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I'm not sure many of you know this, but everquest 2 is contradicting good gameplay for graphics. Everything has been focused on looks, and the gameplay seems to be an afterthought, if you would stop drooling at the lady elves long enough to read the faq you would understand several disturbing things.
2 cities, thats it, 2, dos, II, only 2 cities to play in. Each one with 17 zones, one evil, one good.
Why is this bad? No exploration to other cities, no real specialized depth, the several layered city is an atrocious idea. I hope soe pays with this and no mmorpgs take eq2's lead with this bad thing.
How it could be good? Make player built cities, pvp with other fortresses, player built towns, daoc on a massive scale. Unfortunately, soe doesn't implement these things, so we have los angeles vs. New York, in which they cannot fight but creatures, and more creatures, and head back to the EXACT same city, or, you can join a guild, give up a whole bunch of money, and buy a guild hall for absolutely no purpose at all.
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Comments
You're being a little negative there bud.
What is the true point of an RPG? Is it to travel to a bunch of different cities? Or is it to go have an adventure with a group of friends and have some place to fall back on when things go awry?
What appeals to me as far as Everquest 2 only having two cities is that I won't be out in a dangerous part of the world with fierce monsters or possibly an entrance to a great dungeon that according to NPCs is far from civilization and find a player city right there because that is where some rare item spawns. SWG was horrible about this. The idea of having your own house, or your own cantina, or even your own shuttleport was a great idea, but you walk around, say Tatooine, and you find a player city has been built twenty yards from the Lars Homestead. Or you are on Dantooine, and you find a place where there is an incredible view, except for the fact that there are harvesters lining your view of the golden plains. Player characters seem to have no real appreciation for where they put their homes in context to the rest of everyone else enjoying it.
Also, having two cities means that it is easier to find people to join your party. They will all be somewhere in your faction city when they aren't out adventuring. And imagine all of the people you will see and meet on a daily basis in the gaming world. Screw the graphics, although they are indeed pretty nice, the two city idea is a refreshing one from what they did with SWG.
It's not that I'm saying you missed the point, but for some of us, the very thing you think is a flaw is what some of us think is a strength. There's almost always two sides to every issue.
First thing, there are not [b]only[/b] 2 cities. There are only 2 starting cities, alot of the original cities from EQ are still within the game world it is just you will not start at those cities b/c something happened to them to force the majority of the races out of there home cities. What happened? No one knows, b/c the devs havn't released the Lore to explain it specificly, but there is plenty of speculation going around. The fact that there are only 2 starting cities is a good concept I believe personally.
SOE's representatives have stated that they don't think they will be able to release with special rule set servers such as pvp and fvf, but they have said that they intend upon implimenting it. Also there is going to be very good gameplay if you pay attention to all of the game mechanics and gameplay innovations that they are attemping to impliment into the game. If you would like to read up on all of the offical word upon game mechanics and such that will make this game interesting goto this Link; http://http://www.eqii.com/phpbb/viewtopic.php?t=5993
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Your scathing wit and daring insight into the turbulent political crags of the internet are shining beacons of truth and purity for the slight remaining masses of visionless hypocriticial sheep who bleat at the thought of your glory
Please correct me, but I seem to recall reading that there are only 2 starting cities, there will be all the regular racial cities eventually.
I do agree that details of the "gameplay" are just as important as graphics, I tend to think that graphics are what we have that are tangible evidence for this game, so therefore it's what is in the public's eye.
I'm holding off my judgment until the NDA is lifted as to whether the game sucks, will suck or is a flash in the pan.
Sincerely yours,
~kae
~kae
Past two guys summed it up real good. Only twos tarting cities, there have even been screenshots of the remains of some of the other cities.
My main reason to posting on this is that I strongly disagree that EQ2 is focusing on looks before gameplay. There is no way to deny that they haven't spent a lot of times working and defining the look of the game, because they have. And the end result is by far one of the most gorgous games ever. Along with this though they have worked out a very detailed system of gameplay, which is still being altered. I think what they are doing is wonderful though, and I thoroughly look forward to playing in it. Finally having the freedom to allow any race to be whatever they want is something few, if any, games have allowed. Further more the progression through archtypes to classes and then sub-classes makes this even more amazing. The base that each archtype is necessary for a solid group, and then allowing the archtypes ot branch out and have different styles of fighting and assisting, to then even further define their style with a sub-class! No game has ever come close to that. And to top it off the broad choice of races and subclasses is second to none! For anyone to say that EQ2 is ignoring gameplay is a bumbling fool. I won't even bother going into the sim-housing, the mounts, player run event system, or rewarding guild set up. EQ2 is going to raise the bar, and I doubt it will be matched for years to come.
