MAN, u guys just cant let it go can ya......where is that picture of someone beating on a dead horse? i wish i had it, i would post it here....
I cannot fathom why someone would want to let it go.
What happened to SWG is one of the most important and defining moments in the MMO genre. It is the benchmark that all changes, mistakes and poor customer service will be judged. It's effects are not only felt in other SOE titles, but echo throughout the industry as a whole.
I feel that even those who do like the changes the NGE brought should be concerned about the effects a successful NGE SWG would have on other games, and not just SOE games. If we sit back and allow this to happen here, and elsewhere, what kind of an industry would this turn into?
If these types of changes are permitted in other titles it will simply be a matter of time before it affects you in a way that you do not agree with. Will you be prepared to get over losing both the inital cost of the game and the wasted monthly sub over X ammount of time?
MAN, u guys just cant let it go can ya......where is that picture of someone beating on a dead horse? i wish i had it, i would post it here....
I cannot fathom why someone would want to let it go.
What happened to SWG is one of the most important and defining moments in the MMO genre. It is the benchmark that all changes, mistakes and poor customer service will be judged. It's effects are not only felt in other SOE titles, but echo throughout the industry as a whole.
I feel that even those who do like the changes the NGE brought should be concerned about the effects a successful NGE SWG would have on other games, and not just SOE games. If we sit back and allow this to happen here, and elsewhere, what kind of an industry would this turn into?
If these types of changes are permitted in other titles it will simply be a matter of time before it affects you in a way that you do not agree with. Will you be prepared to get over losing both the inital cost of the game and the wasted monthly sub over X ammount of time?
Originally posted by Obraik There is however a good chance that this will be altered thanks to the Medic Senator. The idea that he proposed to Blixtev, which he seemed to like the idea of, is that there will be a PvP and a PvE set of rezes. the PvP set will have the same timers and combat conditions as the ones on Live do now, except they can only be used on other SF players and only while you're TEF'ed (the one that lasts around 2-5mins and locks you out of of private houses). The PvE set will work like the ones on TC.
Really, Obriak. Do you actually think they'll come up with a whole new system to do this?
Have they ever done ANYTHING remotely like that? Created a whole new system to reverse a nerf? I admire your blind optimism, but that's quite a reach.
If Blixtev is to be believed, according to him the suggestion would be rather easy to implement. I'm guessing this is because the TEF system still lies underneath (hence why you get locked out of houses during PvP and often end up with "revenge TEF's" after dieing). I don't 100% believe that they'll implement this but I am hoping they do - if they really feel the need to nerf it.
I dont play SWG so take this with a grain of salt, but I can't imagine any game being well-balanced, challenging or interesting if PVE encounters can be conquered with zerg rezzing. Its a cheap tactic no matter where you find it, even if the rest of the game's design sucks so badly that you (almost) need it. Heaven forbid that people would have to come up with real tactics instead of some cheezy rez system.
The out of combat rez has a 12 second cooldown, there are new rewards from the heroic encounters that among other things lower the (or in some cases offer an instant) cooldowns on specials. And remember that anything on TC can and will be adjusted before it hits the live servers.
MAN, u guys just cant let it go can ya......where is that picture of someone beating on a dead horse? i wish i had it, i would post it here....
I cannot fathom why someone would want to let it go.
What happened to SWG is one of the most important and defining moments in the MMO genre. It is the benchmark that all changes, mistakes and poor customer service will be judged. It's effects are not only felt in other SOE titles, but echo throughout the industry as a whole.
I feel that even those who do like the changes the NGE brought should be concerned about the effects a successful NGE SWG would have on other games, and not just SOE games. If we sit back and allow this to happen here, and elsewhere, what kind of an industry would this turn into?
If these types of changes are permitted in other titles it will simply be a matter of time before it affects you in a way that you do not agree with. Will you be prepared to get over losing both the inital cost of the game and the wasted monthly sub over X ammount of time?
I agree, well said and should always be remembered
Originally posted by Obraik There is however a good chance that this will be altered thanks to the Medic Senator. The idea that he proposed to Blixtev, which he seemed to like the idea of, is that there will be a PvP and a PvE set of rezes. the PvP set will have the same timers and combat conditions as the ones on Live do now, except they can only be used on other SF players and only while you're TEF'ed (the one that lasts around 2-5mins and locks you out of of private houses). The PvE set will work like the ones on TC.
