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As posted on AOC - Magic Users, Healers & Rangers pls read (Long)

All

I posted this on the Conan site – as a result of the feedback I’ve toned it down but it has the same questions. Perhaps somebody can answer or direct me to more info. Thanks in advance.

 



This is a long post so, to save people time let me give you a brief overview:

1. This is a post (rant?) against the scant amount of info on the ranged/magic system.

2. The need for clarification regarding Targeting & Cones

3. Spellweaving

4. Which all adds up to a game devoid of ranged/magic players.



*Please note I do make comparisons to WOW – I understand not everyone has played but there’s a higher probability you played that then UO, EQ, EQ2, Planet Side, DAOC or Shadowbane – the other games that I could compare this too.

** If you’re going to flame me about just waiting until it comes out – don’t bother – I already know that one. This is a legitimate question – why is there so much info on melee but not ranged/magic.

 

I think the one thing we can all agree on is we get the melee combat system- between the descriptions and videos it's clear how it's going to work. I also get that if there are three people in front of me and I swing my broadsword, I could hit each one for damage, that’s fine.



My concern is ranged combat and casting.



1. Not enough info

a. Developers of AOC – you’ve done a great job in your melee descriptions but there is very little on the ranged stuff and nothing (with the exception of Spellweaving) on magic.

b. Let’s start with what there is on Ranged

i. (From the AOC site FAQ) 2.2 That's great for melee fighters, but what about ranged combat?

Players who enjoy fighting with ranged weapons will also experience the real combat system. Whereas in most games of the genre you will equip a bow, click a “Fire” button and then see your character fire the arrows automatically, in Age of Conan you will actually have to string the bow yourself, aim and fire manually as you would in a single-player game. This makes archery more demanding, but it also makes it incredibly much more exciting. (see AOC FAQ under Real Combat)

ii. One vid that shows the Sniping Shot which requires the attacker to ‘aim’ (put the target between the cross hairs – the cross hairs turn red if you’re on target). This is a vast improvement over WOW, imo, because you can start running around to avoid future arrows which is much more true to life. In this case the Target has not been ‘Targeted’ in the traditional sense of having his name & HP on the screen. The target is only in the sights of the attacker. You can see this in minute 4 of this vid.



iii.
http://www.youtube.com/watch?v=JGyvHbV_UqE



iv. All that being said, this makes Ranged combat very difficult to master. Once a melee gets hit one time, all he has to do is dodge and weave his way up to you and you’re toast – again this is very much like real life but, folks, if you’re going for balance, that ain’t it. In fact the vid shows just that – the archer had to switch to Melee to finish the mob. Anyone who’s played a Hunter in WOW knows that if a tank or Rogue got within melee range it was very very difficult to survive – as it should be! But at least the Hunter could continue to hit the guy coming at him a bunch of times before they caught him. Of course there was the possibility of missing but it was a dice roll rather then a consequence of how well you can aim.



v. Now I feel that if I’m behind a tree a Ranger type should NOT be able to hit me, however I feel that if I’m running around in the open, even if I’m dodging a weaving he SHOULD be able to hit me – that’s what he does – he’s Uber with a bow and arrow and should have no problem hitting me practically every time. Are you really going to be able to track your target around the screen with your mouse?



vi. Anyone ever play Planet Side? Or Battlefield 1942? Or any of those FPS? It was hard enough to kill someone with a machine gun, now try it with a relatively slow firing bow.



2. No Targeting, Soft Targeting, Hard Targeting – someone throw us a bone!

a. Sooo if I cast a Direct Damage fire ball at a group of mobs who’s it going to hit? All of them? The first in the group?

b. I’m a pet class – Can I target my pets on one Mob then target another Mob and start DDing or DOTing him?

c. Part of playing PVP is knowing who to take out first (healers). Let’s assume there is a Fear Spell. I want to cast that on a healer who is standing in the back between a couple of other players. I cast Fear, again who gets feared?

d.Here’s the only link I saw worth anything – and that’s not saying much. The thread started out talking about Tabbing and by page 3 and 4 morphed into the discussion you see here

i.
http://forums.ageofconan.com/showthr...t=38247&page=4

e. From the Thread written by Khorne

i. spells like debuffs, snares, ect are target specific. You really cant aim these its more like if you can see them you can hit them with the spell so soft lock is needed. Now your DD spells are cone or aimed. AoE spells are aimed spells. you pick a area that you want to hit and that is what is hit. I did notice in the demonologist that not all the spells hit thier target because the target moved out of the way.



