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Tried EQ2 with some friends but was turned off when we auto healed ...

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  • zOMGREIzOMGREI Member Posts: 228
    Originally posted by Daffid011


    The OP asked a fairly straight forward question, even asking if it was a low level thing and explained it pretty well after.  It looked to him that everytime you killed a mob you regained all your health, regardless of if he was in combat with 2-3 more mobs or not.  His concern wasn't just some downtime reducer, but was also affecting combat.  Ease up on the guy or read the whole thread.




    Same community as any other game I guess.



    I believe the problem was more of an attitude one than anything else.  The OP came off as dismissive and arrogant, and was (at least judging by the wording of the first post) trashing the game, even though he did not understand what was going on.



    Different wording would have changed the tone in this topic immensely.

  • LidaneLidane Member CommonPosts: 2,300

    Mini-dings have saved my life on many occasions. I have no complaints about them.

    Example-- hitting a ding when my Fury was acting as the sole healer for a full group in Deathfist Citadel. Not only could I keep healing, but since my health had been in the red at that point, I got a reprieve and didn't die.

    Once you get to higher levels, mini-dings don't happen nearly as often as they do at lower levels, but when they do, there's a good chance someone will be the game at their keyboard because they hit one. It might seem like a cheesy idea at lower levels, but they definitely come in handy later on.

  • alakramalakram Member UncommonPosts: 2,301

    You all EQ2 players in this thread, this is the type of things that drops people from our game.

    To OP, please take for you only the good answer, and forget about silly answers. You experienced a miniding. Every time you reach 10% 20% 30% etc of experiencie you get one. I dont like it, but when you get higher levels you will experience it less and less. But sometimes it can save your group.

    Minidings are part of EQ2 gameplay, EQ2 is gameplay is based not on how many mobs you can kill before stop out of mana or health, but on the timing of your pulls, the timing of your dps attacks, abd  the timings of your heals. So, if you do things right, you never stop to recover hp or mp. Minidings are just helping you feel this group mechanic even if you are not grouping. The are like a mini healer. You may like it, you may not, is up to you.



  • bonobotheorybonobotheory Member UncommonPosts: 1,007
    Originally posted by Samuraisword


    I agree with the OP 100%. Regaining health just because you "dinged" is retarded and unrealistic and yes, little immersion killing

    What's so unrealistic and immersion-breaking about it? As long as a character can take fifty hits from a greatsword and keep fighting, it's fairly obvious that hit points represent more than simple physical damage.

    Characters get a "second wind" and come back full-force all the time in heroic fiction.  I've lost count of the number of times a hero in a book, a movie, or a TV show has shrugged off his injuries to come back at his opponents, and I've never once said,  "Hey! That's not realistic! That guy was at zero hit points!"

  • SamuraiswordSamuraisword Member Posts: 2,111

    originally posted by jhall229

    Seriously, why do you play a video game for it to be realistic.  Dont play a FANTASY MMMORPG and expect it to be realistic

    When you watch a fiction movie or read a fiction book, do you suspend disbelief and forgive faulty logic and scenes that make no sense? Just because it's a fantasy game doesn't make it ok for unrealistic illogical mechanics to exist and be forgiven. These type of dummy down easy mode contrived actions ruin immersion. Some of us want to be challenged when we play a MMOG, even though I realize the majority of the ADD kids don't.

    originally posted by zomgrei

    You had some reasonable logic there, up until I got to your signature and looked at your avatar.



    TCoS is not going to be any better about things like this, if not worse.

    Prove it.



    Time = reality = immersion = fun



    Honestly, this constant desire to dummy down MMOGs is what is holding the genre back.

    image

  • LidaneLidane Member CommonPosts: 2,300

     

    When you watch a fiction movie or read a fiction book, do you suspend disbelief and forgive faulty logic and scenes that make no sense? Just because it's a fantasy game doesn't make it ok for unrealistic illogical mechanics to exist and be forgiven. These type of dummy down easy mode contrived actions ruin immersion. Some of us want to be challenged when we play a MMOG, even though I realize the majority of the ADD kids don't.