Really, Obriak. Do you actually think they'll come up with a whole new system to do this?
Have they ever done ANYTHING remotely like that? Created a whole new system to reverse a nerf? I admire your blind optimism, but that's quite a reach.
If Blixtev is too believed, according to him the suggestion would be rather easy to implement. I'm guessing this is because the TEF system still lies underneath (hence why you get locked out of houses during PvP and often end up with "revenge TEF's" after dieing). I don't 100% believe that they'll implement this but I am hoping they do - if they really feel the need to nerf it.
Blixtev was also the one who failed to even consider the need to test the impact of this change beyond the SINGLE application (heroic mobs) and when called on this, sent Tunso TO SEARCH THE FORUMS to compile complaints about Medics rezzing in pvp to back him up.
This is poor leadership and management. This guy is supposed to be the lead Dev?! Sounds no better than the Dork Lord Heliass to me.
It's a telling glimpse into the development thought process that their solution to the problem that a core medic ability made their heroic mobs is to take the quick, easy, and ill considered path of destroy that ability, rather than uh... MAKE THEIR MOBS more challenging!?
Who would ever think THAT made more sense?
The problem is that the CUNGE system of the mob being a skin riding on the combat level number creates this problem. The only way to increase challenge is to increase hit points, which only increases time which decreases fun. They can't make the mobs resistant to certain damage types, or able to do better damage of certain types, etc, the way the Pre-CU mobs were. The challenge in the old days was to learn the mobs. The challenge in the current game is to bring enough healers so the group stays alive long enough to bang on it for an hour. Blixtev's solution to that is to nerf the healers, who, thanks to the lack of pre NGE open skill system CANT suppliment with other skills.
--- Who knows what evil lurks in the heart of SOE?
The out of combat rez has a 12 second cooldown, there are new rewards from the heroic encounters that among other things lower the (or in some cases offer an instant) cooldowns on specials. And remember that anything on TC can and will be adjusted before it hits the live servers.
Oh that's a great idea. Take AWAY abilities and force players to go do their new crappy EQ2 ripoff collections to get (inferior versions of) them back.
THAT's content!
/not
Proof positive there, of the intellectual and creative bankruptcy of Blixtev, Deadmeat, and their drones.
--- Who knows what evil lurks in the heart of SOE?
The problem is that the CUNGE system of the mob being a skin riding on the combat level number creates this problem. The only way to increase challenge is to increase hit points, which only increases time which decreases fun. They can't make the mobs resistant to certain damage types, or able to do better damage of certain types, etc, the way the Pre-CU mobs were. The challenge in the old days was to learn the mobs. The challenge in the current game is to bring enough healers so the group stays alive long enough to bang on it for an hour. Blixtev's solution to that is to nerf the healers, who, thanks to the lack of pre NGE open skill system CANT suppliment with other skills.
Nail. Hammer. Hit.
The idiocy of the CUNGE level system, with angry bags that are given mulitpliers to make them "challenging" is the ultimate downfall of fun in SWG. Because it turns everything into a can my stick break the rock before the rock's stick breaks me confrontation.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
MAN, u guys just cant let it go can ya......where is that picture of someone beating on a dead horse? i wish i had it, i would post it here....
I cannot fathom why someone would want to let it go.
What happened to SWG is one of the most important and defining moments in the MMO genre. It is the benchmark that all changes, mistakes and poor customer service will be judged. It's effects are not only felt in other SOE titles, but echo throughout the industry as a whole.
I feel that even those who do like the changes the NGE brought should be concerned about the effects a successful NGE SWG would have on other games, and not just SOE games. If we sit back and allow this to happen here, and elsewhere, what kind of an industry would this turn into?
If these types of changes are permitted in other titles it will simply be a matter of time before it affects you in a way that you do not agree with. Will you be prepared to get over losing both the inital cost of the game and the wasted monthly sub over X ammount of time?
Yes, very well said
Precisely why I have never told the rabid haters - though highly tempted at times- to "get over it." The industry in general, and SOE in particular, needs to continue to be beat about the head and shoulders over the NGE. They must not forget. Their pain should last as long as necessary. And other gamers not around for the debacle need to know what was done so they can be aware of what could very well happen to their game.