So rule of thumb i would say DD cone using soft target for direction of cone, or aim

Individual debuff wich includes dots, snares ect soft target affects only target

Aoe aimed to specific spot and cant move.



f. Now I can see what he’s saying and it makes sense although it’s still not very clear, especially when you compare it to what it says on the Site under FAQs Real Combat.

i. (From the AOC site FAQ) 2.10 How is targeting done in Age of Conan?

There is no targeting in Age of Conan per se, at least not in the traditional sense. You do not walk up to something, click it and then start attacking it.

ii. Its says there is no targeting in the traditional sense, so there IS targeting. Please make clear what kind of targeting you do?

iii. Define the difference between Hard targeting that might be applicable for a healer to heal his MT and Soft Targeting which I think means you can select someone to see his HP but if he’s behind you, you won’t attack him.



g. This goes back to my point – A Mage casting a spell on a mob will use Hard Targeting or an Aimed shot with a set of crosshairs or a soft targeting that works if he's in front of you (or in your cone)?



3. Cone of Magic

a. OK I get the principle that if you’re casting a spell the Target has to be in front of you (there were some exceptions to this in WOW but let’s not confuse the matter).



b. From the same thread as above:



i. you hit whats in weapon range no matter what your target is in meele from what i could see



nukes however profited from the target but i think the spells were not cone spells

at least the cone called spell from hox did actually look like a cone and the demo spells didn’t - SKELLETON



c. Skell played a Demonologist in this vid
http://stage6.divx.com/user/SKELLETO...c-demonologist



d. I certainly don’t expect anyone to understand the details of the game after playing for 10 min but the fact that he did play and there’s still confusion about this cone stuff and targeting stuff makes it crystal clear that no one quite gets what’s going on.



4. Spellweaving – great idea but…

a. Picture the scene – I’m 2 hrs into my 24 man Uber raid and we’re up against the Boss. Booyeah I’m so excited that I’m going to get the Wand of a Thousand Truth!! I think I’ll do a little spell weaving to really nuke the pants off this guy. Ohhh look at that, it backfired and killed myself, 2 healers and 5 other players are at ½ life. As a consequence the group is wiped.

b. Is there anything comparable to this with melee chars?

c. Then if we do get this Corrupt Soul thing we have to fight our way through Hell to our Spawn point?

d. What group will allow a caster to use SW if they all have a chance of dying if things go to south. No one will use it or if they do it will be at the lowest level possible. Combining perhaps 2 or at the most 3 but more then that it ain’t worth it. Risk has to equal Reward and if the Risk is that I take myself and several group members down to hell with me, the spell better take out half a dungeon.



I want to play this game as a caster – healer or mage. There are too many questions that remain unanswered.



Suggestion for the Devs

1. Put out a vid clearly walking your eager public through the casting process – just as you did for melee.

2. Explain your unique brand of Targeting for Ranged/Caster classes

3. The Risk is too high on SW – it’s not going to be used. It’s a guarantee nerf after the game comes out as every caster is going to whine about the “Hell” (sorry for the pun) that they have to go through.



For those mentioned in the Thread, I meant no disrespect,
I meant only to use your words because they offered insight I did not have.

Comments

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    Hi, I'll just post inside your post in green my reply.

     

    Originally posted by iflost


    All

    I posted this on the Conan site – as a result of the feedback I’ve toned it down but it has the same questions. Perhaps somebody can answer or direct me to more info. Thanks in advance.
     


    This is a long post so, to save people time let me give you a brief overview:

    1. This is a post (rant?) against the scant amount of info on the ranged/magic system.

    2. The need for clarification regarding Targeting & Cones

    3. Spellweaving

    4. Which all adds up to a game devoid of ranged/magic players.



    *Please note I do make comparisons to WOW – I understand not everyone has played but there’s a higher probability you played that then UO, EQ, EQ2, Planet Side, DAOC or Shadowbane – the other games that I could compare this too.

