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OMG thank you AOC

THANKS FOR THE FFA SERVERS cant wait to play.  We my be a minority but shit i want to play another game besides Shadowbane.

Comments

  • ShtupandPLAYShtupandPLAY Member Posts: 41

    Glad to see your excited as much as I am about the FFA servers!

  • KyleranKyleran Member LegendaryPosts: 44,093

    Except of course for the fact that there aren't really any FFA PVP servers.

    To quote the developer from this article here: aoc.warcry.com/news/view/72914-Exclusive-Interview-with-Gaute-Godager


    We have 4 basic level tiers in Age of Conan. 1-20 is tier one. 20-40 is the second, 40-60 the third and 60-80 the fourth. If you on a RPvP kill someone in another tier, or someone much weaker than you defined in another way if this is too liberal, you will increase the chance of getting a bounty placed on your death. This will result in very untimely visits from bounty hunters, and ultimately a possible jail sentence.
    You might think that sounds boring, being a player character in a jail, and we have designed this not as an actual wait-until-you-are-free sentence, but more as being in the stock doing a repetitive in-jail quest to get out. The important point with this is: we need the consequences. When the ability to fight is this liberal there must be consequences for shameless PK'ing.


    In true FFA PVP there are never any consequences for shameless Pk'ing, other than what other players might try to mete out on you.  This is controlled PVP no matter how you look at it.

    Not saying this is a bad thing btw... I'm getting a bit old for true FFA PVP so this sounds pretty good to me these days...but I hate when people are inaccurate about what AOC has really promised to bring so far.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by tbox


    THANKS FOR THE FFA SERVERS cant wait to play.  We my be a minority but shit i want to play another game besides Shadowbane.



    Don't count on the minority thing, demand for PVP is increasing by the time.

    AoC wasn't supposed to have much PVP, but during developing, Funcom changed their mind, and now they are gearing this game towards PVP



    I am for once not a PVP person, but with this game I might play in FFA PVP server, although I will probably chose a RP PVP server.

  • KyleranKyleran Member LegendaryPosts: 44,093

    Originally posted by ste2000

    Originally posted by tbox


    THANKS FOR THE FFA SERVERS cant wait to play.  We my be a minority but shit i want to play another game besides Shadowbane.



    Don't count on the minority thing, demand for PVP is increasing by the time.

    AoC wasn't supposed to have much PVP, but during developing, Funcom changed their mind, and now they are gearing this game towards PVP



    I am for once not a PVP person, but with this game I might play in FFA PVP server, although I will probably chose a RP PVP server.

    Time for a little more clarity I guess.  There is no such thing as a FFA PVP server.... there are just normal servers and RP PVP servers... cause there is no role playing w/o PVP as evidenced from this quote from the link I referenced in my previous post.


    Gaute Godager: No we have decided on two types of servers, and their difference being how we handle PvP. A) Massive glorious Siege PvP in the Border Kingdoms, Tier Based Mini-game PvP and Drunken brawling as the only PvP options on the "normal" servers. As in 100% voluntary PvP. B) RPvP servers. Here you find Roleplaying and free-for-all except in hubs.

    This is our decision on this (and I'm trying to coin the RPvP abbreviation of course ;p) because in Hyboria (Conan's world) there is no Role Playing without being able to kill someone. It is as simple as this, killing your friends is always in character. To explain a bit more on how this is working in detail:

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • quixadhalquixadhal Member UncommonPosts: 215

    Heh, if you want mindless killing based on the level of stimulants in your blood, go play doom, quake, UT, or any of a number of frag-count based games.  *yawn*

    The only way I'll play on a PvP server is if PvP actually matters... that is, you get something tangible in the game for doing so.  EVE-Online gives you the chance for salvaging loot from your victims (often quite profitable).  The current crop of games give you nothing beyond belt-notches and county-faire style tickets you can turn in for items.

