases.  Garriot's TR is going to be a failure and Brad's Vanguard already is. 

    War Beta Tester

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Its in Open Beta right now. Go and see for yourself.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • MahloMahlo Member UncommonPosts: 814

    From what I've heard from players in beta, a flop.

  • MyrdekMyrdek Member Posts: 346

    The Odds are against it is all that's certain. If I were a bookie, I'd place 3 to 1 that it's gonna fail like Auto Assault

    The shame is, if it were to actually manage to survive and get to the first expansion, I'd end up buying it because it would become a great game. (Depending on your tastes of course)

  • SorninSornin Member Posts: 1,133

    It is going to flop like Auto Assault did. In fact, it is, in many ways, sort of like Auto Assault 2. It does not have cars but it is just as shallow and ill-conceived with no defined target market or genre.

    FPS? Not even close. MMO? Barely...you play more with NPCs than other players, and can solo just about everything. I barely saw other players when I played, and when I did, we just all sort of co-existed and did not interact. Most of the chat was about people asking how to do things since the UI is crappy.

    Ultimately, Tabula Rasa lacks a hook to keep you playing. There is little immersion, little depth, and little fun. It might attract some super casual players or some people look for a sci-fi fix, but that is all. I am not even sure this game will entertain a casual player for more than 3 months, and sci-fi fans will be really disappointed when they find out this game is not even close to SWG.

    If I were a a journalist, I would start typing my "Tabula Rasa flops" series now, which tends to start with a poor sales article, transitions to customers being bored and barren servers articles, then goes to server merge articles, and ends in an announcement that servers will close.

    Just think, you can file them away now and save all that work later.

    image

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

    Well, after just a few posts looks like the consensus is flop. That's really disappointing. The MMORPG Developers are giving us very little to get excited about these days.

     

  • METALDRAG0NMETALDRAG0N Member Posts: 1,680

    Its the online version of the Flip-Flop.

    "Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god."
    -- Jean Rostand

  • maveric007maveric007 Member UncommonPosts: 160

    Not a great game. Go play it and see for yourself. They need to get a planetside 2 out the door.

  • Tabby_CatTabby_Cat Member Posts: 140

    Most likely it will fall somewhere in between. Of course I could be wrong and it will be a big flop, I do not see it as being the next big thing.

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

    Originally posted by maveric007


    Not a great game. Go play it and see for yourself. They need to get a planetside 2 out the door.

    Honestly, I'm not going to bother to see for myself. I've played a bunch of MMORPGs, last was beta for Vanguard, and if it's not something great I'm not going to take the trouble to download it and install it.

    It seems obvious from the comments here that the game is lackluster at best, and like most of the posters here I'm an MMORPG vet, so it's gonna take something much better than average to peak my interest. I was just hoping that since it was releasing soon, it might be something fun.

    But, looks like back to waiting on WAR.

     

    MMORPG Maker

     

  • UrazielUraziel Member Posts: 172

    I played BETA (closed) for two weeks, It's going to fail horribly, in my opinion.

     

    image
  • I can't see how it will be ready ofr release by October 19th.  If its released then I would say it will do poorly.  If released say Dec 1st I think it could do fairly well.

    There are alot of naysayers on this website, but I know that most them never went anyhwere in the game so they actually have very little idea of how the game play changes when you level up.  They simply do not bother to understand that there are no real "priests" at level 10.  There are no highly specialized healers until level 30 or so.  And I can tell they never even looked at high level zone even though travel was unrestricted in closed beta.  They complain that there are not enough skills etc yet a level 30 will have as many uniques abilities as a level 60 did in WoW.

    However there are a number of technical and balance issues in the game that seem highly unlikely to be fully fixed in two weeks.  I think releasing in that state might be a blow it can't recover from.

