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Level 50+ current issue?

eneymaneneyman Member Posts: 47

Hey all, I havn't played since last summer and read that the issues released since then (1 year ago) have included new levels or options to continue to upgrade your character/powers past level 50. Can someone who plays now in the latest issue tell me what options and features were added to complement lvl 50 players.

 

thanks

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Comments

  • WikkedbowtieWikkedbowtie Member Posts: 494

    THe last few issues have added Invention Enhancements. IOs come in either regular generic style or in sets. Set IOs have set bonuses that modify your powers further then a basic enhancement.

  • eneymaneneyman Member Posts: 47

    and the game is still capped at lvl 50? Also are there any new powers/powersets or new types of characters you can make?

  • Tabby_CatTabby_Cat Member Posts: 140

    Yes the game is still capped at 50. New powersets for scrappers,tankers,Brutes and stalkers are comming in the next issue that is due to be released soon.

  • DainterDainter Member Posts: 45

    I quit about 2 years ago because they had nothing to offer lvl 50 people.

    It doesn't sound like that has changed much.

    Other than rolling another alt, this game has nothing new really.  Maybe 1 week's worth of PVE in the Rikti Zone.

    This game is all for people who love to roll Alts and not for people who like to stick with 1 character.

  • eneymaneneyman Member Posts: 47

    damnit, I wish this game went down in monthly cost or becomes free, I really want to play but am pretty poor now paying for college etc.

  • AmarsirAmarsir Member UncommonPosts: 703


    Originally posted by Dainter
    It doesn't sound like that has changed much.
    Which thread were you reading??

    Statesman's Task Force
    Re-worked Hamidon Raid
    Rikti Crash Zone missions and trial
    Newspapers
    Crafting and continued development through Invention Enhancements

    And soon to come, the Flashback system.

    It sounds to me like you put your conclusion before the evidence. There are, and always will be, encouragements to create new characters. But that is a nice list of specific content intended for 50s, all issued for free. To dismiss it all out of hand isn't being dissatisfied, it's being a malcontent.

    Currently playing:
    DC Universe
    Planetside 2
    Magic Online
    Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.

  • shozikushoziku Member UncommonPosts: 95
    Malcontent maybe, but probably not the type of game he likes. People condition themselves in certain ways. Mario games have an end, you finish them and move on. If you have that mindset then at lvl 50 you have "finished" and can leave now, you won, good job. But if you played the game because you have fun playing it then level 50 is not the end at all.

    The Mario mindset exhibited is also evident with his idea of wanting to get to max level and then stay with one character, meaning you didn't like "the grind" and it was a chore and you'd rather not do it again.

    I've been a hero for over 2 years now and I enjoy playing at every level and every type of toon. I exempted my lvl 50 Peacebringer to lvl 11 the other night and had a blast... so to speak. I just got my 4th lvl 50 and still its hard to choose which one to play, I love them all.
  • YamotaYamota Member UncommonPosts: 6,593

    Yes you like to level four characters to the cap but there are others who like to stick to one character and the fact remains that this game has very little to offer someone after they reached level 50. PvP is meaningless, there are very few extra powers a level 50 character can strive for and fighting mobs/doing missions when it wont advance your character takes away half of the fun.

     

    There are people who like to play MMORPGs for months, maybe years and they like to stick to one or two characters. In this game it is so amazingly fast to level to 50 and very little to do once you reach it that it has maybe 2-3 months of gaming in it. Then it is either reroll and basically do the same thing with another character or quit. Most quit and thats why this game has such a low subscriber base.

     

    Being casual friendly is not without cost.

  • ChuckanarChuckanar Member UncommonPosts: 210

     Not sure what the point is Yamato.. every online game is just grind and then you are max lvl. some take longer than others, some are more fun is all.

     Every game has those that burn the midnight oils to get to max lvl then whine about " I got nothing to do boo hoo"

     People just need to learn to have fun and socialize more as they lvl in my opinion.

  • YamotaYamota Member UncommonPosts: 6,593

    The point is that CoH is extremely quick and easy to cap and once capped has very little end game content so people get bored and leave the game. The fact that it is quick to level is not a problem per se, that there is very little to do once you are at cap, is.

    Compare to WoW which is also quick to level but has tons of high end content, like raiding and PvP. And what is the subscriber base for CoX, 150k? And for Wow, 4-5 million?

