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For former AC2 Players - READ and tell your Friends

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Comments

  • BesCirgaBesCirga Member Posts: 806

    Everyone keep talking about a relaunch, when all the fans are ask for, is one classic server with no updates. It isnt really asking for much, considering they sold us an expansion and then shut us down 6 months later...

    IF turbine is working on a new AC game, a free server with AC2 could do them some good PR up to release... I have a demo version of AC2 where I can log in, but sadly I cant move around and the graphics are still good, very good actually. 

    I just hope they are not planning on making a new Asherons Call game in the same fashion they made Lotro, that would be a disaster for many Dereth fans...(i think) 

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332

    Originally posted by -Jaguar-


    AC2 was OK, but not great. It needs to stay dead. There's no reason now that it would be popular or profitable. It's old. Turbine would just lose more money.

    Agreed.

    Put a stake through its heart and cut off its head.

    ~~~

    On the other hand:

    If they took some of their big LOTRO bucks and re-did AC1 with all-new graphics and a new storyline, I be there like a shot.

    ~ Ancient Membership ~

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    wurs thing was they lets us buy ekspansjon and after 2 months they anounce they shut ac2 down the losers:(

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

    MB:Asus V De Luxe z77
    CPU:Intell Icore7 3770k
    GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
    MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
    PSU:Corsair AX1200i
    OS:Windows 10 64bit

  • vipjerryvipjerry Member UncommonPosts: 157
    Originally posted by forest-nl


    wurs thing was they lets us buy ekspansjon and after 2 months they anounce they shut ac2 down the losers:(

    This is exactly a reason why im so afraid to buy another Turbine game. I was thinking about LOTRO but when i saw that they follow a same path they did with AC2 i gave up. I think that Turbine kinda lost it touch with mmo community.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by BesCirga


    Everyone keep talking about a relaunch, when all the fans are ask for, is one classic server with no updates. It isnt really asking for much, considering they sold us an expansion and then shut us down 6 months later...
    IF turbine is working on a new AC game, a free server with AC2 could do them some good PR up to release... I have a demo version of AC2 where I can log in, but sadly I cant move around and the graphics are still good, very good actually. 
    I just hope they are not planning on making a new Asherons Call game in the same fashion they made Lotro, that would be a disaster for many Dereth fans...(i think) 

     

    You guys definately got screwed on the expansion pack and subsequent server shut down, but not asking for much? 

     

    Bandwidth, energy, servers and server maint., and payroll even for a skeleton crew to keep things running smoothly is going to be paid for how?  Even if they charged a subscription fee, there most likely wouldn't be enough subs to cover costs.  Hint: this is probably a big reason it was shut down in the first place.

     

    As for good PR....you have to be kidding.  There is no good PR to be gained from AC2.  AC2 is universally considered a monumental failure amongst MMO's by all but a few diehard fans.  Re-releasing a failed game in the same state that it was when you shut it down would be a PR nightmare IMO for Turbine.

     

    AC2 had it's chance and it failed, for a reason.  It was bad.  Let it R.I.P.

     

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • SevenwindSevenwind Member UncommonPosts: 2,188

    Originally posted by Einherjar_LC
    Bandwidth, energy, servers and server maint., and payroll even for a skeleton crew to keep things running smoothly is going to be paid for how?  Even if they charged a subscription fee, there most likely wouldn't be enough subs to cover costs.  Hint: this is probably a big reason it was shut down in the first place.
     AC2 had it's chance and it failed, for a reason.  It was bad.  Let it R.I.P.
     
    I think it could be done. Look at Dungeon Runners or Anarchy Online. That model I think could fit into AC2 if it was to come back. Ads at the top or bottom of the screen, not able to equip certain items, limited bank space, maybe not able to go to certain areas for non-paying players. If you subscribe the ads go away, more bank space, etc etc.

    I think most former AC2 players that would like to see it come back are ok with it not being updated anymore with content. So I think the bandwith, energy, servers, and maint along with a skeleton crew is doable.