     

    Yes, I suspend disbelief and forgive faulty logic for one simple reason-- it's FICTION.

    Pick any of the character races that we can play in these games-- Elves, Orcs, Trolls, Ogres, Faeries, Zombies, talking lizards,  rodents, felines, and canines, etc....the list goes on. How many of them exist in real life as they do in game? None of them.

    What about the different magical and/or combat skills that exist? I don't know about anyone else here, but I certainly can't fly or teleport, but I can do both of those things in City of Heroes. And I can't cast magic spells, cloak myself in stealth, bring people back from the dead, or summon an elemental minion to do my bidding, but I can do those things in EQ2.

    Demanding reality, or realistic mechanics in these games is ludicrous. These are fantasy worlds where people get to set aside things like work, school, and real life for a little while and kick back by playing a game. MMO's are games, not real world simulators. I've already got a job, thanks. I don't want my games to be just as realistic as the grind I go through day in day out. That would be boring.

    Besides, if you REALLY wanted immersion in these games, and you wanted realistic, logical mechanics, there'd be no playable races other than humans, there'd be no magic at all, and no fantastic beasts like werewolves, zombies, dragons, or anything like that to fight. We'd all only have one life, and it wouldn't matter if you died due to a player or monster killing you or if your system crashed and you died through no fault of your own-- death would be instant, permanent, and there'd be no second chance.

  • qombiqombi Member UncommonPosts: 1,170
    Originally posted by alakram


    You all EQ2 players in this thread, this is the type of things that drops people from our game.
    To OP, please take for you only the good answer, and forget about silly answers. You experienced a miniding. Every time you reach 10% 20% 30% etc of experiencie you get one. I dont like it, but when you get higher levels you will experience it less and less. But sometimes it can save your group.
    Minidings are part of EQ2 gameplay, EQ2 is gameplay is based not on how many mobs you can kill before stop out of mana or health, but on the timing of your pulls, the timing of your dps attacks, abd  the timings of your heals. So, if you do things right, you never stop to recover hp or mp. Minidings are just helping you feel this group mechanic even if you are not grouping. The are like a mini healer. You may like it, you may not, is up to you.

    Thanks to poster like you. I appreciate all the feedback and a friend and I are trying it again. Like I said I was doing the trial to see if I liked it, so I only got to view the game from low levels.

  • SamuraiswordSamuraisword Member Posts: 2,111

    Originally posted by Lidane


     
    When you watch a fiction movie or read a fiction book, do you suspend disbelief and forgive faulty logic and scenes that make no sense? Just because it's a fantasy game doesn't make it ok for unrealistic illogical mechanics to exist and be forgiven. These type of dummy down easy mode contrived actions ruin immersion. Some of us want to be challenged when we play a MMOG, even though I realize the majority of the ADD kids don't.

     

    Yes, I suspend disbelief and forgive faulty logic for one simple reason-- it's FICTION.

    Pick any of the character races that we can play in these games-- Elves, Orcs, Trolls, Ogres, Faeries, Zombies, talking lizards,  rodents, felines, and canines, etc....the list goes on. How many of them exist in real life as they do in game? None of them.

    What about the different magical and/or combat skills that exist? I don't know about anyone else here, but I certainly can't fly or teleport, but I can do both of those things in City of Heroes. And I can't cast magic spells, cloak myself in stealth, bring people back from the dead, or summon an elemental minion to do my bidding, but I can do those things in EQ2.

    Demanding reality, or realistic mechanics in these games is ludicrous. These are fantasy worlds where people get to set aside things like work, school, and real life for a little while and kick back by playing a game. MMO's are games, not real world simulators. I've already got a job, thanks. I don't want my games to be just as realistic as the grind I go through day in day out. That would be boring.

