The information comes from frogster who is publisher of Spellborn ( and seems to be a major investor). This is publicated in this investors report so that must be the truth.
The EU english version is still set for a "Just before christmass"release.
So i was wrong here, Also the UK version was delayed till early 2008, i got that confirmed by an officiall spokesman of spellborn.
That is alright. You still did not understand the importance of Frogster in the development process of TCoS. It is their team of Korean programmers that joined the TCoS dev team to rewrite parts of the network coding that was causing performance problems. That is what the testing was about they mentioned in that press release.
You just HAD to mention Koreans..this game just dropped miles to the ground from a fluffy cloud in my hype-o-meter :E
Why? They had nothing to do with art design or game content. Just network coding. And taking into account the massiveness of some Korean mmorpg's that perform admirably (but I don't like) they must know their stuff.
Comments
The information comes from frogster who is publisher of Spellborn ( and seems to be a major investor). This is publicated in this investors report so that must be the truth.
Its only the german, french and Asian versions...
The EU english version is still set for a "Just before christmass"release.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
So i was wrong here, Also the UK version was delayed till early 2008, i got that confirmed by an officiall spokesman of spellborn.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
So i was wrong here, Also the UK version was delayed till early 2008, i got that confirmed by an officiall spokesman of spellborn.
That is alright. You still did not understand the importance of Frogster in the development process of TCoS. It is their team of Korean programmers that joined the TCoS dev team to rewrite parts of the network coding that was causing performance problems. That is what the testing was about they mentioned in that press release.
You just HAD to mention Koreans..this game just dropped miles to the ground from a fluffy cloud in my hype-o-meter :E
Oh, I see, you were just joking. Well ok.
As long as the Koreans don't interfere with gameplay, I'm joking :P
KEKE~LA
mmmm yeeeah, thats greeat, a little to the left would be greeeat, ::sips coffee mug:::