I'm a bit confused brenth... it doesn't seem that you've played the game.
You can't just go around randomly ganking players in EvE. There are different parts of space with different security status. So long as you stay in the safe areas (where hauling and mining are still perfectly viable options), you're protected. If somebody tries to jump you and pod-kill you, concord shows us and blows them away.
EvE, in my opinion, is all about risk and reward. I do play the game, and sometimes it frustrates me to no end (when I get podded by somebody in a superior ship). But in the end, I keep playing. Why? Because it was my own choice to risk flying through low-sec space (0.0-0.4) in order to reap some of the better rewards (better mining spots for quicker cash flow). And each and every time, I've learned something. That's the best thing about EvE - right after podding you, the other player usually tells you what you did wrong and how to do better next time around.
But in the end, it's not for everybody, no doubt. I myself have days where I have no desire whatsoever to risk it, and other days when I can't wait to play.
maby if you would FIXED this you wouldnt be a nitch game like you are with your cult of terrorists griefers.
HAHAHA that comment seriously made me laugh out loud. Thank you for that
Oh and the average age of EVE players is about 28-29 years so maybe instead of you claiming EVE to be full of kids you should consider that maybe you ain't mature enough to enjoy game like EVE.
They openly state that the game isn't for everyone on their website. I've been podded many times. It's just something you have to deal with. If it's not your cup of tea, than go play WoW.
WOW isnt a scifi space mmo now is it?
please show me a good eve like game that is kind to casual player and ill check it out
I like to mine and haul mostly and occasionally some combat also exploring/surveying sounds intriguing.
there is a prety good chance that I would subscribe to EVE if the PVP problem wasnt a factor (though the systems are a bit boring could use more things to do,, more things to see gasgiant mining,, comets ect. )
basicly I want to have some say in how much risk I place myself in without being confined to the noob zone where i got bored mining the same rocks.
make a world, not a game, we dont want another game.
Kinda skilly aint it. You have a development studio that started from scrach, almost failed miserably and has now become an icon of success, yet you still have trolls presented non factual opinions as if it were the words of God. Not all games work for everyone. What EVE does, it does better then the rest. There's no arguement here. CCP is not only playing the field with EVE Online they are also destroying The other MMO's in the process! And ffs, go play Star Wars Galaxies: nge if you want a spoon fed account without any risk. EVE will be here longer then the rest.
icon of sucess?? what are you smoking?
lol even as the TRAIN WRECK SWG is they still got more subscribers than EVE
EVE is climbing in numbers but its infantesimal compared with mainstreem sucessfull MMOs
fresh off the stats
eq2 175k
SWG 165k
EVE 125k
DDO 90k
make a world, not a game, we dont want another game.
I'm a bit confused brenth... it doesn't seem that you've played the game. You can't just go around randomly ganking players in EvE. There are different parts of space with different security status. So long as you stay in the safe areas (where hauling and mining are still perfectly viable options), you're protected. If somebody tries to jump you and pod-kill you, concord shows us and blows them away. EvE, in my opinion, is all about risk and reward. I do play the game, and sometimes it frustrates me to no end (when I get podded by somebody in a superior ship). But in the end, I keep playing. Why? Because it was my own choice to risk flying through low-sec space (0.0-0.4) in order to reap some of the better rewards (better mining spots for quicker cash flow). And each and every time, I've learned something. That's the best thing about EvE - right after podding you, the other player usually tells you what you did wrong and how to do better next time around. But in the end, it's not for everybody, no doubt. I myself have days where I have no desire whatsoever to risk it, and other days when I can't wait to play.
I did play but knew that I could never compete with the PVP templates (and didnt really want to since i didnt have a chance in hell) but the "safe" area as you call it still has sacrificers that blow you up and have a buddy standing by to loot when the attacker is podded it might not be so bad but this available area is so small and rudimentary that you quickly get bored hauling the noob ores.
make a world, not a game, we dont want another game.
maby if you would FIXED this you wouldnt be a nitch game like you are with your cult of terrorists griefers.
HAHAHA that comment seriously made me laugh out loud. Thank you for that
Oh and the average age of EVE players is about 28-29 years so maybe instead of you claiming EVE to be full of kids you should consider that maybe you ain't mature enough to enjoy game like EVE.
28-29 I dont believe that especially the age if the pvp griefers I mentioned id say there probably 14-16 that get off on smoking everyone possible even defenceless ships
make a world, not a game, we dont want another game.