     

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • BesCirgaBesCirga Member Posts: 806

    Originally posted by Einherjar_LC


     
     
     You guys definately got screwed on the expansion pack and subsequent server shut down, but not asking for much? 
     Bandwidth, energy, servers and server maint., and payroll even for a skeleton crew to keep things running smoothly is going to be paid for how?  Even if they charged a subscription fee, there most likely wouldn't be enough subs to cover costs.  Hint: this is probably a big reason it was shut down in the first place.
     As for good PR....you have to be kidding.  There is no good PR to be gained from AC2.  AC2 is universally considered a monumental failure amongst MMO's by all but a few diehard fans.  Re-releasing a failed game in the same state that it was when you shut it down would be a PR nightmare IMO for Turbine.
     AC2 had it's chance and it failed, for a reason.  It was bad.  Let it R.I.P.
     
    No you got to be kidding me.. You seem to know alot about the state of the game near the end, for a guy who only played six months after release! You also fail to see the difference between a failure (all ac2 fans will agree that the game was failure) and a bad game. A game which suffers from a bad launch, have a hard time recovering from it - AC2, as many others, never did. 

    Ac2 from legions ex pack and out was a near bug free game with alot of content up to the soft cap around 70-80. This game has hardly any timesinks regarding training, travel (mounts are can be gained at level 1!) and questing.  Fastest paced combat system i ever encounted and its twitched based!... Yes, I think one classic server could be a nice PR stunt if Turbine is planning on releasing a new AC game, and we know AC1 wont be able to give a new game any PR... lack of graphics...

    Give us a AC2 server in this MMO hell of Everquest clones!

      

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by Sevenwind


     
    Originally posted by Einherjar_LC
    Bandwidth, energy, servers and server maint., and payroll even for a skeleton crew to keep things running smoothly is going to be paid for how?  Even if they charged a subscription fee, there most likely wouldn't be enough subs to cover costs.  Hint: this is probably a big reason it was shut down in the first place.
     AC2 had it's chance and it failed, for a reason.  It was bad.  Let it R.I.P.
     
    I think it could be done. Look at Dungeon Runners or Anarchy Online. That model I think could fit into AC2 if it was to come back. Ads at the top or bottom of the screen, not able to equip certain items, limited bank space, maybe not able to go to certain areas for non-paying players. If you subscribe the ads go away, more bank space, etc etc.

     

    I think most former AC2 players that would like to see it come back are ok with it not being updated anymore with content. So I think the bandwith, energy, servers, and maint along with a skeleton crew is doable.

     

    If it were doable, they would have kept the game open using similar methods.

    Obviously it wasn't cost effective to do so they shut the game down.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • SevenwindSevenwind Member UncommonPosts: 2,188

    Originally posted by Einherjar_LC


     
     
    If it were doable, they would have kept the game open using similar methods.
    Obviously it wasn't cost effective to do so they shut the game down.
    Maybe back then, but today it probably could be done. Several game models out there that I believe could work or modify to their need.

     

     

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by BesCirga


     
    Originally posted by Einherjar_LC


     
     
     You guys definately got screwed on the expansion pack and subsequent server shut down, but not asking for much? 
     Bandwidth, energy, servers and server maint., and payroll even for a skeleton crew to keep things running smoothly is going to be paid for how?  Even if they charged a subscription fee, there most likely wouldn't be enough subs to cover costs.  Hint: this is probably a big reason it was shut down in the first place.
     As for good PR....you have to be kidding.  There is no good PR to be gained from AC2.  AC2 is universally considered a monumental failure amongst MMO's by all but a few diehard fans.  Re-releasing a failed game in the same state that it was when you shut it down would be a PR nightmare IMO for Turbine.
     AC2 had it's chance and it failed, for a reason.  It was bad.  Let it R.I.P.
     
    No you got to be kidding me.. You seem to know alot about the state of the game near the end, for a guy who only played six months after release! You also fail to see the difference between a failure (all ac2 fans will agree that the game was failure) and a bad game. A game which suffers from a bad launch, have a hard time recovering from it - AC2, as many others, never did. 