( I just sincerely hope you guys do not have your lives as wrapped up in this as it sometimes appears).
MAN, u guys just cant let it go can ya......where is that picture of someone beating on a dead horse? i wish i had it, i would post it here....
I cannot fathom why someone would want to let it go.
What happened to SWG is one of the most important and defining moments in the MMO genre. It is the benchmark that all changes, mistakes and poor customer service will be judged. It's effects are not only felt in other SOE titles, but echo throughout the industry as a whole.
I feel that even those who do like the changes the NGE brought should be concerned about the effects a successful NGE SWG would have on other games, and not just SOE games. If we sit back and allow this to happen here, and elsewhere, what kind of an industry would this turn into?
If these types of changes are permitted in other titles it will simply be a matter of time before it affects you in a way that you do not agree with. Will you be prepared to get over losing both the inital cost of the game and the wasted monthly sub over X ammount of time?
Yes, very well said
Precisely why I have never told the rabid haters - though highly tempted at times- to "get over it." The industry in general, and SOE in particular, needs to continue to be beat about the head and shoulders over the NGE. They must not forget. Their pain should last as long as necessary. And other gamers not around for the debacle need to know what was done so they can be aware of what could very well happen to their game.
( I just sincerely hope you guys do not have your lives as wrapped up in this as it sometimes appears).
That, and as long as the SWG debacle is not forgotten, other companies will know not to tread that same path.
And for gamers to keep their eyes open lest they get screwed.
Shayde - SWG (dead) Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
C6CD took the severs down to almost nothing. I went to the Kauri boards today and THERE ARE people that have canceled allready over C7. More talk of Law Suits. The CUNGE development rolls merrily along.
They took a chapter that had potential, actual new content, and used it to bring in stealth nerfs and CHANGE to their OWN CHANGED C6CD combat stats. All in the guise of defence stacking.
I even, stealth, went back and re-subed for the month. I sure didn't want to post it here that I went back.
OK, you all are right, they just need to let it die now. It's pretty much done and over with. I just can't belive the stupidity of Deadmeat or Blixtev. Only thing good about this, is they HAVE to use SOE on the resumes. Too large a hole without it.
Originally posted by Obraik There is however a good chance that this will be altered thanks to the Medic Senator. The idea that he proposed to Blixtev, which he seemed to like the idea of, is that there will be a PvP and a PvE set of rezes. the PvP set will have the same timers and combat conditions as the ones on Live do now, except they can only be used on other SF players and only while you're TEF'ed (the one that lasts around 2-5mins and locks you out of of private houses). The PvE set will work like the ones on TC.
Really, Obriak. Do you actually think they'll come up with a whole new system to do this?
Have they ever done ANYTHING remotely like that? Created a whole new system to reverse a nerf? I admire your blind optimism, but that's quite a reach.
If Blixtev is too believed, according to him the suggestion would be rather easy to implement. I'm guessing this is because the TEF system still lies underneath (hence why you get locked out of houses during PvP and often end up with "revenge TEF's" after dieing). I don't 100% believe that they'll implement this but I am hoping they do - if they really feel the need to nerf it.
Blixtev was also the one who failed to even consider the need to test the impact of this change beyond the SINGLE application (heroic mobs) and when called on this, sent Tunso TO SEARCH THE FORUMS to compile complaints about Medics rezzing in pvp to back him up.
This is poor leadership and management. This guy is supposed to be the lead Dev?! Sounds no better than the Dork Lord Heliass to me.
It's a telling glimpse into the development thought process that their solution to the problem that a core medic ability made their heroic mobs is to take the quick, easy, and ill considered path of destroy that ability, rather than uh... MAKE THEIR MOBS more challenging!?
Who would ever think THAT made more sense?
The problem is that the CUNGE system of the mob being a skin riding on the combat level number creates this problem. The only way to increase challenge is to increase hit points, which only increases time which decreases fun. They can't make the mobs resistant to certain damage types, or able to do better damage of certain types, etc, the way the Pre-CU mobs were. The challenge in the old days was to learn the mobs. The challenge in the current game is to bring enough healers so the group stays alive long enough to bang on it for an hour. Blixtev's solution to that is to nerf the healers, who, thanks to the lack of pre NGE open skill system CANT suppliment with other skills.