Kinda skilly aint it. You have a development studio that started from scrach, almost failed miserably and has now become an icon of success, yet you still have trolls presented non factual opinions as if it were the words of God. Not all games work for everyone. What EVE does, it does better then the rest. There's no arguement here. CCP is not only playing the field with EVE Online they are also destroying The other MMO's in the process! And ffs, go play Star Wars Galaxies: nge if you want a spoon fed account without any risk. EVE will be here longer then the rest.
icon of sucess?? what are you smoking?
lol even as the TRAIN WRECK SWG is they still got more subscribers than EVE
EVE is climbing in numbers but its infantesimal compared with mainstreem sucessfull MMOs
fresh off the stats
eq2 175k
SWG 165k
EVE 125k
DDO 90k
I guess you pulled that 125k from mmogchart.com which was last updated over a year ago. EVE actually had nearly 200k subscibers last the official number was released plus it has been growing very rapidly so its safe to say EVE is actually one of the biggest MMO'safter the MMO giants like WoW, Lineages, FInal Fantasy XI and probably LotRO
Oh and you are quite free not to believe to average age but eg. many(most?) EVE corps don't even consider taking people under 18 years old. Also I am in one of the griefer corps of yours and our age average is somewhere between 30-40 with oldest member being over 60 years old.
Brenth your numbers are completely wrong. SWG is well under 50k suscribers even now. I have still have an active account and the servers, at least the ones I play on are just empty. No fun playing by yourself.
Secondly, there are three areas in Eve, only two are really dangerous. The upper level where new players start is called Empire and there is some very profitable mining in that area and empire is made of up lots of systems. You can die in empire true, but it is only if you are dumb enough to transport extremely valuable cargo without escort.
Remember Eve is a multiplayer game, if you run around solo all the time and enter dangerous areas of course you will be killed. But there is power in numbers, get into a corp and have fun grouping with corpmates, even new players can down veterans if they group.
The game is not perfect, their grouping rules have big holes that players do take advantage of. It pretty much prevents pugs entirely. They really need to address some of the problems with grouping.
The big problem I have with Eve is their antiquated UI. They still use old style pull down cascading menus for much of the action. I can't count the number of times I have clicked on the wrong menu option because when you play in high resolution the menus are small. They do allow a few commands to be assigned to keys, but the vast majority of the really needed ones are not available to be assigned. Really makes the game very hard to play in my opinion.
They keep saying they are updating the UI, but until they allow all commands to be assigned to keys, that cascading menu system is a real show stopper. It does not keep me from playing and enjoying the game, just makes many things frustrating at times.
Kinda skilly aint it. You have a development studio that started from scrach, almost failed miserably and has now become an icon of success, yet you still have trolls presented non factual opinions as if it were the words of God. Not all games work for everyone. What EVE does, it does better then the rest. There's no arguement here. CCP is not only playing the field with EVE Online they are also destroying The other MMO's in the process! And ffs, go play Star Wars Galaxies: nge if you want a spoon fed account without any risk. EVE will be here longer then the rest.
icon of sucess?? what are you smoking?
lol even as the TRAIN WRECK SWG is they still got more subscribers than EVE
EVE is climbing in numbers but its infantesimal compared with mainstreem sucessfull MMOs
fresh off the stats
eq2 175k
SWG 75k
EVE 210k
DDO 90k
Corrected it for you.
Just so you know the site where yuo got your figres hasent been updated for over a year now. Also concerning the over enthesis of PvP in EvE well read the Box my friend its a PvP game not a mining simultor.
Mining is a means to an end in eve and i have to say in all the years of mining and hauling in eve ive only been ganked twice. once by a gate camp while hauling ore out of 0.0 to empire and once while mining in 0.0 itself. i was solo both times.
Point is being ganked can be avoided if you actually try.
----------------------------------------------------------------------------------------------------------------------- Retired from: Neocron, Everquest, Everquest 2, Guild Wars, RF Online and Final Fantasy VII
I guess you pulled that 125k from mmogchart.com which was last updated over a year ago. EVE actually had nearly 200k subscibers last the official number was released plus it has been growing very rapidly so its safe to say EVE is actually one of the biggest MMO'safter the MMO giants like WoW, Lineages, FInal Fantasy XI and probably LotRO Oh and you are quite free not to believe to average age but eg. many(most?) EVE corps don't even consider taking people under 18 years old. Also I am in one of the griefer corps of yours and our age average is somewhere between 30-40 with oldest member being over 60 years old.
yes they were from mmochart unless you know a better source for this type of information,,
im shocked you admit being a griefer type can you please tell us why you destroy and kill players doing nothing more than flying in unarmed haulers and miners? I cant believe that you are so old and participate is such a juvinile act (in my opinion) wouldnt it be far better for the game to not keep doing this type of act .. this act drives people away from the game (it drove me away)
make a world, not a game, we dont want another game.