     

    Ac2 from legions ex pack and out was a near bug free game with alot of content up to the soft cap around 70-80. This game has hardly any timesinks regarding training, travel (mounts are can be gained at level 1!) and questing.  Fastest paced combat system i ever encounted and its twitched based!... Yes, I think one classic server could be a nice PR stunt if Turbine is planning on releasing a new AC game, and we know AC1 wont be able to give a new game any PR... lack of graphics...

    Give us a AC2 server in this MMO hell of Everquest clones!

      

     

    So I was supposed to be a sucker and pay to play a bug ridden game for 2 1/2 years just to find out the last 6 months they finally got it right?

    How about no.

    I quit the game after being there from beta and into the first 6 months of release because I could see the game was going no where fast.  I read the forums daily to keep abreast of what was going on after that. 

    I wanted AC2 to be good, but it just wasn't.

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by Sevenwind


     
    Originally posted by Einherjar_LC


     
     
    If it were doable, they would have kept the game open using similar methods.
    Obviously it wasn't cost effective to do so they shut the game down.
    Maybe back then, but today it probably could be done. Several game models out there that I believe could work or modify to their need.

     

     

     

    Back then?

    The game has only been shut down for roughly two years.

    What revenue model has come about in the last two years that would suddenly make AC2 turn a profit again?

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • BesCirgaBesCirga Member Posts: 806
    Originally posted by Einherjar_LC


     
     
     So I was supposed to be a sucker and pay to play a bug ridden game for 2 1/2 years just to find out the last 6 months they finally got it right?
    How about no.
    I quit the game after being there from beta and into the first 6 months of release because I could see the game was going no where fast.  I read the forums daily to keep abreast of what was going on after that. 
    I wanted AC2 to be good, but it just wasn't.



    Hehe No, you shouldn't pay & play a game if you're not having fun. All im saying is; your comments on how bad AC2 was up to 6 months after release, has nothing to do with AC2 today, which is the version that would be opened up on one/two servers.  AC2 would hold its own ground if they opened up a server, people wouldnt be frustated by bugs etc.

  • SevenwindSevenwind Member UncommonPosts: 2,188

    Originally posted by Einherjar_LC


     
     
    Back then?
    The game has only been shut down for roughly two years.
    What revenue model has come about in the last two years that would suddenly make AC2 turn a profit again?

    I would have to say Anarchy Online. Since it's base game went free to play and with in-game ads I bet they saw a profit out of it. Probably nothing major, but enough to grant players another free year of its base game.

    And like you said if it wasn't making a profit from it, they probably wouldn't be doing it. That model could be applied to AC2 and be modified here and there to fit Turbine's need.

     

     

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • RastonRaston Member Posts: 438

    I was a huge AC1 fan.  It was my first ever MMO and to this date, all MMOs are judged against it, including AC2.

    AC2 didn't cut it.  It didn't have the feel of AC1, the fun of AC1 or the immersion of AC1.  the quests were a joke and I've seen healthier temite invested trees than the joke of a skill tree the built with AC2.

    Basically, AC2 tried to become a blend of AC and EQ and it failed at both, let the thing stay dead and forget it, it is better for the entire gaming world when some ideas are forgotten.

  • BesCirgaBesCirga Member Posts: 806

    Not uncommon... A guy who played AC1 first will like AC1 best, the other guy who played AC2 first will like AC2 best...

    Quests in AC2 a joke? Now i cant take you seriously.

  • RastonRaston Member Posts: 438

    yes, they were joke.  They were stupid and boring and I hated doing them, but you felt like you had to in order to advance.  Sounds alot like what EQ2 has made itself into and not suprisingly, I'm leaving that now.

    Now, I like quests as much as the next guy, but I don't like feeling FORCED to do them and don't like being held by the hand and told to go to x place and kill x mobs for this reward.  I'd prefer for that mob to drop materials that make what I want, so I can make my own quests and goals.

