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Any of you pre-WoWers feel the same?

 My first MMO was EQ, loved it. Quit because each exspansion continued to dumb the game down and a few of my friends where going to FFXI. Played FFXI and loved it as well, quit that because of server trouble they where having for about 6months.

 So I went to wow, my wife too(her first MMo was FFXI) We have had fun but we quit every few months from lack of fun stuff to do.

 Anyways I am hoping that WAR is going to be a much harder game then WoW. I am hoping it doesnt cater to children, the ignorant and socialy impaired.

 I am looking for a game where the people who cant learn and adapt never make it very far, reroll new classes all the time, or just quit. I am looking for a game where your gear is something to be proud of, your char has something most dont and can enjoy that. I want people to look unique.

 I liked leveling in EQ and FFXI and seeing high level chars with really nice gear and saying boy I cant wait to be like that someday, and 6months later still not even be close to that person. This is something that drives me nuts about WoW, you can level a char and have the best gear possible within a few months if you have a life, if you dont its possible in weeks. (I have personally done this, took a priest 1-60 in 2months in my spare time, within 2weeks of being 60 had 6 of 8 tier 1 and some stuff from BWL, raid gear for those that dont know)

 I want a game where skill can make up for gear most of the time. I dont like people being able to be class retarded yet still be able to destroy people in PvP because they have better gear. I dont want classes getting needlessly buff or nerfed on a whim, It seems to me and a few people from my guild that Blizzard does this, pre BC a patch would come out and us locks would get buffed, things that we didnt need, was no reason to give us while other classes continued to suck.

 Anyways anyone else looking for the high learning curve difficult game to play? and do you think WAR is going to have it? or is it possible that Blizzard has shown other people how much money they can make by catering and MMOs are just going to be easymode monkey games from now on?

 From what I have read it sounded like Mythic doesnt care what anyone thinks, dont like their game, to bad. I could be wrong on this but I got that feeling from some of the developer stuff I have seen/read.

 EDIT:  Anyone have a chance to play WAR know if this game is going to be twitch type gaming? Like will skill here be about who clicks faster or will it be more about thinking and using the right abilities? I ask this because it doesnt bother me to much that people are jumping around like jackrabbits on crack but my wife hates it, she often gets frustrated by the speed which she is forced to react in WoW Pvp combat or die. From the videos I have seen I would think that this is not going to be like that, from what I have seen pvp combat lasts for a long time even if someone is outnumbered.

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Comments

  • aionownsaionowns Member Posts: 175

    alright i wanna call a truce.

    second i hope this game is fun to i played wow for over 2 years and had mutiple 70s. i got bored real fast after that, but i do think mythic listens to the fans. i believe that is the reason behind all the podcasts. to keep us informed. not only that but they also closed beta to fix things and add things we wanted. btw to that thing you said about jumping. i heard this some where cant remember where but in WAR your dumb if you jump around like a rabbit in combat because mythic is using a collision engine so if you try to jump through some 1 during combat like in wow u just run into them and you dont go through them. thats only in PVP though.

    overall though i think mythic is doing good at listening to us and keeping us informed. i look forward to the game.

  • TheUnionHallTheUnionHall Member Posts: 42

    This is not meant to be a flame session... I am just worried that if WAR implements all of these things there will be 6 people on the server... I am not saying thatgames should cater to the Mass market but it should be somewhat easy to pick up....

     

    My first MMO was EQ, loved it. Quit because each exspansion continued to dumb the game down and a few of my friends where going to FFXI. Played FFXI and loved it as well, quit that because of server trouble they where having for about 6months.

    I do not believe they made it easier... they just took the bugs out of EQ and made it eaiser to play.

     So I went to wow, my wife too(her first MMo was FFXI) We have had fun but we quit every few months from lack of fun stuff to do.

     Anyways I am hoping that WAR is going to be a much harder game then WoW. I am hoping it doesnt cater to children, the ignorant and socialy impaired.

     I am looking for a game where the people who cant learn and adapt never make it very far, reroll new classes all the time, or just quit. I am looking for a game where your gear is something to be proud of, your char has something most dont and can enjoy that. I want people to look unique.

    If they do this they will never get any one but the MOST hardcore players.  Much like ESPN,  GAP, and any other company that wants to make money: They CAN NOT and WILL NOT cater to the most hard core people because the most hard core people will show up no matter what. Companies are always lookinf for new streams of revenue. They donot want people to get impatient an quit.