MMORPG.com PLEASE do some fact checking before you post your news events. The features you list are not one but TWO SEPARATE expansions. Trinity is EVE Online's Graphical Framework. (see: pretty colors) It is getting a signifcant overhaul to be fully Dx9 compliant. Revelations Part III is ALSO coming out this winter. This is a content Expansion.
So ... Trinity = gfx, not content.
You're wrong.
Revelations III has been renamed 'Eve Online: Trinity' as per the press release the news article here at MMORPG.com references. Trinity II will be delivered in the same expansion as the content in what was previously kali/rev III. You seem to be getting confused with the DX10 support, which isn't coming in this expansion. New graphics are.
Do show the gold post where Rev3 is now called trinity. I would love to see that. And no, I was NOTunder the impression this was the dx10 upgrade. It does set the basis for dx10, though with rebuilding the models to get a high poly count, etc.
Edits for asinine forum design.
Edit2: apparently CCP fells the need to confuse ppl. Crap.
from what i understand (from what i've read) the cause of the renaming is "faction warfare"
that was suppose to be REV3 but faction warfare ain't gonna happen -hence the name change
haven't seen anything about when/if faction warfare is actually gonna happen (but i didn't dig to deep)
Brenth your numbers are completely wrong. SWG is well under 50k suscribers even now. I have still have an active account and the servers, at least the ones I play on are just empty. No fun playing by yourself. Secondly, there are three areas in Eve, only two are really dangerous. The upper level where new players start is called Empire and there is some very profitable mining in that area and empire is made of up lots of systems. You can die in empire true, but it is only if you are dumb enough to transport extremely valuable cargo without escort. Remember Eve is a multiplayer game, if you run around solo all the time and enter dangerous areas of course you will be killed. But there is power in numbers, get into a corp and have fun grouping with corpmates, even new players can down veterans if they group. The game is not perfect, their grouping rules have big holes that players do take advantage of. It pretty much prevents pugs entirely. They really need to address some of the problems with grouping. The big problem I have with Eve is their antiquated UI. They still use old style pull down cascading menus for much of the action. I can't count the number of times I have clicked on the wrong menu option because when you play in high resolution the menus are small. They do allow a few commands to be assigned to keys, but the vast majority of the really needed ones are not available to be assigned. Really makes the game very hard to play in my opinion. They keep saying they are updating the UI, but until they allow all commands to be assigned to keys, that cascading menu system is a real show stopper. It does not keep me from playing and enjoying the game, just makes many things frustrating at times.
casual players and nubes are 90% soloers because fighters dont want to take the time to escourt a hauler or miner around and even if they did unless there an elite PVPer they would die like a bug also and the % of the time a pure PVPer is doing such escourt duty is nearly non existant unless it benefits them greatly or is a buddy so this argument is laughable
people rarely get to the level of grouping/guilding because they get raped and leave long before they can make friends and belonging to a guild doesnt mean you automaticly get 24hour escourts when you playeven if i had an escourt they would just blow me up first and then run away laughing
people like me are forced to play solo and by default become victims of griefers
man many statements you make are just dolusional? "even new players can down veterans" lol
and what I said was that the area that casual players can do non PVP play is a small portion of the universe and only the most basic ores and materials and gameplay is available its like being traped in 1-2 noob zones out of 30-40 possible zones because all the rest are a PVP free for all
what possible benefit do you get blowing up unarmed multi million doller miners (that look me weeks to earn) or even an empty hauler? and then kill me on top of that? why cant you just leave me/us alone to play our own way?
make a world, not a game, we dont want another game.
I guess you pulled that 125k from mmogchart.com which was last updated over a year ago. EVE actually had nearly 200k subscibers last the official number was released plus it has been growing very rapidly so its safe to say EVE is actually one of the biggest MMO'safter the MMO giants like WoW, Lineages, FInal Fantasy XI and probably LotRO Oh and you are quite free not to believe to average age but eg. many(most?) EVE corps don't even consider taking people under 18 years old. Also I am in one of the griefer corps of yours and our age average is somewhere between 30-40 with oldest member being over 60 years old.