From todays notes:
Medic:
New PvP area and single target Resuscitate granted at the same time as area and single target Resuscitates.
PvP Resuscitates require the medic to be declared and the target of the Resuscitate killed by another player in GCW combat.
I'm glad for you, Obraik. You've been singing their song way to long for them to step on you. Glad you all stopped the lastest mess and your profession is saved from the CHANGE block.
But...................................
When do they listen about C6CD? When do they listen about NGE and bring back the classic game?
If they would just do those 2 things, it might go along way in every1s mind. Here and there.
I'm glad for you, Obraik. You've been singing their song way to long for them to step on you. Glad you all stopped the lastest mess and your profession is saved from the CHANGE block. But................................... When do they listen about C6CD? When do they listen about NGE and bring back the classic game? If they would just do those 2 things, it might go along way in every1s mind. Here and there.
As was established in another thread, you didn't play SWG until after the NGE went live. If you didn't like the changes they made to the stat system and difficulty with Chapter 6 then you wouldn't have liked pre-cu.
I'm glad for you, Obraik. You've been singing their song way to long for them to step on you. Glad you all stopped the lastest mess and your profession is saved from the CHANGE block. But................................... When do they listen about C6CD? When do they listen about NGE and bring back the classic game? If they would just do those 2 things, it might go along way in every1s mind. Here and there.
As was established in another thread, you didn't play SWG until after the NGE went live. If you didn't like the changes they made to the stat system and difficulty with Chapter 6 then you wouldn't have liked pre-cu.
Actually, you could do pretty much anything you wanted in pre-cu, with other people or by yourself.
See you in the dream.. The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
It's fine, I'm sure, if you're a member of a guild that's involved in a guild war.
But the thing is, if you're not in one of the warring guilds, and GCW factional restrictions don't kick in, a medic can actively heal and rez those who are in a guild war with absolute impunity.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Given most of you dont play SWG and the fact there will be no classic servers i fail to understand why you're all getting into such a lather over a game you dont play anymore
Truth of it is though SOE/LA can and lets be honest about did do anything they like to SWG its thier licence no one else not mine,not yours but thiers to do with whatever they want to the NGE has been around longer than the orginal game more or less now and while i dont like it i've come to the conclusion that frankly SWG wasnt that much cop as a game as such the comunity however is something ive yet to see in any other MMO.
Thats what made SWG stand out the people who played it not the game as that was deeply flawed from the start.
The "fix" is yet another half assed band-aid that doesn't fix the problem. Now guild wars are broken and might as well be taken out of the game. Well, there is one server that has the largest population of any, who's primary play style is guild warring.
That's going to go over well isn't it?
The simple fact of the matter is that the solution is STILL quite unacceptable. You don't destroy a profession's core ability simply because your new bauble (these WoW instances) won't work right. Everything about this screams incompetence, gross mismanagement and an unwillingness (or inability) to do anything but take the easy way out.
Also, it's a bad idea when you are hemmhoraging subscribers to keep your community in complete turmoil all the time, especially by hiding this change until the last possible second. It also reinforces the SWG team's reputation of incompetence that players had dozens of better ideas within minutes.
--- Who knows what evil lurks in the heart of SOE?
Given most of you dont play SWG and the fact there will be no classic servers i fail to understand why you're all getting into such a lather over a game you dont play anymore
It's exactly this kind of shortsightedness that concerns me most.
Sometimes it's not just about SWG. Sometimes it's about the much larger ramifications of what something like the NGE represents.
Comments
I cannot fathom why someone would want to let it go.
What happened to SWG is one of the most important and defining moments in the MMO genre. It is the benchmark that all changes, mistakes and poor customer service will be judged. It's effects are not only felt in other SOE titles, but echo throughout the industry as a whole.
I feel that even those who do like the changes the NGE brought should be concerned about the effects a successful NGE SWG would have on other games, and not just SOE games. If we sit back and allow this to happen here, and elsewhere, what kind of an industry would this turn into?