I hated the fact that on City of Heroes there was no mountains or dark forest, etc to cross while going between cities. Nothing to explore, see or kill time. Just the same stupid streets over and over. Please dont make this mistake SOE, but too late I assume as they're almost done and have already spent 20 million developing EQ (oops meant EQ2) with better graphics
How do you figure that zones kills exploration? That may be one of the most backward statements I've ever heard... I think you have your definition of what a Zone is... All "Zone" means is a section or area. No where does it indicate that that has to be a small section or area. The first EQ was zoned, a lot of games out there are Zoned, such as DAoC and SWG. And all of them offer excellent exploration.
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Dunno, maybe there is something wrong with me, but I don't like EQ2 graphics a bit. Yes, there are all those cool features, shaders, huge amounts of polygons, etc., but everything looks like made of plastic or plasticine.
Thus, I hope they will provide solid gameplay.
What I mean by zones is this, on SWG I can walk all day across a planet if I choose to. Therefore I'm not restricted or confined to small areas like in City of Heroes. There's no loading screen when walking from Kaadaara to Theed, its completely immersive and feels like I'm actually travelling somewhere. It takes only 10 minutes to walk across a city in CoH. Only "zoning" in SWG is travelling to another ENTIRE world, big difference there.
Is EQ2 going to be like CoH or SWG is what I want to know ?
Guessing you haven't seen the new videos and shots... most of the plastic look has been removed.
As for zones, I love the idea of having zones, It offers the content designers more freedom in events and story. It also allows the world to be created by hand fully and removed alot of the nasty graphics problems caused by piecing the large world together (you can see this in L2 where some textures don't align properly).
I seem to recall from SOE's original development plans for SWG that zones would be a thing of the past eventually. There was even talk of making map worlds actually round (and therefore more realistic). Which meant you could walk west and circle the planet back to your starting location, not the usual hit the border and walk back junk.
Course like most of their development dreams, they died a quick death and never saw fruition.
Zoning is zoning, and you just illustrated my point, each planet in SWG, even tho it is indeed huge, is still just another zone. Same concept in CoH, just smaller zones. (And really, dark forests and mountains and such in a super hero game?) I don't know what you've been readign, cause I've read quite a bit abotu eq2 and absolutely nothing I've read gives me the indication that there will be zones every 5 feet or whatever you're thinking.
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
Zones in EQ2 will vary in size but the common lands alone will be HUGE. I read somewhere (can't seem to find it now) that the common lands in EQ2 will be larger then both East and West Commons in EQLive... Thats pretty dam big...
Haha, sorry my friend. Your going to need to read more than FAQ's to know which games are good and which aren't.
2 cities is a brilliant idea. Now no matter which city you choose, you play a HUGE part in the epic storyline. Only 2 cities you ask? Well, there is only 2 STARTING cities, and they are huge. You still will discover other cities in the game.. But the 2 enourmous ones are starter cities. Why did people do this? Because if someones selling an uber sword chances are he's going to be in your city, not half way across norrath.
Having player built cities is an atrocius idea. EQ2's dev's have planned out great areas for exploration, and doesn't want players plopping down houses and shops anywhere they please. You still are able to have appartments, to huge guild houses.
Most of what you stated that soe SHOULD have implement, is strictly oppinion. Some people may like that idea, others do not. So even if you think this game is horrid, other people happen to enjoy this idea, so you don't have to force people not to like it.
NVidia - The way it is meant to be played
ATI - The way it really plays
I actually like zones. When there aren't zones I find that everything looks the same and very dull. The area doesn't have any feeling to it. I
thought it was going to be so neat when all the new games were getting rid of zones. I thought it'd be neat to run across al this vast area and feel like I was walking across the actual world, but actually it was REALLY boring... there was no difference in the landscapes, it all looked the same.
Back when I played AC, everything looked the same, when I played SWG the WHOLE planet looked the same, it seemed generic. Sure there might have been a few landmarks, but the surroundings all looked the same. I'd like to be walking along the planet and then see some cave somewhere and then zone in and find that it is COMPLETELY different than anything I've seen on the planet, I want to feel like the atmosphere here is different and look as though I maybe shouldn't be here.
It made me miss the days when I would make my way out of Butcherblock and head to what looked to be a hole in the side of a mountain, and when I stepped through to the other side, I was in a dark forest, it made me feel like I was in a place I shouldn't be because all of the sudden everything was so different. I don't mind having to load for a few seconds, is it really that big of a deal? When I'm zoning into a place I've never been before it builds up the anticipation.