    AoC appears to have temporary territory conquest, which gives your team a reason to PK, but nothing useful on an FFA server in any way.  Loot and/or perma-death would make FFA an acceptable option, IMO. :)

     

  • KyleranKyleran Member LegendaryPosts: 44,093

    Originally posted by quixadhal


    Heh, if you want mindless killing based on the level of stimulants in your blood, go play doom, quake, UT, or any of a number of frag-count based games.  *yawn*
    The only way I'll play on a PvP server is if PvP actually matters... that is, you get something tangible in the game for doing so.  EVE-Online gives you the chance for salvaging loot from your victims (often quite profitable).  The current crop of games give you nothing beyond belt-notches and county-faire style tickets you can turn in for items.
    AoC appears to have temporary territory conquest, which gives your team a reason to PK, but nothing useful on an FFA server in any way.  Loot and/or perma-death would make FFA an acceptable option, IMO. :)
     
    Now now, reading the posted links can be your friend..... seems the verdict is still out on how they plan in implement things like looting in PVP.... as evidenced by this quote....

    WarCry: What is the risk vs. reward for PvP, is there anything to be feared in death while PvPing in AoC?

    Gaute Godager: We have a ranking system we have a blood coin looting system. We want to have item looting, but haven't yet decided the exact balance for this, so it is not something I can promise right now. Will we be able to loot everything, one item, items from the back-pack? We shall see.

    We want risk. As to reward, this is much better ;) We have a levelling system for PvP. We have a ranking system. We have special PvP feats and equipment. You can revel in PvP goodness. You can build your own PvP battle keep, mine PvP only resources and focus on minor objectives.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MaNiaGGMaNiaGG Member UncommonPosts: 76
    Originally posted by quixadhal


    Heh, if you want mindless killing based on the level of stimulants in your blood, go play doom, quake, UT, or any of a number of frag-count based games.  *yawn*
    The only way I'll play on a PvP server is if PvP actually matters... that is, you get something tangible in the game for doing so.  EVE-Online gives you the chance for salvaging loot from your victims (often quite profitable).  The current crop of games give you nothing beyond belt-notches and county-faire style tickets you can turn in for items.
    AoC appears to have temporary territory conquest, which gives your team a reason to PK, but nothing useful on an FFA server in any way.  Loot and/or perma-death would make FFA an acceptable option, IMO. :)
     



    So, whats the difference if you loot from your dead enemies or turn your kills in for items? I don't see your point there.

    image
  • 0over00over0 Member UncommonPosts: 488
    Originally posted by MaNiaGG

    Originally posted by quixadhal


    Heh, if you want mindless killing based on the level of stimulants in your blood, go play doom, quake, UT, or any of a number of frag-count based games.  *yawn*
    The only way I'll play on a PvP server is if PvP actually matters... that is, you get something tangible in the game for doing so.  EVE-Online gives you the chance for salvaging loot from your victims (often quite profitable).  The current crop of games give you nothing beyond belt-notches and county-faire style tickets you can turn in for items.
    AoC appears to have temporary territory conquest, which gives your team a reason to PK, but nothing useful on an FFA server in any way.  Loot and/or perma-death would make FFA an acceptable option, IMO. :)
     



    So, whats the difference if you loot from your dead enemies or turn your kills in for items? I don't see your point there.

    Depending on how  it's done, looting from dead enemies hurts the enemy, while turning in tickets or coins or whatever does not.

    Apply lemon juice and candle flame here to reveal secret message.

  • MaNiaGGMaNiaGG Member UncommonPosts: 76

    Originally posted by 0over0

    Originally posted by MaNiaGG

    Originally posted by quixadhal


    Heh, if you want mindless killing based on the level of stimulants in your blood, go play doom, quake, UT, or any of a number of frag-count based games.  *yawn*
    The only way I'll play on a PvP server is if PvP actually matters... that is, you get something tangible in the game for doing so.  EVE-Online gives you the chance for salvaging loot from your victims (often quite profitable).  The current crop of games give you nothing beyond belt-notches and county-faire style tickets you can turn in for items.
    AoC appears to have temporary territory conquest, which gives your team a reason to PK, but nothing useful on an FFA server in any way.  Loot and/or perma-death would make FFA an acceptable option, IMO. :)
     



    So, whats the difference if you loot from your dead enemies or turn your kills in for items? I don't see your point there.