     I liked leveling in EQ and FFXI and seeing high level chars with really nice gear and saying boy I cant wait to be like that someday, and 6months later still not even be close to that person. This is something that drives me nuts about WoW, you can level a char and have the best gear possible within a few months if you have a life, if you dont its possible in weeks. (I have personally done this, took a priest 1-60 in 2months in my spare time, within 2weeks of being 60 had 6 of 8 tier 1 and some stuff from BWL, raid gear for those that dont know)

    How many people will wait 6 months for anything ifthey couldhave something else that was similar intwo weeks? While i agree with your premise (you do not want the Staples EASY button your games), there is a reason that WOW has 9 million players and EQ does not. If you are EA or any other MNC which would you model after?

     I want a game where skill can make up for gear most of the time. I dont like people being able to be class retarded yet still be able to destroy people in PvP because they have better gear. I dont want classes getting needlessly buff or nerfed on a whim, It seems to me and a few people from my guild that Blizzard does this, pre BC a patch would come out and us locks would get buffed, things that we didnt need, was no reason to give us while other classes continued to suck.

    I AGREE COMPLETLY... see you make a valid point here.

     Anyways anyone else looking for the high learning curve difficult game to play? and do you think WAR is going to have it? or is it possible that Blizzard has shown other people how much money they can make by catering and MMOs are just going to be easymode monkey games from now on?

    I believe that if i owned EA i would model after other successful models and make improvements where i saw a need. So i would tend to say that it will probably be closerto WOW than to SWG prior to the expansion that shall not be named here.

     From what I have read it sounded like Mythic doesnt care what anyone thinks, dont like their game, to bad. I could be wrong on this but I got that feeling from some of the developer stuff I have seen/read.

     EDIT:  Anyone have a chance to play WAR know if this game is going to be twitch type gaming? Like will skill here be about who clicks faster or will it be more about thinking and using the right abilities? I ask this because it doesnt bother me to much that people are jumping around like jackrabbits on crack but my wife hates it, she often gets frustrated by the speed which she is forced to react in WoW Pvp combat or die. From the videos I have seen I would think that this is not going to be like that, from what I have seen pvp combat lasts for a long time even if someone is outnumbered.

     

    FLAME ON!

  • JohnH2005JohnH2005 Member Posts: 25

    My first MMO was EQ, loved it. Quit because each exspansion continued to dumb the game down and a few of my friends where going to FFXI. Played FFXI and loved it as well, quit that because of server trouble they where having for about 6months.

    I do not believe they made it easier... they just took the bugs out of EQ and made it eaiser to play.

    They did.  WoW is so easy it is retarded.  I have leveled a character to level 38 and not died before(I was being extra careful to see how many levels I could make it before I died)  MY 11 year old niece has multiple level 70's she leveled on her own.  You can solo to the top level in a few weeks.  WoW is mind numbingly simple and easy to play.  All classes in PvE are a matter of just three to four buttons to press with an occasional modifier key.

     So I went to wow, my wife too(her first MMo was FFXI) We have had fun but we quit every few months from lack of fun stuff to do.

     Anyways I am hoping that WAR is going to be a much harder game then WoW. I am hoping it doesnt cater to children, the ignorant and socialy impaired.

     I am looking for a game where the people who cant learn and adapt never make it very far, reroll new classes all the time, or just quit. I am looking for a game where your gear is something to be proud of, your char has something most dont and can enjoy that. I want people to look unique.

    If they do this they will never get any one but the MOST hardcore players.  Much like ESPN,  GAP, and any other company that wants to make money: They CAN NOT and WILL NOT cater to the most hard core people because the most hard core people will show up no matter what. Companies are always lookinf for new streams of revenue. They donot want people to get impatient an quit. 

    I agree with the OP here.  I have beta tested about every game out there and they are mind numbingly boring and simple and easy.  And they are getting easier and easier...  I disagree with you here.  I think that a LOT of people would appreciate a challenging game.  Not a difficult(as in buggy, hard to control) to play but a game with a great risk vs. reward.  A game that not every Tom, Dick and Harry can pick up and "master" in a few weeks or a month or two.