    Besides, if you REALLY wanted immersion in these games, and you wanted realistic, logical mechanics, there'd be no playable races other than humans, there'd be no magic at all, and no fantastic beasts like werewolves, zombies, dragons, or anything like that to fight. We'd all only have one life, and it wouldn't matter if you died due to a player or monster killing you or if your system crashed and you died through no fault of your own-- death would be instant, permanent, and there'd be no second chance.

    Are you really not understanding my point or just trying to be irritating?

    Obviously you have to buy into the premise of a fantasy world or fictional story to even start watching, reading, or playing, but that doesn't mean you disregard basic laws of logic and common sense. Even a fantasy world has it's set of rules and believable situations.

    According to what you are saying, there is no such thing as a poor quality fantasy MMOG or fictional movie or book, because to make such judgements would be impossible since according to you, anything goes in a fantasy/fictional world. If magic swords started falling from the sky, you would think, oh cool, don't have to kill anything to get one, makes perfect sense.

    image

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    I guess you missed the parts where he asked direct  questions and then stated how he liked the game and his only problem was this one mechanic.  That doesn't seem to dismissive and arrogant to me.

    Oh well, questions were answered by more than a few, good luck OP I had forgotten all about those. 

     

  • LidaneLidane Member CommonPosts: 2,300

     

    Originally posted by Samuraisword


     
    Are you really not understanding my point or just trying to be irritating?
     
    Obviously you have to buy into the premise of a fantasy world or fictional story to even start watching, reading, or playing, but that doesn't mean you disregard basic laws of logic and common sense. Even a fantasy world has it's set of rules and believable situations.
    According to what you are saying, there is no such thing as a poor quality fantasy MMOG or fictional movie or book, because to make such judgements would be impossible since according to you, anything goes in a fantasy/fictional world. If magic swords started falling from the sky, you would think, oh cool, don't have to kill anything to get one, makes perfect sense.

     

    Basic laws of logic and common sense only go so far in a video game.

    Basic laws of logic and common sense say that we only have one life. Get killed, no matter how it happens, and you're not going to come back, and the game immediately ends. Yet these games have unlimited lives, with only mechanics like XP loss, item decay, or XP debt. You can pick yourself up and dust yourself off and keep going.

    The whole point of these games is to give people a world to travel around in, explore, and enjoy. And it's about having fun in a world that draws a player in.

    Immersion is different things for different people. For me, it comes from an involving, living world and an interesting story. I'm not going to get bent out of shape over getting all my health and mana back every time I advance another 10% in a level. That's just a nice added bonus for my time. The real immersion comes from the lore, the world that the devs have created, and the environment my character lives in, not arbitrary things like getting periodic heals as I progress.

    It's not about how long something takes to do. I played the first EQ for over three years, and I'd never go back to a game that tedious and that's that much of a time sink. Time =/= challenge, or immersion. Set up an interesting story, and a world that entertains me and I'm there.

    BTW, logic would dictate that if magic swords started raining down from the sky, finding shelter would probably be a good idea. Just standing there looking up would likely get you killed.

  • KyleranKyleran Member LegendaryPosts: 44,069

    Originally posted by Stevon





    Play for more than 5 minutes at level 1 and maybe you'll understand how absurd your posts are.
    Read more than the first post in a thread and maybe you'll understand how absurd your posts are.

    Issue has already been resolved, OP understands/has acknowledged that he was a victim of a mini-ding phenomenon (which I didn't realize the game had)

     

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • matraquematraque Member Posts: 1,431

    Originally posted by Zerocyde


    Is this really all it would take to turn you off of a game or are you just being silly?
    Was wondering the same thing.

    Oh and i'm kinda happy when it happens in a really HOT battle :)

    eqnext.wikia.com

  • matraquematraque Member Posts: 1,431
    Originally posted by Samuraisword


    I agree with the OP 100%. Regaining health just because you "dinged" is retarded and unrealistic and yes, little immersion killing things like this that are dummy down convenience designs are dealbreaking aspects for me also. Also non healer classes or characters that focus less on healing skills should suffer the setback of taking longer to heal, it's called opportunity cost and prevents everyone from being a cookie cutter class and fosters cooperation between classes and players of various skills.
    Classic EQ did not heal you when you "dinged" and was a better designed game. Too bad it doesn't exist anymore and has been morphed into an easy game also.