    Depending on how  it's done, looting from dead enemies hurts the enemy, while turning in tickets or coins or whatever does not.


    True, but due to the fact that he wanted to pvp only if he gets sth from it... he receives a reward in both ways.

    It's kinda good done in EQ2 imo, where you get 60% of the person's gold they've been carrying and some stuff you can turn in for armor. Nice middle way in my oppinion.

    image
  • 0over00over0 Member UncommonPosts: 488
    Originally posted by MaNiaGG


     
    Originally posted by 0over0

    Originally posted by MaNiaGG

    Originally posted by quixadhal


    Heh, if you want mindless killing based on the level of stimulants in your blood, go play doom, quake, UT, or any of a number of frag-count based games.  *yawn*
    The only way I'll play on a PvP server is if PvP actually matters... that is, you get something tangible in the game for doing so.  EVE-Online gives you the chance for salvaging loot from your victims (often quite profitable).  The current crop of games give you nothing beyond belt-notches and county-faire style tickets you can turn in for items.
    AoC appears to have temporary territory conquest, which gives your team a reason to PK, but nothing useful on an FFA server in any way.  Loot and/or perma-death would make FFA an acceptable option, IMO. :)
     



    So, whats the difference if you loot from your dead enemies or turn your kills in for items? I don't see your point there.

    Depending on how  it's done, looting from dead enemies hurts the enemy, while turning in tickets or coins or whatever does not.


    True, but due to the fact that he wanted to pvp only if he gets sth from it... he receives a reward in both ways.

     

    It's kinda good done in EQ2 imo, where you get 60% of the person's gold they've been carrying and some stuff you can turn in for armor. Nice middle way in my oppinion.

    His point is that he doesn't care about the reward as much as he cares about causing pain to the player he's beaten. You're looking at it from the rewards standpoint and saying it's the same, he's looking at it from the punishment standpoint--where it may not be the same. That's his point.

    Apply lemon juice and candle flame here to reveal secret message.

  • DeaconXDeaconX Member UncommonPosts: 3,062

    Sorry, some noobsauce questions:

    -BOUNTY HUNTER is something any player can become to track down killers? I've always loved the idea of being a killer of killers

    -Upon death, what happens to the person who is killed? Their loot is taken by the killer? Is it perma death or are you revived somehow with any penalties?  I'd love some descriptions.  Thanks in advance... I'd have to say RPvP is the way to go from the sounds of it... AoC lookin hotter and hotter every time I look into it!

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • vajurasvajuras Member Posts: 2,860

    Originally posted by Kyleran


    Except of course for the fact that there aren't really any FFA PVP servers.
    To quote the developer from this article here: aoc.warcry.com/news/view/72914-Exclusive-Interview-with-Gaute-Godager

    We have 4 basic level tiers in Age of Conan. 1-20 is tier one. 20-40 is the second, 40-60 the third and 60-80 the fourth. If you on a RPvP kill someone in another tier, or someone much weaker than you defined in another way if this is too liberal, you will increase the chance of getting a bounty placed on your death. This will result in very untimely visits from bounty hunters, and ultimately a possible jail sentence.
    You might think that sounds boring, being a player character in a jail, and we have designed this not as an actual wait-until-you-are-free sentence, but more as being in the stock doing a repetitive in-jail quest to get out. The important point with this is: we need the consequences. When the ability to fight is this liberal there must be consequences for shameless PK'ing.


     

    In true FFA PVP there are never any consequences for shameless Pk'ing, other than what other players might try to mete out on you.  This is controlled PVP no matter how you look at it.