     I liked leveling in EQ and FFXI and seeing high level chars with really nice gear and saying boy I cant wait to be like that someday, and 6months later still not even be close to that person. This is something that drives me nuts about WoW, you can level a char and have the best gear possible within a few months if you have a life, if you dont its possible in weeks. (I have personally done this, took a priest 1-60 in 2months in my spare time, within 2weeks of being 60 had 6 of 8 tier 1 and some stuff from BWL, raid gear for those that dont know)

    How many people will wait 6 months for anything ifthey couldhave something else that was similar intwo weeks? While i agree with your premise (you do not want the Staples EASY button your games), there is a reason that WOW has 9 million players and EQ does not. If you are EA or any other MNC which would you model after?

    I would.  So would a lot of other.  Would the 9 million spoiled little brats from WoW?  My sincere hope, is NO.  I would LOVE to get away from all the spoiled brats (wether they are 9 years old or 90 years old) that have to have and have it NOW.  Does this ring a bell???  "Daddy, I want a squirrel. Get me one of those squirrels. I want one.  I want it NOW!!!!"    That is how the little brats sound in MMO's now.



     I want a game where skill can make up for gear most of the time. I dont like people being able to be class retarded yet still be able to destroy people in PvP because they have better gear. I dont want classes getting needlessly buff or nerfed on a whim, It seems to me and a few people from my guild that Blizzard does this, pre BC a patch would come out and us locks would get buffed, things that we didnt need, was no reason to give us while other classes continued to suck.

    I AGREE COMPLETLY... see you make a valid point here.

     Anyways anyone else looking for the high learning curve difficult game to play? and do you think WAR is going to have it? or is it possible that Blizzard has shown other people how much money they can make by catering and MMOs are just going to be easymode monkey games from now on?

    I believe that if i owned EA i would model after other successful models and make improvements where i saw a need. So i would tend to say that it will probably be closerto WOW than to SWG prior to the expansion that shall not be named here.

    Unfortunately, in America the allmightydollarrulesall.  War will most likely be a mainstream game that my 9 month old puppy will be able to pounce on the keyboard and make it to level 10 in a few hours.  I sure as hell hope not.

     From what I have read it sounded like Mythic doesnt care what anyone thinks, dont like their game, to bad. I could be wrong on this but I got that feeling from some of the developer stuff I have seen/read.

     EDIT:  Anyone have a chance to play WAR know if this game is going to be twitch type gaming? Like will skill here be about who clicks faster or will it be more about thinking and using the right abilities? I ask this because it doesnt bother me to much that people are jumping around like jackrabbits on crack but my wife hates it, she often gets frustrated by the speed which she is forced to react in WoW Pvp combat or die. From the videos I have seen I would think that this is not going to be like that, from what I have seen pvp combat lasts for a long time even if someone is outnumbered.

     I have personally made posts similar to this recently.  I would love to see a game that is moderately difficult to pick up and learn.  Challenging to level.  Requires you to group to progress from a early stage and not max level, somewhere around 20% into the first level curve.  Yeah, I said it.  REQUIRES you to group.  With that there has to be a great LFG system and an even better friends system.  Skill should be > gear to a good deal.  Mindless grinding of faction should not be required unless you are switching from one faction to another after being maxed out. 

    The friend system should be a "database" style.  It will be sortable by many categories.  It should include at least the following categories but even more could be added later.

    NAME:             CLASS:                TRADESKILL:              GUILD:                NOTE:                

    Anyway, enough.  Just flame, agree, disagree, or agree to disagree.  Laters!

    If you use "plz" because it is shorter than "please" I will use "no" because it is shorter than "yes."

  • VistaakahVistaakah Member Posts: 176

     

     

    "How many people will wait 6 months for anything ifthey couldhave something else that was similar intwo weeks? While i agree with your premise (you do not want the Staples EASY button your games), there is a reason that WOW has 9 million players and EQ does not. If you are EA or any other MNC which would you model after? "

     

    Contrary to popular belief, WOW is not a PVP game. It's a PVE game that includes PVP if you so want to PVP. It's carebear if you will and the PVP layout and set up is simply horrible.  Its not on par with DAOC which is over 5 years old which has an exemplary PVP system superior to anything on the market to date.