yes they were from mmochart unless you know a better source for this type of information,,
im shocked you admit being a griefer type can you please tell us why you destroy and kill players doing nothing more than flying in unarmed haulers and miners? I cant believe that you are so old and participate is such a juvinile act (in my opinion) wouldnt it be far better for the game to not keep doing this type of act .. this act drives people away from the game (it drove me away)
why not just have an indepandant faction that is non-pvp for people that dont want to participate in the PVP? wouldnt this solve all the fighting and fustration?
make a world, not a game, we dont want another game.
yes they were from mmochart unless you know a better source for this type of information,,
im shocked you admit being a griefer type can you please tell us why you destroy and kill players doing nothing more than flying in unarmed haulers and miners? I cant believe that you are so old and participate is such a juvinile act (in my opinion) wouldnt it be far better for the game to not keep doing this type of act .. this act drives people away from the game (it drove me away)
I'm sure the way pvp works in EVE drives people away but it also brings people like old UO vets and just people interested in combat that actually leaves a mark and obviously EVE has found their niche. As amazing it may sound not everyone is looking for safe theme park ride in completely controlled environment.
Most people realize that the rules of this game are that there aren't any completely safe zones and act accordingly. I mean if you are playing checkers with someone and he captures your piece do you call him griefer ? EVE is game with certain set of rules if they don't suit you find a game that does have rules more to your liking.
Hmm, where are the tech 2 battlecruisers? those are my favorite ships and there just isn't a ton of options... Well then again command ships are t2 battlecruisers, but they need a t2 BC based off of the new battlecruisers... Not everyone wants to ride around in Battleships.
why not just have an indepandant faction that is non-pvp for people that dont want to participate in the PVP? wouldnt this solve all the fighting and fustration?
the model for eve is single server with player driven content where PvP is the main purpose of the game itself.
it is desighned around PvP, that every area from mining, ratting running mission and running complexes has the oportunity for someone to come along and gank you. this is what gives the game its longevety, as you can relax and just run the mission. to see examples of how ccp is trying to put more carbears at risk see that the new mission types lvl 5 and 6's are being put in low security systems so that more players can hit them when they are vulnerable. In my view, the intent of this is to try to get more of the solo mission runners to actually be more social, to join gangs and also to join intel channels, to watch local and share intel with other runners, and possibly even band together and fight them off.
if you don't like it, don't play it. (this seems to be the choice you have made)
your analogy is correct that you can park you car and it can be casually wasted, you have moved out due to the horror, whereas i am playing a game, a game where i am listining to the radio for intel, where i somtimes stay uder cover with binoculars sweeping the area, whatching for the badguys to arive. it adds tension, it generates friendships.
there are things you can do if you want to sol mine casually, stay above 0.5 sec and don't fly anything that a suicide ganker will get a reward from,. (so not in a hulk with a sml Gist SB) insure your ship and don't run implants, if they kill your ship and pod you, you win, it has cost them more than it has cost you as they have no worthwhile loot, and have take a big security standings hit and lost their own ship. look at the rules, and PvP your own way. hell become a merchant and wage economic PvP without ever leaving the station.
you are obviously upset buy the losses that you have suffered in the game, this is the key why it is great, the gameplay has consequence. risk yields reward. when you argue that PvP should be taken away, you are argue against what ccp has repeatedly stated is the fundamental base design element in the game, and their reply to that crittism is "go play hello kitty online"
"...casual players and nubes are 90% soloers because fighters dont want to take the time to escourt a hauler or miner around and even if they did unless there an elite PVPer they would die like a bug also and the % of the time a pure PVPer is doing such escourt duty is nearly non existant unless it benefits them greatly or is a buddy so this argument is laughable ..."
That comment so reeks of ignorance it is just appalling anyone could write it. If you go solo into low sec or 0.0, you had better know what you are doing. In high sec, killing a miner is a very expensive task that rarely occurs because there is no point to it. Haulers on the other hand are only killed if the value is above 1 mil, because alot of the cargo gets destroyed. Learn to fly a transport and you are odds of surviving go up exponentially.
As to noobs downing vets, it happens all the time. There are certain corps out there that take noobs in and they go around in dangerous areas is low level frigates and they do very well.
Being ignorant is a bad excuse to criticize a game you have no concept of.
why not just have an indepandant faction that is non-pvp for people that dont want to participate in the PVP? wouldnt this solve all the fighting and fustration?
Because such a thing already exists in EvE there are like 2 such corps for each race i belive. And if you leave a player made corp you are put in a different NPC faction corp.
----------------------------------------------------------------------------------------------------------------------- Retired from: Neocron, Everquest, Everquest 2, Guild Wars, RF Online and Final Fantasy VII
why not just have an indepandant faction that is non-pvp for people that dont want to participate in the PVP? wouldnt this solve all the fighting and fustration?