Oh well, that's my view on zoning. I'm definitely for it. The art styles of each zone are what make them memorable. I know I won't remember any of the planets on SWG for any specific place I went ,because the whole planet consisted of mostly the same stuff and was void of any personal flair in between cities.
To comment on the 2 starting cities thing. I'll add that it's a wonderful idea. They're just getting rid of all the stuff that is going to eventually happen anyways
Go play SWG on Wanderhome. Where does EVERYONE hang out? Corellia of course. People find the most convinient place to be able to find everything they need. Now SOE doesn't have to worry about some cities being completely dead. Look at EQ right now, I logged in just the other day and went into EVERY zone in Freeport, I saw not ONE person in the whole city, not ONE. With only 2 main cities, you'll ALWAYS see someone in town no matter what time of day it is and no matter what level they are.
I think it'll be a wonderful thing and help cut down on finding groups and the city will be so alive with people running around all over the place. It will be like a real city with everyone doing their own thing.
I like the idea of two cities, that leaves more adventuring grounds and less wasted space.
point A (Freeport)
point B (barrels of content)
point C (Qeynos)
This may be thinking inside the box, but it should work.
With the seamless world they can't create different enviroments as well as zoning...
Most seamless worlds you don't see people walking across a jungle and then all of a sudden you take 3 more steps and your in a snowy area... It just doesn't work.
But with zoning they are able to change the enviroments with it actually making sense.
NVidia - The way it is meant to be played
ATI - The way it really plays
Exactly, in every mmorpg people eventually gravitate towards one or two cities which become the central hubs of activity. In SWG for the most part it was Theed and Coronet, etc. Hell, in Horizons it wasn't even the main city, Tazoon was ALWAYS barren. But there's always one or two cities in every game that end up being the center of activity, where people go to advertise their trades and buy/sell with other players etc. This is just expediating the process.
Richard J. Cox
"There were much of the beautiful, much of the wanton, much of the bizarre, something of the terrible, and not a little of that which might have excited disgust."
/shout Hag and shit to zone!
I loved Kunark, that was probably my favorite expansion and Howling Stones my favorite zone.
Im looking forward to zones, i used to play FFXI and i loved how detailed each zone was, and you could remember them each individually cause they would all stand out. I just tried that free trial of SWG... god that game was dull. The entire world i was on was just sand, sand, sand, hill. CoH did a good job with zones too. Zones allow the dev's to put more attention and detail in an environment, and you dont have to load as much when the world is split up into zones so everybody wins!
Sorry posting this meaningless post, but darkbackward , they showed you..
Down with the nerds that call people nerds cause they lose ^^
"Stare at the Sun Im bored"
I haven't read the entire thread, so my apologies if what i'm saying has been repeated.
First, two starting cities is just fine by me. These aren't your normal EQ cities, these are cities with 17 zones each. How many cities do you really think in EQ were fully utilized? Less than half is my guess, and with the introduction of PoP, less than 1/5th. How many cities were completely quiet even before PoP came out? And what was one of the biggest pain for new starting players in EQ? It was trying to group up with friends, but not being able to because you were in different cities that often were seperated by hours of travel.
And as for zoning, THANK GOD THERE IS ZONING. If you ever seen games without zoning, you'll notice one thing that's very obvious once you get over the gah gah of never zoning. And that is that there is limited terrain, limited variety of monsters, limited equipment models, etc... and infact, in some games, almost 90% of the world looks the same. This is because when you load the game, you have a much larger file that needs to be loaded into memory (the computer's memory)... textures, buildings, trees, rocks, character and mobs, items, etc, etc. With zones, you can have two of these files... a GLOBAL FILE, which has stuff that all zones will require, such as character stuff, weapons and equipment models, spell effects, etc. And then you can have LOCAL FILES, which will only have information specific to that zone. Why would you waste valuable (and they are VERY VALUABLE) memory space on orcs, when the zone you're going to won't have orcs? You don't. So this frees up a lot of memory, and the programmers can introduce a lot more stuff specific for that zone.
Really, take your head out of your ass and think for a sec on games without zoning... and you'll see what i mean. Take a run from one end of AC/AC2 to another, and you'll see the terrain are almost the same throughout the world... certainly the same monsters keep showing up over and over again. For some games, like SWG, where entire planets are zones, you'll notice that each planet looks the same all over... this works in favor of SWG, because they have multiple planets... but in worlds like Asheron Call, it just plain sucks.
True. So true.
-ArcticWolf
Evercrack fans dislike WoW becuase they are scared of it.
-ArcticWolf