    WOW has its subscriber base because it is easy and a huge majority of their players are FIRST TIME MMMO players and its brainless with thottbot having the whole game cheated out verses alot of us that have played or tried everything on the market. There are alot of PVP players in WOW that are unhappy but still play and keep open subs that ARE waiting on games like WAR.

    Another reason WOW had/has so many subs is they are one of the first MMO's that heavily advertised on various mediums which is something Mythic/DAOC never did. It would be a total failure to model WAR with any likes to World of Warcraft.  I'm a hardcore MMO player and i won't be playing any games until WAR is released because there is nothing other now or in the new future thats revolutionary.. If WAR fails then MMO's in general are going to take a fall if not dissappear until somethign really innovative is released.

    They had a great idea years ago in DAOC that was called Home Invasion that never went live. The ability to go anywhere and take over your opponents lands at any time.  *No safe area*.. I really hope war does this.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    I, too, started playing EQ in 2000, and its the best MMO to date(prePoP, anyways). I don't share your opinion. IMO, EQ is easy. It is not hard to click on a mob and hit auto-attack or cast spells. It is not that difficult to snare a mob and run from it while casting DoTS on it. Its not difficult to heal that guy whose health is vanishing. All MMOs are easy. All RPGs are easy. They don't require skill. Get over yourselves.

    IMO, the games after EQ lack depth. Its not the difficulty they lack, because RPGs are not difficult. The only game that has had any depth since EQ was DAoC, imo, of course. WoW, EQ2, SWG are hollow, and lack any sense of reward.

    Yes, I pray WAR can end this drought, and bring us a game that has depth.

  • HadreynnHadreynn Member Posts: 112

    It's kind of funny to think that the winning PvP formula was developed a number of years ago in DAoC.  Mythic did it right.

    We could only hope WAR follows that model that DAoC gave us.  Recent releases of games have done nothing to revolutionize the way PvP is handled. 

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    To funny.

     

    Sorry guys, the days of boring grind fests where time is the only differentiator between the haves and have nots are long since dead.  EQ wasn't any more challanging that WoW or EQ2.  Grinding 40 hours for each person to get a key to the next zone wasn't a challenge, it was a time sink.   Having to kill 239853429 orcs instead of 1000 to gain a level doesn't make someone a better player than the other. 

    Camping in one spot in a dungeon for hours one end to level is not exactly entertainment.  Don't get me wrong, I have plenty of great memories from EQ dungeon camps and such, but it isn't like that game is somehow the elite players suvival guide and games have not evolved past that. 

    It isn't like EQ takes more skill to play than any other game on the market now.  Mash heal, press attack, move left/right when needed.  The first few years were just tank/spank encounters, but I quite after Planes of Power so maybe having to emote something is much harder now.  They all use the same mechanics, some just demand more time investment than the next.  *shrug*  Requiring people to group doesn't make people better players or the game more complicated.  It just requires more people and a little more coordination.  While I prefer grouping I would rather see REASONS to encourage grouping than being REQUIRED to group to advance.  There is a big difference.

     

     

    I think DAOC would have done much better than it did if the PvE didn't suck so bad.  Which ironically was something you had to trudge through if you wanted to get into the PvP.   It wasn't the lack of advertising as everyone who played MMOs knew about it.  Outside of albion the game was really unfinished and the PvE was really weak.  I recall dungeons above level 20/30 being empty as they did not finish the game yet.   However it made some great concepts that I am still fond of to this day.

  • evil13evil13 Member CommonPosts: 359

     MMos aren't hard, and there is no way to make a hard mmo unless it has perma death and even then it's only one of the requirements, and not one that will actually make it "hard" it's just a side effect that needs to be there. Killing thousands of mobs to lvl up (and needign a group to do so) in eq wasn't hard, mind numbing and dumb, and not fun- yes, hard- no. Lfg for 3 hours in ffxi and loging out because you didn't role a class that people want and you can't solo in that game didn't make it "hard" it made it annoying to anyone who didn't have 2hours+ to play at a time though :)

     Both eq and ffxi are pve based games, so I am not sure if you will like war. There is a very fundamental difference between pve and pvp focused games. For example, in pvp game you must be able to hit lvl cap pretty fast. Which means it will not be "hard" to lvl up. If anythign it will be as easy or easier than wow (you can even get exp from pvp, just go rvr all day long and you'll hit max lvl eventually, that isn't "hard" is it? =p)

     For the same reason you cannot have unique gear for high lvl players, first of all everyone is high lvl (since it's easy to get to cap) second of all uber gear and pvp don't mix (unless it's a full loot drop on death game) unless it's only different in appearence but stats are the same. (but then it's not really uber and people will whine that it took them months of dkp farming to get their sword of doom only to discover it has the same stats as a long steel sword =p)

     The only way to have a game where skill can make up for gear difference is ither have it completely twitch based  (fps, like gunz online) or have no uber gear, where the difference between what people could get in one-two weeks of reaching lvl cap and what you could get after a year at lvl cap is very negligeble. Which is what (hopefully) war is goign with.

