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Player Crafting

Erik343Erik343 Member Posts: 6

What is player crafting like as of right now? Give me lots of details about it.

Comments

  • ethionethion Member UncommonPosts: 2,888

    Crafting has 4 skills.  I'm not terribly sure what the 4 skills are used for at this time.  I suppose that certain recipes that drop will require certain "engineering" skills to assemble.

    The fun part of crafting is that everything that drops with stats can be disassembled and you get a chance of getting components that create those stats.  For example if I have a gun with +2% to crit chance and I disassemble it I have an 80% chance to get a targeting computer.  Then later I might find a shotgun targeting upgrade recipe.  This recipe takes a weapon and a targetting computer and the result is a weapon with +2% chance to crit.  This stuff doesn't appear to require any crafting skills.  Also you find recipes for various armor dies that don't require any skills to make.

    The part that doesn't look complete is the engineering skills recipes.  So far all I've seen drop are reusable things like bombs, med needles, etc.  I've also seen some crafting tools and harvesting tools but have no idea what to do with them yet.  I'm guessing crafting still has a lot more content to come before it is complete...

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    Ethion

  • TaramTaram Member CommonPosts: 1,700

    Crafting sucks right now

    In order to be a crafter you MUST be a combat player.  You can't be a 'pure' crafter at all.  Which tends to irritate those who truely love to craft.  Most crafters don't want to have to be able to kill things to get components.  And right now the trade system isn't very well done either.

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    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • vizaviza Member Posts: 204
    Originally posted by Erik343


    What is player crafting like as of right now? Give me lots of details about it.

    If you like to play crafters, this game is definitely not for you. It consists of combining a recipe with a few components. There's no chance rolls per se with how the finished item comes out, with a scale of quality. Stuff either works or not in this game. A "good crafter" is simply someone capable of making the item. It will be more or less identical to the same recipe produced by a different crafter, all things being equal.

    I'd stick to one of the SOE games if that's what you are into. In my humble experience they are the best for this type of game play. I've done Eve, SOE games, Guild Wars, Wow (for the trial)and  DDO. Vanguard has the best crafting out of these, IMHO.

    In the SOE games (specifically SWG, Everquest II, Vanguard) it actually requires a degree of crafting "ability" (for lack of a better term) to make the best items and quality varies wildly depending on how "good" the crafter is, the quality of the materials you used etc. TR is closer to eve, where as long as you have the recipe, the item is exactly the same as an item produced by anyone else. Good for balance, bad for crafters. There's nothing to differentiate your goods from anyone elses, except the price you charge.

    -Viz

     

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Erik343


    What is player crafting like as of right now? Give me lots of details about it.

    Like former poster said if you into like SWG or EQ type crafting you will not get that out of TR. Basicly it was never meant to be that way. Myself a great fan of crafting especialy SWG (pre-cu love) and even returne'd last feb. and sticked with it till sort of open beta TR, as in SWG currently i didn't like it's combat system/animation, but was fully into crafting and running a store ingame, TR filled my gap for the combat i was missing, but it didn't replace my urge for more deeper community focussed type of crafting. It's beginning to become fun just in a totaly different kind of fun then i have/had with SWG crafting.

    Below some info on crafting: http://www.playtr.com/game_intel/crafting/crafting.html

    Resources are tight Soldiers! This is War we’re talking about. Some of you may want to help the AFS by fashioning up a few things from some of that battlefield salvage. Yes recruit… I am talking about Crafting.

    Because ASF resources are limited, you may want to keep an eye out for salvage while you’re on patrol. You’ll need raw materials to make the items you want, and though you can buy some from the Supply Sergeants, that’s gonna be more expensive then finding the stuff yourself.

    RGTR_Crafting.jpg

    Once you have everything you need, just head over to an AFS Base that has a Crafting Station. Not all of them will have one… as I said, our resources are being stretched as it is. You can usually find a Supply Sergeant manning the station, in case you need any last minute supplies. When you are ready to start, you just place your recipe and all necessary raw materials into the station and in a few seconds of processing, the station will spit your item into the output hopper.

    There is a lot more to learn about making provisions for the AFS, but for now, that’s a start. Here are just some of the supplies that are most needed.


    Crafting: Forcefields

    This skill confers the ability to tinker with forcefield generators and related protective technology. Higher skill levels allow crafting more powerful items or improved item enhancements.


     


    Crafting: Explosives

    This skill confers the ability to work with explosives, accelerants, and propellants; and to tinker with explosive delivery technology. Higher skill levels allow crafting more powerful items or improved item

    enhancements.


     


    Crafting: Medical

    This skill confers the ability to work with pharmaceuticals and tinker with medical enhancement and healing technology. Higher skill levels allow crafting more powerful items or improved item enhancements.


     


    Crafting: Optics

    This skill confers the ability to tinker with stealth systems, hologram generators, lasers, and other optical technology. Higher skill levels allow crafting more powerful items or improved item

    enhancements.

    PS: There are three major components to crafting: fabrication, enhancement, and disassembly. Fabrication requires players to have the appropriate skills. They will be able to create things like bombs, healing kits, adrenaline boosts, and other things to help one another on and off the field of battle. Enhancement allows the player to enhance pre-existing weapons and armor in the game with bonuses for combat. Enhancing something requires different components. Because crafting should not compete with normal loot drops in the world, the crafting actually uses loot drops to make them more valuable through the various bonuses it will add. Players also have the ability to try to enhance an item further than it should go. Doing so involves the risk of losing the item forever, but it also might make a very unique item that is very powerful. The final component to crafting is less about crafting and more about getting components for enhancement. Disassembly allows players to take items they can't use, and reverse engineer them for rare components. http://www.games32.com/Tabula-Rasa-(PC)-News/p2002_articleid/974

    Like to add.....wel you asked for lots of details on it so here some more

    Operation 0: Fair Trade where we add a new feature, Military Surplus, to the game. Military Surplus outposts will allow players to buy and sell items in a fully-browsable store. We are working on getting them in-game as soon as we can with the idea that we will upgrade the Surplus stores later to support auctioning as well as consignment based buying and selling.

    As mentioned by Starr earlier this week, we recently made changes to our crafting system to be more robust and more meaningful in the game, as well as making dropped loot more useful. Starting with the last patch you can disassemble items to separate their buffs from the item and use that buff on another item. For example, you get a weapon dropped from an enemy that has +1 to Body. You can take that weapon to the crafting station and disassemble it to get the Body buff off the weapon and then use a modification recipe to attach that buff to, say, a pair of boots. In the last patch you could only upgrade existing buffs, where in the next patch you can add new buffs. The grade of item determines how many different buffs you can add. This is a fun mechanic, however, there are literally thousands of recipes, items, buffs and component parts used in crafting. Getting exactly what you need to craft what you want can take some time fighting in the field. This is where Military Surplus really rounds out the in-game economy.

    With Military Surplus, you simply go to the market and purchase the items you need to make that uber weapon you have always wanted. We really feel like our crafting system starts to shine once players can easily buy and sell items and supplies which is why we are working hard to get the Military Surplus outposts in the game as quickly as possible. http://www.rgtr.com/community/community_news/operation_0_fair_trade.html

     

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