I suppose the real test will be whether today's patch is the last of the "fixes" before pushing this into much more of a maintenance mode. A good patch so far, but will it be the last real one? Time will tell.
It was just first phase of the patch. It has three phases. So two more coming along.
I believe the game will be ready to release trial island after the third phase. The first phase of the new patch is awesome in the performance improvments.
Orphes, there are a few sites claiming insider info that VG has 14-18 team members left. True or not, who knows. I suspect someone will step forward.
Well as you see I don't just go for things stated by someone on a forum so why not just include a link to those few sites claiming they know, it would have saved me from this post for instance.
I have seen 14-18 people left behind and 14-18 people left in team posted here. Both figures doesn't add up really.
And to question your change of the 18people. From the source you got that from, haven't read it, I assume the figure given was 18, why would you now change that into a selfinterpretated number of 14 to 18 people.
I changed it because according to the guy from Uberguilds Radio, only 14 people got fired, not 18:
I don't have the sites bookmarks, they are just on some blogs I have read here and there. It is all speculation I admitted though, so who really knows yet.
The real test will come after Ancient port wharehouse, trial isle and update #3 are all out. That is as far as anyone can tell the last things the sigil turned SOE team was working on and ancient port wharehouse was something Sigil was working on before SOE aquired their assests.
Time will tell. If it looks like the game is still getting attention I might swing by it again. All things being what they are however it isn't something I expect to happen though.
I think some are missing the point on how this acquisition is intended to work. When VG was on it's own and building the game from scratch they need a lot of people, especially when you read how mismanaged the whoe thing was they probably had many more people than they should have for development. They also had to maintain their own infrastrucuture build their own tools etc.
Now that game is up and running they staff now works on fixes and content additions. It's also been moved into a much bigger and more experienced gaming staff that seems to have figured out how to make this game work right. Sharing that staff among a portfolio of games is efficient and effective. Right now, Vanguard seems to be the beneficiary of that focus of manpower.
So as unfortunate as it is that people have lost their jobs, it appears that the intergration of this game into Sony is working well. VG is working a hell of a lot better that when it was first released and Sigil had a 100 people on staff. The first 6 months of the game had a lot of little patches that made little to no difference in game play. The last 2-3 months have been major strides.
So once again, as fun as it might be to speculate... you can't argue against results... and the Sony staff along with those left from Sigil, are really showing results. In addition, the communication and response to issues is hell of a lot better in game and on the boards. As well as accountability. A senior programmer posted this today about some of the bugs introduced in yesterday's update:
"That is exactly it. The ChatServer is crashing on live, but wasn't with the much smaller load on the test and qa servers. Unfortunately, you can't test everything completely before it makes it to live because we just don't have enough people to really stress the code. We do our best, but some bugs just don't show up until you have a lot of people banging on it. I apologize for letting this stuff slip through, and I stayed here until a little after 10:30pm last night fixing these issues, and we are in the process of getting a hotfix in the pipe with these fixes. We are also looking into the other issues that have arisen with this patch and are doing our best to get them resolved quickly."
Comments
I suppose the real test will be whether today's patch is the last of the "fixes" before pushing this into much more of a maintenance mode. A good patch so far, but will it be the last real one? Time will tell.
It was just first phase of the patch. It has three phases. So two more coming along.
I believe the game will be ready to release trial island after the third phase. The first phase of the new patch is awesome in the performance improvments.
REALITY CHECK
Well as you see I don't just go for things stated by someone on a forum so why not just include a link to those few sites claiming they know, it would have saved me from this post for instance.
I have seen 14-18 people left behind and 14-18 people left in team posted here. Both figures doesn't add up really.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
I changed it because according to the guy from Uberguilds Radio, only 14 people got fired, not 18:
www.silkyvenom.com/forums/showpost.php
Whether it's 14 or 18, that's still a sizeable cut in staffing. But I'm allowing for both numbers to be floated out there, so I wrote 14-18.
That's true, was looking for a doubt in your argument there. But time will tell. Just keeping an open mind about the reason and what will come.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
I don't have the sites bookmarks, they are just on some blogs I have read here and there. It is all speculation I admitted though, so who really knows yet.
The real test will come after Ancient port wharehouse, trial isle and update #3 are all out. That is as far as anyone can tell the last things the sigil turned SOE team was working on and ancient port wharehouse was something Sigil was working on before SOE aquired their assests.
Time will tell. If it looks like the game is still getting attention I might swing by it again. All things being what they are however it isn't something I expect to happen though.
I think some are missing the point on how this acquisition is intended to work. When VG was on it's own and building the game from scratch they need a lot of people, especially when you read how mismanaged the whoe thing was they probably had many more people than they should have for development. They also had to maintain their own infrastrucuture build their own tools etc.
Now that game is up and running they staff now works on fixes and content additions. It's also been moved into a much bigger and more experienced gaming staff that seems to have figured out how to make this game work right. Sharing that staff among a portfolio of games is efficient and effective. Right now, Vanguard seems to be the beneficiary of that focus of manpower.
So as unfortunate as it is that people have lost their jobs, it appears that the intergration of this game into Sony is working well. VG is working a hell of a lot better that when it was first released and Sigil had a 100 people on staff. The first 6 months of the game had a lot of little patches that made little to no difference in game play. The last 2-3 months have been major strides.
So once again, as fun as it might be to speculate... you can't argue against results... and the Sony staff along with those left from Sigil, are really showing results. In addition, the communication and response to issues is hell of a lot better in game and on the boards. As well as accountability. A senior programmer posted this today about some of the bugs introduced in yesterday's update:
"That is exactly it. The ChatServer is crashing on live, but wasn't with the much smaller load on the test and qa servers. Unfortunately, you can't test everything completely before it makes it to live because we just don't have enough people to really stress the code. We do our best, but some bugs just don't show up until you have a lot of people banging on it. I apologize for letting this stuff slip through, and I stayed here until a little after 10:30pm last night fixing these issues, and we are in the process of getting a hotfix in the pipe with these fixes. We are also looking into the other issues that have arisen with this patch and are doing our best to get them resolved quickly."