    ** If you’re going to flame me about just waiting until it comes out – don’t bother – I already know that one. This is a legitimate question – why is there so much info on melee but not ranged/magic.

    I think that we have seen more info on Melee than Range, Cast or Healing because I guess it kinda fits in more with the current popular playstyle of the community. In the lore Conan mainly weilded weapons for melee. When people who aren't into the lore think "Conan" they think Arnie and the movies first and foremost, so we have this common interest in focusing films shown on melee over the last year especially. The Guardian class is by far the most commonly used by Funcom in the presentations to the industry. I think if it was a healer being shown then they aren't really know for being offensive, or a mage shown. If they were then people would want to see and complain more about not being able to see melee. I think the main thing is that with the introduction of Combo, and Melee having more directional attacks than a caster or ranger FC have gone the hard way and out of their way to explain how this will work. Plus people want to see the slicing and dicing and fatalities you can do. Alot of the people in my guild for example want to be a melee class from Cimmeria.
     
    I think the one thing we can all agree on is we get the melee combat system- between the descriptions and videos it's clear how it's going to work. I also get that if there are three people in front of me and I swing my broadsword, I could hit each one for damage, that’s fine. Yep, so its only been since the first few months of this year FC stepped up their output of AoC to mainstream press by way of presentation and conventions. (I mean more this year that any other) I also get the explanation that when I cast some heal spells as a healer this could take the form of a "Cone" shape (which has been shown - not alot I will add) and I understand that people will be affected by my spell only in this area. I also understand that with Range, we have two modes, and within the "Sniper" mode we have had it be explained in 2006 that there will be a very soft lock to assist in this. (Selection = red when locked on) Also with the Range class they updated the class review on their website offering more information.



    My concern is ranged combat and casting.



    1. Not enough info

    a. Developers of AOC – you’ve done a great job in your melee descriptions but there is very little on the ranged stuff and nothing (with the exception of Spellweaving) on magic.

    b. Let’s start with what there is on Ranged

    i. (From the AOC site FAQ) 2.2 That's great for melee fighters, but what about ranged combat?

    Players who enjoy fighting with ranged weapons will also experience the real combat system. Whereas in most games of the genre you will equip a bow, click a “Fire” button and then see your character fire the arrows automatically, in Age of Conan you will actually have to string the bow yourself, aim and fire manually as you would in a single-player game. This makes archery more demanding, but it also makes it incredibly much more exciting. (see AOC FAQ under Real Combat)

    ii. One vid that shows the Sniping Shot which requires the attacker to ‘aim’ (put the target between the cross hairs – the cross hairs turn red if you’re on target). This is a vast improvement over WOW, imo, because you can start running around to avoid future arrows which is much more true to life. In this case the Target has not been ‘Targeted’ in the traditional sense of having his name & HP on the screen. The target is only in the sights of the attacker. You can see this in minute 4 of this vid.



    iii.
    http://www.youtube.com/watch?v=JGyvHbV_UqE
    There is also a video interview with C Morrison from GC Aug 2006 where he explains this (Sound a bit off).
    http://www.onlinewelten.com/downloads,id496,age_conan_interview_cmorrison1.html




    iv. All that being said, this makes Ranged combat very difficult to master. Once a melee gets hit one time, all he has to do is dodge and weave his way up to you and you’re toast – again this is very much like real life but, folks, if you’re going for balance, that ain’t it. In fact the vid shows just that – the archer had to switch to Melee to finish the mob. Anyone who’s played a Hunter in WOW knows that if a tank or Rogue got within melee range it was very very difficult to survive – as it should be! But at least the Hunter could continue to hit the guy coming at him a bunch of times before they caught him. Of course there was the possibility of missing but it was a dice roll rather then a consequence of how well you can aim.