If these types of changes are permitted in other titles it will simply be a matter of time before it affects you in a way that you do not agree with. Will you be prepared to get over losing both the inital cost of the game and the wasted monthly sub over X ammount of time?
I cannot fathom why someone would want to let it go.
What happened to SWG is one of the most important and defining moments in the MMO genre. It is the benchmark that all changes, mistakes and poor customer service will be judged. It's effects are not only felt in other SOE titles, but echo throughout the industry as a whole.
I feel that even those who do like the changes the NGE brought should be concerned about the effects a successful NGE SWG would have on other games, and not just SOE games. If we sit back and allow this to happen here, and elsewhere, what kind of an industry would this turn into?
If these types of changes are permitted in other titles it will simply be a matter of time before it affects you in a way that you do not agree with. Will you be prepared to get over losing both the inital cost of the game and the wasted monthly sub over X ammount of time?
Well said.
Really, Obriak. Do you actually think they'll come up with a whole new system to do this?
Have they ever done ANYTHING remotely like that? Created a whole new system to reverse a nerf? I admire your blind optimism, but that's quite a reach.
If Blixtev is to be believed, according to him the suggestion would be rather easy to implement. I'm guessing this is because the TEF system still lies underneath (hence why you get locked out of houses during PvP and often end up with "revenge TEF's" after dieing). I don't 100% believe that they'll implement this but I am hoping they do - if they really feel the need to nerf it.
I dont play SWG so take this with a grain of salt, but I can't imagine any game being well-balanced, challenging or interesting if PVE encounters can be conquered with zerg rezzing. Its a cheap tactic no matter where you find it, even if the rest of the game's design sucks so badly that you (almost) need it. Heaven forbid that people would have to come up with real tactics instead of some cheezy rez system.
-Feyshtey-
The out of combat rez has a 12 second cooldown, there are new rewards from the heroic encounters that among other things lower the (or in some cases offer an instant) cooldowns on specials. And remember that anything on TC can and will be adjusted before it hits the live servers.
I cannot fathom why someone would want to let it go.
What happened to SWG is one of the most important and defining moments in the MMO genre. It is the benchmark that all changes, mistakes and poor customer service will be judged. It's effects are not only felt in other SOE titles, but echo throughout the industry as a whole.
I feel that even those who do like the changes the NGE brought should be concerned about the effects a successful NGE SWG would have on other games, and not just SOE games. If we sit back and allow this to happen here, and elsewhere, what kind of an industry would this turn into?
If these types of changes are permitted in other titles it will simply be a matter of time before it affects you in a way that you do not agree with. Will you be prepared to get over losing both the inital cost of the game and the wasted monthly sub over X ammount of time?
I agree, well said and should always be remembered
Really, Obriak. Do you actually think they'll come up with a whole new system to do this?
Have they ever done ANYTHING remotely like that? Created a whole new system to reverse a nerf? I admire your blind optimism, but that's quite a reach.
If Blixtev is too believed, according to him the suggestion would be rather easy to implement. I'm guessing this is because the TEF system still lies underneath (hence why you get locked out of houses during PvP and often end up with "revenge TEF's" after dieing). I don't 100% believe that they'll implement this but I am hoping they do - if they really feel the need to nerf it.
Blixtev was also the one who failed to even consider the need to test the impact of this change beyond the SINGLE application (heroic mobs) and when called on this, sent Tunso TO SEARCH THE FORUMS to compile complaints about Medics rezzing in pvp to back him up.
This is poor leadership and management. This guy is supposed to be the lead Dev?! Sounds no better than the Dork Lord Heliass to me.
It's a telling glimpse into the development thought process that their solution to the problem that a core medic ability made their heroic mobs is to take the quick, easy, and ill considered path of destroy that ability, rather than uh... MAKE THEIR MOBS more challenging!?
Who would ever think THAT made more sense?
The problem is that the CUNGE system of the mob being a skin riding on the combat level number creates this problem. The only way to increase challenge is to increase hit points, which only increases time which decreases fun. They can't make the mobs resistant to certain damage types, or able to do better damage of certain types, etc, the way the Pre-CU mobs were. The challenge in the old days was to learn the mobs. The challenge in the current game is to bring enough healers so the group stays alive long enough to bang on it for an hour. Blixtev's solution to that is to nerf the healers, who, thanks to the lack of pre NGE open skill system CANT suppliment with other skills.