No, it wouldn't.
When you have a single server like EVE, everyone must be under the same conditions or else it naturally creates problems. In EVE, there is a very strong emphasis on territorial control and logistics. Corporations and alliances must be smart and skillful in protecting their secrets, gathering intel on hostiles, and transporting resources safely. When you create the possibility of a faction that is immune to being killed in PvP, then you pave the way for alliances to abuse this to transport resources and gather intel unhindered. Imagine what might happen in territorial wars if we were allowed to simply have an alt in a non-PvP faction corp that could run around scanning down enemy locations and assets... That would not be good for the game at all. One might argue that you could simply prevent these alts from going into such areas, but what would be the difference between doing that and having people just actively make their own decision to stay in safe areas of the game?
Currently, younger players are reasonably well protected in Empire space. Although they can be killed, there are appropriate consequences for players who fire on non-aggressive people in "High Security" space so for the most part, people are free to roam around as they wish. People willing to gank in High Sec space are not too abundant simply because it ensures the destruction of their own ship. Essentially it comes down to calculating what you gain in the end, which when blowing up newbs is not much... if anything...
EVE does a wonderful job in catering to all different groups of players and their method of accommodating to so many groups is quite brilliant. The "carebears" have their space, the pirates have their space, and the hardcore territorial PvPers have their space. It's a very well designed system that allows you to easily avoid getting your ship blown up and podded if you don't want to risk it simply by not going into low security areas.
Simply put, while EVE has a bit of a steep learning curve, once you get a hang of the ropes, it's easy to control the level of potential danger you will be in at any given moment in the game. It's all a matter of calculating risk vs. reward. Once you understand that, you understand why the game is the way it is and that your personal experience (whether it's harsh and cruel or pleasant) is all a direct result of the decisions you make.
Hmm, where are the tech 2 battlecruisers? those are my favorite ships and there just isn't a ton of options... Well then again command ships are t2 battlecruisers, but they need a t2 BC based off of the new battlecruisers... Not everyone wants to ride around in Battleships.
Although there are no Tech 2 battlecruisers with Tier 2 skins if you look at some of the fleet command ships they are practically Tier 2 Batllecruisers in thier design look at the Eos for instance although it has a Tier 1 model (Brutix) its slot layout and such are very much like that of a Myrmriddon. Also one of The Caldari Command ships (i belive its the nighthawk although i dont currently have access to eve) is very much like a Tech 2 drake, it favors missiles over guns (unlike the Ferox) and has an insane passive tank (like the Drake)
I dont have time to check the rest but im pretty sure you will find that they are like thier Tier 2 brothers (I think one of the minmatar ones armour tanks (like the Hurricane) I would far rather they change these Command Ships into Tier 2 models than make new ships altogether as eve is getting overun by newships and i worry about remaining roles we dont want new OMFGBBQPWN wagons.
I also think AFs need a role other than killing noobs in plexes.
EQ2 player Ex - EVE Online addict played - SWG, EQ2, Vanguard, Planetside, Second Life, EVE-O and a few randoms
Hmm, where are the tech 2 battlecruisers? those are my favorite ships and there just isn't a ton of options... Well then again command ships are t2 battlecruisers, but they need a t2 BC based off of the new battlecruisers... Not everyone wants to ride around in Battleships. Well, as you've said. Command ships are T2 battlecruisers. The reason they don't have a T2 variant of the Tier 3 battlecruisers is simply because the Tier 3 BC's are still fairly new and they are quite effective as they are right now, often rivaling Battleships and HAC's. I would imagine that T2 variants of these BC's would be released sometime after the introduction of T2 Battleships to keep things balanced. As it stands right now, Tier 3 BC's are quite balanced in their current position as is.
Comments
I'm a bit confused brenth... it doesn't seem that you've played the game.
You can't just go around randomly ganking players in EvE. There are different parts of space with different security status. So long as you stay in the safe areas (where hauling and mining are still perfectly viable options), you're protected. If somebody tries to jump you and pod-kill you, concord shows us and blows them away.
EvE, in my opinion, is all about risk and reward. I do play the game, and sometimes it frustrates me to no end (when I get podded by somebody in a superior ship). But in the end, I keep playing. Why? Because it was my own choice to risk flying through low-sec space (0.0-0.4) in order to reap some of the better rewards (better mining spots for quicker cash flow). And each and every time, I've learned something. That's the best thing about EvE - right after podding you, the other player usually tells you what you did wrong and how to do better next time around.