    I wouldn't take the video as Gospel Truth with regard to balancing. It's not a flame, but using the Hunter comparison is a bit strange, AoC's combat is different, no auto target per se. The melee class still has to run to you, not lock onto you and follow, if you play range there are abilites you have to fire off multiple arrows. We have only seen fire damge arrows so far - what else is in store? 1st half of year melee was shown, still 6 months to go, lets see what is shown for the rest of the game. The whole benfit of sniper mode is to pick people of in a way where you get first hits from distance, then switch back to regular mode and play as normal, as a ranger you had the advantage to begin with you hit first, up close and personal the melee class has the advantage because of heavy hitting (generally speaking) The consequence here in AoC is that you have to learn the system again as it is been presented in a different way - different from the norm. This is what people want and have asked for. Nothing stops you in AoC playing as a ranger to continually hit a foe even right up close, how you go about it is player skill.


    v. Now I feel that if I’m behind a tree a Ranger type should NOT be able to hit me, however I feel that if I’m running around in the open, even if I’m dodging a weaving he SHOULD be able to hit me – that’s what he does – he’s Uber with a bow and arrow and should have no problem hitting me practically every time. Are you really going to be able to track your target around the screen with your mouse?

    Doesn't this system promote player skill? Rangers are deemed uber in games because every arrow pretty much hits, the dice roll goes in their favour. AoC offers a zoom level similar to Supreme Commander, pick your view and it will be slower, put it through the eyes of the ranger its gonna be harder. You also have to take into account distance, the closer the enemy the more of a chance you have to hit them, the further the harder (or easier depending on view) You look 500 metres away a guy moving left to right will take longer in your line of view to move back and forth than he will if he is  50 metres away. Rangers have unlimited arrows, depreciation is dependant of the "Quiver" values. Shot after shot after shot, gives you the advantage before the opponent has a chance to reach you.



    vi. Anyone ever play Planet Side? Or Battlefield 1942? Or any of those FPS? It was hard enough to kill someone with a machine gun, now try it with a relatively slow firing bow.

    How many bows have we seen yet? Just the one in the videos. In a FPS switch to a rocket launcher and seen the area of damage is increased giving you a better chance for a hit. Some skills will be like this in AoC for the ranger as explained on the official site under their class update. > http://www.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=1706&sort=PRIORITY,RELTIME%20desc&table=CONTENT



    2. No Targeting, Soft Targeting, Hard Targeting – someone throw us a bone!

    a. Sooo if I cast a Direct Damage fire ball at a group of mobs who’s it going to hit? All of them? The first in the group?

    Soft Selections > http://bymitra.com/search/13694 
    Wouldn't you presume that if it was a direct damage spell it would hit the first person, obviously as a Caster you would know you AoE spells from you smaller ones. It all depends on the spell.

    b. I’m a pet class – Can I target my pets on one Mob then target another Mob and start DDing or DOTing him?

    Depending on you pet point system and how many you have you can send say two to attack and two to defend if you wanted. We have been shown some pets but not all and the controls given over them. Example at the recent French festival we saw a level 40 demonologist in the capture the flag mini game - we saw his winged pet attacking where he did. Intracies are unknow atm.

    c. Part of playing PVP is knowing who to take out first (healers). Let’s assume there is a Fear Spell. I want to cast that on a healer who is standing in the back between a couple of other players. I cast Fear, again who gets feared?

    Same thing again - depends on the properties of the spell. Do you want a whole spell list of every single spell from every single class before the game? Where is the fun in finding things out for yourself?

    d.Here’s the only link I saw worth anything – and that’s not saying much. The thread started out talking about Tabbing and by page 3 and 4 morphed into the discussion you see here

    i.
    http://forums.ageofconan.com/showthr...t=38247&page=4

    e. From the Thread written by Khorne

    i. spells like debuffs, snares, ect are target specific. You really cant aim these its more like if you can see them you can hit them with the spell so soft lock is needed. Now your DD spells are cone or aimed. AoE spells are aimed spells. you pick a area that you want to hit and that is what is hit. I did notice in the demonologist that not all the spells hit thier target because the target moved out of the way.