---
Who knows what evil lurks in the heart of SOE?
The Cabal Knows
Oh that's a great idea. Take AWAY abilities and force players to go do their new crappy EQ2 ripoff collections to get (inferior versions of) them back.
THAT's content!
/not
Proof positive there, of the intellectual and creative bankruptcy of Blixtev, Deadmeat, and their drones.
---
Who knows what evil lurks in the heart of SOE?
The Cabal Knows
The idiocy of the CUNGE level system, with angry bags that are given mulitpliers to make them "challenging" is the ultimate downfall of fun in SWG. Because it turns everything into a can my stick break the rock before the rock's stick breaks me confrontation.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
I cannot fathom why someone would want to let it go.
What happened to SWG is one of the most important and defining moments in the MMO genre. It is the benchmark that all changes, mistakes and poor customer service will be judged. It's effects are not only felt in other SOE titles, but echo throughout the industry as a whole.
I feel that even those who do like the changes the NGE brought should be concerned about the effects a successful NGE SWG would have on other games, and not just SOE games. If we sit back and allow this to happen here, and elsewhere, what kind of an industry would this turn into?
If these types of changes are permitted in other titles it will simply be a matter of time before it affects you in a way that you do not agree with. Will you be prepared to get over losing both the inital cost of the game and the wasted monthly sub over X ammount of time?
Yes, very well said
Precisely why I have never told the rabid haters - though highly tempted at times- to "get over it." The industry in general, and SOE in particular, needs to continue to be beat about the head and shoulders over the NGE. They must not forget. Their pain should last as long as necessary. And other gamers not around for the debacle need to know what was done so they can be aware of what could very well happen to their game.
( I just sincerely hope you guys do not have your lives as wrapped up in this as it sometimes appears).
I cannot fathom why someone would want to let it go.
What happened to SWG is one of the most important and defining moments in the MMO genre. It is the benchmark that all changes, mistakes and poor customer service will be judged. It's effects are not only felt in other SOE titles, but echo throughout the industry as a whole.
I feel that even those who do like the changes the NGE brought should be concerned about the effects a successful NGE SWG would have on other games, and not just SOE games. If we sit back and allow this to happen here, and elsewhere, what kind of an industry would this turn into?
If these types of changes are permitted in other titles it will simply be a matter of time before it affects you in a way that you do not agree with. Will you be prepared to get over losing both the inital cost of the game and the wasted monthly sub over X ammount of time?
Yes, very well said
Precisely why I have never told the rabid haters - though highly tempted at times- to "get over it." The industry in general, and SOE in particular, needs to continue to be beat about the head and shoulders over the NGE. They must not forget. Their pain should last as long as necessary. And other gamers not around for the debacle need to know what was done so they can be aware of what could very well happen to their game.
( I just sincerely hope you guys do not have your lives as wrapped up in this as it sometimes appears).
That, and as long as the SWG debacle is not forgotten, other companies will know not to tread that same path.
And for gamers to keep their eyes open lest they get screwed.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
I can't believe this.
C6CD took the severs down to almost nothing. I went to the Kauri boards today and THERE ARE people that have canceled allready over C7. More talk of Law Suits. The CUNGE development rolls merrily along.
They took a chapter that had potential, actual new content, and used it to bring in stealth nerfs and CHANGE to their OWN CHANGED C6CD combat stats. All in the guise of defence stacking.
I even, stealth, went back and re-subed for the month. I sure didn't want to post it here that I went back.
OK, you all are right, they just need to let it die now. It's pretty much done and over with. I just can't belive the stupidity of Deadmeat or Blixtev. Only thing good about this, is they HAVE to use SOE on the resumes. Too large a hole without it.
Really, Obriak. Do you actually think they'll come up with a whole new system to do this?
Have they ever done ANYTHING remotely like that? Created a whole new system to reverse a nerf? I admire your blind optimism, but that's quite a reach.
If Blixtev is too believed, according to him the suggestion would be rather easy to implement. I'm guessing this is because the TEF system still lies underneath (hence why you get locked out of houses during PvP and often end up with "revenge TEF's" after dieing). I don't 100% believe that they'll implement this but I am hoping they do - if they really feel the need to nerf it.