     

    Granted the lack of high level content doesnt alone explain the difference in number of subscribers but you have to be pretty dense if you dont realise that without high level content, people are going to leave.

  • WikkedbowtieWikkedbowtie Member Posts: 494

    Actually theres last I heard about 250k people playing CoH/V. Sure thats not the millions that WoW has, but its also mostly people who have been there for a long time.

    Did you know most WoW players are actually in China? Wonder how many of those millions of "players" are actually gold farmers? Gold farmers don't care about endgame content, so they are there as long a the RMTs are makin money.

  • therain93therain93 Member UncommonPosts: 2,039

    Originally posted by Yamota


    The point is that CoH is extremely quick and easy to cap and once capped has very little end game content so people get bored and leave the game. The fact that it is quick to level is not a problem per se, that there is very little to do once you are at cap, is.
    Compare to WoW which is also quick to level but has tons of high end content, like raiding and PvP. And what is the subscriber base for CoX, 150k? And for Wow, 4-5 million?
     
    Granted the lack of high level content doesnt alone explain the difference in number of subscribers but you have to be pretty dense if you dont realise that without high level content, people are going to leave.
    Actually, your point is that you want the game to be something other than it is. 

    ALL mmo's out there are about the journey yet there are Achiever types that just need to dominate, to get to the finish line as soon as possible.  Once they get to the top though, they often have nothing to do.  You may point to WoW or DAoC as games that have large amounts of "end content" but it's the same repeatable content with your toon maxed out.  Someone described this as the mario mentality, that you get to the end.  Really, what the achiever types need is space invaders or asteroids -- the score just climbs but there's never an end.

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    Well the Inventions really do offer a lot for a 50 to do.  Not only finding the recipes but getting the salvage to make them as well.  Can also buy it on the Market if you are impatient and can't wait to get it to drop.

    Hami raid was added for villains, so now the bad guys can raid too if they so choose.

    With the Rikti War Zone there is a new taskforce and whole slew of missions for 35+ people.  Plus the mothership is essentially "raidable" now as you will need multiple teams to take down the pylons.

    So my 50's are quite busy now working on upgrading from SO's to Invention Set Enhancemetns.  Still can't seem to find bone wings for my brute tho....

  • damian7damian7 Member Posts: 4,449

    Originally posted by Amarsir


     

    Originally posted by Dainter

    It doesn't sound like that has changed much.
    Which thread were you reading??

     

    Statesman's Task Force

    Re-worked Hamidon Raid

    Rikti Crash Zone missions and trial

    Newspapers

    Crafting and continued development through Invention Enhancements

    And soon to come, the Flashback system.

    It sounds to me like you put your conclusion before the evidence. There are, and always will be, encouragements to create new characters. But that is a nice list of specific content intended for 50s, all issued for free. To dismiss it all out of hand isn't being dissatisfied, it's being a malcontent.

     

    i missed where you put that they'd finally (after TWO years) released the epic ATs for villains. 

    and how many zones does red have compared to blue?  is it still around 2 zones to 1 in favor of blue?  with just ONE single zone for you to level in on the red side, no matter your level?  oh wait, lvl 35-50 you now can also level in the RWZ, correct?

     

    all issued for free -- you realize that pretty much ALL mmos issue free content that equals or exceeds coh/cov, right?  VASTLY exceeds cov.  at the LEAST, equals coh.  i don't play soe games much at all ever, because they're mostly craptastic; but, i believe even soe gives out free content every now and again.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • damian7damian7 Member Posts: 4,449

    Originally posted by therain93


     


    Actually, your point is that you want the game to be something other than it is. 
     
    ALL mmo's out there are about the journey yet there are Achiever types that just need to dominate, to get to the finish line as soon as possible.  Once they get to the top though, they often have nothing to do.  You may point to WoW or DAoC as games that have large amounts of "end content" but it's the same repeatable content with your toon maxed out.  Someone described this as the mario mentality, that you get to the end.  Really, what the achiever types need is space invaders or asteroids -- the score just climbs but there's never an end.

    if all MMOs are about "the journey", then why don't you see "all mmos" giving new/updated content for other than their max levels?  every update wow gives is for whatever their max level is, not for the 20s, 30s, 40s, et cetera.