     Wow's raids aren't really much easier than EQ or ffxi, the hardest thing in a raid will always be getting enaugh people without half of them being idiots (ironically, that's why many people don't like raids) The reason you got  6 of 8 tier 1 and some bwl items in 2 weeks after reaching lvl 60 is the fact you joined a guild that had mc/bwl on farm and was probably ither farmign bwl or aq40. If you actually played wow from the start you'd see that people were wiping on the first pull in mc and couldn't kill rag for quite a while (since you need to farm gear before you can progress)  Are you going to claim that eq1 now is easy because you could get pl and all the uber gear in a few weeks even though back in the day it took months if not years?

     Anyway, war will not have high learnign curve (there will be a large difference between good and bad players in pvp, but it's not really a learning curve imo) Wow showed people how much money they can make if they make a fun and enjoyable game, that can be enjoyed without having to meet 10 different requirements (ok, have 3 hours to play-check, in a group-check, group has healers-check, our lvl'ing spt is open-check, woot! now I can enjoy playing this game)

     I would honestly say that war is not the game you are looking for. Unless you can enjoy other things than what you listed it seems that war is just about the opposite of what you are looking for.

  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Roche7
    My first MMO was EQ, loved it. Quit because each exspansion continued to dumb the game down and a few of my friends where going to FFXI. Played FFXI and loved it as well, quit that because of server trouble they where having for about 6months.
    So I went to wow, my wife too(her first MMo was FFXI) We have had fun but we quit every few months from lack of fun stuff to do.
    Anyways I am hoping that WAR is going to be a much harder game then WoW. I am hoping it doesnt cater to children, the ignorant and socialy impaired.

    If all you want is a mindlessly tedious, painful, difficult to like game then go play Vanguard. It was made for people like you.

    I like the fact that they are making WAR fun to play. I enjoyed EQ1 back in the day but then there was nothing else to base it on. I didn't dislike it because it changed, I dislike it these days because I have changed. Fortunately so has the MMO style. However, Vanguard is one of those games that decided to use all the retardedly stupid ideas that EQ had that were dumb yet some people seem to like... enjoy!

  • TheUnionHallTheUnionHall Member Posts: 42

    I concur completely.

  • Riho06Riho06 Member Posts: 431

    I see no reason why a developer couldn't put out a game that was fun yet challenging as well, not only challenging in the gameplay but in crafting and other areas. I'm sick and tired of the lesser developed games(SWG,VG) having the better crafting systems with less than polished gameplay.

    SWG had the most rewarding crafting system to date and it was the best designed, VG was allot more simplified but they did get it right in the fact that you had to spend allot of time on it and had to have a bit of luck.

    There's no reason you can't have the best of both worlds in these new MMOs, unfortunately with WoW's success we will be cursed with 1 sided games and they will become more simple as long as people pay for it.

  • Roche7Roche7 Member Posts: 89

     I love pvp, that is because it changes all the time. Each person you fight is different. The reason I liked EQs pve over WoWs is because there was alot more of it. If you have a good guild in WoW you can quickly burn thru content, much of it being copy and pasted, add in the fact that so many havnt a clue what their class is about and you get crap imo.

     WoW did nothing more then make the grindfest at level cap instead of partly on the way. Which is part of the reason I like WoW, leveling is fun.  Now to spend all that time leveling and being told one thing to get to level cap and find a game that is nothing like what it was 1 level before.

    Going to an instance that takes an hour or so 30+times for 1 drop so I can raid because I have to have that 1 drop or I cant tank for crap is a grind and not a fun one.

     Most of the people here are looking at what they saw as not hard. No EQ was not hard for me either, BUT for a lot of people it was. Like others have said most RPGs are not hard, unless you dont take the time to learn you class and how the game works. Way to many people dont understand how wow works and its a as simple and handed to you as it gets.