  • UrazielUraziel Member Posts: 172

    Fantastic how you give answers to questions nobody asked, or referred to and how well you know most people here never got anywhere! if you mean, that by level 15 , I was bored to death , than yes, you are so right! ^^

    image
  • Daffid011Daffid011 Member UncommonPosts: 7,945

    It will have a small dedicated following.  Somethings the game does are fun, but it doesn't have much depth or variety of game play.   Some people will enjoy a simple shooteresque game that doesn't require anything more than clicking fire and going to the next alien.  Mind you there are some nice qualities to the game and if they focus on that over the next few months... MAYBE it gets back on course.  However, the speed at which the game plays doesn't give it much time to improve on the fun factor areas that need work.  People will get the idea of what this game has to offer well before the first free month is over. 

     

    IMHO, the vast majority of the MMO scene wants more out of a game than this offers.  Tabula Rasa needs some serious overhaul in game design and direction to become fun.  The foundation is ok, but that pretty much just sums up the entire game.  It is OK, but not enough to be interested in playing, let alone paying a subscription for.

     

    I predict vanguard like sales and drop off.

  • DyraeleDyraele Member UncommonPosts: 200

    Originally posted by Daffid011


    It will have a small dedicated following.  Somethings the game does are fun, but it doesn't have much depth or variety of game play.   Some people will enjoy a simple shooteresque game that doesn't require anything more than clicking fire and going to the next alien.  Mind you there are some nice qualities to the game and if they focus on that over the next few months... MAYBE it gets back on course.  However, the speed at which the game plays doesn't give it much time to improve on the fun factor areas that need work.  People will get the idea of what this game has to offer well before the first free month is over. 
     
    IMHO, the vast majority of the MMO scene wants more out of a game than this offers.  Tabula Rasa needs some serious overhaul in game design and direction to become fun.  The foundation is ok, but that pretty much just sums up the entire game.  It is OK, but not enough to be interested in playing, let alone paying a subscription for.
     
    I predict vanguard like sales and drop off.

    That pretty much sums it up for me.

    I think the game could be good if they get more into the base takeover and battles that result from that. I haven't seen one base being taken over in the Wilderness at all, unless I missed it, and it would be fun to have them taken over once in a while.

    Another improvement I would like to see is the logos system being used more like alchemy where you can combine them to get new abilities instead of having to get certain logos to be able to use the abilities you already have.

    If they can get the servers stable by release they may do ok, but not great imo.

    AKA - Bruxail

  • GoddiQGoddiQ Member Posts: 99

    Just to be different, succes

     

    Obviously it's gonna flop, eeik, so dissapointing

  • rashherorashhero Member UncommonPosts: 510

    I really wanted this game to be a success when I first heard about it years ago, watched it change from a fantasy to a sci-fi. I got into beta a couple months ago. Played for a week. The game has no personality. I was really hoping for something more along the lines of a sci-fi version of Ultima Online, coming from Garriot and all. This game is just like Advent Rising for the Xbox or PC, which you can buy for like $10 now. Except that its online. You run around, shoot, run, shoot, run, shoot, use powers. No real economy or crafting except for your weapons...boring.

     

    They need player housing, alturnative ways to making a living besides fighting. Completely skill based like UO. TR is skill and levels. A skill system like early SWG would have been nice, which it's very close to but not quite since it has levels. Simple shit like hover boats and going out fishing would have been great. End up pulling up some Bane aquatic creature and taking its damn lockbox. That would great.

     

    I can't even bring myself to beta test this game anymore, and its free. So if that tells you anything....even if made a F2P game, TR still wont reach its targeted numbers.

  • Flyte27Flyte27 Member RarePosts: 4,574

    I think the game will have an EQ2 like status.  It's fun enough to play that it will draw some people, but it's not good enough to draw players like WoW has.  I find my interest in the game wanning quickly.

  • RemyVorenderRemyVorender Member RarePosts: 4,006

    I had fun for the first hour or so, but then i quickly realized that this game offers nothing new. To be honest, it felt like a step backwards. I was looking forward to this game too.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • Originally posted by Bruxail


     
    Originally posted by Daffid011


    It will have a small dedicated following.  Somethings the game does are fun, but it doesn't have much depth or variety of game play.   Some people will enjoy a simple shooteresque game that doesn't require anything more than clicking fire and going to the next alien.  Mind you there are some nice qualities to the game and if they focus on that over the next few months... MAYBE it gets back on course.  However, the speed at which the game plays doesn't give it much time to improve on the fun factor areas that need work.  People will get the idea of what this game has to offer well before the first free month is over. 
     