But in the end, it's not for everybody, no doubt. I myself have days where I have no desire whatsoever to risk it, and other days when I can't wait to play.
Oh and the average age of EVE players is about 28-29 years so maybe instead of you claiming EVE to be full of kids you should consider that maybe you ain't mature enough to enjoy game like EVE.
please show me a good eve like game that is kind to casual player and ill check it out
I like to mine and haul mostly and occasionally some combat also exploring/surveying sounds intriguing.
there is a prety good chance that I would subscribe to EVE if the PVP problem wasnt a factor (though the systems are a bit boring could use more things to do,, more things to see gasgiant mining,, comets ect. )
basicly I want to have some say in how much risk I place myself in without being confined to the noob zone where i got bored mining the same rocks.
make a world, not a game, we dont want another game.
icon of sucess?? what are you smoking?
lol even as the TRAIN WRECK SWG is they still got more subscribers than EVE
EVE is climbing in numbers but its infantesimal compared with mainstreem sucessfull MMOs
fresh off the stats
eq2 175k
SWG 165k
EVE 125k
DDO 90k
make a world, not a game, we dont want another game.
I did play but knew that I could never compete with the PVP templates (and didnt really want to since i didnt have a chance in hell) but the "safe" area as you call it still has sacrificers that blow you up and have a buddy standing by to loot when the attacker is podded it might not be so bad but this available area is so small and rudimentary that you quickly get bored hauling the noob ores.
make a world, not a game, we dont want another game.
Oh and the average age of EVE players is about 28-29 years so maybe instead of you claiming EVE to be full of kids you should consider that maybe you ain't mature enough to enjoy game like EVE.
28-29 I dont believe that especially the age if the pvp griefers I mentioned id say there probably 14-16 that get off on smoking everyone possible even defenceless ships
make a world, not a game, we dont want another game.
icon of sucess?? what are you smoking?
lol even as the TRAIN WRECK SWG is they still got more subscribers than EVE
EVE is climbing in numbers but its infantesimal compared with mainstreem sucessfull MMOs
fresh off the stats
eq2 175k
SWG 165k
EVE 125k
DDO 90k
I guess you pulled that 125k from mmogchart.com which was last updated over a year ago. EVE actually had nearly 200k subscibers last the official number was released plus it has been growing very rapidly so its safe to say EVE is actually one of the biggest MMO'safter the MMO giants like WoW, Lineages, FInal Fantasy XI and probably LotRO
Oh and you are quite free not to believe to average age but eg. many(most?) EVE corps don't even consider taking people under 18 years old. Also I am in one of the griefer corps of yours and our age average is somewhere between 30-40 with oldest member being over 60 years old.
Brenth your numbers are completely wrong. SWG is well under 50k suscribers even now. I have still have an active account and the servers, at least the ones I play on are just empty. No fun playing by yourself.
Secondly, there are three areas in Eve, only two are really dangerous. The upper level where new players start is called Empire and there is some very profitable mining in that area and empire is made of up lots of systems. You can die in empire true, but it is only if you are dumb enough to transport extremely valuable cargo without escort.
Remember Eve is a multiplayer game, if you run around solo all the time and enter dangerous areas of course you will be killed. But there is power in numbers, get into a corp and have fun grouping with corpmates, even new players can down veterans if they group.
The game is not perfect, their grouping rules have big holes that players do take advantage of. It pretty much prevents pugs entirely. They really need to address some of the problems with grouping.
The big problem I have with Eve is their antiquated UI. They still use old style pull down cascading menus for much of the action. I can't count the number of times I have clicked on the wrong menu option because when you play in high resolution the menus are small. They do allow a few commands to be assigned to keys, but the vast majority of the really needed ones are not available to be assigned. Really makes the game very hard to play in my opinion.
They keep saying they are updating the UI, but until they allow all commands to be assigned to keys, that cascading menu system is a real show stopper. It does not keep me from playing and enjoying the game, just makes many things frustrating at times.
icon of sucess?? what are you smoking?
lol even as the TRAIN WRECK SWG is they still got more subscribers than EVE
EVE is climbing in numbers but its infantesimal compared with mainstreem sucessfull MMOs
fresh off the stats
eq2 175k
SWG 75k
EVE 210k
DDO 90k
Corrected it for you.
Just so you know the site where yuo got your figres hasent been updated for over a year now. Also concerning the over enthesis of PvP in EvE well read the Box my friend its a PvP game not a mining simultor.
Mining is a means to an end in eve and i have to say in all the years of mining and hauling in eve ive only been ganked twice. once by a gate camp while hauling ore out of 0.0 to empire and once while mining in 0.0 itself. i was solo both times.