    Guess what, AC1 did exactly that.  You wanted an atlan, there wasn't some mystical quest you went on and poof you got your atlan, you went out and killed the mobs and then found a crafter who could make your ingot and then you went and found the npc to make it.  No stupid linear time line, no hand holding quests.  YOU determined what you wanted to do and then you did it.

    I hated the skill tree system of AC2 and it was such a let down that I never even made it out of my free month, I couldn't even bring myself to pay for that crap and neither could any of my friends.

    Say what you want, but AC was a far superior game as evident that it's still running while AC2 got (rightfully) canned.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by Sevenwind


     
    Originally posted by Einherjar_LC


     
     
    Back then?
    The game has only been shut down for roughly two years.
    What revenue model has come about in the last two years that would suddenly make AC2 turn a profit again?

     

    I would have to say Anarchy Online. Since it's base game went free to play and with in-game ads I bet they saw a profit out of it. Probably nothing major, but enough to grant players another free year of its base game.

    And like you said if it wasn't making a profit from it, they probably wouldn't be doing it. That model could be applied to AC2 and be modified here and there to fit Turbine's need.

     

     

     

    I have a hard time seeing the AO model working with fantasy MMO like AC2.

    AO has ingame advertisements from sponsors like Alienware.  That's how they are able to make the base game F2P.  With it's futuristic  theme, they blend in well with the environment, hell I would even argue they add to immersion making the cities seem less stagnate. 

    In a fantasy MMO I think you'd have a harder time pulling off any kind of advertising because it just wouldn't really fit in anywhere.

    I

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by BesCirga

    Originally posted by Einherjar_LC


     
     
     So I was supposed to be a sucker and pay to play a bug ridden game for 2 1/2 years just to find out the last 6 months they finally got it right?
    How about no.
    I quit the game after being there from beta and into the first 6 months of release because I could see the game was going no where fast.  I read the forums daily to keep abreast of what was going on after that. 
    I wanted AC2 to be good, but it just wasn't.



    Hehe No, you shouldn't pay & play a game if you're not having fun. All im saying is; your comments on how bad AC2 was up to 6 months after release, has nothing to do with AC2 today, which is the version that would be opened up on one/two servers.  AC2 would hold its own ground if they opened up a server, people wouldnt be frustated by bugs etc.


    Guess we'll just have to disagree. 

    I think at this point AC2 wouldn't hold any ground at all.  It's a tainted name no one but a handful of people want anything to do with anymore.  You can't take 3 years to get it right and still expect anyone to care or have interest. 

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • SevenwindSevenwind Member UncommonPosts: 2,188

    Originally posted by Einherjar_LC


     
    Originally posted by Sevenwind


     
    Originally posted by Einherjar_LC


     
     
    Back then?
    The game has only been shut down for roughly two years.
    What revenue model has come about in the last two years that would suddenly make AC2 turn a profit again?

     

    I would have to say Anarchy Online. Since it's base game went free to play and with in-game ads I bet they saw a profit out of it. Probably nothing major, but enough to grant players another free year of its base game.

    And like you said if it wasn't making a profit from it, they probably wouldn't be doing it. That model could be applied to AC2 and be modified here and there to fit Turbine's need.

     

     

     

     

    I have a hard time seeing the AO model working with fantasy MMO like AC2.

    AO has ingame advertisements from sponsors like Alienware.  That's how they are able to make the base game F2P.  With it's futuristic  theme, they blend in well with the environment, hell I would even argue they add to immersion making the cities seem less stagnate. 

    In a fantasy MMO I think you'd have a harder time pulling off any kind of advertising because it just wouldn't really fit in anywhere.

    I


    Then you mix it like DR. Where there is an AD at the top of the screen or bottom of the screen. It doesn't play in full screen if you are not a subscriber. I'm not talking about blending it in with the environment. I'm talking about mixing elements from various other free to play game models that get some type of revenue in either from paid subs to get rid of ads or to get perks or ads from companies. If you do not understand what I'm saying play Dungeon Runners and look at the ads to know what I'm talking about. That seems to be working for DR.