     And I agree, something I really like is WARs dev team is looking to make the game fun, at all costs. I want fun, I want to have fun with everything in the game. I want balance, I want to be tested in pvp.

     How fun is it for those of you that have played Wow to go into a BG and lose over and over because all half the team cares about is points to get better gear, they sit and do nothing and cause the rest to get beat because they refuse to compete.  How fun is it to ask a simple questing and get told to thottbot it noob?

     Personally I think the biggest failure of DAoC and EQ was timing. A good chunk of the US still doesnt have high speed internet, 7+years ago it was even worse. Trying to play these games when you cant even get a 40k dialup connection speed was hard.

    These older games also had something that imo WoW does not. A great game world, landscapes that are just awesome to run around in, music that you actually want to listen to sometimes, effects on spells that look cool.

     Yes I did get gear that fast because of a good guild, one I helped progress through that content so I didnt get a free ride, but many joined our guild after we had completed that content and did get a free ride. Many in WoW want nothing but handouts, refuse to work for anything and just generally treat the game as if its  a oneplayer game with lots of NPCs to do stuff for them.

     Dungeon crawls, I loved doing this in EQ, Was fun to me to have to carefully sneak thru a dungeon, to fast and you risk wiping, to slow and you risk wiping. Always Mobs all around you and one wrong move by anyone could send you all back to the Soul binder. I could do this with pugs and be fine, I dont trust pugs in WoW to do normal instances where stuff doesnt even spawn behind you leaving lots of room to move and yet they still cant function.

     By the way its not a flame if you dont agree with someones opinion and give your own are reasons for it. It would be a flame if you came and posted here and just said STFU noob.

  • AlphaCoyoteAlphaCoyote Member UncommonPosts: 53

    I'm hoping WAR is going to live up to all of the hype, I myself think it will be an awesome game. I am really tired of WoW and want a new game badly but there isn't anything else that I view as worth playing over all the time I have invested into WoW.

  • Wow4LiferWow4Lifer Member Posts: 255

    Hmmm....I disagree. I think war will be easier than wow.  Most people here will agree that wow isn't easy, that's why they quit by the end game. Because it's so hard to get the best items.

  • ormstungaormstunga Member Posts: 736
    Originally posted by Wow4Lifer


    Hmmm....I disagree. I think war will be easier than wow.  Most people here will agree that wow isn't easy, that's why they quit by the end game. Because it's so hard to get the best items.



    Nuffin hard about WoW imho, reason ppl quit is that every aspect of WoW is built to be a timesink.

  • AlphaCoyoteAlphaCoyote Member UncommonPosts: 53
    Originally posted by Wow4Lifer


    Hmmm....I disagree. I think war will be easier than wow.  Most people here will agree that wow isn't easy, that's why they quit by the end game. Because it's so hard to get the best items.

    WoW isn't difficult at all. All you need is a dedicated guild/arena team and you will have your gear, even without that and with just having a guild or any arena team gear is easy to get.

  • cptnj4cptnj4 Member Posts: 168
    Originally posted by Wow4Lifer


    Hmmm....I disagree. I think war will be easier than wow.  Most people here will agree that wow isn't easy, that's why they quit by the end game. Because it's so hard to get the best items.



    I quit end game because it was extremely boring and repetetive.  Adding grinds for faction and such does not stay fun for long.  Its not hard to get items at all.  It was just a matter of learning the encounters and having good teamwork.  

  • Roche7Roche7 Member Posts: 89

     It seems a few others understand what I mean by hiding the grindfest.

     WoW is all about gear, everything is based on it. What you need to have to have fun in PvP and PvE is enough time to grind out rep, instances or honor/arena points so you can have gear to compete with the people that also did that.

     If you didnt do the grind you would not be able to compete and will lose all the time. This is not fun. What I want is a game where you pvp and pve for the sake of pvping or killing some big dragon, any gear or upgrades you get should just be an added bonus and not the only reason for doing it.

     To me the problem with wow is that 1-69 you play one game, then at 70 its a total different game. It has nothing to do with the fact that you level fast but more the fact people dont learn important skills on the way. As long as WAR is setup so that people learn their class on the way to cap there should be no problems for me.