    LMAO  Spellborn... ;)

    eqnext.wikia.com

  • evilastroevilastro Member Posts: 4,270

    Originally posted by jackeccs


    I don't like some of the mechanics in this game either.
    I.E. starting as whatever class you want without having to do anything to even earn it. Same for skills.
    The starting as your initial class thing was introduced well into the game, most players who played from launch had done the generic archtype -> class -> subclass progression too many times. Its interesting the first time though, and I enjoyed the class change quests, but it took too long to find out if you liked the class (you didnt actually become the end class until level 20) since you spend the first 20 levels as a generic character.

    Also the skills they 'give you' are apprentice, and are the bare minimum you need to get by. After level 50 you dont even get these, you have to buy apprentice, adept or master skills.

  • nakumanakuma Member UncommonPosts: 1,310

    i think the OP misunderstood what was going on, every 10% of your level aka exp bar i believe, u regain your health. sort of a mini ding. between that u can get killed if your not careful.

    3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 560GTX 2GB OC, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  • zOMGREIzOMGREI Member Posts: 228
    Originally posted by Samuraisword



    originally posted by zomgrei
    You had some reasonable logic there, up until I got to your signature and looked at your avatar.



    TCoS is not going to be any better about things like this, if not worse.

    Prove it.



    Time = reality = immersion = fun



    Honestly, this constant desire to dummy down MMOGs is what is holding the genre back.



    Prove what?  That the website for TCoS exists to begin with?  Because if you had even looked at the website, you'd know that TCoS is not some hardcore MMORPG that's going to be endorsing masochistic time sinks.



    We're not asking for it to be "dumbed down" by wanting archaic gameplay mechanics that served to be more of an annoyance than anything else, to be removed or improved upon.  On top of that, talking about "dumbing down" games when the game you apparently worship uses FPS-STYLE COMBAT for ranged encounters is laughable.



    Having to spend ~3-5 minutes after a single fight to simply recover (with nothing else to do in the downtime, other than talk, if you're in a group), is not fun to anyone but the most "hardcore" old salts that loved the self-punishment in the first generation MMO games.



    Your point of view struck me as funny because you seem to be a huge fan of a game that's completely the opposite of what a "hardcore" MMO player would want. 

  • DangerpuppyDangerpuppy Member Posts: 4

    I am going to try to give you a good and complete answer:

    Mini-dings occur very frequently when you are level 1,2,3.  Health regens failry fast too.  The reason is that experience gain from level 1 to 10 is extremely fast.  The other issue is that you really don't have very many hit points to regain, so stopping to regen your health will make your health return very quickly.

    At level 3 you have maybe 60 hit points. At level 70 I have over 8,700 hit points as a Gaurdian.  If I am down to 10% health, even with the best food, it takes a considerable time for me to regen health.

    Also, once you reach the level cap, mini-dings no longer occur anyway since you are no longer gaining levels.

  • MoiraeMoirae Member RarePosts: 3,318

    Originally posted by qombi


    Can any of you answer a question for me? I tried EQ 2 with a friend and was having fun then we noticed after combat .. our character auto healed to full? WTF? We were completely turned off right then, how could you explain autohealing completely that fast?
     
    I did like the game though and was wondering if this stupid game mechanic was maybe only something for low levels while you are learning or did EQ2 cheese it up all the way to the top?
    Whats wrong with that? Every MMO does that. Heck, every role playing game does that.
  • SamuraiswordSamuraisword Member Posts: 2,111
    Originally posted by Moirae


     
    Originally posted by qombi


    Can any of you answer a question for me? I tried EQ 2 with a friend and was having fun then we noticed after combat .. our character auto healed to full? WTF? We were completely turned off right then, how could you explain autohealing completely that fast?
     