Point is being ganked can be avoided if you actually try.
-----------------------------------------------------------------------------------------------------------------------
Retired from: Neocron, Everquest, Everquest 2, Guild Wars, RF Online and Final Fantasy VII
Currently Playing : EvE Online.
im shocked you admit being a griefer type can you please tell us why you destroy and kill players doing nothing more than flying in unarmed haulers and miners? I cant believe that you are so old and participate is such a juvinile act (in my opinion) wouldnt it be far better for the game to not keep doing this type of act .. this act drives people away from the game (it drove me away)
make a world, not a game, we dont want another game.
You're wrong.
Revelations III has been renamed 'Eve Online: Trinity' as per the press release the news article here at MMORPG.com references. Trinity II will be delivered in the same expansion as the content in what was previously kali/rev III. You seem to be getting confused with the DX10 support, which isn't coming in this expansion. New graphics are.
Do show the gold post where Rev3 is now called trinity. I would love to see that. And no, I was NOTunder the impression this was the dx10 upgrade. It does set the basis for dx10, though with rebuilding the models to get a high poly count, etc.
Edits for asinine forum design.
Edit2: apparently CCP fells the need to confuse ppl. Crap.from what i understand (from what i've read) the cause of the renaming is "faction warfare"
that was suppose to be REV3 but faction warfare ain't gonna happen -hence the name change
haven't seen anything about when/if faction warfare is actually gonna happen (but i didn't dig to deep)
I cannot wait!
Playing: Everthing
Played: DAoC,AC2,EvE,SWG,WAR,MXO,CoX,EQ2,L2,LOTRO,SB,UO,WoW.
I have played every MMO that has ever come out.
casual players and nubes are 90% soloers because fighters dont want to take the time to escourt a hauler or miner around and even if they did unless there an elite PVPer they would die like a bug also and the % of the time a pure PVPer is doing such escourt duty is nearly non existant unless it benefits them greatly or is a buddy so this argument is laughable
people rarely get to the level of grouping/guilding because they get raped and leave long before they can make friends and belonging to a guild doesnt mean you automaticly get 24hour escourts when you playeven if i had an escourt they would just blow me up first and then run away laughing
people like me are forced to play solo and by default become victims of griefers
man many statements you make are just dolusional? "even new players can down veterans" lol
and what I said was that the area that casual players can do non PVP play is a small portion of the universe and only the most basic ores and materials and gameplay is available its like being traped in 1-2 noob zones out of 30-40 possible zones because all the rest are a PVP free for all
what possible benefit do you get blowing up unarmed multi million doller miners (that look me weeks to earn) or even an empty hauler? and then kill me on top of that? why cant you just leave me/us alone to play our own way?
make a world, not a game, we dont want another game.
im shocked you admit being a griefer type can you please tell us why you destroy and kill players doing nothing more than flying in unarmed haulers and miners? I cant believe that you are so old and participate is such a juvinile act (in my opinion) wouldnt it be far better for the game to not keep doing this type of act .. this act drives people away from the game (it drove me away)
whats your eve in game name?
why not just have an indepandant faction that is non-pvp for people that dont want to participate in the PVP? wouldnt this solve all the fighting and fustration?
make a world, not a game, we dont want another game.
I'm sure the way pvp works in EVE drives people away but it also brings people like old UO vets and just people interested in combat that actually leaves a mark and obviously EVE has found their niche. As amazing it may sound not everyone is looking for safe theme park ride in completely controlled environment.
Most people realize that the rules of this game are that there aren't any completely safe zones and act accordingly. I mean if you are playing checkers with someone and he captures your piece do you call him griefer ? EVE is game with certain set of rules if they don't suit you find a game that does have rules more to your liking.
Hmm, where are the tech 2 battlecruisers? those are my favorite ships and there just isn't a ton of options... Well then again command ships are t2 battlecruisers, but they need a t2 BC based off of the new battlecruisers... Not everyone wants to ride around in Battleships.
it is desighned around PvP, that every area from mining, ratting running mission and running complexes has the oportunity for someone to come along and gank you. this is what gives the game its longevety, as you can relax and just run the mission. to see examples of how ccp is trying to put more carbears at risk see that the new mission types lvl 5 and 6's are being put in low security systems so that more players can hit them when they are vulnerable. In my view, the intent of this is to try to get more of the solo mission runners to actually be more social, to join gangs and also to join intel channels, to watch local and share intel with other runners, and possibly even band together and fight them off.