     

    mmos being about "the journey" is tied into the outdated level system.   what "journey" was involved in pre-cu swg?  in ultima online?  THOSE games were about playing the game.  any game with levels will be just timesinks with apologists for their shortcomings.

     

    if you were one of the MANY people that only own COV... tell me what exact reason you have to still play that game after two years of being ignored?  bleh, don't bother.

     

    cox could be a game about "the journey" because they do add zones/content for other than the max level; but, that's because (in the devs words) they can't figure out how to make 'end game' content.

     

    COX would be the easiest of games to raise the max level; simply because they DON'T have an inordinate amount of content for any one grouping of levels.   versus, wow upping it's level cap to 70 and making a dozen instances instantly obsolete and where everyone totally skips them now.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • AmarsirAmarsir Member UncommonPosts: 703


    i missed where you put that they'd finally (after TWO years) released the epic ATs for villains. 
    Oh yes of course. When he said he wanted stuff to do with his level 50, obviously he meant he wants a new archetype to reroll from scratch.

    And I then completely derailed the topic by listing things a level 50 character can do rather than counting Mercy vs. Galaxy + Atlas. It's just like me to go ranting off about my checkist of personal issues instead of reading the thread and sticking to topic.

    So thank you very much damian7 for being the rational, focused mind necessary to set me straight. Consider me properly chastised.

    Currently playing:
    DC Universe
    Planetside 2
    Magic Online
    Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    Well said Amarsir!

    They did say the Villain EAT is in the works, they want to make sure it is not just an "evil peacebringer".  Besides the crafting that was added with the Issue 9 were wanted for far longer than the Villain EAT.   Takes a while to make a whole new archtype, you have to remember if they do it like CoH they have to write a 1-50 range of new missions just for them as well as possible add a new mob that will appear to counter them.  Voids counter the Khelds in CoH so they have to come up with a counter for the villainous counterpart.

  • damian7damian7 Member Posts: 4,449

    Originally posted by Amarsir


     

    i missed where you put that they'd finally (after TWO years) released the epic ATs for villains. 
    Oh yes of course. When he said he wanted stuff to do with his level 50, obviously he meant he wants a new archetype to reroll from scratch.

     

    And I then completely derailed the topic by listing things a level 50 character can do rather than counting Mercy vs. Galaxy + Atlas. It's just like me to go ranting off about my checkist of personal issues instead of reading the thread and sticking to topic.

    So thank you very much damian7 for being the rational, focused mind necessary to set me straight. Consider me properly chastised.

    so, red side, after TWO years of having villains out.   i can do grandville, or recluse's victory... now they've added the gayness that is hami to red, and i also now get a 35-50 zone of rwz (which gives me a few new high level story arcs).

     

    TWO YEARS and that's ALL my lvl 50ish red toons can do.

     

    guess i missed where that was actually a lot, or something that'd take more than a month to complete?

     

    maybe, if i only play once a week, red side, it'd be a lot.

     

    maybe if you compare "high level content" in cox, to "high level content" in other games, you'll understand why "high level content" in cox, BY COMPARISON to all other mmos out there -- is virtually non existent.

     

    but, please, don't let facts confuse anything.  yes, compared to three years ago, COX has TONS more level 50 content, than what IT had, 3 years ago.  yes, you can say that, which is completely misleading.

     

     

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • damian7damian7 Member Posts: 4,449

    Originally posted by Dainter


    I quit about 2 years ago because they had nothing to offer lvl 50 people.
    It doesn't sound like that has changed much.
    Other than rolling another alt, this game has nothing new really.  Maybe 1 week's worth of PVE in the Rikti Zone.
    This game is all for people who love to roll Alts and not for people who like to stick with 1 character.

    in the context of "gone two years" - no, not much has changed for a lvl 50 toon.

    amarsir mentions a few items; but as you've stated, it's NOT much.

    states and lady grey task forces?  ok, that's something you can do both of over a weekend, easily. couple of times each if you like, quite easily.

    rwz, yup, a week's worth of pve, if you take your time with it, and are on (one of the many) lightly-populated servers and can't get in on any mom-ship raids.  it's a handful of new story arcs.

    recluse's victory - was that around when last you played? or warburg?  two pvp zones.  not really anything in the way of story arcs/tf/sf here, but lots of pvp, again if you are on a server with people who visit the pvp zones.  so, it's two more pvp zones (4 total pvp zones now?) that you can pvp in.  just keep in mind that pvp in cox, is built "around team play"; so don't be disappointed if you don't have a lot of fun solo vs groups of pvpers or whatever.