    I did like the game though and was wondering if this stupid game mechanic was maybe only something for low levels while you are learning or did EQ2 cheese it up all the way to the top?
    Whats wrong with that? Every MMO does that. Heck, every role playing game does that.

     

    I have never experienced autoheals in any other MMOG, so what you said is untrue. Can you even name one other one?

    image

  • zOMGREIzOMGREI Member Posts: 228
    Originally posted by Samuraisword

    Originally posted by Moirae


     
    Originally posted by qombi


    Can any of you answer a question for me? I tried EQ 2 with a friend and was having fun then we noticed after combat .. our character auto healed to full? WTF? We were completely turned off right then, how could you explain autohealing completely that fast?
     
    I did like the game though and was wondering if this stupid game mechanic was maybe only something for low levels while you are learning or did EQ2 cheese it up all the way to the top?
    Whats wrong with that? Every MMO does that. Heck, every role playing game does that.

     

    I have never experienced autoheals in any other MMOG, so what you said is untrue. Can you even name one other one?

    WoW and LOTRO auto-heal at level dings, to name two.  IIRC, AO did, as well as a few others.  "Auto-healing" at a level up is not something new.  It's not something exclusive to the newer games.  And it's not something only "lol dumbed down mass market games!11!!!11" use.



    Stop talking about this like it's a huge influencing game mechanic.  It's obvious that you've either---A)Never played EQ2, or if you did, B)Only played sub-40, and even then, you would have noticed the mini-dings trailing off and becoming more of a non-factor.



    It's simply a mechanic to make it slightly less punishing to get into the game, which is honestly what more MMOs could use, considering how many people quit before even hitting the halfway point out of frustration.

  • zanfirezanfire Member UncommonPosts: 970

    after u lvl in most games u get all ur HP/MP back, its been around forever, the 10% thing was kinda suprising for me too but its nice in ways, and makes the game easyer/more solo friendly that way..wich is kinda lame.

  • qombiqombi Member UncommonPosts: 1,170

    Hard to believe this thread is still going. My question has been answered fully a few good times already and I now understand what is going on. I do find it a little silly for these "mini-dings" but not a complete deal killer for me. I have read the raid experience is awesome in EQ2 and that is what I am looking for. Thanks again all for the constructive post and I have no hard feelings against those who posted the "flame" post. I understand people get worked up over their favorite game.

  • SamuraiswordSamuraisword Member Posts: 2,111

     

    Originally posted by zOMGREI

    Originally posted by Samuraisword

    Originally posted by Moirae


     
    Originally posted by qombi


    Can any of you answer a question for me? I tried EQ 2 with a friend and was having fun then we noticed after combat .. our character auto healed to full? WTF? We were completely turned off right then, how could you explain autohealing completely that fast?
     
    I did like the game though and was wondering if this stupid game mechanic was maybe only something for low levels while you are learning or did EQ2 cheese it up all the way to the top?
    Whats wrong with that? Every MMO does that. Heck, every role playing game does that.

     

    I have never experienced autoheals in any other MMOG, so what you said is untrue. Can you even name one other one?

    WoW and LOTRO auto-heal at level dings, to name two.  IIRC, AO did, as well as a few others.  "Auto-healing" at a level up is not something new.  It's not something exclusive to the newer games.  And it's not something only "lol dumbed down mass market games!11!!!11" use.



    Stop talking about this like it's a huge influencing game mechanic.  It's obvious that you've either---A)Never played EQ2, or if you did, B)Only played sub-40, and even then, you would have noticed the mini-dings trailing off and becoming more of a non-factor.



    It's simply a mechanic to make it slightly less punishing to get into the game, which is honestly what more MMOs could use, considering how many people quit before even hitting the halfway point out of frustration.

    I beta tested LOTRO, hated it, and don't recall autoheals. Maybe they were implemented for release. I played WoW for 6 months when first released, don't recall autoheals either. Maybe my memory has faded or because the whole game is too easy anyways, the autoheals didn't stand out.

