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Hi all,
I played wow since it went gold, and have pretty much gotten fed up with it's simplicity. I am looking for something new! I heard things both good and bad about this game, but would love to see for myself.
If anyone has a spare buddy key for me I would appreciate it!
My email is darquegryn@yahoo.com
Comments
I hope you get a buddy key and I hope you enjoy the game! It does have it's issues and growing pains, but it is certainly a deep and complex game. Personally, I love it.
In wow anyone and their grandmother can be toplevel crafter by spending a day in a major city in VG you won't...
Anyway it is pretty cheap just look at the monthly cost and add a few dollar, or wait for trial Island to surface.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
You are playing a dangerous game my man...WoW and VG are EXTREMELY different. I mean the combat, and quest set up is pretty similar, but the games are polar opposites. Where WoW is fast, and easy VG takes a slower pace, and has a fairly harsh death penalty.
I personally liked both games, and can enjoy either for what they are worth. I will never play WoW again as I have burned out on it, and I hate what it does to people, but I can play VG casually and just enjoy it for what it is.
The bigger difference in both games is the lack of road signs. VG has virtually no road signs. Nothing that tells new players how the game works or where to go. VG seemed to be designed from the hide the ball perspective where they wanted players to find things out for themselves. That IMO is one of its biggest flaws. The game really needs more direction and tutorials for new players. Many people will play this game and never realize or find many of the things VG has to offer because its hidden from them.
One important thing to note if your coming from WoW or really any game to VG you have to be able to take the good and the bad of VG. There are many irritating bugs in VG like falling through the world, graphical errors and incompleteness but they are being fixed. But on the other hand there are many really great things about VG which no other game offers like its class diversity ,well done combat, fabolous dungeons and crafting systems. The game is flawed but at the same time it can be great. If you are expting everything to shine you will find the game frustrating. If you accept the game as being somewhat raw and enjoy the good aspects you might have a really good time.
If you need any help or have any questions about getting started in VG you can always pm here.
Agreed. Virtually no death penalty at all in VG anymore. Which in my opinion was a bad idea. I like a little more risk.
ye i agree! i love the whole risk thing makes acomplishments seem all the better
On another note though dont realy listen to all the levellin g speeds friend it all depends on how you play the game. I have been playing for 6 months now and have reached level 30 as my ranger and level 27 as a carpenter. thats fast enough for me as i dont feel any need to grind at all or complete every quest so if you want a game where you can choose your pace, then give it a go. You can group/quest your way to max level easily or you can just explore and level as you go
Lets look at example. If you die at level 30 you immediately lose appr 90.000 experience. Which is around 10% of a level. Than you can try to retrieve your tombstone that stayed at your corpse together with all unbounded items you possessed. So if you died at dangerous place you are in trouble. If you manage to get back your tombstoe you recover back around 75.000-80.000 (im not sure the exact number) so you still lose around 1% of the level progress.
If you can't reach your tombstone you can summon it to graveyard with all your possession. You don't recover any xp that way so you basically lose that 10% level progress.
I don't know guys what are you talking about that this game has no XP death penalty or they are too low. Is there actually a game made after year 2002 with worse death penalty?
REALITY CHECK
I wasn't saying that i think there is none or it's too low i was just saying that i like death penalty's that's all i remember being a level 10 ranger and taking a friend with me to explore Lavastorm mountains in Everquest. we couldnt attack anything or even go near a mob but we found our way to SolA and it was great because we shouldnt have even been there. The thing that made it so exciting was the fact that if we got too deep and died we would lose everything we had. Others our level would not even enter the zone because of the risk. When i was playing wow i remember going as close as poss to a dragon just to get a screenshot, when i was high enough to fight him, there wasnt the same excitement as most of my group had laid eyes on him the same way i did at low levels. there was no risk so why not go and see.
I believe games should be dangerous and if you risk more you can gain more. but also with that risk should come the chance to lose.
Without losing what's the point of winning!
Agree^^ It's much more exciting.
REALITY CHECK
Lets look at example. If you die at level 30 you immediately lose appr 90.000 experience. Which is around 10% of a level. Than you can try to retrieve your tombstone that stayed at your corpse together with all unbounded items you possessed. So if you died at dangerous place you are in trouble. If you manage to get back your tombstoe you recover back around 75.000-80.000 (im not sure the exact number) so you still lose around 1% of the level progress.
If you can't reach your tombstone you can summon it to graveyard with all your possession. You don't recover any xp that way so you basically lose that 10% level progress.
I don't know guys what are you talking about that this game has no XP death penalty or they are too low. Is there actually a game made after year 2002 with worse death penalty?
Sounds to me like you are talking about the old death penalty not the one in place now... They changed the bound item thing so all items are bound so going to your tomb is fully optional just to get some xp back...
I also think the xp loss was substantially decreased so that now it is much less an issue... I'm not playing that much now days and mostly doing crafting and diplomacy while waiting on raid stuff, so it has been awhile since I died or I'd say more specifically but I'm sure others can provide more details.
---
Ethion
No this is the current one.
Yes the items equipped are bound but all your quest items, and everything else in your inventory stays at your tombstone.
The Xp loss is around 10% level progress. If you recover it its like 8-9% back so you lose 1-2% even if you recover tombstone.
REALITY CHECK
Lets look at example. If you die at level 30 you immediately lose appr 90.000 experience. Which is around 10% of a level. Than you can try to retrieve your tombstone that stayed at your corpse together with all unbounded items you possessed. So if you died at dangerous place you are in trouble. If you manage to get back your tombstoe you recover back around 75.000-80.000 (im not sure the exact number) so you still lose around 1% of the level progress.
If you can't reach your tombstone you can summon it to graveyard with all your possession. You don't recover any xp that way so you basically lose that 10% level progress.
I don't know guys what are you talking about that this game has no XP death penalty or they are too low. Is there actually a game made after year 2002 with worse death penalty?
There is no death penalty. It takes 2-3 minutes of killing to recover your experience. Kill less than 10 mobs and you have recovered your experience. My first character to level 50 (reached 50 back in March) never once had to summon his TS. Now with soulbound items there is no reason to ever summon ones TS.
No one cares if they die. There is no bite or pain to dying. The death penalty does not encourage good play. No one has to think about the consequences of their actions. Then factor in that its pretty darn hard to die in VG and the death penalty or lack of just becomes a joke. Certainly there is no harsh death penalty in this game. It is a minor inconvenience at worst.
THillian you might be a little to low but the death penalty in terms of percentage of expereince lost gets smaller each level as you get closer to 50. But in all circumstances its so small that you can regain the lost experience in a matter of minutes.
There is no death penalty. It takes 2-3 minutes of killing to recover your experience. Kill less than 10 mobs and you have recovered your experience. My first character to level 50 (reached 50 back in March) never once had to summon his TS. Now with soulbound items there is no reason to ever summon ones TS.
No one cares if they die. There is no bite or pain to dying. The death penalty does not encourage good play. No one has to think about the consequences of their actions. Then factor in that its pretty darn hard to die in VG and the death penalty or lack of just becomes a joke. Certainly there is no harsh death penalty in this game. It is a minor inconvenience at worst.
THillian you might be a little to low but the death penalty in terms of percentage of expereince lost gets smaller each level as you get closer to 50. But in all circumstances its so small that you can regain the lost experience in a matter of minutes.
Try to die more then once doing same thing over and over... Yeah sometimes you do and it is penalty enough to not be stubborn go over and over dying/failing to what you can't do without being carefull enough. So uhm for instance there is no similar way to "corpserun" to succeed to do a thing.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"