    IMHO, the vast majority of the MMO scene wants more out of a game than this offers.  Tabula Rasa needs some serious overhaul in game design and direction to become fun.  The foundation is ok, but that pretty much just sums up the entire game.  It is OK, but not enough to be interested in playing, let alone paying a subscription for.
     
    I predict vanguard like sales and drop off.

     

    That pretty much sums it up for me.

    I think the game could be good if they get more into the base takeover and battles that result from that. I haven't seen one base being taken over in the Wilderness at all, unless I missed it, and it would be fun to have them taken over once in a while.

    Another improvement I would like to see is the logos system being used more like alchemy where you can combine them to get new abilities instead of having to get certain logos to be able to use the abilities you already have.

    If they can get the servers stable by release they may do ok, but not great imo.



    I know people think they saw everything by level 15 like an above poster says he did.  But if you look at the skill trees, heck you don't even need to play that level 30 class, you will see that the top tiers start to differentiate the gameplay by quite a margin.

    A sniper is obviously a shooter style class, but a spay is a melee class and an Exobiologist is closest to a Diablo 2 necromancer and a Demolitionist is very much a nuker once you put 5/5 in Controlled fission and the wormhole ability.

    I am not going to lie.  Everyone starts off as a shooter.  By level 20 pretty much everyone is still 75% a shooter with a few extra abilities.

    But when people say that all the game is is shoot then next alien they are only giving half the picture because a) the mob diffictuly has changed and b) that is only true of the pre-30 classes.

    Is it a mistake to not significantly differentiate the professions until level 30 like rigid EQ style class systems?   Maybe.  I am not sure.  But anyone saying there is no significant difference never bothered to look.

    And when you call them on it they say I got to tier 3, I know exactly what is going on.  No they don't.  Unfortunately that may be enough to have a significant impact on the game. 

    If they did know what they were talking about they would say things like "In theory TR has some interesting twists and turns in the professions, but they are balanced like crap so instead of using crab mines you just shoot your polarity gun because crab mines take materials and do jack for damage."  Or for a top tier profession "In theory the Medic has some very nice buffing capability, unfortunately the duration are too short at two minutes and too expensive in materials, so using the buffs is simply too cumbersome".  Or "Playing a Spy or a Guardian may actually be the best ting currently since their melee weapon use no ammo and ammo costs an arm and leg at high levels."

    This is a real analysis and it is in fact a currently accurate analysis.  These people do not do this.  They never even bother looking.  How many people have mentioned Crowd control?  You know why? Because good Crowd control does not pop up until tier 3-4 and is not that necessary until you get to place like phanin in the mid 20's.   Spies/Bios have Biological crowd control and Sappers/Engineers have Bot crowd control.

    Oh yeah right its just a shoot the alien once, game there are no pets or buffs or items or crowd control.  I mean sure you will kill a strider in one shot now.  Oh no actually it takes forever until you figure out you should use EMP damage.

    The fact is alot of this stuff does not start to become all that useful or even avaialble until levels 25-30.  But very few of the so called testers bother to get there.

    Maybe that will kill the game I dunno, but these people who say it doesn't exist clearly and provably do not have the full picture.

  • melwemelwe Member Posts: 78

    I gave this game a good shot.  I love the concept, but how many times can I lay a few 100 rounds of ammo into the Bane?  I'm struggling to see what the actual point of the game is.  There is no news on what the end will look like.  I love a lot that TR has, but I just don't see it becoming a hot game!  A shame too, there is no addicition factor, the crafting is kind of lame too.  I got to level 12, ran an instance by myself.  Seriously!!  The game did not pose a challenge or have that 'I NEED TO DO 1 MORE THING BEFORE I LOG FOR THE DAY!' mentality other MMOs possess or have possessed.