    Skills, Spells and Combos are shown here from the showing at the GC over the summer: http://forums.ageofconan.com/showthread.php?t=38081  Demonlogist and Herald are in there. You should be able to gather what kind of class's abilities here are aimed at for what type of player and with a bit of imagination you might be able to see how they will play out in game. Remember its beta still though and spells and effects and such like aren't Final. But yes you have to manually aim you spell for a AoE type, if some people moved out of the way, then thats a shame - remember no auto target, remember you have to use your own judgment in this game, fireballs dont fly around after people and AoE spells certainly dont either thats why they are "area of effect". If you nuke a place and people move yes they won't get hit. So whats the point to part E, i. ? Ever played an original Might and Magic? where you fire a fireball out and it goes straight? It doesn't chase the bad guy around.




    So rule of thumb i would say DD cone using soft target for direction of cone, or aim

    Individual debuff wich includes dots, snares ect soft target affects only target

    Aoe aimed to specific spot and cant move.

    I would say "cone spells" don't need a soft target lock, you physically turn and cast. Lock onto one person and he moves the cones moves, maybe causing un-neccessary results.



    f. Now I can see what he’s saying and it makes sense although it’s still not very clear, especially when you compare it to what it says on the Site under FAQs Real Combat.

    i. (From the AOC site FAQ) 2.10 How is targeting done in Age of Conan?

    There is no targeting in Age of Conan per se, at least not in the traditional sense. You do not walk up to something, click it and then start attacking it.

    ii. Its says there is no targeting in the traditional sense, so there IS targeting. Please make clear what kind of targeting you do?

    iii. Define the difference between Hard targeting that might be applicable for a healer to heal his MT and Soft Targeting which I think means you can select someone to see his HP but if he’s behind you, you won’t attack him.
    Yes the FAQ needs updating, but because its beta they play around with ideas and work with feedback for best results, hence saying something "will" be like this when it could be taken out is a bit silly. Saying "There is no targeting in Age of Conan per se, at least not in the traditional sense. You do not walk up to something, click it and then start attacking it." Is kinda of ok, because its not in the traditional sense. You don't click it, soft targeting is done from the keyboard as when as where appropriate.



    g. This goes back to my point – A Mage casting a spell on a mob will use Hard Targeting or an Aimed shot with a set of crosshairs or a soft targeting that works if he's in front of you (or in your cone)?

    Geez (sorry) - depends on the Spell! A mage wont use Hard Targeting - ever. All spells are aimed, AoE - along the floor visualization to the target area you wish to deploy your spell. (People may move from this area (if not under effects of another spell) so judge wisely)
    Aim a simple spell (with possible soft targeting) - Like range Snipe mode maybe, or a simple heal spell may be "cone" shaped affecting all with in that area. And the point was?



    3. Cone of Magic

    a. OK I get the principle that if you’re casting a spell the Target has to be in front of you (there were some exceptions to this in WOW but let’s not confuse the matter).

    Yep with the confines of the "Cone Shaped" area, caster has to be facing in direction they want to cast (from what I understand)



    b. From the same thread as above:



    i. you hit whats in weapon range no matter what your target is in meele from what i could see



    nukes however profited from the target but i think the spells were not cone spells

    at least the cone called spell from hox did actually look like a cone and the demo spells didn’t - SKELLETON

    Still beta... - generally a "Nuke" is an AoE type spell (like Demonolgist Spell we keep seeing), the coned spell from the HoX could also be a Nuke type spell (because it is big) and therefore could be completely a "Cone Spell" but with "Nuke" effects and still do area within the cone shaped area. So a nuke could be a manually steered spell or it could be spread out with the raduis on the cones. Who knows - but I want to find out in game. With AoC, you should release there isn't a rule of the thumb for everything.