Blixtev was also the one who failed to even consider the need to test the impact of this change beyond the SINGLE application (heroic mobs) and when called on this, sent Tunso TO SEARCH THE FORUMS to compile complaints about Medics rezzing in pvp to back him up.
This is poor leadership and management. This guy is supposed to be the lead Dev?! Sounds no better than the Dork Lord Heliass to me.
It's a telling glimpse into the development thought process that their solution to the problem that a core medic ability made their heroic mobs is to take the quick, easy, and ill considered path of destroy that ability, rather than uh... MAKE THEIR MOBS more challenging!?
Who would ever think THAT made more sense?
The problem is that the CUNGE system of the mob being a skin riding on the combat level number creates this problem. The only way to increase challenge is to increase hit points, which only increases time which decreases fun. They can't make the mobs resistant to certain damage types, or able to do better damage of certain types, etc, the way the Pre-CU mobs were. The challenge in the old days was to learn the mobs. The challenge in the current game is to bring enough healers so the group stays alive long enough to bang on it for an hour. Blixtev's solution to that is to nerf the healers, who, thanks to the lack of pre NGE open skill system CANT suppliment with other skills.
From todays notes:
Medic:
They listened and changed it
No they didn't. None of that will work with guild war TEF.
---
Who knows what evil lurks in the heart of SOE?
The Cabal Knows
Oh noes. Considering this is only day 2 of Chapter 7 on TC, I'm sure it's possible that it can be tweaked more to allow it to work in guild wars.
I'm glad for you, Obraik. You've been singing their song way to long for them to step on you. Glad you all stopped the lastest mess and your profession is saved from the CHANGE block.
But...................................
When do they listen about C6CD? When do they listen about NGE and bring back the classic game?
If they would just do those 2 things, it might go along way in every1s mind. Here and there.
As was established in another thread, you didn't play SWG until after the NGE went live. If you didn't like the changes they made to the stat system and difficulty with Chapter 6 then you wouldn't have liked pre-cu.
As was established in another thread, you didn't play SWG until after the NGE went live. If you didn't like the changes they made to the stat system and difficulty with Chapter 6 then you wouldn't have liked pre-cu.
Actually, you could do pretty much anything you wanted in pre-cu, with other people or by yourself.
See you in the dream..
The Fires from heaven, now as cold as ice. A rapid ascension tolls a heavy price.
Guild wars PvP is really messed up for medics.
It's fine, I'm sure, if you're a member of a guild that's involved in a guild war.
But the thing is, if you're not in one of the warring guilds, and GCW factional restrictions don't kick in, a medic can actively heal and rez those who are in a guild war with absolute impunity.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
I know the simple solution that they are most likely to use, they will just remove guild wars .
(I'm kidding. Kinda)
Given most of you dont play SWG and the fact there will be no classic servers i fail to understand why you're all getting into such a lather over a game you dont play anymore
Truth of it is though SOE/LA can and lets be honest about did do anything they like to SWG its thier licence no one else not mine,not yours but thiers to do with whatever they want to the NGE has been around longer than the orginal game more or less now and while i dont like it i've come to the conclusion that frankly SWG wasnt that much cop as a game as such the comunity however is something ive yet to see in any other MMO.
Thats what made SWG stand out the people who played it not the game as that was deeply flawed from the start.
The "fix" is yet another half assed band-aid that doesn't fix the problem. Now guild wars are broken and might as well be taken out of the game. Well, there is one server that has the largest population of any, who's primary play style is guild warring.
That's going to go over well isn't it?
The simple fact of the matter is that the solution is STILL quite unacceptable. You don't destroy a profession's core ability simply because your new bauble (these WoW instances) won't work right. Everything about this screams incompetence, gross mismanagement and an unwillingness (or inability) to do anything but take the easy way out.
Also, it's a bad idea when you are hemmhoraging subscribers to keep your community in complete turmoil all the time, especially by hiding this change until the last possible second. It also reinforces the SWG team's reputation of incompetence that players had dozens of better ideas within minutes.
---
Who knows what evil lurks in the heart of SOE?
The Cabal Knows
Sometimes it's not just about SWG. Sometimes it's about the much larger ramifications of what something like the NGE represents.