  • oakaeoakae Member UncommonPosts: 344


    Originally posted by Wow4Lifer
    Hmmm....I disagree. I think war will be easier than wow. Most people here will agree that wow isn't easy, that's why they quit by the end game. Because it's so hard to get the best items.

    I quit before my guild started raiding in the expansion but I've done everything else including most of Karazhan.

    I wouldn't say endgame was that hard, it just required time and dedication. It's like learning to ride a bike the first time but for every new raid instance. I think most people quit because they were burnt out from the repetitiveness of learning each boss/mob, getting 40 people coordinated, farming materials and spendings weeks to get people geared for the next raid instance.

    WAR's combat will give you time to think and carry out attacks, but of course reaction time will still have a role in how good you are. There will be collision detection in PvP as well so you can't just jump or run through hostile players.
    Gear will definitely still have a role in this game. Don't expect to kill a decked out max level player when you just reached his level.

  • evil13evil13 Member CommonPosts: 359

     Well, wow is a 2 part game, the 1-69 part and the end game part. 1-69 is pretty fun, easy, but fun. end game is a gear grind, ither raid or arena, arena is a bit more fun beingpvp, but they got it wrong (blizzards determination to make pvp ladder based is astounding, they can't just copy daoc's rps system for some unknown reason) gear grind is just boring, but you need it or otherwise you aren't really playing the game.

      Personally, I look for war to be similar to wow as far as 1-69 goes, or perhaps to today's daoc, you can solo in both pretty easily, but can also group (more reasons to group in daoc though heh, only reason to group in wow is for instances to gear grind )

     War's end game is pvp, which is the only "hard" part about mmos, since in pvp someone always has to lose, people don't like to lose and will try to get better (as opposed to wow where it's not about winning or losing in a bg or even arena, just about getting gear.)  So, peple will try to imporve and learn their class etc, otherwise they will just constantly die in pvp, which would make them ither give up/pvp a lot less or get better at it.

  • Roche7Roche7 Member Posts: 89

     For me and my wife we quit because you cant just learn to kill bosses and move on. you have to farm them over and over until everyone has good enough gear to be able to complete the next instance.

     One other thing I really hope Mythic is going to do is make money not important. I have never had a problem with money in games, part of that is the fact I have my wife with me so we have options a lot of other people dont. What I am hoping is that they make it only needed a small bit so gold farmers dont stick their dirty hands on this game. Dont like watching games get messed up because of gold farmers. FFXI I think suffered more from this then any other game I have played, but for those of us that saw what happened it wasnt pretty.

  • damian7damian7 Member Posts: 4,449

     I have personally made posts similar to this recently.  I would love to see a game that is moderately difficult to pick up and learn.  Challenging to level.  Requires you to group to progress from a early stage and not max level, somewhere around 20% into the first level curve.  Yeah, I said it.  REQUIRES you to group.  With that there has to be a great LFG system and an even better friends system.  Skill should be > gear to a good deal.  Mindless grinding of faction should not be required unless you are switching from one faction to another after being maxed out. 
    The friend system should be a "database" style.  It will be sortable by many categories.  It should include at least the following categories but even more could be added later.
    NAME:             CLASS:                TRADESKILL:              GUILD:                NOTE:                
    Anyway, enough.  Just flame, agree, disagree, or agree to disagree.  Laters!

     you want the game to be harder, more challenging, and yet require you to be grouped?

    there's a reason that a large number of us DON'T guild-up for very long, several actually.

    1 - the "brats" you've mentioned

    2 - the basement dweller mentality (not all of these people actually live in basements)

    3 - the socially-retarded "leaders"

    4 - it's not a damned job, it's a game, i'll play when i want to play to have FUN.

    5 - 10  number four again and again.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • aionownsaionowns Member Posts: 175

    well me being a dedicated hardcore PVPer i quite wow because it was way to easy. i think though that WAR will be diffrent i love the look of their combat system. im so pumped about the game.

    btw roche you know what side your gonna play on (order, destro) cause i want to play opposite of you so i can gank the hell out of you

  • evil13evil13 Member CommonPosts: 359

     You can't gank anythign in war.  People who go into pvp areas go there to pvp, which is the opposite of what ganking is :) Could still kill him though.

  • aionownsaionowns Member Posts: 175

    fine ill just own the hell outta him lol

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