    Not saying this is a bad thing btw... I'm getting a bit old for true FFA PVP so this sounds pretty good to me these days...but I hate when people are inaccurate about what AOC has really promised to bring so far.

    um We need for consequences so we can get more casual PVP types on the servers. There's a lot of casual refugees from WoW and such that are a little nervous about a full blown FFA PVP. They think it will be all out anarchy.

    well i love choas personally but we must realize many dont. I eagerly embrace things like Jails and such to punish pointless PKing- like a Level 80 slaying a Level 2 thats trying to ask him for help lol

  • vajurasvajuras Member Posts: 2,860

    Originally posted by DeaconX


    Sorry, some noobsauce questions:
    -BOUNTY HUNTER is something any player can become to track down killers? I've always loved the idea of being a killer of killers
    -Upon death, what happens to the person who is killed? Their loot is taken by the killer? Is it perma death or are you revived somehow with any penalties?  I'd love some descriptions.  Thanks in advance... I'd have to say RPvP is the way to go from the sounds of it... AoC lookin hotter and hotter every time I look into it!

    we dont know yet I hope we can get money or something. at the very least I hope we can fioght over Battlekeeps and get great crafting materials from that. at the very least we'll get -something-

  • vajurasvajuras Member Posts: 2,860

    Originally posted by tbox


    THANKS FOR THE FFA SERVERS cant wait to play.  We my be a minority but shit i want to play another game besides Shadowbane.

    lol, ya im just happy they giving us a Server for PVP that alone is totaslly awesome news

  • quixadhalquixadhal Member UncommonPosts: 215

    Originally posted by 0over0


    His point is that he doesn't care about the reward as much as he cares about causing pain to the player he's beaten. You're looking at it from the rewards standpoint and saying it's the same, he's looking at it from the punishment standpoint--where it may not be the same. That's his point.
    To some degree.  It has more to do with having a real death penalty to be honest.  In EVE-Online, getting killed means you lose your ship and everything on board, which can be quite a setback if you didn't plan ahead.  It also allows your killer (if they were a player) the opportunity to profit from killing you, thus giving them another valid career path.

    In the original Everquest, death meant a long walk back to your corpse, and the lack of in-game maps meant you had to know your way around the zones and have an idea where you died to get back there safely.  That added tension and fun to the game, the way modern games will not be able to do (because of the in-game maps... if you know where your corpse is, and where you are, it's just a GPS follow the dot time sink, rather than rewarding your knowledge of the game world).

    In both cases though, if I kill you, I know you will almost certainly be out of my way for a reasonable amount of time.  In games like WoW which have no death penalty, you respawn fairly close to your death site, and simply run back into the fight.  No penalty means endless ganking cycles, no recovery time means no strategy.

    Put another way, if I see you and your friend walking along a ridge line, I want to have to think about the risk of attacking a duo vs. what rare loot I might get from your corpse.  I want to consider the idea of killing one of you and perhaps fear/stun/rooting the other long enough to look the corpse and start running if the fight isn't going exceptionally well, and knowing that if I do manage to take one of you out, they won't be rejoining the fight before it's finished.  If your deaths also boost my standings or alter the factional balance of the area, so much the better.

  • fantarosfantaros Member Posts: 394

    So griefing is out of the question? if i kill u, u just have your stats diminished for 2 mins? U get teleported immiadiately back to the siege after u die? i can t even loot your corpse for the items in our backpack or take all your money?

     

    Are u guyz sure this game evolves around pvp? cause it sure as hell doesnt look like it, i mean what's the point in killing another player? i get ranked up in the pvp ladder? so what? who cares?

    When i kill u, u should loose something for crying out loud. U should be afraid to venture out in the open in fear of being pked, not fear u r gonna have to w8 2 mins for your stats to go back and run all the way where u were.

     

    And if people are afraid of pvp, dont join a FFA server. If u put something like that in a game make it right or dont put it at all. LAME......

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221

    open and uncontrolled FFA PvP will never be implemented since its an open invitation for a few hardcore (nolife) geeks who can afford to waste 15-20 hours of their RL leveling/improving their virtual character. Thats why there are laws to limit unfair competition (anti-monopoly laws etc) because once u get that advantage, no1 will be able to stop you.

    Result: absolute power. And absolute corrupts absolutely. Or so the jedi keep telling us.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

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