  • MyrdekMyrdek Member Posts: 346

    gestalt11 : The point is that we shouldn't have to wait to be level 30+ before feeling different from everyone else.

    It's the journey that matters, not the destination

  • RavanosRavanos Member Posts: 897

    as a long time beta tester its going to be a flop. its just outright dull to play, there is not excitement behind it its not a FPS its nearly got a typical MMO combat system except you had to keep your mouse crosshair on the target. Classes are dull you can barely see any differences and unlike your typical MMO combat system there are very little skills.

    it doesnt feel like a war at all doesnt feel like a MMO at all, I only had to group up once in my time and that was to kill a boss mob 5 levels above me lol and he had 4 other mobs around him.

    maybe its because i thought it was going to be more FPSish .... but the game really disappointed me. And i was so hyped about it before i got into beta.

  • melwemelwe Member Posts: 78

    Originally posted by gestalt11


     


    I know people think they saw everything by level 15 like an above poster says he did.  But if you look at the skill trees, heck you don't even need to play that level 30 class, you will see that the top tiers start to differentiate the gameplay by quite a margin.
     
    A sniper is obviously a shooter style class, but a spay is a melee class and an Exobiologist is closest to a Diablo 2 necromancer and a Demolitionist is very much a nuker once you put 5/5 in Controlled fission and the wormhole ability.
    I am not going to lie.  Everyone starts off as a shooter.  By level 20 pretty much everyone is still 75% a shooter with a few extra abilities.
    But when people say that all the game is is shoot then next alien they are only giving half the picture because a) the mob diffictuly has changed and b) that is only true of the pre-30 classes.
    Is it a mistake to not significantly differentiate the professions until level 30 like rigid EQ style class systems?   Maybe.  I am not sure.  But anyone saying there is no significant difference never bothered to look.
    And when you call them on it they say I got to tier 3, I know exactly what is going on.  No they don't.  Unfortunately that may be enough to have a significant impact on the game. 
    If they did know what they were talking about they would say things like "In theory TR has some interesting twists and turns in the professions, but they are balanced like crap so instead of using crab mines you just shoot your polarity gun because crab mines take materials and do jack for damage."  Or for a top tier profession "In theory the Medic has some very nice buffing capability, unfortunately the duration are too short at two minutes and too expensive in materials, so using the buffs is simply too cumbersome".  Or "Playing a Spy or a Guardian may actually be the best ting currently since their melee weapon use no ammo and ammo costs an arm and leg at high levels."
    This is a real analysis and it is in fact a currently accurate analysis.  These people do not do this.  They never even bother looking.  How many people have mentioned Crowd control?  You know why? Because good Crowd control does not pop up until tier 3-4 and is not that necessary until you get to place like phanin in the mid 20's.   Spies/Bios have Biological crowd control and Sappers/Engineers have Bot crowd control.
    Oh yeah right its just a shoot the alien once, game there are no pets or buffs or items or crowd control.  I mean sure you will kill a strider in one shot now.  Oh no actually it takes forever until you figure out you should use EMP damage.
    The fact is alot of this stuff does not start to become all that useful or even avaialble until levels 25-30.  But very few of the so called testers bother to get there.
    Maybe that will kill the game I dunno, but these people who say it doesn't exist clearly and provably do not have the full picture.

    Well don't you think it is important to keep a person's attention from the beginning?  I truly see your point, but why is someone going to buy a 50 dollar game then pay 15 dollars a month to get to the higher levels to see if they will enjoy it then.  It should be a game they enjoy from the start.  People aren't going to go all that in depth into a game they don't see a hope for past level 10.  But you do have points and granted you are right, but so are the people who don't like it.

  • ereb0sereb0s Member UncommonPosts: 17

    Simply put, this is a great looking game but its not for hardcore gamers imo. On the otherhand this is the perfect game for the casual player that only gets to play a couple hours a week they can go in blow things up make some progress and never have to waste time grouping with ppl if they dont want to.

    Flop? well its not the next big thing no

    bad game? i wouldnt say that either

    its a casual players shoot em up game simply put.

    and yes ive played past level 30.

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