     

     

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055

    Originally posted by Sevenwind


     
    Originally posted by Einherjar_LC


     
    Originally posted by Sevenwind


     
    Originally posted by Einherjar_LC


     
     
    Back then?
    The game has only been shut down for roughly two years.
    What revenue model has come about in the last two years that would suddenly make AC2 turn a profit again?

     

    I would have to say Anarchy Online. Since it's base game went free to play and with in-game ads I bet they saw a profit out of it. Probably nothing major, but enough to grant players another free year of its base game.

    And like you said if it wasn't making a profit from it, they probably wouldn't be doing it. That model could be applied to AC2 and be modified here and there to fit Turbine's need.

     

     

     

     

    I have a hard time seeing the AO model working with fantasy MMO like AC2.

    AO has ingame advertisements from sponsors like Alienware.  That's how they are able to make the base game F2P.  With it's futuristic  theme, they blend in well with the environment, hell I would even argue they add to immersion making the cities seem less stagnate. 

    In a fantasy MMO I think you'd have a harder time pulling off any kind of advertising because it just wouldn't really fit in anywhere.

    I


    Then you mix it like DR. Where there is an AD at the top of the screen or bottom of the screen. It doesn't play in full screen if you are not a subscriber. I'm not talking about blending it in with the environment. I'm talking about mixing elements from various other free to play game models that get some type of revenue in either from paid subs to get rid of ads or to get perks or ads from companies. If you do not understand what I'm saying play Dungeon Runners and look at the ads to know what I'm talking about. That seems to be working for DR.

     

     

     

    Dungeon Runners is a Diablo type game more than an MMO.

    In an MMO, I would think an advertisement at the top or bottom of the screen would ruin immersion significantly.

    And I don't know about others, but I can think of nothing that would make me not want to play a fantasy MMO quicker than an advertisement right in my face the whole time I played.

    Different strokes I guess....

     

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • BesCirgaBesCirga Member Posts: 806

    Originally posted by Einherjar_LC


     
    Originally posted by BesCirga

    Hehe No, you shouldn't pay & play a game if you're not having fun. All im saying is; your comments on how bad AC2 was up to 6 months after release, has nothing to do with AC2 today, which is the version that would be opened up on one/two servers.  AC2 would hold its own ground if they opened up a server, people wouldnt be frustated by bugs etc.
    Guess we'll just have to disagree. 

     

    I think at this point AC2 wouldn't hold any ground at all.  It's a tainted name no one but a handful of people want anything to do with anymore.  You can't take 3 years to get it right and still expect anyone to care or have interest. 

    The taint is also just shared by a handful of people compared to the mmo market today vs 2-3 years ago. If you ask a random player inside Lotro, EQ1/2, WoW, etc Ill bet you get an answer much like this: Whats AC2?

    But yes.. I can agree to disagree

  • BesCirgaBesCirga Member Posts: 806

     

    Originally posted by Raston


    yes, they were joke.  They were stupid and boring and I hated doing them, but you felt like you had to in order to advance.  Sounds alot like what EQ2 has made itself into and not suprisingly, I'm leaving that now.
    Now, I like quests as much as the next guy, but I don't like feeling FORCED to do them and don't like being held by the hand and told to go to x place and kill x mobs for this reward.  I'd prefer for that mob to drop materials that make what I want, so I can make my own quests and goals.
    Guess what, AC1 did exactly that.  You wanted an atlan, there wasn't some mystical quest you went on and poof you got your atlan, you went out and killed the mobs and then found a crafter who could make your ingot and then you went and found the npc to make it.  No stupid linear time line, no hand holding quests.  YOU determined what you wanted to do and then you did it.
    I hated the skill tree system of AC2 and it was such a let down that I never even made it out of my free month, I couldn't even bring myself to pay for that crap and neither could any of my friends.
    Say what you want, but AC was a far superior game as evident that it's still running while AC2 got (rightfully) canned.