     

    You say this isn't a dummy down feature for newer mass market games yet highlight the two largest mass market dummied down newer games. You then acknowledge though that it is a feature to make things easy. I am tired of easy. There are numerous easy games. Where is one single challenging game?

     

    image

  • zOMGREIzOMGREI Member Posts: 228
    Originally posted by Samuraisword


     
    Originally posted by zOMGREI

    Originally posted by Samuraisword

    Originally posted by Moirae


     
    Originally posted by qombi


    Can any of you answer a question for me? I tried EQ 2 with a friend and was having fun then we noticed after combat .. our character auto healed to full? WTF? We were completely turned off right then, how could you explain autohealing completely that fast?
     
    I did like the game though and was wondering if this stupid game mechanic was maybe only something for low levels while you are learning or did EQ2 cheese it up all the way to the top?
    Whats wrong with that? Every MMO does that. Heck, every role playing game does that.

     

    I have never experienced autoheals in any other MMOG, so what you said is untrue. Can you even name one other one?

    WoW and LOTRO auto-heal at level dings, to name two.  IIRC, AO did, as well as a few others.  "Auto-healing" at a level up is not something new.  It's not something exclusive to the newer games.  And it's not something only "lol dumbed down mass market games!11!!!11" use.



    Stop talking about this like it's a huge influencing game mechanic.  It's obvious that you've either---A)Never played EQ2, or if you did, B)Only played sub-40, and even then, you would have noticed the mini-dings trailing off and becoming more of a non-factor.



    It's simply a mechanic to make it slightly less punishing to get into the game, which is honestly what more MMOs could use, considering how many people quit before even hitting the halfway point out of frustration.

    I beta tested LOTRO, hated it, and don't recall autoheals. Maybe they were implemented for release. I played WoW for 6 months when first released, don't recall autoheals either. Maybe my memory has faded or because the whole game is too easy anyways, the autoheals didn't stand out.

     

    You say this isn't a dummy down feature for newer mass market games yet highlight the two largest mass market dummied down newer games. You then acknowledge though that it is a feature to make things easy. I am tired of easy. There are numerous easy games. Where is one single challenging game?

     



    LOTRO and WoW full healed on dings, I can verify that easily (at least with LOTRO---my subscription is still active).



    I don't really care about this whole "dummied down" debate, because I'm not part of this "hardcore elite" crowd that thinks that because something is popular, that it must suck.  I'm sick of that attitude in the Metal community, and I'm sick of it here.  On top of that, you've still got a huge signature and avatar advertising a game that doesn't cater to "hardcore" MMO players, and will contain plenty of these "dummied down" features you so hate.



    That's my issue.  Hypocritical statements irritate me.



    If you're "tired of easy", TCoS is not going to offer you a solution.



    The fact that you're also condemning a game simple based on one very minor mechanic is daft as well.

  • lomillerlomiller Member Posts: 1,810
    Originally posted by zOMGREI




    LOTRO and WoW full healed on dings, I can verify that easily (at least with LOTRO---my subscription is still active).



    I don't really care about this whole "dummied down" debate, because I'm not part of this "hardcore elite" crowd that thinks that because something is popular, that it must suck.  I'm sick of that attitude in the Metal community, and I'm sick of it here.  On top of that, you've still got a huge signature and avatar advertising a game that doesn't cater to "hardcore" MMO players, and will contain plenty of these "dummied down" features you so hate.



    That's my issue.  Hypocritical statements irritate me.



    If you're "tired of easy", TCoS is not going to offer you a solution.



    The fact that you're also condemning a game simple based on one very minor mechanic is daft as well.

     

    FYI the poster you are responding to is one of a couple long time anti-SOE trolls in this thread.  Basically they will complain about any mechanic in any SOR game on the grounds that SOE is the devil.  If the mechanic at issue made the game more hardcore they would complain about that as well.
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