    c. Skell played a Demonologist in this vid
    http://stage6.divx.com/user/SKELLETO...c-demonologist



    d. I certainly don’t expect anyone to understand the details of the game after playing for 10 min but the fact that he did play and there’s still confusion about this cone stuff and targeting stuff makes it crystal clear that no one quite gets what’s going on.
    10 mins.. The fact is its still 10 mins. The section of the manual for spell types of class specifics isn't final yet. So the only people who are confused are those trying to understand something that is and has been in transition for a while now. Not to mention people are trying to undestand from 10 minutes of play. Let me tell you my friend went to the convention in Atlanta and played longer than 10 mins as Demonologist, all he said was he didn't know what he was doing half the time as thinigs were unfamiliar to him. He figured the general mechanics of a couple of spells but not all. I don't know what the problem is? If someone who played for less than an hour and said they were confused as to some types of casting spells then I would say, most likely buddy. There were 16 friendly spells and 12 offensive ones know (not in depth) for the Demonolgist so far, can you learn all in 10 mins? Not to mention checking out Life, Mana, Stamina, Soul Corruption, Attributes - Strength, Intelligence, Constitution, Dexterity, Wisdom, Charisma - Combat Status, Defensive Rating Armor Class, Offensive Rating, Magical Rating - I couldn't take it all in straight away =)





    4. Spellweaving – great idea but…

    a. Picture the scene – I’m 2 hrs into my 24 man Uber raid and we’re up against the Boss. Booyeah I’m so excited that I’m going to get the Wand of a Thousand Truth!! I think I’ll do a little spell weaving to really nuke the pants off this guy. Ohhh look at that, it backfired and killed myself, 2 healers and 5 other players are at ½ life. As a consequence the group is wiped.
    Choice - the choice is there though, did you consider the other side in your "event"? Again, yes we know next to nothing about Spellweaving, we know its consequences but not its mechanics in detail. I would expect an update in this area soon if I had to guess before Xmas atleast. 
    b. Is there anything comparable to this with melee chars?
    It effects anyone capable of abusing magic in the spellweaving way. 

    c. Then if we do get this Corrupt Soul thing we have to fight our way through Hell to our Spawn point?
    Details unknown what happens after fighting through "hell".

    d. What group will allow a caster to use SW if they all have a chance of dying if things go to south. No one will use it or if they do it will be at the lowest level possible. Combining perhaps 2 or at the most 3 but more then that it ain’t worth it. Risk has to equal Reward and if the Risk is that I take myself and several group members down to hell with me, the spell better take out half a dungeon.
    If you abuse SW and continually rely on it then only you will be sent to "hell" - yes its risk / reward. No where does it say that killing things is relant on SpellWeaving. Again its a choice to use it if you want with other casters or by yourself. A mix up of spells, creating devastating effects - "Boss A" is being attacked by your party, he has HP of 10000, after 5 mins of fighting he is down to 2000 choice is do you want to Spellweave to make him die quicker and if it doesn't work you get sent to hell or choice of continuing what your doing. Same principle in a seige battle as well.



    I want to play this game as a caster – healer or mage. There are too many questions that remain unanswered.
    I wouldn't say too many, most games when they go "Open Beta" are pretty much final, with spell descriptions and what not. You wont know every spell or every attribute until NDA is lifted.



    Suggestion for the Devs

    1. Put out a vid clearly walking your eager public through the casting process – just as you did for melee.

    2. Explain your unique brand of Targeting for Ranged/Caster classes

    3. The Risk is too high on SW – it’s not going to be used. It’s a guarantee nerf after the game comes out as every caster is going to whine about the “Hell” (sorry for the pun) that they have to go through.



    For those mentioned in the Thread, I meant no disrespect, I meant only to use your words because they offered insight I did not have.

     



  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    I had forgotton to mention that I will be playing a caster too - a Druid.

    A short Vid on the casting process would be nice yes.

    I would rather see some footage of the Druid and the Lich for example first :P

    Lastly Spellweaving is an OPTION not a requirement, balancing issues here are mute because its still in beta. Cant whinge if you haven't played it and tested it for yourself really imo. I think the going to "hell" is a great concept for people abusing something that is there. I would also believe that S.W. from its implementation in the design process is not something they take light or haven't considered the points you bring up. After all these people do this for a living.  Maybe a "Soul Corruption" friday update would come out before we know it? That would be nice too.

    No offence to the people you quoted, but I would never take their word about a game in beta, same goes for my friend too. Offer valuable insights sure, but to act like its the end result - no way!



  • Thanks Amazing

    I appreciate both the info and your style. I'm so use to the flamers that i about fell out of my chair when someone responded in a mature and respectful manner!