     

    Guess what? Kill X amount of critters quest were alomost non existing in AC2, you are not even close on this one. There are some quests named incursion quest, but they are not handed out by NPC, you have to locate the spesific monster and kill that to get the quest. Hand held quests? I would like to see you  do Atlan quest in AC2 and then tell me how hand held the quest was... But I can agree on the starter quests and up to level 20-25 are more newbie friendly.

    I have played AC1 and AC2, the quests arent that different, except in AC2 you are much more group dependent.

    Conserning the skill tree..well that your opinion. I like AC2 one better, because my skill selection are not set in stone at level one, but I can make choices and skill selections as I advance my character. another thing is that with AC2's skill and combat system you can actually play a melee character without depending on spells/items buffs, and not everyone is running around as a caster or archer. AC1 is good, but the melee combat must be a fundamental design error imo.

    If Ac1 didnt have their own servers, im afraid AC1 would have been history to by now...

     

  • JamkullJamkull Member UncommonPosts: 214

    well good luck on this one, you might be able to revive it, look at Meridian 59 they brought that game from the dead.  it could happen...

    personally i could careless one way or the other, played it in beta and after release for about 2 months and it just doesn't have the same excitement of the original.

    as far as this AC2 subs argument goes, if they held more subs than AC1 then they would be still around simple as that.  AC1 has funded AC2, DDO and LoTR development... there are still plenty of people sub'd to AC1.  albeit dieing each year... but it still holds a good 60k subs at least.  and that is enough obviously to maintain everything.  even to this day not one server has ever been merged.  so yeah... AC2 has been from its origin a sub-quality game to AC1. 

    The original concepts of being able to rebuild your own house/buildings and all the live event ideas was great but they never made it into AC2.  Thus is why you have all those buildings that you couldn't use.  sheer lack of character development compared to it's original is sad.  AC2 lacked heavly that which made AC1 fun and exciting.  so if you alienate your current player base in order to attract new people that's all fine and dandy. it looked like they went with some sort of EQ2/DAoC design but AC2 was half-baked compared to other 2nd gen games like EQ2, DAoC and AO.  they simply made themselves a game that only appeals to a minority within a minority.  its not like AC1 ever had much of a name for itself to begin with due to major lack of advertisements and expansions to help advertise, which of course the free content upgrades you'd figure would appeal to more people. 

  • BesCirgaBesCirga Member Posts: 806

    Thanks for the good luck

    Im just gonna comments alittle on my AC1 subs vs AC2 subs.

    I will admit my comment was more or less pure speculation considering the sorce, the half baked MMOcharts. Anyway, they state that AC2 had 14-15k subs right before the closure announcement and AC1 had 12-13k at that point. At this point I think 60k subs for AC1 is way overbard, Im guessing somewhere between 10-20k...

    But why AC2 was closed and not AC1 isnt as black and white as x amount of subs.

  • JamkullJamkull Member UncommonPosts: 214

    Originally posted by BesCirga


    Thanks for the good luck
    Im just gonna comments alittle on my AC1 subs vs AC2 subs.
    I will admit my comment was more or less pure speculation considering the sorce, the half baked MMOcharts. Anyway, they state that AC2 had 14-15k subs right before the closure announcement and AC1 had 12-13k at that point. At this point I think 60k subs for AC1 is way overbard, Im guessing somewhere between 10-20k...
    But why AC2 was closed and not AC1 isnt as black and white as x amount of subs.
    yeah it's hard to tell now, this old site http://www.mmogchart.com/ used to keep up with the numbers but i guess he has quit updating it.  but as of july '06 AC1 had 10k, but i'm sure it has fluxed a lot since the last expansion.  but from my own personal experience from playing the game, back in it's hayday it had 120k subs, and at that time each server had 3100 people on it at any given time.  now it has been running at 900 to 1100 on average at peak times.  so i figure it must be around at least a 3rd of what it once did.  there are 9 servers active still. 

    but i'm sure there was a lot more to AC2 going under, but all in all if AC2 had the player base to support it then it would have stayed active.

This discussion has been closed.