    invention -- you have something new to grind for.  some people like it, some don't really much care for additional grinds.  at any rate, it's something DIFFERENT, not necessarily fun.

    base raids - nope, no chance

    new base items - not much new since bases were introduced, seriously on the back burner

    villain epic ats - no, not enough people play lvl 50 red to warrant making epic ats (devs' words, not mine); yet, red side has received next to no attention since release (read - very very little content added in two years' time); so no one plays red-side that much, since no one plays lvl 50 red much, devs don't place much worth on red epic ATs -- vicious circle of illogic, ofttimes defended by self-proclaimed-smart-folk.

    paper/radio missions - your generic grinding missions in the same caves and office buildings you've been visiting since level 1.  not really much at all to say for variety/fun.  just more grind. 

     

    now, we're talking lvl 50 content, right?  i mean, someone pointed out level 50 content BUT mentioned flashback.  you're not flashing back to a lvl 12 mission as a lvl 50 -- therefore, it's more content, but NOT level 50 content.  logically speaking, if you're not level 50, re-doing level 12 content is level 12 content that you missed.  right?

    customizing weapons - lvl 50 content?  um, no.  something neat/interesting - sure.  level 50 content? not a chance.

     

    now, look at other games, which release, for FREE, a new instance/tf/sf every three months, along with new mission givers for different things within the new high level instance.

    if we're lucky, cox will get around to doing a new issue every 4 months (not 3 like they did a long long time ago, but again, not every 7-8 months like they'd dropped down to).  so, as far as free content goes - it comes along, very slowly, especially when compared to 1-the first couple of years of COH and 2-other MMOs.

    not all the new issues give lvl 50 content.  just recently has new lvl 50 content been added.

     

    i'm sorry; cox gives free content updates, as do most all other mmos in existence nowadays.  the ones that don't, you can normally go pick up all the expansions for like $20 if you want to try the game out.

     

    so, for being gone for two years, compared to other mmos and the rate coh used to deliver new content AND keeping in mind "lvl 50 content" - no, not much at all has been added in the past 24 months.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • tutetute Member UncommonPosts: 299

     

    Originally posted by Wikkedbowtie


    Actually theres last I heard about 250k people playing CoH/V. Sure thats not the millions that WoW has, but its also mostly people who have been there for a long time.
    Did you know most WoW players are actually in China? Wonder how many of those millions of "players" are actually gold farmers? Gold farmers don't care about endgame content, so they are there as long a the RMTs are makin money.

     

    I thought it important to point out the last official subscription number was around 150K....this game only broke 200K around launch.  You can double check yourself at NCSoft.com. 

    And I pretty much agree with what was said.  I'm afraid this game engine is so limiting that the Devs are constantly just taking old content, twisting it just a little bit and calling it new.  Inventions were ok since it is something different to do but overall, imo, you will not notice they change how your character plays. 

  • deucalliondeucallion Member Posts: 183

    Originally posted by damian7


     
    Originally posted by Dainter


    I quit about 2 years ago because they had nothing to offer lvl 50 people.
    It doesn't sound like that has changed much.
    Other than rolling another alt, this game has nothing new really.  Maybe 1 week's worth of PVE in the Rikti Zone.
    This game is all for people who love to roll Alts and not for people who like to stick with 1 character.

     

    in the context of "gone two years" - no, not much has changed for a lvl 50 toon.

    amarsir mentions a few items; but as you've stated, it's NOT much.

    states and lady grey task forces?  ok, that's something you can do both of over a weekend, easily. couple of times each if you like, quite easily.

    rwz, yup, a week's worth of pve, if you take your time with it, and are on (one of the many) lightly-populated servers and can't get in on any mom-ship raids.  it's a handful of new story arcs.

    recluse's victory - was that around when last you played? or warburg?  two pvp zones.  not really anything in the way of story arcs/tf/sf here, but lots of pvp, again if you are on a server with people who visit the pvp zones.  so, it's two more pvp zones (4 total pvp zones now?) that you can pvp in.  just keep in mind that pvp in cox, is built "around team play"; so don't be disappointed if you don't have a lot of fun solo vs groups of pvpers or whatever.