if you don't like it, don't play it. (this seems to be the choice you have made)
your analogy is correct that you can park you car and it can be casually wasted, you have moved out due to the horror, whereas i am playing a game, a game where i am listining to the radio for intel, where i somtimes stay uder cover with binoculars sweeping the area, whatching for the badguys to arive. it adds tension, it generates friendships.
there are things you can do if you want to sol mine casually, stay above 0.5 sec and don't fly anything that a suicide ganker will get a reward from,. (so not in a hulk with a sml Gist SB) insure your ship and don't run implants, if they kill your ship and pod you, you win, it has cost them more than it has cost you as they have no worthwhile loot, and have take a big security standings hit and lost their own ship. look at the rules, and PvP your own way. hell become a merchant and wage economic PvP without ever leaving the station.
you are obviously upset buy the losses that you have suffered in the game, this is the key why it is great, the gameplay has consequence. risk yields reward. when you argue that PvP should be taken away, you are argue against what ccp has repeatedly stated is the fundamental base design element in the game, and their reply to that crittism is "go play hello kitty online"
"...casual players and nubes are 90% soloers because fighters dont want to take the time to escourt a hauler or miner around and even if they did unless there an elite PVPer they would die like a bug also and the % of the time a pure PVPer is doing such escourt duty is nearly non existant unless it benefits them greatly or is a buddy so this argument is laughable ..."
That comment so reeks of ignorance it is just appalling anyone could write it. If you go solo into low sec or 0.0, you had better know what you are doing. In high sec, killing a miner is a very expensive task that rarely occurs because there is no point to it. Haulers on the other hand are only killed if the value is above 1 mil, because alot of the cargo gets destroyed. Learn to fly a transport and you are odds of surviving go up exponentially.
As to noobs downing vets, it happens all the time. There are certain corps out there that take noobs in and they go around in dangerous areas is low level frigates and they do very well.
Being ignorant is a bad excuse to criticize a game you have no concept of.
Because such a thing already exists in EvE there are like 2 such corps for each race i belive. And if you leave a player made corp you are put in a different NPC faction corp.
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Retired from: Neocron, Everquest, Everquest 2, Guild Wars, RF Online and Final Fantasy VII
Currently Playing : EvE Online.
No, it wouldn't.
When you have a single server like EVE, everyone must be under the same conditions or else it naturally creates problems. In EVE, there is a very strong emphasis on territorial control and logistics. Corporations and alliances must be smart and skillful in protecting their secrets, gathering intel on hostiles, and transporting resources safely. When you create the possibility of a faction that is immune to being killed in PvP, then you pave the way for alliances to abuse this to transport resources and gather intel unhindered. Imagine what might happen in territorial wars if we were allowed to simply have an alt in a non-PvP faction corp that could run around scanning down enemy locations and assets... That would not be good for the game at all. One might argue that you could simply prevent these alts from going into such areas, but what would be the difference between doing that and having people just actively make their own decision to stay in safe areas of the game?
Currently, younger players are reasonably well protected in Empire space. Although they can be killed, there are appropriate consequences for players who fire on non-aggressive people in "High Security" space so for the most part, people are free to roam around as they wish. People willing to gank in High Sec space are not too abundant simply because it ensures the destruction of their own ship. Essentially it comes down to calculating what you gain in the end, which when blowing up newbs is not much... if anything...
EVE does a wonderful job in catering to all different groups of players and their method of accommodating to so many groups is quite brilliant. The "carebears" have their space, the pirates have their space, and the hardcore territorial PvPers have their space. It's a very well designed system that allows you to easily avoid getting your ship blown up and podded if you don't want to risk it simply by not going into low security areas.
Simply put, while EVE has a bit of a steep learning curve, once you get a hang of the ropes, it's easy to control the level of potential danger you will be in at any given moment in the game. It's all a matter of calculating risk vs. reward. Once you understand that, you understand why the game is the way it is and that your personal experience (whether it's harsh and cruel or pleasant) is all a direct result of the decisions you make.
I dont have time to check the rest but im pretty sure you will find that they are like thier Tier 2 brothers (I think one of the minmatar ones armour tanks (like the Hurricane) I would far rather they change these Command Ships into Tier 2 models than make new ships altogether as eve is getting overun by newships and i worry about remaining roles we dont want new OMFGBBQPWN wagons.
I also think AFs need a role other than killing noobs in plexes.
EQ2 player
Ex - EVE Online addict
played -
SWG, EQ2, Vanguard, Planetside, Second Life, EVE-O and a few randoms