     One last thing - I don't think the devs are doing themselves any favors by not showing us what the casters can do. If my xp with other MMOs is right then 50% of the players are going to fall in that catagory. Let's see what it's going to be like.

    Thanks again

     

  • BryanBoitonoBryanBoitono Member Posts: 199

    I want to be a caster all the more now. This spellweaving system reminds me of AC ALLOT. It makes me want to be a druid all the more. It makes me feel that I can actually master magic. But Im also neverous that I will fail.

     

    Oh well, thanks for the info guys.

    I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.

  • The Lich and the Herold of Xotli mage classes have summoned 2h edge or blunt weapons.

     

    But overall I totally agree with the OP...not nearly enough info on the spell caster classes! I'd like to decide which class to be before the game launches.

  • AelfinnAelfinn Member Posts: 3,857

    From what I understand, the spells are under constant revision, which does not surprise me.

    Spelltype abilities are exceedingly hard to balance, one never knows if they aren't better off removing a particular ability entirely and/or replacing/tweaking it. On top of that, they made a promise early on that their spell casting affects wouldn't look like the normal razzle dazzle. It is very tough graphically to design a visual spell affect that is both impressively powerful looking, without resorting to cheap sparkle affects.

    No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
    Hemingway

  • BryanBoitonoBryanBoitono Member Posts: 199

    Im going to be honest, this is the most sticky worthy thread I have found in the AoC forums.

    I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188

    I still think Aelfinn's FAQ from the official forums coupled with a video list should have a sticky here. Problems are things are changing or arent set in stone.

    We should also have a "guild" folder too as time draws closer.



  • Originally posted by BryanBoitono


    Im going to be honest, this is the most sticky worthy thread I have found in the AoC forums.

    I've been called a lot of things but 'sticky-worthy' is not one of them (appreciate the koodos Bryan). Then again, i don't think it was my post but Amazing's answers that really gave weight to the thread.

    If nothing else, i sure learned a thing or two (mostly from watching some vids listed), and hopefully the Devs of AOC did see this and perhaps they'll roll out something in the near future (before Christmas please - I've been a good boy...honest!).

    I'll only play a caster (I'm leaning toward healer) so gathering info is going to be critical to plunking down $50 to buy the game.

    I realize this is waaaaay ahead of where things are but i hope some of folks out here post which servers they're going to play - I'm not sure i'm Guild-worthy yet but i'd sure like to opportunity to group up.

    Take Care

  • LouiseKLouiseK Member Posts: 258

    Originally posted by iflost
    I realize this is waaaaay ahead of where things are 

    This is what popped into my mind.

    I understand that you are requesting info that you should be able to find before the pre-order is available, but that could be like 6 months away...

    It would have been more effective to have used such a well constructed question later down the road, any possible answer given would be just speculation. You will not be any closer to an answer unless it comes from the devs.

    At AoC they seem to have the publicity inducing elements of their game nailed, but i don't feel they have really decided on half of the things they should have sorted by now.

  • achellisachellis Member Posts: 542

    dont compare to WoW

    image

  • Originally posted by LouiseK


     
    Originally posted by iflost
    I realize this is waaaaay ahead of where things are 

     

    This is what popped into my mind.

    I understand that you are requesting info that you should be able to find before the pre-order is available, but that could be like 6 months away...

    It would have been more effective to have used such a well constructed question later down the road, any possible answer given would be just speculation. You will not be any closer to an answer unless it comes from the devs.

    At AoC they seem to have the publicity inducing elements of their game nailed, but i don't feel they have really decided on half of the things they should have sorted by now.

    we can argue all day on when i should ask the question but let's settle one thing - the GA (General availability) date is in 6 mo that means the game as to be locked down in about 3 to 4 mo so they can start printing disks and get them out to the stores. Yes of course they can do tweeks all the way up to GA and beyond but if they don't have the fundemental magic system down at this point they're in trouble and you can expect another delay.

    Also, what is the benefit to them not to show the magic system? They either got it or they don't. And it's not giving anyone the warm and fuzzy when they DON"T show it.

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