    invention -- you have something new to grind for.  some people like it, some don't really much care for additional grinds.  at any rate, it's something DIFFERENT, not necessarily fun.

    base raids - nope, no chance

    new base items - not much new since bases were introduced, seriously on the back burner

    villain epic ats - no, not enough people play lvl 50 red to warrant making epic ats (devs' words, not mine); yet, red side has received next to no attention since release (read - very very little content added in two years' time); so no one plays red-side that much, since no one plays lvl 50 red much, devs don't place much worth on red epic ATs -- vicious circle of illogic, ofttimes defended by self-proclaimed-smart-folk.

    paper/radio missions - your generic grinding missions in the same caves and office buildings you've been visiting since level 1.  not really much at all to say for variety/fun.  just more grind. 

     

    now, we're talking lvl 50 content, right?  i mean, someone pointed out level 50 content BUT mentioned flashback.  you're not flashing back to a lvl 12 mission as a lvl 50 -- therefore, it's more content, but NOT level 50 content.  logically speaking, if you're not level 50, re-doing level 12 content is level 12 content that you missed.  right?

    customizing weapons - lvl 50 content?  um, no.  something neat/interesting - sure.  level 50 content? not a chance.

     

    now, look at other games, which release, for FREE, a new instance/tf/sf every three months, along with new mission givers for different things within the new high level instance.

    if we're lucky, cox will get around to doing a new issue every 4 months (not 3 like they did a long long time ago, but again, not every 7-8 months like they'd dropped down to).  so, as far as free content goes - it comes along, very slowly, especially when compared to 1-the first couple of years of COH and 2-other MMOs.

    not all the new issues give lvl 50 content.  just recently has new lvl 50 content been added.

     

    i'm sorry; cox gives free content updates, as do most all other mmos in existence nowadays.  the ones that don't, you can normally go pick up all the expansions for like $20 if you want to try the game out.

     

    so, for being gone for two years, compared to other mmos and the rate coh used to deliver new content AND keeping in mind "lvl 50 content" - no, not much at all has been added in the past 24 months.

    I beg to differ with your idea of "lvl 50 content".  I'm of the opinion that if your lvl 50 can participate in it, then it's lvl 50 content.  Plain and simple.  And while the upcoming Flashback missions are not 'new' per se, they ARE a 'new' OPTION for lvl 50s. . . which equates 'new lvl 50 content'.  Now i'm mighty sorry you're butthurt about CoX, but your attempts to dumb down the additional content the game adds every few months just seems desperate to me, considering your arguements.

     

    And as for "all other MMOs release for FREE new instances/sf/tf and such".  Is it just me, or does that sound suspiciously like "just more grind, and new things to grind for"?  Isn't that how you put it?  So it's okay for other games, but not CoX? 

     

    Your arguments are either outright hypocritical, or just plain ridiculous.  Customized weapons.  It's new, lvl 50s can do it, so how is it not "new lvl 50 content"?  Please.  So next time, before you go ranting "blah blah waah waaah my genitals are underwhelming", please just think these things through a bit more okay?

  • therain93therain93 Member UncommonPosts: 2,039

    Originally posted by damian7


     
    Originally posted by therain93


     


    Actually, your point is that you want the game to be something other than it is. 
     
    ALL mmo's out there are about the journey yet there are Achiever types that just need to dominate, to get to the finish line as soon as possible.  Once they get to the top though, they often have nothing to do.  You may point to WoW or DAoC as games that have large amounts of "end content" but it's the same repeatable content with your toon maxed out.  Someone described this as the mario mentality, that you get to the end.  Really, what the achiever types need is space invaders or asteroids -- the score just climbs but there's never an end.

     

    if all MMOs are about "the journey", then why don't you see "all mmos" giving new/updated content for other than their max levels?  every update wow gives is for whatever their max level is, not for the 20s, 30s, 40s, et cetera.

     

    mmos being about "the journey" is tied into the outdated level system.   what "journey" was involved in pre-cu swg?  in ultima online?  THOSE games were about playing the game.  any game with levels will be just timesinks with apologists for their shortcomings.

     

    if you were one of the MANY people that only own COV... tell me what exact reason you have to still play that game after two years of being ignored?  bleh, don't bother.

     

    cox could be a game about "the journey" because they do add zones/content for other than the max level; but, that's because (in the devs words) they can't figure out how to make 'end game' content.

