Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

player numbers

2»

Comments

  • hardcasehardcase Member Posts: 367

    Death, ww2ol has a 2 week freebie come on over and kill some things:-)

  • otrourdtotrourdt Member Posts: 2

    Well when i play the latest games out there i have incredible performance at 1680x1050 8xAF 8xAA but this game cannot sustain any kind of performance near choke points. I use the latest drivers but yet again why justifying something that's not related to my rig. Yet again i can get very good fps in wwiionline at forward bases or at high altitude but the game is based on static choke points and the game has not been designed to sustain even the smallest ammount of players at the same place. The latest patch has made things worst yet again, not many wwiionline patches made things better in the end .

  • hardcasehardcase Member Posts: 367

    I dont run AA or AF so I can't comment but I run an even higher rez and it still plays. You migh try turning down the AA AF and btw do you have any shawdows on, since players who run high settings sometimes think that is a good idea. It isn't ..Shadows to zero, vertical syncing off, runahead off.

  • GyrusGyrus Member UncommonPosts: 2,413

    Originally posted by otrourdt


    Well when i play the latest games out there i have incredible performance at 1680x1050 8xAF 8xAA but this game cannot sustain any kind of performance near choke points. I use the latest drivers but yet again why justifying something that's not related to my rig. Yet again i can get very good fps in wwiionline at forward bases or at high altitude but the game is based on static choke points and the game has not been designed to sustain even the smallest ammount of players at the same place. The latest patch has made things worst yet again, not many wwiionline patches made things better in the end .
    I don't get why this is even being discussed

     

    What I mean is that even DOC has more or less admitted that the whole graphics engine is outdated.

    CRS knows it, we know it.

    DOC has also said that the current game is pretty much at it's limit (in a discussion on why buildings only have two damage states) and that if they had known in 2001 what they know now the whole engine would have been designed differently.

    In 2001 many people were still gaming with integrated grapics chips and SLI etc did not even exist IIRC?

    CRS have also said they are working hard to rebuild the whole damn thing while still developing the game and supplying new toys on a regular basis.

    Not making excuses here - just commenting on stuff that I have read.

    Let's face it - this is a 2001 game engine.  Yes, it needs an overhaul.  We all know that.

    Nothing says irony like spelling ideot wrong.

  • RubycatRubycat Member Posts: 223

    They are still using Open GL arent they?..  that why I always figured the performance was so bad sometimes

  • hardcasehardcase Member Posts: 367

    Doc ..from a fourm post. CRS producer for WW2OL.\

     

    The biggest killer is the terrain and everything in it, for your entire viewable range every collider has to be calculated, every vertice ... on top of that you add every vehicle/avatar in view range and everything they shoot.



    In a town with all those buildings/trees/bushes/berms in and around it, and over a hundred 4000 polygon models, that's a crapload of colliders to calculate track and resolve all movement within, and all ordnance interactions and events. Because all that happening in and around that town is also happening in a view bubble that is enormous by comparison to other games.



    It's the viewable game world that costs the most, but on top of that you still have to add more than those other games have to handle (128 x 4000-5000 polygon models is the potential max.) and all the ballistics interacting with all of that.



    Really, as crappy as many say this game looks, it's still handling more than most in terms of all those states it has to model/render/track and update. The fact it's an 8 year old crap engine isn't helping of course.



    That's why we're rebuilding it all, and going light on toys for the time being. Rebuilding it is more work than most games ever get in their entire lifetime, period.



    Stutters are the game world loading all that crap as you move from one area to another, your computer cannot hold the entire world in a single laod, nor should it. We are first of all working on a much better memory structure to aleviate the "loading stutter" and that will be the first major improvment, when we can get it finished. We never talk about it much because we aren't interested in raising any expectations until after we have it in the bag.



    So don't expect to hear anything about it until that happens. We're working on it as much as we possibly can. It is priority #1. We won't be updating you until we have something to sing and dance and shout about. We want to sing and dance and shout, but we aren't going to be premature about it.


    __________________

    Geof Rey Evans

    Producer/CRS

    Game Manager/WWIIOL-Battleground Europe

    "this is rocket science, it just looks like a video game"

    "if #ssholes could fly this place would be an airport-Creeden"
  • lagulisha82lagulisha82 Member Posts: 1

    Oh and the old CRS asks a side to sandbag.  I use to be in OKW.  I never once was asked to sandbag even with all the claims flying around that CRS was asking us to for the good of the game.

  • SparreSparre Member Posts: 257

    But it wouldn't be fun without all the conspiracy theories about how CRS is managing their game.

    People who have never been in either HC has lots of ideas how it really works, but still not a clue. If they only joined up and tried to help instead of whining and keept  on spreading their homebrewed conspiracy theories.

  • GenahcGenahc Member Posts: 58

    Originally posted by hardcase


    I contest that the numbers have not dropped.
      

      Then where have they gone ??  

  • barbarrasbarbarras Member Posts: 8

    How many currently ACTIVE players are there?

  • HairogHairog Member Posts: 97

    I don't know the exact numbrers and can only give my take on it right now.

    The last three nights CST US there were mulitple huge battles going on. The Axis had at least 5 major attacks going at one time and the Allies had 4 or 5.  That means that each side was either attacking or defending 9 to ten cities. It has been amazing since 1.28 has hit the streets.

    Come and join the fun even if you fight for the degenerate axis. The new sounds add so much to the emersion and the stutters are long gone for most folks even on older machines. I can't wait for the other half of the Unity II engine.

Sign In or Register to comment.