     

    COX would be the easiest of games to raise the max level; simply because they DON'T have an inordinate amount of content for any one grouping of levels.   versus, wow upping it's level cap to 70 and making a dozen instances instantly obsolete and where everyone totally skips them now.


    Unlike CoX, most other MMO's are cookie cutter classes and this is why so many people still enjoy the game -- many play for the different combinations of classes they can roll as well as interact with in any given pick up group.  I really don't care that I've done the Frost Fire mission over a thousand times, the fact that 98% of the time I've had fun doing it with whatever hero/group I was in is what makes it worthwhile (for me, and I suspect many others.)  

    Other games just don't have a reason to re-roll very often...

  • junzo316junzo316 Member UncommonPosts: 1,712

    I've enjoyed the new content added for lvl 50's (I have 6).  And to say its not enough to keep you busy, well, I disagree.  I've enjoyed discovering my new recipes and getting the salvage to make them.  And teaming with villains in RWZ against a common enemy has been so much fun.  I wasn't much on raiding (only did Hami a few times) so I have yet to experience that part of the new Issues.

     

        You keep comparing CoX to other games, and IMHO, CoX far exceeds them for my play style.  WoW was extremely boring to me.  Raiding the same thing over and over again seems kind of pointless (again, my opinion).  But, to each their own.  You can continue to downplay all the things that have been added to this game, but, to me, they have been a true treat and can hardly wait for the next issue.

  • YamotaYamota Member UncommonPosts: 6,593

     

    Originally posted by therain93


     
    Originally posted by damian7


     
    Originally posted by therain93


     


    Actually, your point is that you want the game to be something other than it is. 
     
    ALL mmo's out there are about the journey yet there are Achiever types that just need to dominate, to get to the finish line as soon as possible.  Once they get to the top though, they often have nothing to do.  You may point to WoW or DAoC as games that have large amounts of "end content" but it's the same repeatable content with your toon maxed out.  Someone described this as the mario mentality, that you get to the end.  Really, what the achiever types need is space invaders or asteroids -- the score just climbs but there's never an end.

     

    if all MMOs are about "the journey", then why don't you see "all mmos" giving new/updated content for other than their max levels?  every update wow gives is for whatever their max level is, not for the 20s, 30s, 40s, et cetera.

     

    mmos being about "the journey" is tied into the outdated level system.   what "journey" was involved in pre-cu swg?  in ultima online?  THOSE games were about playing the game.  any game with levels will be just timesinks with apologists for their shortcomings.

     

    if you were one of the MANY people that only own COV... tell me what exact reason you have to still play that game after two years of being ignored?  bleh, don't bother.

     

    cox could be a game about "the journey" because they do add zones/content for other than the max level; but, that's because (in the devs words) they can't figure out how to make 'end game' content.

     

    COX would be the easiest of games to raise the max level; simply because they DON'T have an inordinate amount of content for any one grouping of levels.   versus, wow upping it's level cap to 70 and making a dozen instances instantly obsolete and where everyone totally skips them now.


    Unlike CoX, most other MMO's are cookie cutter classes and this is why so many people still enjoy the game -- many play for the different combinations of classes they can roll as well as interact with in any given pick up group.  I really don't care that I've done the Frost Fire mission over a thousand times, the fact that 98% of the time I've had fun doing it with whatever hero/group I was in is what makes it worthwhile (for me, and I suspect many others.)  

     

    Other games just don't have a reason to re-roll very often...

     

    What a heck are you talking about. CoX has just as much cookie cutter classes as any fantasy games. Tanks, melee damage dealers, nukers, crowd controllers, healers and pet classes are all represented here with more or less the exact way as other games.

     

    The only differences are that you can customise your character appareance and you have travel powers (which has limited use in combat).

     

    But really this discussion is rather pointless. I again want to point out the fact that this game has around 150k subscribers and there is nothing that would indicate that it would get any more. And since it is the only Superhero MMORPG out there then that is a pretty low number. So this MMORPG is a semi-failure and the main reason for that, imo, is lack of content.

  • damian7damian7 Member Posts: 4,449

    hi, if i want to compare the new content to cov to that of other mmos, for the past 24 months, it gets a 3 out of 20.  if i want to compare that of coh to other mmos, it gets a 7 out of 20.  average rating for most of the other popular mmos is around the 13-15 mark.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

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